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A character that resorts to getting closer and eventually comboing them, which can be especially done by using two of his specials and one of his hypers due to them making him move forward.
A character that at first appears to be a SSB Pac-Man expy, but has some moves to not make her a full expy.
Note that she was made before Snack Breaks became a thing so she may feel a bit strange to you, but it's simply before Snack Breaks was created.
He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
A remake of a character I've made in 2023. His V2 has larger range, comboability, and is stronger at zoning.
I mainly made this because I was hyped for Gimmick! 2. :D
A stage based on Flying Battery Zone as seen in the prototype of Sonic 3. It makes use of the background from the prototype, the three capsules, and the act 2 music.
DETAILS:
Animated: No
Parallax: Yes
More than one music track: No
Another Mario Forever stage that I have made. The stage is based on 6-2 from the original Mario Forever. It makes use of the layout from it.
Animated?: Yes
Parallax?: Yes
Also known as "SMBZ Metal Sonic" (despite not only having nothing to do with SMBZ but his sprite in the 2006 series looks nothing like the one the SMB Metal Sonic sports), the re-edit obviously sports new moves, new additions, and other stuff, though due to how quite unique Metal Sonic was from...
Instead of being a boss character like he usually is, he's a regular character since he did have a playable apperance officially.
Mainly relies on zoning.
One of the cases where a character I make for Mugen doesn't come from a video game. :)
His moveset features some stuff from his smoochie, and some from the episodes.