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Add-ons MvC KFM Template 11/22/2023

Notes from Readme:

This adds, removes, fixes and changes some things from Ryon's original template. This is still meant to be a general MvC template for the engine.

+ = addition, - = removal, * = general change/replacement/fix

[6/27/22 - Initial Release]
  • Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro.
  • Gives players 1000 power for starting a match, which is accurate to how the MvC games work.
  • Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better.
  • Damage dampener added.
  • Power value change = 3000 > 5000, also making it accurate to MvC.
  • Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect.
  • Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler.
  • Changed KO cry (11, 0) back to default KFM's.
  • Properly labeled Triple Kung Fu Palm as a hyper.
  • Made Triple Kung Fu Palm slightly weaker.
  • Tweaked how comboing works.
* Light > Medium > Heavy, with light punch and kick able to combo into one to the other
- Removed "NoKOSlow" from Statedef -3.

[11/22/23 - Version 1.1]
  • Totally reworked comboing; KFM now combos from punches to kicks, as well as standing > crouching basics, and vice versa.
  • Tweaked combo condition to include the air statetype, useful if you have air specials/hypers.
  • Set amount of airjumps to 0 (I do not know if any MvC characters had airjumps but as far as I know most don't).

To-do (maybe):
Limit launchers per combo to 1
Get rid of the effects and put them in a seperate SFF so you'd be able to import them to a character you're making

All the various MvC characters I've used inspired me to make this as close to those experiences as possible.
(and I actually figured out how to do the preintro power thing myself)

Shoutouts to:
DarkCipherLucius and Hatter: For helping me figure out how basic comboing works
somebody407: For extra combo tips
Acey: For damage dampener code
Ryon: The original template
Elecbyte: M.U.G.E.N and the original Kung Fu Man character
Capcom: For the Marvel vs. Capcom series

M.U.G.E.N Diagnostics

• Filename: KFM MvC Template Edit.rar
• Sprite Engine: SFF v2
• Configuration (.def): Indexed
• Move List (.cmd): Indexed
• Sprites: 0
Author
R0Cky4rest
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