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  • 🎉 WE ARE BACK ONLINE! 🎉

    After few days of alot of maintenance and work. We are back online again.

    So you might be wondering what happened?

    After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out

    So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.

    I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.

    Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience

    - DoomJoshuaBoy

Add-ons IKEMEN:VOID BETA 2.0 (RELEASE)

Joined
May 15, 2026
Messages
117
HIIIIIIIIIIII, yes it is here! 2.0 is here and ready for also further testing too!

Since after all... our first build, the goal was simple: stop the engine from panicking and start teaching it how to "speak" the language of legacy cheapies. With Beta 2.0, we have moved beyond experimental concepts into a functional Lab Environment. :P

Now you're probably wondering, what's new in IKEMEN:VOID BETA 2.0? Simple,

1. Full Supernull Support:
We’ve fully implemented the Invoker UnsafeVM. Characters like Tine na Diabhail are now successfully utilizing 4-way CNS alias chains to execute kills, with full hard LifeSet overrides. and, on top of that supernull replacers and reloaders can now load fully as well along with invokers thus this is why it is full supernull support.

2. Postman Precision:
The Postman-tier logic is overhauled. in the beginning, when trying to get postmen to fully work it would do a double KO. we have successfully mitigated the "Double KO" bug. Extravaganza and other relaunch-style characters now correctly resolve wins without engine crashes.

3. Supernull Governance:
The reason why supernulls are mentioned again is because now supernulls the more complex ones like Infinite Soulabyss pipelines, are now under "Lab Governance." We are faking the heavy memory-write/clipboard exploits in real-time, maintaining engine stability without triggering window storms. meaning, sure it won't look visually like how it is in mugen but it still does operate as your average supernull.

4. Permissive Loading:
The void_load.go layer is live, meaning broken or missing assets will now load with stubs rather than failing, allowing you to test even the most "broken" characters in your library.

Now, you're probably wondering, well what happens from here. simple, my requests for you all are still the same.
Still report any issues or conflicts or inconsistenties now. for, we aren’t just looking for crashes now, we are now looking for tier verification. This build includes a robust save/exploit_debug.txt that logs life writes, exec attempts, and tier escalations.

If you have a character that falls into the "Supernull" or "Postman" categories, run them, check the debug log, and report back to ⁠the ✅✁・support. channel on my discord, or underneath this post.

Note on Folder Structure: Please ensure you are installing in a path without semicolons (e.g., IKEMEN_VOID). Windows path separators are the enemy of DLL loading.

Reminder for those who plan to run for some reason:
  1. Frost/Isolato Cheapies
  2. Ethos Tier Cheapies
  3. and, Anti-Malware
Please keep in mind to run this in an isolated environment. aka a VM.
After all, while I haven't yet confirmed if they can run, there still might be a slight possibility they can for the IKEMEN:VOID engine itself executes and emulates raw memory operations and process-spawn attempts. so keep that in mind.

That being said, here's the link
Download Beta 2.0: https://www.mediafire.com/file/infi08oquj9c7wq/IKEMEN_VOID+2.0+Beta.rar/file
Note: this doesn't come with characters this time, this one is for you to put characters in yourself and see what runs or not.

BUT, as a bonus, because I am very grateful to see a small part of the community to come together and to test this new fork. you can have my personal IKEMEN:VOID Testing Collection here https://drive.google.com/file/d/1CQBDkrqKgaPsnGb9NdI6Gr4utJxd9Ach/view?usp=sharing

Screenshots of said collection is also below. best part is that it also comes with the Character Select Enhancements module by scristopher so you can search up whatever cheapie you can find on there and see what perhaps is missing or what cheapie you think I haven't tested yet. I mainly have tested minase creations and a few others as well, admittedly.

That being said, remember, we are officially opening the floor for contributors who have experience with the Go toolchain and engine architecture. so, If you want to help us refine the UnsafeVM or the GodModeParser, reach out via discord.

Now, for the obvious question I will get after this one is released....
What will be in beta 3.0? Are we close to a final release?

Nope, not even close. In beta 3.0, we focus on getting Ultranulls, Hypernulls (all invoker, replacer, and reloader) and, Omed tier chepaies to work. then, next beta we have yet to get cheapies up to frost tier, and ethos/omed tier to run. it will get extremely difficult from there, especially if, someone recommends we go higher and allow anti-malware too this project will definitely take MUCH longer.

Then, of course even if by some miracle realistically many months or so, we do get these type of cheapies to run somehow. we have to make to still allow ikemen:void to do 2 important things...

1. Run on low end PCs (yes you with the potato PC if you have one ofc)
and, 2. Allow itself to be just like mugen in relation of allow up to 18k or more characters to run within it. this is a good thing because, then you can allow tons upon tons of winmugen and 1.X characters be ran on one roster. no crashes or version incompatibilities.

Other than that yeah. we still got a long long long way to go.

Enough yappin', enjoy everyone!
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