Greetings,
First of all, I would like to say that I love your work and everything you do for the community. I’m writing to you because there are two specific things in the recent versions of Ikemen that I’m having trouble configuring.
1. Character Selection Screen Layout
I’ve downloaded the latest Nightly version and noticed the default selection grid is tilted (oblique) and limited to about 80 slots.
I really miss stages with destructible objects. Do you know if there are any new ones available or where I could find updated assets that support this?
Postscript / Feature Idea:
I’m not sure if this is within the current engine's scope, but I think a "Dimensional Portal" stage would be amazing (Thanos style). The idea is to have portals on each side of the screen: walking through one transports you to a second level (higher floor), and vice versa.
To add more action, it would be incredible if the second level had a fixed "CPU Stage Hazard" (an enemy character) that attacks both players.
Thank you for your time and for the amazing engine!
First of all, I would like to say that I love your work and everything you do for the community. I’m writing to you because there are two specific things in the recent versions of Ikemen that I’m having trouble configuring.
1. Character Selection Screen Layout
I’ve downloaded the latest Nightly version and noticed the default selection grid is tilted (oblique) and limited to about 80 slots.
- Grid Expansion: I would like to expand the grid to around 400 slots without the "zoom" effect, keeping the classic look where all slots are clearly visible. Currently, the top slots look too small for my preference.
- Scrolling/Rotating Methods: I’ve seen some builds where the selection grid rotates or uses a "page-turning" system to navigate through a large roster. This seems like the most efficient method, but I’m not sure how to implement it. Could you provide some guidance on how to set this up?
I really miss stages with destructible objects. Do you know if there are any new ones available or where I could find updated assets that support this?
Postscript / Feature Idea:
I’m not sure if this is within the current engine's scope, but I think a "Dimensional Portal" stage would be amazing (Thanos style). The idea is to have portals on each side of the screen: walking through one transports you to a second level (higher floor), and vice versa.
To add more action, it would be incredible if the second level had a fixed "CPU Stage Hazard" (an enemy character) that attacks both players.
Thank you for your time and for the amazing engine!