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Command List — RUMI_NANASE.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;-| For AI (30)|------------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 ;-| Super Motions(11) |-------------------------------------------------------- [Command] name = "kimuchi" command = ~B, DB, D, DF, B, DB, D, DF, x time = 45 [Command] name = "kimuchi2" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "sakura_c" command = ~B, DB, D, DF, B, DB, D, DF, c time = 45 [Command] name = "sakura_b" command = ~B, DB, D, DF, B, DB, D, DF, b time = 45 [Command] name = "sakura_a" command = ~B, DB, D, DF, B, DB, D, DF, a time = 45 [Command] name = "kobushi_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "kobushi_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "kobushi_c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "chokomaka_a" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "chokomaka_b" command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "chokomaka_c" command = ~D, DB, B, D, DB, B, c time = 30 ;-| Special Motions(13) |------------------------------------------------------ [Command] name = "fugaku_a" command = ~B, DB, D, DF, a time = 20 [Command] name = "fugaku_b" command = ~B, DB, D, DF, b time = 20 [Command] name = "fugaku_c" command = ~B, DB, D, DF, c time = 20 [Command] name = "guren_a" command = ~F, D, DF, a time = 15 [Command] name = "guren_b" command = ~F, D, DF, b time = 15 [Command] name = "guren_c" command = ~F, D, DF, c time = 15 [Command] name = "gatotsu_a" command = ~D, DF, F, a time = 15 [Command] name = "gatotsu_b" command = ~D, DF, F, b time = 15 [Command] name = "gatotsu_c" command = ~D, DF, F, c time = 15 [Command] name = "bakusai_a" command = ~D, DB, B, a time = 15 [Command] name = "bakusai_b" command = ~D, DB, B, b time = 15 [Command] name = "bakusai_c" command = ~D, DB, B, c time = 15 [Command] name = "IC" command = ~D, D, c time = 15 ;-| Double Tap(3) |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "dd" command = D,D time = 10 ;-| 2/3 Button Combination(15) |----------------------------------------------- [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = z+x time = 1 [Command] name = "recovery" command = x+a time = 1 [Command] name = "recovery" command = x+b time = 1 [Command] name = "recovery" command = x+c time = 1 [Command] name = "recovery" command = y+a time = 1 [Command] name = "recovery" command = y+b time = 1 [Command] name = "recovery" command = y+c time = 1 [Command] name = "recovery" command = z+a time = 1 [Command] name = "recovery" command = z+b time = 1 [Command] name = "recovery" command = z+c time = 1 ;-| Dir + Button(4) |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "back_c" command = /B,c time = 1 ;-| Single Button (7)|--------------------------------------------------------- [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir(17) |-------------------------------------------------------------- [Command] name = "R_Guard" command = B time = 1 [Command] name = "C_R_Guard" command = DB time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdupb" command = /$UB time = 1 [Command] name = "holdupf" command = /$UF time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "fwd" command = F time = 1 [Command] name = "back" command = B time = 1 ;============================================================= [Statedef -1] ;============================================================ ;ファイナルメモリー ;============================================================ ;耐える乙女の美学 [State -1] type = ChangeState value = 4000 triggerall = command = "kimuchi"||var(27)&&command = "kimuchi2" triggerall = power >= 3000 triggerall = life <= 0.333*const(data.life) triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || stateno = 120 && prevstateno = [160,162] trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;ビッグバン打法 [State -1] type = ChangeState value = 4100 ;triggerall =enemynear,vel y>0&&enemynear,pos y + 12*enemynear,vel y + 66*(0.25 + 0.05*enemynear,const(movement.yaccel)) = [-12,10] triggerall = command = "bakusai_c" ;triggerall = life <= 0.333*const(data.life) triggerall = var(59)<=0 triggerall = var(30) = 1 triggerall = numtarget(1100) trigger1 = stateno = 1150 trigger1 = animelemno(0) = 10 trigger1 = target(1100),vel y > 0 ;============================================================ ;エタニースペシャル ;============================================================ ;Lv3 真・乙女の鉄拳 [State -1] type = ChangeState value = 3040 triggerall = var(59)<=0 triggerall = command = "kobushi_c" triggerall = power >= 3000 triggerall = var(30) = 0 triggerall = var(59)<=0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [200,499] trigger2 = stateno != 270 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;Lv2 真・乙女の鉄拳 [State -1] type = ChangeState value = 3020 triggerall = command = "kobushi_b" || command = "kobushi_c";||command = "a" triggerall = power >= 2000 triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [200,499] trigger2 = stateno != 270 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;Lv1 真・乙女の鉄拳 [State -1] type = ChangeState value = 3000 triggerall = command = "kobushi_a"||command = "kobushi_b"||command = "kobushi_c" triggerall = power >= 1000 triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [200,499] trigger2 = stateno != 270 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;-------------------------------------------- ;竹刀 ;Lv3 ちょこまかすんなぁ [State -1] type = ChangeState value = 3210 triggerall = command = "chokomaka_c" triggerall = power >= 3000 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;Lv2 ちょこまかすんなぁ [State -1] type = ChangeState value = 3205 triggerall = command = "chokomaka_b"||command = "chokomaka_c" triggerall = power >= 2000 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;Lv1 ちょこまかすんなぁ [State -1] type = ChangeState value = 3200 triggerall = command = "chokomaka_a"||command = "chokomaka_b"||command = "chokomaka_c" triggerall = power >= 1000 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;Lv3 乙女桜 [State -1] type = ChangeState value = 3104 triggerall = var(59)<=0 triggerall = command = "sakura_c"||var(27)&&command = "kobushi_c" triggerall = power >= 3000 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 trigger5 = stateno = 1301 || stateno = 1305 || stateno = 1308 trigger5 = movecontact trigger6 = stateno = 1302 || stateno = 1306 || stateno = 1309 trigger6 = movecontact && animelemno(0) = 2 ;Lv2 乙女桜 [State -1] type = ChangeState value = 3102 triggerall = command = "sakura_b" || command = "sakura_c"||var(27)&&command = "kobushi_b"||var(27)&&command = "kobushi_c" triggerall = power >= 2000 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 trigger5 = stateno = 1301 || stateno = 1305 || stateno = 1308 trigger5 = movecontact trigger6 = stateno = 1302 || stateno = 1306 || stateno = 1309 trigger6 = movecontact && animelemno(0) = 2 ;Lv1 乙女桜 [State -1] type = ChangeState value = 3100 triggerall = command = "sakura_a"||command = "sakura_b"||command = "sakura_c"||var(27)&&command = "kobushi_a"||var(27)&&command = "kobushi_b"||var(27)&&command = "kobushi_c" triggerall = power >= 1000 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 trigger5 = stateno = 1301 || stateno = 1305 || stateno = 1308 trigger5 = movecontact trigger6 = stateno = 1302 || stateno = 1306 || stateno = 1309 trigger6 = movecontact && animelemno(0) = 2 ;========================================================== ;必殺 ;========================================================== ;乙女富嶽 [State -1] type = ChangeState value = 1000 triggerall = command = "fugaku_a"|| command = "fugaku_b" || command = "fugaku_c" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [200,499] trigger2 = stateno != 270 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;竹刀回収 [state -1] type = changestate value = 950 triggerall = command = "x" triggerall = roundstate = 2 triggerall = var(30) = 0 triggerall = var(59)<=0 triggerall = numhelper(1250) triggerall = helper(1250),stateno = 1270 || helper(1250),stateno = 25001 triggerall = abs(helper(1250),pos x - pos x) < 30 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [200,499] trigger2 = stateno != 270 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;----------------- ;竹刀 ;----------------- ;RF紅蓮竹刀 [State -1] type = ChangeState value = 1208 triggerall = command = "guren_c" triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) > 0 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [700,720] trigger2 = movecontact || var(28) && movereversed > 1 ;中紅蓮竹刀 [State -1] type = ChangeState value = 1205 triggerall = command = "guren_b" || command = "guren_c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [700,720] trigger2 = movecontact || var(28) && movereversed > 1 ;弱紅蓮竹刀 [State -1] type = ChangeState value = 1202 triggerall = command = "guren_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [700,720] trigger2 = movecontact || var(28) && movereversed > 1 ;RF紅蓮竹刀 [State -1] type = ChangeState value = 1206 triggerall = command = "guren_c" triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) > 0 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;中紅蓮竹刀 [State -1] type = ChangeState value = 1203 triggerall = command = "guren_b" || command = "guren_c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;弱紅蓮竹刀 [State -1] type = ChangeState value = 1200 triggerall = command = "guren_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;強乙女富嶽 [State -1] type = ChangeState value = 1120 triggerall = command = "fugaku_c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;中乙女富嶽 [State -1] type = ChangeState value = 1110 triggerall = command = "fugaku_b" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;弱乙女富嶽 [State -1] type = ChangeState value = 1100 triggerall = command = "fugaku_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;RF乙女牙突 [State -1] type = ChangeState value = 1307 triggerall = command = "gatotsu_c" triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) > 0 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;中乙女牙突 [State -1] type = ChangeState value = 1304 triggerall = command = "gatotsu_b" || command = "gatotsu_c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;弱乙女牙突 [State -1] type = ChangeState value = 1300 triggerall = command = "gatotsu_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;RF爆砕鉄拳 [State -1] type = ChangeState value = 1402 triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) > 0 triggerall = command = "bakusai_c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;中爆砕鉄拳 [State -1] type = ChangeState value = 1401 triggerall = command = "bakusai_b" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;弱爆砕鉄拳 [State -1] type = ChangeState value = 1400 triggerall = command = "bakusai_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315])||(stateno = [350,360])||(stateno = [500,560]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [100, 101] trigger4 = stateno = 52 ;爆裂フルスイング [State -1] type = ChangeState value = 1160 ;triggerall = enemynear,vel y>0&&enemynear,pos y + 12*enemynear,vel y + 66*(0.25 + 0.05*enemynear,const(movement.yaccel)) = [-12,10] triggerall = command = "bakusai_b" triggerall = var(59)<=0 triggerall = var(30) = 1 triggerall = numtarget(1100) trigger1 = stateno = 1150 trigger1 = animelemno(0) = 10 trigger1 = target(1100),vel y > 0 ;乙女バント [State -1] type = ChangeState value = 1170 ;triggerall = enemynear,vel y>0&&enemynear,pos y + 12*enemynear,vel y + 72*(0.35 + 0.1*enemynear,const(movement.yaccel)) = [0,9] triggerall = command = "bakusai_a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = 1150 trigger1 = animelemno(0) = 10 trigger2 = stateno = 1151 ;======================================================================= ; IC ;======================================================================= ;インスタントチャージ [State -1] type = ChangeState value = 900 triggerall = command = "IC" triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) >= 0 triggerall = var(30) = 0 triggerall = var(59)<=0 && roundstate = 2 triggerall = (stateno = 270 && movecontact > 1 && enemynear,statetype = A) = 0 trigger1 = (stateno = [200,299]) || (stateno = [400,499]) trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = (stateno = [600,620]) trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 3001 || stateno = 3021 || stateno = 3041 trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 1202 || stateno = 1205 || stateno = 1208 trigger4 = movecontact || var(28) && movereversed > 1 || prevstateno != stateno - 1 trigger4 = animelemno(0) = [5,6] ;インスタントチャージ [State -1] type = ChangeState value = 900 triggerall = command = "IC" triggerall = var(8) = 1 || var(7) >= 200 triggerall = var(7) >= 0 triggerall = var(30) = 1 triggerall = var(59)<=0 && roundstate = 2 trigger1 = (stateno = [300,370]) || (stateno = [500,570])||stateno = [700,720] trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = stateno = 1180 trigger3 = stateno = 1201 || stateno = 1204 || stateno = 1207 trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 1301 || stateno = 1305 || stateno = 1308 trigger4 = movecontact || var(28) && movereversed > 1 trigger5 = stateno = 1302 || stateno = 1306 || stateno = 1309 trigger5 = movecontact || var(28) && movereversed > 1 trigger5 = animelemno(0) = 2 trigger6 = stateno = 1400 || stateno = 1401 trigger6 = movecontact || var(28) && movereversed > 1 trigger7 = stateno = 3200 || stateno = 3205 || stateno = 3210 trigger7 = movecontact || var(28) && movereversed > 1 ;============================================================ ;通常技 ;============================================================ ;共通 ;ダッシュ [State -1] type = ChangeState value = 100 triggerall = command = "FF" triggerall = statetype != A triggerall = var(59)<=0 trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 52 trigger3 = stateno = 101 ;後退ダッシュ [State -1] type = ChangeState value = 105 triggerall = command = "BB" triggerall = statetype != A triggerall = var(59)<=0 trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 52 trigger3 = stateno = [100,101] ;空中ダッシュ [State -1] type = ChangeState value = 110 triggerall = Var(10) = 0 triggerall = command = "FF" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = statetype = A triggerall = Pos Y < -18 trigger1 = (stateno = [600,620]) || stateno = [700,720] trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = ctrl ;空中バックダッシュ [State -1] type = ChangeState value = 115 triggerall = Var(10) = 0 triggerall = command != "holddown" triggerall = command = "BB" triggerall = statetype = A triggerall = Pos Y < -22 triggerall = var(59)<=0 trigger1 = (stateno = [600,620]) || stateno = [700,720] trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = ctrl ;投げ [State -1] type = ChangeState value = 800 triggerall = command = "fwd_c" || stateno = 101 && command = "back_c" triggerall = p2statetype != A triggerall = p2statetype != L triggerall = var(59)<=0 triggerall = P2bodyDist X <= 10 triggerall = P2Dist Y = [-40,10] triggerall = var(59)<=0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 52 ;----------------------------------------------- ;素手 ;----------------------------------------------- ;弱攻撃 [State -1] type = ChangeState value = 200 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;中攻撃 [State -1] type = ChangeState value = 210 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodydist X < 40 triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;中攻撃 [State -1] type = ChangeState value = 215 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [200,210]) || stateno = 400 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;強攻撃 [State -1] type = ChangeState value = 220 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [200,215]) || stateno = [400,410] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;弱攻撃(ダッシュ) [State -1] type = ChangeState value = 250 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = stateno = [100,101] ;中攻撃(ダッシュ) [State -1] type = ChangeState value = 260 triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = stateno = [100,101] ;強攻撃(ダッシュ) [State -1] type = ChangeState value = 270 triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = stateno = [100,101] ;しゃがみ弱攻撃 [State -1] type = ChangeState value = 400 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;しゃがみ中攻撃 [State -1] type = ChangeState value = 410 triggerall = command = "b"||var(54) = 2 triggerall = command = "holddown" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [200,210]) || stateno = 400 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;しゃがみ強攻撃 [State -1] type = ChangeState value = 420 triggerall = command = "c"||var(54) = 3 triggerall = command = "holddown" triggerall = NumHelper(1010)! triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [200, 215]) || stateno = [400, 410] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;しゃがみ弱攻撃(ダッシュ) [State -1] type = ChangeState value = 450 triggerall = command = "a"||var(54) = 1 triggerall = command = "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = stateno = [100,101] ;しゃがみ中攻撃(ダッシュ) [State -1] type = ChangeState value = 460 triggerall = command = "b"||var(54) = 2 triggerall = command = "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = stateno = [100,101] ;しゃがみ強攻撃(ダッシュ) [State -1] type = ChangeState value = 470 triggerall = var(59)<=0 triggerall = var(30) = 0 triggerall = command = "c"||var(54) = 3 triggerall = command = "holddown" triggerall = command != "holdback" trigger1 = stateno = [100,101] ;空中弱攻撃 [State -1] type = ChangeState value = 600 triggerall = command = "a" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 600 trigger2 = movecontact || var(28) && movereversed > 1 ;空中中攻撃 [State -1] type = ChangeState value = 610 triggerall = command = "b"||var(54) = 2 triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 600 trigger2 = movecontact || var(28) && movereversed > 1 ;空中強攻撃 [State -1] type = ChangeState value = 620 triggerall = command = "c"||var(54) = 3 triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [600,610] trigger2 = movecontact || var(28) && movereversed > 1 ;ジャンプ [State -1] type = ChangeState value = 40 triggerall = statetype != A triggerall = command = "holdup" triggerall = var(59)<=0 triggerall = var(30) = 0 trigger1 = (stateno = [200,210])||(stateno = [400,410]) || stateno = 470 trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = stateno = 215 || stateno = 420 trigger2 = movehit || var(28) && movereversed > 1 trigger3 = stateno = [100,101] ;空中ジャンプ [State -1] type = ChangeState value = 45 triggerall = statetype = A triggerall = command = "up" triggerall = var(1) = 0 triggerall = var(59)<=0 triggerall = var(2) = 0 triggerall = Var(10) = 0 triggerall = pos y < -20 triggerall = var(30) = 0 trigger1 = ctrl trigger2 = stateno = 52 trigger3 = stateno = [600,620] trigger3 = movecontact || var(28) && movereversed > 1 ;------------------------------------------------------ ;竹刀 ;------------------------------------------------------ ;弱攻撃 [State -1] type = ChangeState value = 300 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 52 trigger3 = stateno = 500 trigger3 = movecontact || var(28) && movereversed > 1 ;中攻撃 [State -1] type = ChangeState value = 310 triggerall = RoundState = 2 triggerall = command = "b"|| var(54) = 2 triggerall = command != "holddown" triggerall = p2bodydist X < 40 triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 300 || stateno = 500 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;中攻撃 [State -1] type = ChangeState value = 315 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,310]) || stateno = 500 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;強攻撃 [State -1] type = ChangeState value = 320 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype != A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,315]) || stateno = [500,510] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;弱攻撃(ダッシュ) [State -1] type = ChangeState value = 350 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;中攻撃(ダッシュ) [State -1] type = ChangeState value = 360 triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;強攻撃(ダッシュ) [State -1] type = ChangeState value = 370 triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;しゃがみ弱攻撃 [State -1] type = ChangeState value = 500 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 500 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;しゃがみ中攻撃 [State -1] type = ChangeState value = 510 triggerall = command = "b" triggerall = command = "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300,310]) || stateno = 500 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ;しゃがみ強攻撃 [State -1] type = ChangeState value = 520 triggerall = command = "c" triggerall = command = "holddown" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = C trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = (stateno = [300, 315])||stateno = [500, 510] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 52 ignorehitpause = 0 ;しゃがみ弱攻撃(ダッシュ) [State -1] type = ChangeState value = 550 triggerall = command = "a" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;しゃがみ中攻撃(ダッシュ) [State -1] type = ChangeState value = 560 triggerall = command = "b" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;しゃがみ強攻撃(ダッシュ) [State -1] type = ChangeState value = 570 triggerall = var(59)<=0 triggerall = var(55)=0 triggerall = command = "c" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = var(30) = 1 trigger1 = stateno = [100,101] ;空中弱攻撃 [State -1] type = ChangeState value = 700 triggerall = command = "a" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) ;空中中攻撃 [State -1] type = ChangeState value = 710 triggerall = command = "b" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = 700 trigger2 = movecontact || var(28) && movereversed > 1 ;空中強攻撃 [State -1] type = ChangeState value = 720 triggerall = command = "c" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = statetype = A trigger1 = ctrl || (stateno = 120 && prevstateno = [160,162]) trigger2 = stateno = [700,710] trigger2 = movecontact || var(28) && movereversed > 1 ;ジャンプ [State -1] type = ChangeState value = 40 triggerall = statetype != A triggerall = command = "holdup" triggerall = var(59)<=0 triggerall = var(30) = 1 trigger1 = (stateno = [300,310])||stateno = 500 trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = stateno = 315 || stateno = 510 trigger2 = movehit || var(28) && movereversed > 1 trigger3 = stateno = [100,101] ;空中ジャンプ [State -1] type = ChangeState value = 45 triggerall = statetype = A triggerall = command = "up" triggerall = var(1) = 0 triggerall = var(59)<=0 triggerall = var(2) = 0 triggerall = Var(10) = 0 triggerall = pos y < -20 triggerall = var(30) = 1 trigger1 = ctrl trigger2 = stateno = 52 trigger3 = stateno = [700,720] trigger3 = movecontact || var(28) && movereversed > 1
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