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Command List — shadow_of_infinity.zip ← Back to Overview

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;--------------------------------------------------------------------------- ;AIスイッチ ;--------------------------------------------------------------------------- ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;-| AI |------------------------------------------------------ [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;-| 超必殺技 |-------------------------------------------------------- [Command] name = "アース・クエイク" command = ~D,D, z+x time = 30 [Command] name = "パニッシュ・レイ" command = ~D,D, c+x time = 30 [Command] name = "ブラッディ・スペルバイング" command = ~D,D, z+c time = 30 [Command] name = "グラビティ・ホール" command = ~D,F,D,F, z time = 30 [Command] name = "デッドリーレイブ" command = ~D,F,D,F, c time = 30 [Command] name = "ハルマゲドン" command = ~D,D, a+c time = 30 [Command] name = "ブラック・アビス" command = ~D,D, y+c time = 30 [Command] name = "カオティック・フレア" command = ~D,F,D,F, y time = 30 [Command] name = "バニッシュ" command = ~D,B,D,B, y time = 30 [Command] name = "ニュークリアー・レイジエーション" command = ~D,B,D,B, x time = 30 [Command] name = "神に挑むとは無謀" command = ~D,B,D,B, b time = 30 [Command] name = "ソウル・デストラクション" command = ~D,D, y+z time = 30 [Command] name = "カオティック・レイ" command = ~D,D, b+z time = 30 [Command] name = "無に還ろう" command = ~D,D, c+b time = 30 [Command] name = "血の贖罪" command = ~D,F,D,F, a time = 30 [Command] name = "ディメンション・カラプス" command = ~D,F,D,F, b time = 30 [Command] name = "ジェノサイド" command = ~D,B, s time = 30 ;-| 必殺技 |------------------------------------------------------ [Command] name = "エクスプローディングスフィア" command = ~D,B, y time = 25 [Command] name = "フォトンスフィア" command = ~D,F, b [Command] name = "髑髏柱4" command = ~D,B, z time = 25 [Command] name = "髑髏柱3" command = ~F,D,B, b time = 25 [Command] name = "髑髏柱2" command = ~F,D,B, y time = 25 [Command] name = "髑髏柱1" command = ~F,D,B, a time = 25 [Command] name = "髑髏柱0" command = ~F,D,B, x time = 25 [Command] name = "バニシング" command = ~D,B, c time = 25 [Command] name = "オロチ飛び道具" command = ~D,F, y [Command] name = "オロチ飛び道具2" command = ~D,F, x [Command] name = "オロチ飛び道具3" command = ~D,F, z [Command] name = "オロチ飛び道具4" command = ~F,D,DF, a [Command] name = "ウェベーリゼーション" command = ~F,D,DF, b [Command] name = "フォール" command = ~B,D,DB, y [Command] name = "グラビティー" command = ~D,B, x [Command] name = "光" command = ~D,B, a [Command] name = "ヘル・パニッシュ" command = ~D,B, b [Command] name = "クレイスト・ピラー" command = ~D,F, a [Command] name = "エクスプロージョンスフィアΩ" command = ~D,F, c [Command] name = "強顕斎" command = ~D,F, y [Command] name = "マグネティックスフィア" command = ~F,D,B, s time = 25 [Command] name = "弱顕斎" command = ~D,D, s [Command] name = "ワープ" command = ~D,D, x [Command] name = "ワープ" command = ~D,D, y [Command] name = "ワープ" command = ~D,D, z [Command] name = "ワープ" command = ~D,D, a [Command] name = "ワープ" command = ~D,D, b [Command] name = "ワープ" command = ~D,D, c [Command] name = "緊急回避前" command = x+a time = 1 [Command] name = "緊急回避前" command = z time = 1 [Command] name = "緊急回避後" command = /$B,x+a time = 1 [Command] name = "緊急回避後" command = /$B,z time = 1 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;Common1.cnsに使用されているため、コマンド名を変えるときは注意 command = F, F time = 10 [Command] name = "BB" ;Common1.cns command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;Common1.cns command = x+y time = 1 [Command] name = "recovery" ;Common1.cns command = a+b time = 1 [Command] name = "投げ" command = y+b time = 1 [Command] name = "ふっ飛ばし" command = c time = 1 [Command] name = "roll" command = x+a time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| ボタン押しっぱなし |----------------------------------------------------- [Command] name = "hold_c" command = /c ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;Common1.cnsで使用されている command = /$F time = 1 [Command] name = "holdback" ;Common1.cns command = /$B time = 1 [Command] name = "holdup" ;Common1.cns command = /$U time = 1 [Command] name = "holddown" ;Common1.cns command = /$D time = 1 [Command] name = "fwd" ;Required (do not remove) command = /F time = 1 [Command] name = "back" ;Required (do not remove) command = /B time = 1 [Command] name = "up" ;Required (do