A character that has a mix of keepway, long-range gameplay, and rushdown. He can zone the opponents out with two projectiles, has a long-ranged special, and a special that provides him some horizontal distance.
A re-edit of Shazzo's Super Mugen Bros. Sonic (also known as "SMBZ" Sonic despite having nothing to do with SMBZ). Aside from new sprites and animations, he also has new moves and expanded combos.
A re-edit of Shazzo's Super Mugen Bros. Luigi (also known as "SMBZ" Luigi despite having nothing to do with SMBZ). Aside from new sprites and animations, he also has new moves and new stuff, as usual.
Originally some of his moves were very close to Mario's but now function differently.
A re-edit of Shazzo's Super Mugen Bros. Mario (also known as "SMBZ" Mario despite having nothing to do with SMBZ). Aside from new sprites and animations, he also has new moves and other tweaks.
His moveset is mainly based on the gimmicks he has in Tomato Adventure (the game he originates from). Most of it are melee attacks as a result which means he can pull off some combos.
A character that floats above the ground, has a long-range attack that reaches almost the other corner, along with a level 1 hyper that has a colossal hitbox.
An older version of my Minion Pig, and also my debut as a content creator for Mugen. You'll easily find a difference or two when you play as him. Note that he's no longer being updated in favour of V2.
Her floating above the ground means she can avoid attacks from tiny characters more easily. Most of her moves rely on small zoning, though she also has a throw that carries the opponent up.