Hello again! This is my edition of Lex Luthor made by Enzo, Buyog and friends. a must-have character on every DC mugen roster. It had some issues and incomplete stuff I tried to fix. Some changes I made are:
- Improved Comboability (MvC combo dynamics, supercancels,etc)
- Rearranged all movements (balanced damage, velocity and some tweaks)
- Arranged some commands
- Fixed AI issues
- Added new sounds (James Marsters voice -DCUO- and some Mark Rolston clips- Injustice-) and fightfx
- New portraits
- A lot of coding issues fixed
- Fixed special moves from special pallete (pal12 - Orange Lantern)
- New special intros and winning states.
- New Palettes
- Quotes and much more stuff
Check the Readme file for the moveset and more info of the original creators. Thanks Enzo, Buyog and everyone who made this Luthor possible.
Hope you enjoy this edition. Have fun!!
- Improved Comboability (MvC combo dynamics, supercancels,etc)
- Rearranged all movements (balanced damage, velocity and some tweaks)
- Arranged some commands
- Fixed AI issues
- Added new sounds (James Marsters voice -DCUO- and some Mark Rolston clips- Injustice-) and fightfx
- New portraits
- A lot of coding issues fixed
- Fixed special moves from special pallete (pal12 - Orange Lantern)
- New special intros and winning states.
- New Palettes
- Quotes and much more stuff
Check the Readme file for the moveset and more info of the original creators. Thanks Enzo, Buyog and everyone who made this Luthor possible.
Hope you enjoy this edition. Have fun!!
New:
SPECIALS
Kryptonite Ray (standing and aerial) =
Stiletto Blades = D, DF, F + kick
(different attack depending the kick you use)
Electrified Armor = D, F, D, F + punch
Energy Shield = D, DB, B + punch
(it protects Luthor from being hit by most enemies projectiles for a while, even some hyper ones)
Tyrant Drill (standing) = Charge back, fwd + kick
(different range depending the kick you use)
Tyrant Drill (air) = D, DB, B + kick
(different range depending the kick you use)
Flamethower = D, F, D, F + kick
(or pressing 2 punches while blocking a standing or crouching attack, like a push block,
working as a combo breaker)
(Orange Lantern Mode - pal 12)
Greedy Embrace = D, DB, B + kick
(special throw)
HYPERS
(power >= 1000)
Failsafe Emission = D, DB, B + 2p
(standing and aerial, also uses energy from Lex's shield)
Kryptonic Blast = D, DF, F + 2p
(power >= 2000)
Tyrant Finisher = D, F, D, F + 2k
Personal Superhero = D, B, D, B + punch and kick of the same intensity (weak, mid or strong)
(only for Orange Lantern Mode)
(power >= 3000)
Nanite Swarm = D, B, D, B + punch and kick of the same intensity (weak, mid or strong)
- Luthor will recharge some power bar points while he taunts.
- He have a recovery "roll" (foward and back) after he falls.
SPECIALS
Kryptonite Ray (standing and aerial) =
- Blue Kryptonite = D, DF, F + x (special damage in Bizarro)
- Red Kryptonite = D, DF, F + y (stun / DOT)
- Green Kryptonite = D, DF, F + z (special damage against Kryptonians - Superman, Superboy, Supergirl, etc).
Stiletto Blades = D, DF, F + kick
(different attack depending the kick you use)
Electrified Armor = D, F, D, F + punch
Energy Shield = D, DB, B + punch
(it protects Luthor from being hit by most enemies projectiles for a while, even some hyper ones)
Tyrant Drill (standing) = Charge back, fwd + kick
(different range depending the kick you use)
Tyrant Drill (air) = D, DB, B + kick
(different range depending the kick you use)
Flamethower = D, F, D, F + kick
(or pressing 2 punches while blocking a standing or crouching attack, like a push block,
working as a combo breaker)
(Orange Lantern Mode - pal 12)
Greedy Embrace = D, DB, B + kick
(special throw)
HYPERS
(power >= 1000)
Failsafe Emission = D, DB, B + 2p
(standing and aerial, also uses energy from Lex's shield)
Kryptonic Blast = D, DF, F + 2p
(power >= 2000)
Tyrant Finisher = D, F, D, F + 2k
Personal Superhero = D, B, D, B + punch and kick of the same intensity (weak, mid or strong)
(only for Orange Lantern Mode)
(power >= 3000)
Nanite Swarm = D, B, D, B + punch and kick of the same intensity (weak, mid or strong)