not remove) command = /U time = 1 [Command] name = "down" ;Required (do not remove) command = /D time = 1 ;=========================================================================== [Statedef -1] [State 1] type = superpause triggerall = enemy,name = "genjitsu" || enemy,name = "New_Shiki_Nanaya" || enemy,name = "Alsiel Mizuchi" trigger1 = win trigger2 = enemy,alive = 0 time = 2147483647 movetime = 2147483647 anim = -1 darken = 0 p2defmul = 1 ignorehitpause = 1 [State 1] type = pause triggerall = enemy,name = "genjitsu" || enemy,name = "New_Shiki_Nanaya" || enemy,name = "Alsiel Mizuchi" trigger1 = win trigger2 = enemy,alive = 0 time = 2147483647 movetime = 2147483647 ignorehitpause = 1 [state -2] type = targetstate triggerall = !ishelper triggerall = roundstate = 0 || var(4)=1 trigger1 = numtarget trigger1 = roundstate <=1 trigger1 = stateno = 0 trigger2 = roundstate >=3 value = 600001 ignorehitpause = 1 [State -3] type = varset triggerall = !ishelper triggerall = palno =12 trigger1 = enemy,name = "genjitsu" trigger1 = enemy,numhelper(200000000) = 0 trigger2 = enemy,name = "Vairocana" trigger3 = enemy,name = "Efreet" trigger4 = enemy,name = "Phantom Mizuchi Elisir" trigger5 = enemy,name = "Chaos" trigger6 = enemy,name = "Alsiel Mizuchi" trigger7 = enemy,name = "The black sun of Alsiel" trigger8 = enemy,name = "Chu-goku" trigger9 = enemy,name = "Apollo Mizuchi" trigger10 = enemy,name = "D-Mizuchi" trigger11 = enemy,name = "Death Star" trigger12 = enemy,name = "yukkurisiteittene!" && enemy,palno >=7 trigger13 = enemy,name = "Uroboros" trigger14 = enemy,name = "F1" trigger15 = enemy,name = "Mizuchi" trigger16 = enemy,name = "The black sun of Alsiel" trigger17 = enemy,name = "MAHATAYO" v = 4 value = 1 ignorehitpause = 1 [State 1000, 0] type = null trigger1 = enemy,name = "genjitsu" trigger1 = !enemy,numhelper(200000000) trigger1 = var(13) :=1113 && var(14) :=5 trigger2 = enemy,name = "Vairocana" trigger2 = enemy,numhelper(5000) >=1 trigger2 = var(13) :=1280 && var(14) :=871 trigger3 = enemy,name = "The black sun of Alsiel" trigger3= var(13):=40010 && var(14):=12360 trigger4 = enemy,name = "Phantom Mizuchi Elisir" trigger4 = var(13) :=22177 && var(14) :=263601 trigger5 = enemy,name = "Chaos" trigger5 = var(13) :=15003 && var(14) :=1 trigger6 = enemy,name = "Alsiel Mizuchi" ; trigger6 = var(13):=99999 && var(14):=1040100 trigger7 = enemy,name = "Chu-goku" trigger7 = var(13):=9771 && var(14):= 80000 trigger8 = enemy,name = "Apollo Mizuchi" trigger8 = var(13):=3063 && var(14):= 25500 trigger9 = enemy,name = "D-Mizuchi" trigger9 = var(13):=99999 && var(14):=1040100 trigger10 = enemy,name = "Heaven Orochi KOR" trigger10 = var(13):=22079 && var(14):= 1331007 trigger11 = enemy,name = "yukkurisiteittene!" trigger11 = var(13):=4206 && var(14):= 421 trigger12 = enemy,name = "G Mizuchi" trigger12 = var(13):=3063 && var(14):= 2701000 trigger13 = enemy,name = "Uroboros" trigger13 = var(13):=2020 && var(14):= 110 trigger14 = enemy,name = "F1" trigger14= var(13):=1000 && var(14):=9997 trigger15 = enemy,name = "Mizuchi" trigger15= var(13):=22177 && var(14):=2636 trigger16 = enemy,name = "MAHATAYO" trigger16 = var(13):=9 && var(14):= 2115 trigger17 = enemy,name = "Dark=Morrigan" trigger17 = var(13):=11322 && var(14):= 823 trigger18 = enemy,name = "Mizuka Nagamori" trigger18 = var(13):=40000 && var(14):= 1313 ;バックステップ [State -1] type = ChangeState value = 105 triggerall = palno = [7,12] triggerall = roundstate = 2 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = enemy,alive triggerall = statetype != A && stateno != 105 triggerall = p2statetype=L||p2statetype!=A&&p2StateNo=5120||EnemyNear,statetype!=A&&EnemyNear,HitDefAttr=SC,NT,ST,HT||(EnemyNear,statetype=S||EnemyNear,statetype=C) triggerall = BackEdgeBodyDist >= 30 triggerall = p2BodyDist X = [-90,90] triggerall = Ctrl = 1 trigger1 = Random <= (IfElse((EnemyNear,HitDefAttr = SC,NT,ST,HT),900,300)) + 30 trigger2 = p2statetype = L && Random <= 100 trigger3 = (prevstateno=1260||prevstateno=1100||prevstateno=12300||prevstateno=18100||prevstateno=1450) trigger3 = Random <= 100-((EnemyNear,movetype=H)*90) ;バックステップ [State -3] type = ChangeState value = 105 triggerall = palno != [7,12] triggerall = roundstate = 2 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2life > 0 triggerall = statetype != A && stateno != 105 triggerall = var(40)=2&&p2statetype=L||p2statetype!