According to OP:
Thank you for downloading these lifebars, its my great pleasure to finally release this along with edited modules to fit these lifebars. All of the animations were created and animated one by one using Photoshop with a minimalistic look in mind. The lifebars come with a clean Nightly IKEMEN-GO folder with chars, screenpack, sound & stages.The included Modules :
- Edited Action.zss Module (configurable / can be turned on/off)
This module will enable :
- First Attack, Counter Hit, Super KO & Hyper KO effects
- RPG Elements (ATK, DEF, AGI)
- Life Value (FULL, OK, DANGER)
- Win Effects when a match ends
- The Fighting Grounds Ink Hit Sparks
- Dust Effects
- Smash Impact (get damaged when getting a hard knockdown)
- Round Effects - Inspired by SF6 (grayout effects) & BBTAG (character potrtaits)
- Critical Hit System, chance to do 50% more damage on attacks
- Match Results (Remaining Health, Max Combo, Max Damage Dealt in one combo, Critical Hits & Counters)
- Achievement Badges (9 badges to be awarded, give it a try and see if you can get all of 'em)
- Dramatic Dodge, time a block perfectly to dodge the attack followed up by a counter move. This can become a small mini game where both character can dodge each other until one mistimes its block (the time frame becomes shorter as more Dodges happen in one session)
- Edited PotS' ActiveTag.zss
- Edited PotS' CVS2 Commentator (configurable / can be turned on/off)
- Edited PotS' Dash Cancel Module (configurable / can be turned on/off)
Heavily edited this module to include my own version of Dash Cancelling which I renamed Rush Cancel, it starts with 5 bars which refill slowly and this gauge gives access to several mechanics :A. Rush Cancel, divided into 3 types :
- Regular Rush Cancel (Green)
- Rush Cancel EX (Gold)
- Rush Counter (Blue)
B. Rush Burnout State :If any of the Rush Gauge skills has been used while the gauge is nearly depleted, then player will enter Rush Burnout with extra chip damage from blocks & a defence down debuff C. Edited PotS' Shadow Assist Module - Echo Strike D. Combo Breakers :Inspired by Killer Instinct, press any button while getting hit by a combo string of 5 or more to recover and send the enemy flying
- PotS' Clashing Module Edits
Made a small change where if the clash happens if both are standing or crouching, the characters do a small backdash.
- Ink Effect & Aura Glow Edit
I edited this module to include a glow if a character is at powermax or an ink effect inspired by Borderlands.
- Reactive Portraits
Something simple Ive created where portraits shake when characters get hit
- Heat Drive / Pseudo X-Factor
Inspired by UMVC3 it gives a speed boost which drains Rush Gauge, if the gauge has been depleted it will start draining life but with an additional damage boost. This is a risk & reward mechanic and cant be turned off manually, once a player raeches 25% health it will be automatically deactivated.
- Custom Training Stage
An experimental training stage which comes with a ZSS file to create small copies of the characters which will imitate their movements on a small screen in the stage
- Wall Break
- Custom Edited Stages by V-Nix
I included Devil Kazuya's Stage by GLB to showcase the reflection effects from a ZSS side, and the default Mugen training stage to showcase out fo bounds effect on a KOed character.
- Other Modules were unedited or just slightly edited to fit the lifebars
Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.Good luck & Happy IKEMEN-ing.Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.Download Link :
https://www.mediafire.com/file/9q0t7yw6btdguqz/VPFG_2.6.rar/filePreview Video :
Good luck & Happy IKEMEN-ing.