[Command]
name = "AI1"
command = U, D, U, D, U, D, U, D
time = 1
[Command]
name = "AI2"
command = U, D, U, D, U, D, U ,D,U
time = 1
[Command]
name = "AI3"
command = U, D, U, D, U, D, U ,D ,U ,D
time = 1
[Command]
name = "AI4"
command = U, D, U, D, U, D, U, D ,b
time = 1
[Command]
name = "AI5"
command = U, D, D, D, U, D, U, D, U
time = 1
[Command]
name = "AI6"
command = U, U, U, D, U, D, U ,D ,U ,D
time = 1
[Command]
name = "AI7"
command = U, D, U, D, U, D, U, D ,x
time = 1
[Command]
name = "AI8"
command = U, D, U, D, U, D, U ,D,U ,y
time = 1
[Command]
name = "AI9"
command = U, D, U, D, U, D, U ,D ,U ,D ,z
time = 1
[Command]
name = "AI10"
command = U, D, U, D, U, D, U, D ,U ,D ,a
time = 1
[Command]
name = "AI11"
command = U, D, U, D, U, D, U ,D,U,D,U,b
time = 1
[Command]
name = "AI12"
command = U, D, U, D, U, D, U ,D ,U ,D,c
time = 1
[Command]
name = "AI13"
command = U, D, U, D, U, D, U, D ,U ,D ,F
time = 1
[Command]
name = "AI14"
command = U, D, U, D, U, D, U ,D,U,D,U,B
time = 1
[Command]
name = "AI15"
command = U, D, U, D, U, D, U ,D ,U ,D,D,D
time = 1
[Command]
name = "AI16"
command = U, F, U, D, U, D, U ,D ,U ,D ,z
time = 1
[Command]
name = "AI17"
command = U, F, U, D, U, D, U, D ,U ,D ,a
time = 1
[Command]
name = "AI18"
command = U, F, U, D, U, D, U ,D,U,D,U,b
time = 1
[Command]
name = "AI19"
command = U, F, U, D, U, D, U ,U ,U ,D ,z
time = 1
[Command]
name = "AI20"
command = U, F, U, D, U, D, U, B ,U ,D ,a
time = 1
[Command]
name = "AI21"
command = U, F, U, D, B, D, U ,D,U,D,U,b
time = 1
[Command]
name = "AI22"
command = U, F, U, D, U, D, U ,U ,U ,D ,z,b
time = 1
[Command]
name = "AI23"
command = U, F, U, D, U, D, U, B ,U ,D ,a,c
time = 1
[Command]
name = "AI24"
command = U, F, U, D, B, D, U ,D,U,D,U,b,a
time = 1
[Command]
name = "AI25"
command = U, F, U, D, U, D, U ,U ,U ,D ,z,b,U
time = 1
[Command]
name = "AI26"
command = U, F, U, D, U, D, U, B ,U ,D ,a,c,D
time = 1
[Command]
name = "AI27"
command = U, F, U, D, B, D, U ,D,U,D,U,b,a,F
time = 1
[Command]
name = "AI28"
command = U, F, U, D, B, D, U ,D,U,D,U,b,a,a,a
time = 1
[Command]
name = "AI29"
command = U, F, U, D, U, D, U ,U ,U ,D ,z,b,U,a,b
time = 1
[Command]
name = "AI30"
command = U, F, U, D, U, D, U, B ,U ,D ,a,c,D,a,c
time = 1
[Command]
name = "AI31"
command = U, F, U, D, B, D, U ,D,U,D,U,b,a,F,a,c
time = 1
; コマンド
;
;-| Super Motions |--------------------------------------------------------
[Command]
name = "Ryuken"
command = ~D, F, D, F, b
time = 25
[Command]
name = "dragonrush"
command = ~D, B, F, b
time = 30
[Command]
name = "Kamehameha"
command = ~D, F, D, F, y
time = 25
[Command]
name = "Kaiohken"
command = ~D, B, F, y
time = 30
[Command]
name = "meteosmash"
command = ~D, DB, B, y
time = 20
;-| Special Motions |------------------------------------------------------
[Command]
name = "shoryuken"
command = ~F, D, DF, x
time = 15
[Command]
name = "shoryuken2"
command = ~F, D, DF, y
time = 15
[Command]
name = "hadouken"
command = ~D, DF, F, x
time = 15
[Command]
name = "hadouken2"
command = ~D, DF, F, y
time = 15
[Command]
name = "tatsumaki"
command = ~D, DB, B, a
time = 20
[Command]
name = "tatsumaki2"
command = ~D, DB, B, b
time = 20
[command]
name = "slashdown"
command = ~F, D, a
time = 20
[command]
name = "slashdown2"
command = ~F, D, b
time = 20
[Command]
name = "dash_x"
command = ~F, F, x
[Command]
name = "dash_y"
command = ~F, F, y
[Command]
name = "dash_a"
command = ~F, F, a
[Command]
name = "dash_b"
command = ~F, F, b
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = c
time = 1
[Command]
name = "charge"
command = y+b
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "hold_a"
command = /$a
time = 1
[Command]
name = "hold_b"
command = /$b
time = 1
[Command]
name = "hold_c"
command = /$c
time = 1
[Command]
name = "hold_x"
command = /$x
time = 1
[Command]
name = "hold_y"
command = /$y
time = 1
[Command]
name = "hold_z"
command = /$z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownfwd";Required (do not remove)
command = /$DF
time = 1
[Command]
name = "longjump"
command = ~D, $U
time = 11
[Statedef -1]
[State -1,2]
type = Varset
triggerall = var(51) != 1
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = command = "AI25"
trigger26 = command = "AI26"
trigger27 = command = "AI27"
trigger28 = command = "AI28"
trigger29 = command = "AI29"
trigger30 = command = "AI30"
trigger31 = command = "AI31"
v = 51
value = 1
[state -1, AI]
