Fixed crouching medium kick and crouching heavy punch chaining into itself for an easy infinite (Thanks again to didyouhavefifydollash3 on my discord server!).
Added the Super Mario Bros. Deluxe Credits Mashup by NickoRandom (it was in the unfinished version) to the config.txt
Improved AI.
Changed Big Ol' Fish to now keep aerial opponents who got caught by the move to stay in the air.
Changed the New Super Mario Bros Remix by RNG Lemon to Mario Bros Starman Theme by Henri in the config.txt.
okay there is a lot, but here are the changelogs for all of the updates i couldnt add here because the site was down when i updated the character. its a lot so get ready...
7/31/2026 (1.3b)
Added an option in Config.txt to change the They Call Me Super music
Added chaining for standing to crouching combos.
Added new portraits.
Improved AI.
Assists are now invincible, in an attempt to try not to make Vert the only useful assist.
Fixed a bug where if you used They Call Me Super a second time, you would stay invincible for the rest of the match.
Fixed a bug (that i thought i fixed a LAST changelog btw ) where air parry was automatic, damn.
7/25/2026 (1.3)
Added winquote against Maavo (love your stuff man!).
Added a config for your configuration needs!
Added a sound that plays if you get the continue screen in arcade mode.
Added a dizzy sound.
Fixed link to the past intro's superpause, where skipping the intro would freeze the enemy.
Fixed turns mode intro not including link to the past intro.
Fixed a typo on one of the winquotes.
Fixed two palettes not including a color change.
Fixed one move's sprpriority being -1 for some reason.
Fixed Genocide Cutter having full invinciblity (since it was only supposed to be for the first 5 frames).
Fixed air parry somehow being automatic, meaning you would parry even if you didn't mean to.
Tesla CyberWhat's projectile (the cybertruck LOL) now has a nothitby to prevent it from changing states.
Changed the speed of DeepFreeze.
Made certain sounds quieter.
Made an animation for calling out assists and made it so that one assist can be on the screen at a time, which btw, nerfed the hell outta green.
FINALLY figured out how to have the burst UI automatically place itself where it should be depending on your aspect ratio!
Vert's assist work differently (he will now spawn underneath the opponent)
AI changed to have a SLIGHTLY different approach due to the assist nerf.
AI will only taunt if it won the match.
When you skip the versus self intro, the music will stop.
Changed the pausetime on AIR Foot Barrage.
7/20/2026 (1.2b)
Fixed AI doing Tesla CyberWhat in the air when it is a grounded hyper move.
AI now does full air combo.
Changed AIR Foot Barrage to work differently.
Altered the hitdef pausetime values for certain moves.
Changed one winquote.
Fixed certain moves overriding the assist commands.
Added a new intro, that I am seriously SO PROUD OF.
7/19/2026 (1.2)
Added more invincibility frames to his parry.
The .def file now shows what version of the character you have.
Added a new hyper move, Tesla CyberWhat.
Added one more palette.
7/18/2026 (1.1c)
Added more hurt sounds and a singular getup sound.
Organized the common1.cns
His intros will now play if it is turns (or arcade) mode.
Changed a few winquotes.
Added two more palettes.
7/16/2026 (1.1b)
* Small bug fix where Sentry! move would spawn a helper of the same move instead of the explosion hitbox (Thanks to didyouhavefifydollash3 on my discord server!).