Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!
Sylveon

Characters Sylveon 1.0

Reviews 4.25 star(s) 4 reviews

I'll just paste my YouTube comment here as a reminder (plus, some new things I've noticed.)

Not very great, it's not terrible, but it seriously needs some updating.

The things I noticed:

- CLSNs have infinite priority (the hurtbox stays on the character during normal attacks, but the hitboxes extend far beyond them.)

- Throw sprites are not aligned properly (5XX1 isn't positioned at midsection, 5XX2 isn't positioned at neck.)
- This is generally important as if Sylveon is getting thrown, it'd look extremely off .

- Normals come out too quick (some CLSN1 literally come out the very first frame.) And generally some janky animations.
- One of the normals launches the character really high up for an easy juggle.

- Spritework could need more polish, some more frames, etc.
- One of her normals has a smear/movement frame, but nothing without the smear effect. Looks very off.

- Mystical Fire can be spammed with little punishment.

- Despite her level 1 and level 2 being far reaching multihits (and in general are really similar moves with range differences), her level 3 is a projectile that can be easily jumped over; and is vastly inferior compared to her other two supers.
- Her level 1 has just enough pushback to not really be reliable, and considering her level 2 is a very similar move; it is pretty invalidated unless you're desperate.

- Swift EX and Moonblast send the opponent extraordinarily high up on hit.

- Moves have crazy amount of blockstun, which the AI heavily abuses.

- Leafeon assist is just it coming up and preforming one of Sylveon's normals. Could be fitting if it were a more unique attack, maybe one Leafeon can preform?

- Intro timing isn't correct on the evolving intro; announcer cuts off the voiceline.
- I theorise that the state to cut off the intro is when the animation reaches a certain point, but the voiceline continues after that point.

- Her -1 statedef code doesn't prioritise her specials and supers command states which causes the character to not preform moves consistently when controlled by human.

- Some compatibles are broken.
- Passare isn't timed correctly.
- Ink has a frame missing.
- Midnight Bliss grab frames aren't positioned at the neck.
- Pitfall, Top Spin, and Wedgied do not have any assigned sprites and thus, show up as blank.
- Her King of Fighters 11 portrait doesn't have a solid fill background (which is puzzling because you took her other portraits from my Sylveon which does have a proper portrait for KOF 11.)
Back
Top