type = ChangeState
value = Ifelse(EnemyNear,StateType = C,131,130)
triggerall = Var(51) = 1
triggerall = Random <= ifelse (StateType = A, 100, 500) && Ctrl
trigger1 = StateType != A && (Enemy, HitDefAttr = SCA, AA, SA ,HA ,AP, SP, HP)
trigger1 = MoveType = I && ((EnemyNear, MoveType = A && P2BodyDist X <= 50) || (Enemy, NumProj >= 1)) && Ctrl
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = p2statetype != A
triggerall = var(10) != 0
triggerall = power >= 3000
triggerall = P2Life > 0
trigger1 = stateno = 250
trigger1 = movehit
trigger1 = time >= 10
trigger2 = stateno = 450
trigger2 = movehit
value = 3150
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = p2statetype != A
triggerall = var(10) = 0
triggerall = power >= 3000
triggerall = P2Life > 0
trigger1 = stateno = 250
trigger1 = movehit
trigger1 = time >= 10
trigger2 = stateno = 450
trigger2 = movehit
value = 3100
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = p2statetype != A
triggerall = power >= 2222
triggerall = P2Life > 0
trigger1 = stateno = 200
trigger1 = movehit
trigger2 = stateno = 202
trigger2 = movehit
trigger3 = stateno = 400
trigger3 = movehit
value = 3000
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 201
trigger1 = moveguarded
value = 420
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 420
trigger1 = movecontact
trigger2 = stateno = 410
trigger2 = movehit
value = 400
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 400
trigger1 = movecontact
trigger2 = stateno = 420
trigger2 = movehit
value = 450
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 201
trigger1 = movehit
value = 253
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 253
trigger1 = movecontact
value = 251
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 203
trigger1 = movecontact
value = 200
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 251
trigger1 = movehit
value = 250
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 251
trigger1 = moveguarded
value = 450
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 202
trigger1 = movehit
value = 252
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = P2Life > 0
trigger1 = stateno = 250
trigger1 = movehit
trigger1 = time >= 10
trigger2 = stateno = 450
trigger2 = movehit
value = 1050
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = p2movetype != A
triggerall = power >= 2000
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = var(10) = 0
triggerall = ctrl = 1
trigger1 = stateno != 191
value = ifelse(StateType != A,2000,2001)
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2movetype != I
triggerall = var(10) != 0
triggerall = power >= 3000
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X > 90
value = 3150
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = power >= 2345
triggerall = life > 500
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [50,120]
value = 3000
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2movetype != I
triggerall = var(10) = 0
triggerall = power >= 3000
triggerall = life > 300
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X > 90
value = 3100
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = p2statetype != A
triggerall = var(10) != 0
triggerall = power >= 1567
triggerall = life > 300
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X > 180
value = 2300
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = p2statetype != A
triggerall = var(10) = 0
triggerall = power >= 1567
triggerall = life > 500
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X > 180
value = 2200
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != A
triggerall = p2movetype != H
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X < 7
value = 1300
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [35,45]
trigger2 = p2bodydist X = [95,110]
value = 361
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [31,40]
trigger2 = p2bodydist X = [75,85]
value = 360
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype = L
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X > 100
trigger2 = p2bodydist X < 50
value = 361
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype = L
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X > 50
trigger2 = p2bodydist X < 10
value = 360
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2statetype = L
trigger1 = p2bodydist X > 1
trigger2 = p2movetype != A
trigger2 = p2bodydist X > 100
