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Selectplus - Character select enhancements and editor

Add-ons Selectplus - Character select enhancements and editor 0.14-split-readout-editor

This version adds a optional editor for the included on screen text that selectplus displays. As mentioned it is optional and included in both zip files, choose the ILX zip if you are using a ILX based pack (note it may still work for other packs it just has a nice layout made and borrows some fonts from ILx), choose the standard if not using a ILX based pack.

If you want to use the editor save both selectplus.lua and selectplus_editor.lua to external/mods/ if you do not want to use the editor simply don't add selectplus_editor.lua to your mods.

While in character select:

-- F10 toggle edit mode
-- F7 / F8 previous / next text element
-- arrow keys move the selected text element (hold to move a lot faster)
-- F11 / F12 scale text down / up
-- F1 align (Left / Center / Right)
-- F2 toggle show / hide
-- F4 Change FONT (based on fonts found in the build)
-- B Change BANK (palette bank for bitmap fonts; OFF = none)
-- C change COLOR (for truetype fonts; OFF = none)
-- F9 SAVE to selectplus_style.lua

If you ever need to revert the saved layout from scratch and use the default just delect the selectplus_style.lua file that is created in the games base directory. This file is only created when you save the layout (F9 in character select).
Split on screen text config into three placeable pieces. The text used to be one combined string — PAGE 1/1 N CHARS F3=SEARCH — drawn at a single spot. they are now three independent, positionable Style elements:

  • pageReadout -> PAGE n/n
  • charCount -> N CHARS (new)
  • searchHint -> F3=SEARCH, which becomes the active filter (FILTER: RYU, AUTHOR: POTS, TAG: SF) once a search is applied (new)
Fixed tile resizing. Resizing the tiles used to zoom the whole grid, which could push it off its panel and overlap other things. Now it re-flows instead: making tiles bigger just fits fewer per page, making them smaller fits more, and the grid always stays inside the character-select frame dynamically.

Note: this only works on screenpacks that draw their grid slots dynamically. If a screenpack has the slots baked into its character-select background image, those slots can't move or resize - so tile resizing turns itself off automatically on those packs (the grid still displays fine at its normal size).
## Update
Fixed stage select flashing and having a seizure after character selection - thanks to sondi for reporting!
Fixed P2/P3/P4 not being able to search after P1 filters, thus being stuck with the search filter P1 made, broke in last RC.
Added better searching to snap to best character match
Respect user hidden characters
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