you're probably wondering what is RC?
RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.
Other than that,
What's Changed?
New Features
- feat: powerbar multiple bg0 elements by @wily-coyote in #1281
- feat: lifebar face teammate.ko.hide by @wily-coyote in #1462
- feat: GetHitVar(Priority), LastPlayerID, PrevStateType triggers by @potsmugen in #1479
- feat: optionally easier inputs by @potsmugen in #1485
- feat: Height state controller by @potsmugen in #1486
- feat: new Height constants, ClassicPushbox option by @potsmugen in #1491
- feat: ForceCrouch, HitOverride KeepState, ModifyChar by @potsmugen in #1499
- feat: easier netplay inputs by @potsmugen in #1500
- feat: JugglePoints trigger by @potsmugen in #1503
- feat: PalFx Hue and SinHue parameters by @Wftk in #1504
- feat: AnimFrame triggers by @potsmugen in #1506
- feat: AssertSpecial Immovable flag, Mugen compatibility indicator, some fixes by @potsmugen in #1508
- feat: Basic glTF 3D Stage Support by @Eiton in #1522
- feat: Wireframe toggle for 3D stages by @SuperFromND in #1523
- feat: 3dstage yshift parameter by @wily-coyote in #1526
- feat: AssertCommand sctrl, MugenVersion trigger by @potsmugen in #1528
- feat: 3D Stage far, near parameter, yshift parameter fix by @Eiton in #1532
- feat: ModifyChar changing character name by @potsmugen in #1535
- feat: Explods interpolation by @Wftk in #1548
- feat: animframe(numclsn) parameter by @wily-coyote in #1557
- feat: MoveContactFrame, GetHitFrame triggers by @potsmugen in #1562
- feat: glTF armature animation support by @Eiton in #1564
- feat: SelfCommand trigger reimplementation by @Lazin3ss in #1563
- feat: glTF Morph target animation support by @Eiton in #1571
- feat: AssertSpecial AnimateHitpause, other fixes and refactoring by @potsmugen in #1572
- feat: RescaleClsn and GuardCount by @potsmugen in #1577
- feat: unhardcoded minimum guard distance by @potsmugen in #1582
- feat: GetHitVar(power); Projectile and KO fixes by @potsmugen in #1593
- feat: Lua start.f_selectReset hook entry point by @wily-coyote in #1594
- feat: DisplayName, Const1080p, GetHitVar(Facing) triggers + fixes by @potsmugen in #1608
- feat: GetHitVar saves unused Hitdef velocities by @potsmugen in #1681
- feat: GetHitVarSet state controller, some fixes by @potsmugen in #1687
- feat: HelperIndexExist, PlayerIndex, PlayerIndexExist, PlayerCount, NumPlayer triggers by @Wftk in #1688
- feat: Add -width and -height command line arguments by @SuperFromND in #1690
- feat: MoveHitVar and HelperID triggers plus fixes by @potsmugen in #1700
- feat: Camera Movement Revamp by @Eiton in #1703
- feat: New glTF custom parameter by @Eiton in #1708
- feat: CornerPush, Overridden and UniqHit triggers by @potsmugen in #1711
- feat: LocalCoord trigger by @potsmugen in #1716
- feat: stage Ikemenversion and load time, several minor fixes by @potsmugen in #1726
- feat: common FX localcoord, plus fixes by @potsmugen in #1730
- feat: Add GameFPS trigger and display to debug. by @Jesuszilla in #1739
- feat: LifeBarVar trigger by @potsmugen in #1744
- feat: Add ModifySnd SCTRL by @Jesuszilla in #1750
- feat: InputTime trigger by @potsmugen in #1771
- feat: new stage camera parameter lowestcap and dynamicboundhigh by @Eiton in #1772
- feat: ChangeState continue, fix animation offset by @potsmugen in #1774
- feat: Add bgmfreqmul feature to stage [Music], add ModifyBGM SCTRL by @Jesuszilla in #1776
- feat: new stage camera parameter boundhighdelta by @Eiton in #1783
- feat: 3d stage foreground by @Eiton in #1787
- feat: InputTime params L/R by @Jmorphman in #1788
- feat: extra StageVar and ModifyStageVar parameters by @potsmugen in #1792
- feat: stage AutoTurn parameter by @K4thos in #1794
- feat: PalFxVar, Index, RunOrder triggers by @Wftk in #1806
- feat: A new stage camera parameter: 'verticalfollowdelta'. by @Kasasagi77 in #1807
- feat: Added new camera parameters: 'zoominspeed', 'zoomoutspeed' and 'yscrollspeed'. by @Kasasagi77 in #1818
- feat: IntroState trigger by @wily-coyote in #1830
- feat: Added loop points to Play/ModifySnd, fix ModifyBGM, added GameOption and BGMVar triggers. by @Jesuszilla in #1833
- feat: Added loopcount to Play/ModifySnd and loop to ModifySnd by @Jesuszilla in #1834
- feat: sound StopOnGetHit and StopOnChangeState, lifebar over.hittime, plus fixes by @potsmugen in #1835
- feat: Resizable window, scale game to fit window by @SuperFromND in #1868
- feat: KeepAspect (MUGEN 1.1 feature), Y-centering to window scaling by @SuperFromND in #1869
- feat: Added ability to customize behavior of master volume during menu pause. by @Jesuszilla in #1872
- feat: GroundLevelOffset sctrl and GroundLevel trigger, fixes by @potsmugen in #1873
- feat: TargetAdd state controller, fixes by @potsmugen in #1882
- feat: AssertSpecial CornerPriority, refactoring, fixes by @potsmugen in #1885
- feat: invincibility display, refactoring, fixes by @potsmugen in #1896
- feat: HelperType Projectile, hit detection and HitBy expansion by @potsmugen in #1903
- feat: L and R inputs, DrawOnTop, DrawUnder, RunFirst and RunLast flags by @potsmugen in #1906
- feat: WindowScaleMode (nearest/bilinear filter toggle) by @SuperFromND in #1907
- feat: ModifyHidef, ModifyProjectile, plus others by @potsmugen in #1921
- feat: Localization/Language Functionality by @Orange-Dolphin in #1923
- feat: improved Char/Stage layering, fixes by @potsmugen in #1946
- feat: clsnVar, explodVar, projVar triggers, xAccel for hitdefs, expanded # of noChainID args by @Jesuszilla in #1947
- feat: Now uses latest Beep v2 library, audioSampleRate is now functional by @Jesuszilla in #1949
- feat: expanded AttackMulSet, fixes...