trigger2 = power < 1000
trigger2 = life > 300
trigger3 = p2movetype != A
trigger3 = p2bodydist X > 175
trigger3 = power < 1500
trigger3 = life > 500
value = 1900
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X < 20
trigger1 = p2statetype = L
trigger2 = p2bodydist X = [43,54]
trigger2 = p2movetype = A
value = 105
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = random <= 333
triggerall = p2movetype = A
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno = 1900
value = 1901
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X <= 25
value = 1600
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X <= 35
value = 1650
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype = A
triggerall = p2movetype != H
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [30,60]
value = 1650
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger1 = stateno != 191
trigger1 = p2bodydist X > 1
value = 40
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = P2Life > 0
trigger1 = stateno = 252
trigger1 = movehit
value = 40
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType = A
triggerall = p2statetype != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [55,105]
value = 1800
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType = A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X <= 35
value = 620
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != H
triggerall = p2statetype = S
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X <= 10
value = 201
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != H
triggerall = p2statetype = S
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X < 15
value = 253
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != A
triggerall = p2statetype != C
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X < 15
value = 202
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype = I
triggerall = p2statetype != L
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X < 15
value = 252
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != H
triggerall = p2statetype = S
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [20,40]
value = 203
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != A
triggerall = p2statetype = S
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [30,50]
value = 251
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != A
triggerall = p2statetype = S
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [25,55]
value = 200
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != C
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [50,90]
value = 250
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != H
triggerall = p2statetype != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X <= 40
value = 410
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != H
triggerall = p2statetype != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X <= 50
value = 420
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [35,60]
value = 400
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
trigger1 = stateno != 191
trigger1 = p2bodydist X = [55,80]
value = 450
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [85,95]
trigger2 = p2bodydist X = [105,115]
value = 1000
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2statetype != C
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [135,155]
value = 1050
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2movetype != A
triggerall = var(10) != 0
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [120,165]
trigger2 = p2bodydist X > 210
value = 1700
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = power >= 1234
triggerall = random <= (life+power)/2
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [111,123]
trigger2 = p2bodydist X = [134,156]
trigger3 = p2bodydist X = [167,189]
value = 1200
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = power >= 1234
triggerall = random <= (life+power)/2
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [131,140]
trigger2 = p2bodydist X = [161,170]
trigger3 = p2bodydist X > 200
value = 1205
[State -1 , AI]
type = ChangeState
triggerall = var(51) = 1
triggerall = StateType != A
triggerall = p2moveType != A
triggerall = random <= 333
triggerall = P2Life > 0
triggerall = ctrl = 1
triggerall = stateno != 191
trigger1 = p2bodydist X = [101,150]
trigger2 = p2bodydist X > 190
value = 100
