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A series of modules that I made with ZSS for the latest version of Ikemen Go.
So far, the modules so far are:
Leveling System: My own take of an RPG-esque Level system, where characters can earn EXP and later convert it into Level. It's meant to be a template for authors who want to build...
MugenHook is a project aiming to add more features to the engine, this includes animated portraits, icons, multiple characters per slot and more!
What does it add?
MugenHook requires https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases.
This is a simple, painless method that can be added into any character to make interactions function better. For instance, CvS Vega's intro vs. beautiful women, or ugly people; then there's blood color or hit sounds (should a robot bleed?). Simply add these as air entries into your character...
Notes from ReadMe:
The idea to create this configurator stemmed from a problem that needed solving.
Up until Ikemen GO, there was not a replacement for Mugen Windows Configurator
(MWC) after 2012. This tool is not only an end result, but it is also a way of
paying homage to one of the first real...
I got this from a Taiwanese forum of all places. Apparently this add-on was used in Nicovideo Mugen tournaments back in the day.
You can find roque's original code here.