=A&&p2StateNo=5120||EnemyNear,statetype!=A&&EnemyNear,HitDefAttr=SC,NT,ST,HT||var(40)=2&&(EnemyNear,statetype=S||EnemyNear,statetype=C) triggerall = p2BodyDist X = [-90,90] triggerall = ctrl = 1 trigger1 = random <= (IfElse((EnemyNear,HitDefAttr = SC,NT,ST,HT),900,300)) + ((var(40)=[1,2])*30) trigger2 = var(40)=2 && p2statetype = L && Random <= 100 trigger3 = var(40)=2 && (prevstateno=1260||prevstateno=1200||prevstateno=215||prevstateno=801) trigger3 = random <= 100-((EnemyNear,movetype=H)*90) [State -1] type = ChangeState value = 25555 triggerall = palno = [7,12] triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = enemy,alive triggerall = P2BodyDist X = [0,70] triggerall = p2movetype = H trigger1 = Ctrl = 1 trigger1 = prevstateno = 22122 trigger1 = random<=750 [State -1] type = ChangeState value = 25555 triggerall = palno != [7,12] triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = enemy,alive triggerall = P2BodyDist X = [0,70] triggerall = p2movetype = H trigger1 = Ctrl = 1 trigger1 = prevstateno = 22122 trigger1 = var(40)=0&&random<=50||var(40)=1&&random<=450||var(40)=2&&random<=750 [State -3] type = varset trigger1 = numenemy=1 fvar(0) = 0 [State -3] type = varset trigger1 = numenemy=2 fvar(0) = ifelse(enemynear(0),alive,0,1) ;=========================================================================== ;基本コマンド ;=========================================================================== ;超必殺技 ;=========================================================================== ;カオティック・フレア [State -1] type = ChangeState value = 2200 triggerall = palno = [11,12] triggerall = palno !=11 triggerall = command = "カオティック・フレア" triggerall = var(30) != 1 triggerall = power >= 7000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;カオティック・レイ [State -1] type = ChangeState value = 19200 triggerall = palno = [11,12] triggerall = palno !=11 triggerall = command = "カオティック・レイ" triggerall = var(30) != 1 triggerall = power >= 6000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ブラック・アビス [State -1] type = ChangeState value = 2300 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "ブラック・アビス" triggerall = var(30) != 1 triggerall = power >= 6000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;無に還ろう [State -1] type = null;ChangeState value = 14000 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "無に還ろう" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;アース・クエイク [State -1] type = null;ChangeState value = 19300 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "アース・クエイク" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;グラビティ・ホール [State -1] type = ChangeState value = 23100 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "グラビティ・ホール" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ディメンション・カラプス [State -1] type = null;ChangeState value = 19150 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "ディメンション・カラプス" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;パニッシュ・レイ [State -1] type = ChangeState value = 33500 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "パニッシュ・レイ" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;神に挑むとは無謀 [State -1] type = ChangeState value = 19500 triggerall = palno = [11,12] triggerall = palno !=11 triggerall = command = "神に挑むとは無謀" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ソウル・デストラクション [State -1] type = ChangeState value = 30080 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "ソウル・デストラクション" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;バニッシュ [State -1] type = ChangeState value = 1007000 triggerall = palno !=11 triggerall = command = "バニッシュ" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ブラッディ・スペルバイング [State -1] type = ChangeState value = 11000 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "ブラッディ・スペルバイング" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ニュークリアー・レイジエーション [State -1] type = ChangeState value = 10150 triggerall = palno !=11 triggerall = command = "ニュークリアー・レイジエーション" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;血の贖罪 [State -1] type = ChangeState value = 11220 triggerall = palno = [7,12] triggerall = palno !