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;=============================必殺技========================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 界王拳
[State -1,]
type = ChangeState
value = 2000
triggerall = command = "Kaiohken"
triggerall = var(10) = 0
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact
; 界王拳(空中)
[State -1,]
type = ChangeState
value = 2001
triggerall = command = "Kaiohken"
triggerall = var(10) = 0
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; 4倍超かめはめ波
[State -1,]
type = ChangeState
value = 2300
triggerall = command = "Kamehameha"
triggerall = power >= 1000
triggerall = var(10) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 202 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 204 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 253 && movecontact
trigger10 = stateno = 250 && movecontact
trigger11 = stateno = 252 && movecontact
trigger12 = stateno = 400 && movecontact
trigger13 = stateno = 410 && movecontact
trigger14 = stateno = 420 && movecontact
trigger15 = stateno = 450 && movecontact
trigger16 = stateno = 500 && movecontact
; 超かめはめ波
[State -1,]
type = ChangeState
value = 2200
triggerall = command = "Kamehameha"
triggerall = power >= 1000
triggerall = var(10) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 202 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 204 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 253 && movecontact
trigger10 = stateno = 250 && movecontact
trigger11 = stateno = 252 && movecontact
trigger12 = stateno = 400 && movecontact
trigger13 = stateno = 410 && movecontact
trigger14 = stateno = 420 && movecontact
trigger15 = stateno = 450 && movecontact
trigger16 = stateno = 500 && movecontact
; 4倍超かめはめ波(空中)
[State -1,]
type = ChangeState
value = 2350
triggerall = command = "Kamehameha"
triggerall = power >= 1000
triggerall = var(10) != 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; 超かめはめ波(空中)
[State -1,]
type = ChangeState
value = 2250
triggerall = command = "Kamehameha"
triggerall = power >= 1000
triggerall = var(10) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; ドラゴンラッシュ
[State -1,]
type = ChangeState
value = 3000
triggerall = command = "dragonrush"
triggerall = power >= 2000
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 202 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 204 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 253 && movecontact
trigger10 = stateno = 250 && movecontact
trigger11 = stateno = 252 && movecontact
trigger12 = stateno = 400 && movecontact
trigger13 = stateno = 410 && movecontact
trigger14 = stateno = 420 && movecontact
trigger15 = stateno = 450 && movecontact
trigger16 = stateno = 500 && movecontact
trigger17 = stateno = 550 && movecontact
; 龍拳
[State -1,]
type = ChangeState
value = 3100
triggerall = var(10) = 0
triggerall = command = "Ryuken"
triggerall = power >= 3000
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 202 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 204 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 253 && movecontact
trigger10 = stateno = 250 && movecontact
trigger11 = stateno = 252 && movecontact
trigger12 = stateno = 400 && movecontact
trigger13 = stateno = 410 && movecontact
trigger14 = stateno = 420 && movecontact
trigger15 = stateno = 450 && movecontact
trigger16 = stateno = 500 && movecontact
trigger17 = stateno = 550 && movecontact
; 超・龍拳
[State -1,]
type = ChangeState
value = 3150
triggerall = var(10) != 0
triggerall = command = "Ryuken"
triggerall = power >= 3000
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 202 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 204 && movecontact
trigger8 = stateno = 251 && movecontact
trigger9 = stateno = 253 && movecontact
trigger10 = stateno = 250 && movecontact
trigger11 = stateno = 252 && movecontact
trigger12 = stateno = 400 && movecontact
trigger13 = stateno = 410 && movecontact
trigger14 = stateno = 420 && movecontact
trigger15 = stateno = 450 && movecontact
trigger16 = stateno = 500 && movecontact
trigger17 = stateno = 550 && movecontact
; メテオスマッシュ
[State -1,]
type = ChangeState
value = 1700
triggerall = command = "meteosmash"
triggerall = var(10) != 0
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 201 && movecontact = 1
trigger4 = stateno = 202 && movecontact = 1
trigger5 = stateno = 203 && movecontact = 1
trigger6 = stateno = 204 && movecontact = 1
trigger7 = stateno = 251 && movecontact = 1
