Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!
File icon

Characters Jalapeno 2026-10-07

Engine Compatibility
  1. MUGEN 1.0
  2. MUGEN 1.1b
  3. IKEMEN-GO (Stable)
  4. IKEMEN-GO (Nightly)
  5. IKEMEN-GO-Plus-ULTRA
  6. V-IKEMEN
  7. IKEMEN-Void
My first, proper and fully complete MUGEN character. Obviously inspired by the infamous Gurospooo by Souken. I started work on this character all the way back at around 2022, under a different name however: Harapenyo. Harapenyo was relatively incomplete and suffered from horrible sprites and sloppily put together attacks, so I then decided to restart from scratch under a different name this time around: Jalapeno. I restarted work on him early 2023, before dropping the project for a good year in favor of working on a Doom mod i was making, until 2024 where I picked it back up, then abandoned it again for my indie game this time, only to pick it back up a final time this year 2026 where I worked on completely reworking his sprites and attacks for 2 months straight, leading up to where we are now. I'm very proud of this character and I think I've made him satisfying enough to play and also well balanced.

Programs used:

* Fighter Factory 3 (Assembling the character + coding)

* LibreSprite/Paint.net (Spriting)

* Audacity (Audio)

Jalapeno does not have an AI patch, at least not yet, as I do not know anything about how to code that nor do I plan to learn how. I do wish someone would eventually make one of him, similar in aggressiveness to Gurospooo's AI patch by EFB.

NOTE: This character only works on MUGEN 1.0 and 1.1b, not WinMugen, due to me using an empty template made specifically for those version of MUGEN.

This build keeps the Boss/Very Hard AI and adds close-range melee intelligence.

MELEE FEATURES:
  • Uses standing jab, medium punch, medium kick and low attacks at close range.
  • Uses crouching light/medium attacks for low pressure.
  • Confirms successful normal hits into follow-up normals.
  • Converts confirmed standing strings into state 1000 when appropriate.
  • Converts low strings into state 1200 when appropriate.
  • Adds air hit confirms: jump light kick -> jump medium kick -> jump punch.
  • Uses randomization so the AI does not repeat exactly the same string every time.

Recommended:
- M.U.G.E.N 1.0 AND 1.1 BETA

If a specific opponent has unusual hitboxes, some strings may whiff; the AI will
still fall back to its normal Boss AI when the confirm conditions are not met.

M.U.G.E.N Diagnostics

• Filename: jalapeno.zip
• Sprite Engine: SFF v2
• Configuration (.def): Indexed
• Move List (.cmd): Indexed
• Sprites: 541

M.U.G.E.N Diagnostics

• Filename: jalapeno Ai patch.zip
• Sprite Engine: SFF v2
• Configuration (.def): Indexed
• Move List (.cmd): Indexed
• Sprites: 541
Author
R0Cky4rest
Downloads
41
Views
98
First release
Last update

Ratings

0.00 star(s) 0 ratings

More files from R0Cky4rest

Back
Top