=11 triggerall = command = "血の贖罪" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;1p~6pのみ ;=========================================================================== ;デッドリーレイブ [State -1] type = ChangeState value = 10000 triggerall = palno != [7,12] triggerall = command = "デッドリーレイブ" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ソウルドレイン [State -1] type = null;ChangeState value = 11800 triggerall = palno != [7,12] triggerall = command = "グラビティ・ホール" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ディメンション・カラプス [State -1] type = ChangeState value = 3000 triggerall = palno != [7,12] triggerall = command = "ディメンション・カラプス" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;ジェノサイドカッター [State -1] type = ChangeState value = 1030 triggerall = palno != [7,12] triggerall = command = "ジェノサイド" triggerall = var(30) != 1 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;三段攻撃 [State -1] type = null;ChangeState value = 2450 triggerall = palno != [7,12] triggerall = command = "パニッシュ・レイ" triggerall = var(30) != 1 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;=========================================================================== ;必殺技 ;=========================================================================== ;髑髏柱 [State -1] type = ChangeState value = 1450 triggerall = (command = "髑髏柱0")||(command = "髑髏柱1")||(command = "髑髏柱2")||(command = "髑髏柱3")||(command = "髑髏柱4") triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;オロチ飛び道具 [State -1] type = ChangeState value = 1050 triggerall = command = "オロチ飛び道具" triggerall = numhelper(1050) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;オロチ飛び道具2 [State -1] type = ChangeState value = 11610 triggerall = command = "オロチ飛び道具2" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;オロチ飛び道具3 [State -1] type = ChangeState value = 3001 triggerall = command = "オロチ飛び道具3" triggerall = enemy,stateno != 1205 triggerall = numhelper(3002) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;ワープ [State -1] type = ChangeState value = 1950 triggerall = palno = [7,12] triggerall = command = "ワープ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;ワープ [State -1] type = ChangeState value = 25000 triggerall = palno != [7,12] triggerall = command = "ワープ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;バニシングクラッシュ [State -1] type = ChangeState value = 22115 triggerall = palno = [7,12] triggerall = command = "バニシング" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;バニシングクラッシュ [State -1] type = ChangeState value = 22118 triggerall = palno != [7,12] triggerall = command = "バニシング" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;クレイスト・ピラー [State -1] type = ChangeState value = 18100 triggerall = command = "クレイスト・ピラー" triggerall = numhelper(18101) = 0 triggerall = enemy,stateno != 1205 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;グラビティースフィア [State -1] type = ChangeState value = 1700 triggerall = command = "グラビティー" triggerall = numhelper(1720) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;エクスプロージョンスフィアΩ [State -1] type = ChangeState value = 1800 triggerall = command = "エクスプロージョンスフィアΩ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;フォール [State -1] type = ChangeState value = 11670 triggerall = command = "フォール" triggerall = numhelper(11680) = 0 triggerall = numhelper(116800) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;オロチ飛び道具4 [State -1] type = ChangeState value = 11650 triggerall = palno != [7,12] triggerall = command = "強顕斎" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;強顕斎 [State -1] type = ChangeState value = 1200 triggerall = palno != [7,12] triggerall = command = "強顕斎" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;弱顕斎 [State -1] type = ChangeState value = 11700 triggerall = palno = [7,12] triggerall = command = "弱顕斎" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;弱顕斎 [State -1] type = ChangeState value = 1201 triggerall = palno != [7,12] triggerall = command = "弱顕斎" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;ヘル・パニッシュ [State -1] type = ChangeState value = 1100 triggerall = command = "ヘル・パニッシュ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;エクスプローディングスフィア [State -1] type = ChangeState value = 1250 triggerall = command = "エクスプローディングスフィア" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;マグネティックスフィア [State -1] type = ChangeState value = 12300 triggerall = command = "マグネティックスフィア" triggerall = numhelper(12310) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;フォトンスフィア [State -1] type = ChangeState value = 11101 triggerall = command = "フォトンスフィア" triggerall = numhelper(11100) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;光 [State -1] type = ChangeState value = 11500 triggerall = command = "光" triggerall = numhelper(11500) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;ウェベーリゼーション [State -1] type = ChangeState value = 25555 triggerall = command = "ウェベーリゼーション" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;投げ [State -1] type = ChangeState value = 800 triggerall = command = "y" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype != A trigger1 = p2bodydist X < 20 trigger1 = p2statetype != A && p2movetype != H trigger1 = ctrl ;=========================================================================== ;ふっ飛ばし攻撃 [State -1] type = ChangeState value = 290 triggerall = var(30) != 1 triggerall = command = "ふっ飛ばし" triggerall = statetype = S trigger1 = ctrl ;=========================================================================== ;空中ふっ飛ばし攻撃 [State -1] type = ChangeState value = 690 triggerall = var(30) != 1 triggerall = command = "ふっ飛ばし" trigger1 = statetype = A trigger1 = ctrl ;=========================================================================== ;緊急回避後 [State -1] type = ChangeState value = 701 triggerall = var(30) != 1 triggerall = command = "緊急回避後" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;ガードキャンセル緊急回避後 [State -1] type = ChangeState value = 701 triggerall = var(30) != 1 triggerall = command = "緊急回避後" trigger1 = stateno = 150 trigger2 = stateno = 151 ;=========================================================================== ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(30) != 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(30) != 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;タクティカルステップ [State -1] type = ChangeState value = 700 triggerall = var(30) != 1 triggerall = var(30) = 0 triggerall = command = "緊急回避前" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;ガードキャンセルタクティカルステップ [State -1] type = ChangeState value = 700 triggerall = var(30) != 1 triggerall = command = "緊急回避前" trigger1 = stateno = 150 trigger2 = stateno = 151 ;=========================================================================== ;ダウン回避 [State -1] type = ChangeState value = 702 triggerall = var(30) != 1 triggerall = command = "緊急回避前" trigger1 = stateno = 5050 trigger1 = pos y >=-40 ;=========================================================================== ;基本技 ;=========================================================================== [State -1] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 205 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype != A trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 215 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype != A trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 230 triggerall = command = "x" triggerall = command != "holddown" ;triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = null;ChangeState value = 235 triggerall = command = "x" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 240 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 trigger3 = stateno = 430 [State -1] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 430 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 440 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 440 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 trigger2 = stateno = 700 && animelem = 3,>=0 [State -1] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 610 triggerall = command = "b" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 630 triggerall = command = "c" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "y" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "z" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 195 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl trigger1 = var(30) = 0 ;===========================================================================
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