This M.U.G.E.N state code file contains compatibility patches designed for both M.U.G.E.N 1.0 and M.U.G.E.N 1.1 architectures. It handles low-level engine memory manipulation, variable/offset mapping, and specialized match-state overrides (such as forced damage scaling, match timers, freeze flags, and round behavior manipulation)
Features Included
- Cross-Version Support: Built-in dynamic checks to automatically target M.U.G.E.N 1.0 or M.U.G.E.N 1.1 internal memory structures.
- Offset Mapping: Comprehensive player cache, helper flags, attributes, and constant offsets mapped out via null state variables.
- State Overrides: Includes triggers for forced damage values, custom palette randomization, freeze states, and round/timer manipulations.