trigger8 = stateno = 253 && movecontact = 1
trigger9 = stateno = 250 && movecontact = 1
trigger10 = stateno = 252 && movecontact = 1
trigger11 = stateno = 400 && movecontact = 1
trigger12 = stateno = 410 && movecontact = 1
trigger13 = stateno = 420 && movecontact = 1
trigger14 = stateno = 450 && movecontact = 1
trigger15 = stateno = 500 && movecontact
; メテオスマッシュ(空中)
[State -1,]
type = ChangeState
value = 1701
triggerall = command = "meteosmash"
triggerall = var(10) != 0
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 52 || stateno = 100
trigger2 = animelem = 1, >= 1
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; 龍激拳(弱)
[State -1,]
type = ChangeState
value = 1600
triggerall = command = "shoryuken"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact; = 1
trigger13 = stateno = 410 && movecontact; = 1
trigger14 = stateno = 420 && movecontact; = 1
trigger15 = stateno = 450 && movecontact; = 1
trigger16 = stateno = 500 && movecontact; = 1
trigger17 = stateno = 550 && movecontact
trigger18 = stateno = 5120
; 龍激拳(強)
[State -1,]
type = ChangeState
value = 1650
triggerall = command = "shoryuken2"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact; = 1
trigger13 = stateno = 410 && movecontact; = 1
trigger14 = stateno = 420 && movecontact; = 1
trigger15 = stateno = 450 && movecontact; = 1
trigger16 = stateno = 500 && movecontact; = 1
trigger17 = stateno = 550 && movecontact
trigger18 = stateno = 5120
; かめはめ波(弱)
[State -1]
type = ChangeState
value = 1200
triggerall = command = "hadouken"
triggerall = power >= 100
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 100
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact = 1
; かめはめ波(強)
[State -1]
type = ChangeState
value = 1205
triggerall = command = "hadouken2"
triggerall = power >= 100
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 100
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact = 1
; 空中かめはめ波(弱)
[State -1,]
type = ChangeState
value = 1400
triggerall = command = "hadouken"
triggerall = power >= 100
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; 空中かめはめ波(強)
[State -1,]
type = ChangeState
value = 1450
triggerall = command = "hadouken2"
triggerall = power >= 100
triggerall = numproj = 0 || numproj = 1 && var(10) != 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; 浴びせ蹴り(弱)
[State -1,]
type = ChangeState
value = 1000
triggerall = command = "tatsumaki"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact = 1
; 浴びせ蹴り(強)
[State -1,]
type = ChangeState
value = 1050
triggerall = command = "tatsumaki2"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact = 1
; スラッシュダウンキック(弱)
[State -1,]
type = ChangeState
value = 1800
triggerall = command = "slashdown" || command = "tatsumaki"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; スラッシュダウンキック(強)
[State -1,]
type = ChangeState
value = 1850
triggerall = command = "slashdown2" || command = "tatsumaki2"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
trigger5 = stateno = 630 && movecontact
trigger6 = stateno = 635 && movecontact
trigger7 = stateno = 640 && movecontact
trigger8 = stateno = 650 && movecontact
; ダッシュ強パンチ (ニュートラル)
[State -1,]
type = ChangeState
value = 1100
triggerall = command = "dash_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 200 && movecontact = 1
trigger4 = stateno = 201 && movecontact = 1
trigger5 = stateno = 202 && movecontact = 1
trigger6 = stateno = 203 && movecontact = 1
trigger7 = stateno = 204 && movecontact = 1
trigger8 = stateno = 251 && movecontact = 1
trigger9 = stateno = 253 && movecontact = 1
trigger10 = stateno = 250 && movecontact = 1
trigger11 = stateno = 252 && movecontact = 1
trigger12 = stateno = 400 && movecontact = 1
trigger13 = stateno = 410 && movecontact = 1
trigger14 = stateno = 420 && movecontact = 1
trigger15 = stateno = 450 && movecontact = 1
trigger16 = stateno = 500 && movecontact
;---------------------------------------------------------------------------
;============================特殊技=========================================
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(22) = 0
triggerall = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 1801
;空中ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 110
triggerall = var(22) = 0
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = ctrl
; バックステップ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(22) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
