Notes from Readme:
This adds, removes, fixes and changes some things from Ryon's original template. This is still meant to be a general MvC template for the engine.
+ = addition, - = removal, * = general change/replacement/fix
[6/27/22 - Initial Release]
- Removed "NoKOSlow" from Statedef -3.
[11/22/23 - Version 1.1]
To-do (maybe):
All the various MvC characters I've used inspired me to make this as close to those experiences as possible.
(and I actually figured out how to do the preintro power thing myself)
Shoutouts to:
DarkCipherLucius and Hatter: For helping me figure out how basic comboing works
somebody407: For extra combo tips
Acey: For damage dampener code
Ryon: The original template
Elecbyte: M.U.G.E.N and the original Kung Fu Man character
Capcom: For the Marvel vs. Capcom series
This adds, removes, fixes and changes some things from Ryon's original template. This is still meant to be a general MvC template for the engine.
+ = addition, - = removal, * = general change/replacement/fix
[6/27/22 - Initial Release]
- Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro.
- Gives players 1000 power for starting a match, which is accurate to how the MvC games work.
- Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better.
- Damage dampener added.
- Power value change = 3000 > 5000, also making it accurate to MvC.
- Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect.
- Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler.
- Changed KO cry (11, 0) back to default KFM's.
- Properly labeled Triple Kung Fu Palm as a hyper.
- Made Triple Kung Fu Palm slightly weaker.
- Tweaked how comboing works.
- Removed "NoKOSlow" from Statedef -3.
[11/22/23 - Version 1.1]
- Totally reworked comboing; KFM now combos from punches to kicks, as well as standing > crouching basics, and vice versa.
- Tweaked combo condition to include the air statetype, useful if you have air specials/hypers.
- Set amount of airjumps to 0 (I do not know if any MvC characters had airjumps but as far as I know most don't).
To-do (maybe):
All the various MvC characters I've used inspired me to make this as close to those experiences as possible.
(and I actually figured out how to do the preintro power thing myself)
Shoutouts to:
DarkCipherLucius and Hatter: For helping me figure out how basic comboing works
somebody407: For extra combo tips
Acey: For damage dampener code
Ryon: The original template
Elecbyte: M.U.G.E.N and the original Kung Fu Man character
Capcom: For the Marvel vs. Capcom series
