- Engine Compatibility
- MUGEN 1.0
- MUGEN 1.1b
- IKEMEN-GO (Stable)
- IKEMEN-GO (Nightly)
- IKEMEN-GO-Plus-ULTRA
- V-IKEMEN
- IKEMEN-Void
My first, proper and fully complete MUGEN character. Obviously inspired by the infamous Gurospooo by Souken. I started work on this character all the way back at around 2022, under a different name however: Harapenyo. Harapenyo was relatively incomplete and suffered from horrible sprites and sloppily put together attacks, so I then decided to restart from scratch under a different name this time around: Jalapeno. I restarted work on him early 2023, before dropping the project for a good year in favor of working on a Doom mod i was making, until 2024 where I picked it back up, then abandoned it again for my indie game this time, only to pick it back up a final time this year 2026 where I worked on completely reworking his sprites and attacks for 2 months straight, leading up to where we are now. I'm very proud of this character and I think I've made him satisfying enough to play and also well balanced.
Programs used:
* Fighter Factory 3 (Assembling the character + coding)
* LibreSprite/Paint.net (Spriting)
* Audacity (Audio)
Jalapeno does not have an AI patch, at least not yet, as I do not know anything about how to code that nor do I plan to learn how. I do wish someone would eventually make one of him, similar in aggressiveness to Gurospooo's AI patch by EFB.
NOTE: This character only works on MUGEN 1.0 and 1.1b, not WinMugen, due to me using an empty template made specifically for those version of MUGEN.
Programs used:
* Fighter Factory 3 (Assembling the character + coding)
* LibreSprite/Paint.net (Spriting)
* Audacity (Audio)
Jalapeno does not have an AI patch, at least not yet, as I do not know anything about how to code that nor do I plan to learn how. I do wish someone would eventually make one of him, similar in aggressiveness to Gurospooo's AI patch by EFB.
NOTE: This character only works on MUGEN 1.0 and 1.1b, not WinMugen, due to me using an empty template made specifically for those version of MUGEN.
This build keeps the Boss/Very Hard AI and adds close-range melee intelligence.
MELEE FEATURES:
Recommended:
- M.U.G.E.N 1.0 AND 1.1 BETA
If a specific opponent has unusual hitboxes, some strings may whiff; the AI will
still fall back to its normal Boss AI when the confirm conditions are not met.
MELEE FEATURES:
- Uses standing jab, medium punch, medium kick and low attacks at close range.
- Uses crouching light/medium attacks for low pressure.
- Confirms successful normal hits into follow-up normals.
- Converts confirmed standing strings into state 1000 when appropriate.
- Converts low strings into state 1200 when appropriate.
- Adds air hit confirms: jump light kick -> jump medium kick -> jump punch.
- Uses randomization so the AI does not repeat exactly the same string every time.
Recommended:
- M.U.G.E.N 1.0 AND 1.1 BETA
If a specific opponent has unusual hitboxes, some strings may whiff; the AI will
still fall back to its normal Boss AI when the confirm conditions are not met.