; 空中バックダッシュ
[State -1, Run Back]
type = ChangeState
value = 112
triggerall = var(22) = 0
triggerall = vel x <= 0;-1
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = ctrl
; 投げ
[State -1,]
type = ChangeState
value = 1300
triggerall = (command = "holdfwd" || command = "holdback") && (command = "y")
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X < 7
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
; 残像拳(カウンター)
[State -1]
type = ChangeState
value = 305
triggerall = command = "recovery" ^^ command = "z"
trigger1 = (stateno = 150 || stateno = 151) && power >= 1000
trigger2 = (stateno = 152 || stateno = 153) && power >= 1000
; 気力溜め
[State -1]
type = ChangeState
value = 1900
triggerall = statetype = S
triggerall = Power < 3000
triggerall = ctrl = 1
trigger1 = command = "hold_b" && command = "hold_y"
trigger2 = command = "hold_c"
; 挑発
[State -1]
type = ChangeState
value = 195
triggerall = var(22) = 0
trigger1 = command = "start"
trigger1 = Vel X = 0
trigger1 = stateno != 195
trigger1 = statetype = S
trigger1 = ctrl = 1
; 高速移動 (後方)
[State -1]
type = ChangeState
value = 360
triggerall = var(22) = 0
triggerall = command = "recovery" ^^ command = "z"
triggerall = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101
trigger4 = stateno = 102
; 高速移動 (前方)
[State -1]
type = ChangeState
value = 361
triggerall = var(22) = 0
triggerall = command = "recovery" ^^ command = "z"
trigger1 = statetype = S
trigger1 = ctrl
ダッシュ高速移動 (前方)
[State -1]
type = ChangeState
value = 361
triggerall = stateno = 100 || stateno = 101 || stateno = 102
triggerall = ctrl = 0
trigger1 = command = "hold_x" && command = "hold_a"
trigger2 = command = "hold_z"
trigger3 = command = "hold_c"
;---------------------------------------------------------------------------
;=======================ダッシュ攻撃========================================
;---------------------------------------------------------------------------
; ダッシュ強パンチ (ダッシュ中)
[State -1,]
type = ChangeState
value = 1101
triggerall = stateno = 101
trigger1 = command = "hold_y"
; ダッシュ弱パンチ (ダッシュ中)
[State -1,]
type = ChangeState
value = 500
triggerall = stateno = 101
trigger1 = command = "hold_x"
ダッシュ弱キック (スライディングキック)
[State -1,]
type = ChangeState
value = 550
triggerall = stateno = 101
trigger1 = command = "hold_a"
ダッシュ強キック (ダッシュ中)
[State -1,]
type = ChangeState
value = 525
triggerall = stateno = 101
trigger1 = command = "hold_b"
;---------------------------------------------------------------------------
;============================通常技=========================================
;---------------------------------------------------------------------------
;-------------パンチ
; 弱パンチ (近距離)
[State -1,]
type = ChangeState
value = 201
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2bodydist x < 15
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 201 && movecontact
trigger4 = stateno = 500 && movecontact
trigger5 = stateno = 1801
trigger5 = time > 4
; 弱パンチ
[State -1,]
type = ChangeState
value = 203
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 52 || stateno = 101
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 203
trigger3 = time > 9
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 253 && movecontact
trigger6 = stateno = 500 && movecontact
; 強パンチ (近距離)
[State -1,]
type = ChangeState
value = 202
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodydist x < 15
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201 && movecontact
trigger3 = stateno = 203 && movecontact
trigger4 = stateno = 500 && movecontact
; 強パンチ
[State -1,]
type = ChangeState
value = 200
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 202 && movecontact
trigger3 = stateno = 203 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 251 && movecontact
trigger6 = stateno = 253 && movecontact
trigger7 = stateno = 500 && movecontact
;-------------------------------------------キック
; 弱キック (近距離)
[State -1,]
type = ChangeState
value = 253
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2bodydist x < 15
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 235
trigger2 = time > 3
trigger3 = stateno = 201 && movecontact
trigger4 = stateno = 203 && movecontact
trigger5 = stateno = 500 && movecontact
; 弱キック
[State -1,]
type = ChangeState
value = 251
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 251
trigger2 = time > 14
trigger3 = stateno = 253
trigger3 = time > 3
