- Images
Changes:
- In the config the AI will follow by if you choose Arcade or Dreamcast Tandems. Originally Nimame had to set so that the AI will always use dreamcast's longer tandems, but thanks to B_R if you turn the setting to Arcade the AI will follow it.
Configuration:
- Auto AI Toggle
- AI Level
- AI Quick Getup
- Advanced Guard Level
- Rate of Using Stand off 623z Combo enders
Pros:
- Neutral God, Avdol's normal attacks are godlike in both stand off and stand on. 2b, 2c, 6z and so much more. Most of these move inflict chip damage too. Also Sensors are really good, not strong as nets of course but with their ability to follow the opponent and quick detonation makes them a prominent tool in his kit that Avdol's AI will setup when he gets the chance.
- Simple but efficient combos, mostly come from stand off command grab which leads to very nice damage.
- Tandem is great, it's Avdol's main way to deal a lot of damage. Like the rest of Avdol's kit the damage Tandem nets is strong but not BS.
- Anti-Airs, this is where Avdol excels at the most especially in stand on. His strong normal and Fire wall are great at just swatting the opponent in the air and. He just has so many especially in stand on, landing against him can be hard.
- Crossfire Hurricane Special is sadly just unusable now. with the way AIs work Avdol's 50/50s are completely gone and in neutral it's just completely outclassed by Napalm Bomb.
- Can struggle to make comebacks due to his overall damage output.
- Why does Stand Off 6a even exist?
Original Character: https://mugennimame2.web.fc2.com/kore.html
Credits:
Nimame - Original Character
B_R1997 - Another inspiration, also playtesting and fixing AI tandem
Poyomousy - Enemy detection and velocity detectors
Inktrebutchet - Projectile Detection system
Stupa - Training Character for Frame data collection
Dashmastermind/Shinykitty10 - Sending me a pack of characters to use for testing my AIs
