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Fixed a small oversight in her AI in which she performs Standing Light Kick after Standing Medium Punch Improved some of her crouching punch and kick sprites Removed a leftover activation trigger of Bombette's hyper that has been already removed from Tisha
Updated running animation to not only use 8 frames, but also look more natural Her original running animation consists of 6 sprites, and it looks... weird to say the least tbh. I decided to update her running animation to include 2 more frames.
Fixed sprpriority on most of her standing normals as it was KFM leftover Hurricanes no longer leave a shadow Super Duster Hurricane will no longer grant a Hyper Combo Finish for a while after it disappears