trigger4 = stateno = 201 && movecontact
trigger5 = stateno = 203 && movecontact
trigger6 = stateno = 500 && movecontact
trigger7 = stateno = 251 && movecontact
; 強キック (近距離)
[State -1,]
type = ChangeState
value = 252
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist x < 15
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 202 && movecontact
trigger3 = stateno = 203 && movecontact
trigger4 = stateno = 251 && movecontact
trigger5 = stateno = 253 && movecontact
trigger6 = stateno = 500 && movecontact
; 強キック
[State -1]
type = ChangeState
value = 250
;triggerall = var(22) = 0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 201 && movecontact
trigger4 = stateno = 202 && movecontact
trigger5 = stateno = 203 && movecontact
trigger6 = stateno = 251 && movecontact
trigger7 = stateno = 253 && movecontact
trigger8 = stateno = 500 && movecontact
;---------------------------------------------------------------------------
;============================しゃがみ=========================================
;---------------------------------------------------------------------------
; しゃがみ弱パンチ
[State -1]
type = ChangeState
value = 410
triggerall = var(22) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101
trigger3 = stateno = 410
trigger3 = time > 6
trigger4 = stateno = 500 && movecontact
; しゃがみ強パンチ
[State -1]
type = ChangeState
value = 400
triggerall = var(22) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101
trigger3 = stateno = 420 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 201 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 251 && movecontact
trigger8 = stateno = 253 && movecontact
trigger9 = stateno = 500 && movecontact
; しゃがみ弱キック
[State -1]
type = ChangeState
value = 420
triggerall = var(22) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101
trigger3 = stateno = 420 && movecontact
trigger3 = time > 4
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 201 && movecontact
trigger6 = stateno = 203 && movecontact
trigger7 = stateno = 500 && movecontact
; しゃがみ強キック
[State -1]
type = ChangeState
value = 450
triggerall = var(22) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101
trigger3 = stateno = 420 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 203 && movecontact
trigger6 = stateno = 201 && movecontact
trigger7 = stateno = 251 && movecontact
;trigger8 = stateno = 252 && movecontact
trigger8 = stateno = 200 && movecontact
trigger9 = stateno = 202 && movecontact
trigger10 = stateno = 400 && movecontact
trigger11 = stateno = 500 && movecontact
;---------------------------------------------------------------------------
;============================空中技=========================================
;---------------------------------------------------------------------------
; ジャンプ弱パンチ
[State -1]
type = ChangeState
value = 610
triggerall = var(22) = 0
triggerall = command = "x"
trigger1 = statetype = A && vel x != 0
trigger1 = ctrl = 1
;trigger2 = stateno = 610 && movecontact = 1
; ジャンプ弱パンチ (垂直)
[State -1]
type = ChangeState
value = 600
triggerall = var(22) = 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600 && movecontact = 1
; ジャンプ強パンチ
[State -1]
type = ChangeState
value = 620
triggerall = var(22) = 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600 && movecontact = 1
trigger3 = stateno = 610 && movecontact = 1
trigger4 = stateno = 630 && movecontact = 1
trigger5 = stateno = 635 && movecontact = 1
; ジャンプ弱キック
[State -1]
type = ChangeState
value = 630
triggerall = var(22) = 0
triggerall = command = "a"
trigger1 = statetype = A && vel x != 0
trigger1 = ctrl = 1
trigger2 = stateno = 610 && movecontact = 1
;trigger3 = stateno = 630 && movecontact = 1
; ジャンプ弱キック (垂直)
[State -1]
type = ChangeState
value = 635
triggerall = var(22) = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600 && movecontact = 1
trigger3 = stateno = 635 && movecontact = 1
; ジャンプ強キック
[State -1]
type = ChangeState
value = 650
triggerall = var(22) = 0
triggerall = command = "b"
trigger1 = statetype = A && vel x != 0
trigger1 = ctrl = 1
trigger2 = stateno = 610 && movecontact = 1
trigger3 = stateno = 630 && movecontact = 1
trigger4 = stateno = 620 && movecontact = 1
; ジャンプ強キック (垂直)
[State -1]
type = ChangeState
value = 640
triggerall = var(22) = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600 && movecontact = 1
trigger3 = stateno = 635 && movecontact = 1
trigger4 = stateno = 620 && movecontact = 1