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DJB MUGEN & IKEMEN Community

Command List — _dokugan.zip ← Back to Overview

; カンフーマンの入力コマンド定義ファイルです。 ; コマンドの入力キーを設定するパートと、技を実行するための条件を設定するパートに分かれています。 ;------------------------------------------------------------------------------ ;============================================================================== ; 入力キーの設定パート ;============================================================================== ;------------------------------------------------------------------------------ ;■設定はこの形が決まり事です。詳細は以下参照。 ; ;[Command] ;name = "***" ;command = ### ;time = &&& ; ;■コマンドの名前:「name = "***"」という風に入れます。***に文字を入れてください。 ;         アルファベットは大文字と小文字でも区別されます。日本語も可能です。 ; ;■指定方法:「command = ###」という風に入れます。 ;      ###に下記のキーを組み合わせ入力するコマンドを設定してください。 ; ;  方向キー: B, DB, D, DF, F, UF, U, UB (全て大文字で) ;        B=Back(後)・D=Down(下)・F=Forward(前)・U=Up(上)になっています。 ; ;  ボタン : a, b, c, x, y, z, s     (全て小文字で) ; ; ※特殊文字 ; ;  スラッシュ( / ):ボタンを押しっぱなしにする場合はこれを入れます。 ;        例:command = /F   (前キーを押したままにする) ;          command = /B,y  (後キーを押したままYボタンを入力) ; ;  チルダ  ( ~ ):ボタンが離される事を認識させる場合はこれを入れます。 ;        例:command = ~c   (Cボタンを離す) ;          command = ~DB,DF,x(斜め後下を離して斜め前下=>Xボタンの順番に入力) ; ;        ※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。 ;        例:command = ~20z  (Zボタンを押したままにし、20フレーム後に離す) ;          command = ~40B,F,b(後キーを押したままにし、40フレーム後に離して前キー=>Bボタンの順番に入力) ; ;  ドル   ( $ ):複数の方向キー要素を入力出来るようにする場合はこれを入れます。 ;        例:command = $U   (上・斜め前上・斜め後上のどれからで始めても良い) ;          command = $DF   (下・斜め前下・前のどれからで始めても良い) ; ;  プラス  ( + ):ボタンを同時押しする場合はこれを入れます。 ;        例:command = a+b   (AボタンとBボタンを同時押しします) ;          command = x+y+z  (XボタンとYボタンとZボタンを同時押しします) ;          command = F+c   (前キーとCボタンを同時押しします) ; ; ※これらの特殊文字は、組み合わせて使用する事も可能です。 ;        例:command = ~30$D,a+b ;             (下要素を30フレーム溜めて離した後にAボタンとBボタンを同時押しします) ; ;■入力コマンド受付時間:「time = &&&」という風に入れます。オプションなので省略可能。 ;            &&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です(1フレーム=1/60秒)。 ;        例:time = 24 (入力受付時間を24フレーム(0.4秒)に設定) ; ; 後は実際に登録されているものを参照してください。 ;============================================================================== ;-| ボタン配置 |----------------------------------------------------- ;各ボタンの配置を簡単に変更できます。 ;このキャラクターのボタン配置を変えたいときなどに使います。 ;x = x を x = a に変えれば、xがaに変わります。 [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| 標準化 |------------------------------------------------------- [Defaults] ; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。 command.time = 15 ; buffer.timeの値です。1〜30まで設定できます。 ; 普通は1です。 command.buffer.time = 1 ;--| CPU Motions |------------------------- [command] name = "AI1" command = B,D,a+c,z,c+b,s time = 1 [command] name = "AI2" command = B,F,c+b,z,c+z,x,s time = 1 [command] name = "AI3" command = B,U,a+b,y,c+y,s,z,D time = 1 [command] name = "AI4" command = B,B,a+y,c,z+x,s time = 1 [command] name = "AI5" command = B,B,a+b,z,c+b,s time = 1 [command] name = "AI6" command = D,B,z+b,z,c+x,s time = 1 [command] name = "AI7" command = B,U,a+b,z,c+x,s time = 1 [command] name = "AI8" command = B,F,a+b,c,c+x,s time = 1 [Command] name = "AI9" command = U,D,F,F,B,B,s time = 1 [Command] name = "AI10" command = U,D,F,F,B,F,s time = 1 [Command] name = "AI11" command = U,D,F,F,B,D,s time = 1 [Command] name = "AI12" command = U,D,F,F,B,U,s time = 1 [Command] name = "AI13" command = U,D,F,F,U,B,s time = 1 [Command] name = "AI14" command = U,D,F,F,D,B,s time = 1 [Command] name = "AI15" command = U,D,F,F,F,B,s time = 1 [Command] name = "AI16" command = U,D,U,F,B,B,s time = 1 [Command] name = "AI17" command = U,D,D,F,B,B,s time = 1 [Command] name = "AI18" command = D,D,F,F,B,B,s time = 1 [Command] name = "AI19" command = U,U,F,F,B,B,s time = 1 [Command] name = "AI20" command = U,B,F,F,B,B,s time = 1 [Command] name = "AI21" command = UB, U, F, a+b,s time = 1 [Command] name = "AI22" command = UB, U, F, b+c,s time = 1 [Command] name = "AI23" command = UB, U, F, a+c,s time = 1 [Command] name = "AI24" command = UF, U, B, x+y,s time = 1 [Command] name = "AI25" command = UF, U, B, y+z,s time = 1 [Command] name = "AI26" command = UF, U, B, x+z,s time = 1 [Command] name = "AI27" command = UB, U, F, x+y,s time = 1 [Command] name = "AI28" command = UB, U, F, y+z,s time = 1 [Command] name = "AI29" command = UB, U, F, x+z,s time = 1 [Command] name = "AI30" command = UF, U, B, a+b,s time = 1 [Command] name = "AI31" command = UF, U, B, b+c,s time = 1 [Command] name = "AI32" command = UF, U, B, a+c,s time = 1 [Command] name = "AI33" command = UF, DB, UB,DF ,x,s time = 1 [Command] name = "AI34" command = UF, DB, UB,DF ,y,s time = 1 [Command] name = "AI35" command = UF, DB, UB,DF , z,s time = 1 ;------------------------------------------------------------------------------ ;-| MAX超必殺技 |-------------------------------------------------------------- [Command] name = "どたぷーん砲" command = ~D, DF, F, DF, D, DB, B, c time = 25 [Command] name = "龍虎乱舞" command = ~DF, B, DB, D, DF, F, B, D, DB, x+y time = 45 [Command] name = "かかれー!" command = ~D, DF, F, D, DF, F, y time = 25 [Command] name = "律子さんアタック" command = ~D, DF, F, D, DF, F, a time = 25 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "独眼ファンタスティック" command = ~D, DF, F, D, DF, F, x time = 25 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "ののワインパクト" command = ~D, DF, F, y [Command] name = "小鳥さんカマン" command = ~D, DF, F, a [Command] name = "独眼エレジー" command = ~D, DF, F, x [Command] name = "千早リフレクター" command = ~B, D, DB, y [Command] name = "千早リフレクター" command = ~B, D, DB, a [Command] name = "千早リフレクター" command = ~B, D, DB, x [Command] name = "千早スライダー" command = ~D, DB, B, y [Command] name = "千早スライダー" command = ~D, DB, B, a [Command] name = "千早スライダー" command = ~D, DB, B, x [Command] name = "独眼ダイナミック" command = ~F, D, DF, x [Command] name = "独眼ダイナミック" command = ~F, D, DF, a [Command] name = "独眼ダイナミック" command = ~F, D, DF, y [Command] name = "ののワ" command = ~D, D, x time = 10 [Command] name = "ののワ" command = ~D, D, a time = 10 [Command] name = "ののワ" command = ~D, D, y time = 10 [Command] name = "足元おるすですよ?" command = DF,y [Command] name = "jump" command = D, $U time = 12 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = F, F time = 10 [Command] name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = x+a time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = z time = 1 [Command] name = "ふっとばし" command = y+b time = 1 [Command] name = "ふっとばし" command = c time = 1 [Command] name = "a+b" command = a+b time = 1 [Command] name = "ため" command = /$c time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "holda" command = /$a time = 1 [Command] name = "holdb" command = /$b time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdy" command = /$y time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$F time = 1 [Command] name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$B time = 1 [Command] name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$U time = 1 [Command] name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$D time = 1 ;------------------------------------------------------------------------------ ;============================================================================== ; 技を実行するための条件の設定(ステートエントリーパート) ;============================================================================== ;------------------------------------------------------------------------------ ; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。 ;(ステートに関してはCNSファイルを参照) ; ;■設定は基本的にこの形になります。 ; ; [State -1, Label] ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。 ; type = ChangeState ;「別のステートに変更する」という意味のステートコントローラ ; value = new_state_number ;出したい技のステート番号を入れます ; trigger1 = command = command_name ;入力キー設定パートで登録したコマンドの名前をどれか入れます ; . . . (any additional triggers) ;trigger(条件を指定するトリガー)を追加出来ます ; ;■triggerに使える基本的な条件(通常は「トリガー」と呼ばれています) ; ; - StateType - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。 ; S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の4つが決まり事です。 ; CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。 ; ; - Ctrl - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。 ; 0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。 ; ; - StateNo - 別の番号のステートから出せる事が可能になります。 ; これを応用してスーパーキャンセルも可能です。 ; ; - MoveContact - 物理攻撃が相手に当たった時(攻撃がヒットした時、もしくはガードされた時)に、 ; そのステートを出せるかどうかを決められます。2種類4パターンあります。 ; MoveContact or MoveContact = 1 (攻撃が当たった時) ; !MoveContact or MoveContact = 0 (攻撃が当たってない時) ; これを応用してスーパーキャンセルも可能です。 ; ; ※上の4つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の ;  CNSドキュメンテーションを参照してください。 ; ;■ステートエントリーの順序 ; ; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。 ; ; 引用になりますが、例えば「波動拳コマンドのChangeState(↓\→+パンチ)」を ;「昇龍拳コマンドのChangeState(→↓\+パンチ)」よりも上に登録した場合、 ; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。 ; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。 ;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。 ; ; 順番をよく考えて登録しましょう。 ; ;■AI(CPU)はどう動くのか ;MUGENの標準CPUは相手に近づき適当に攻撃を繰り出すだけなので、AIスイッチによる制御が必要なこともあります。 ; ;■[Statedef -1]とは? ; ; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。 ; どのいかなる状態でも設定した記述が常に有効になるステートです(CNSの[Statedef -2]と似たような部分)。 ; ; 必要な記述と行なので、絶対に消さないでください。 ; ;============================================================================== ;------------------------------------------------------------------------------ [Statedef -1];←この行は絶対に消さないでください。必須の項目です。 ;============================================================================== ;アルティメットイルージョンα [State -1, 地上] type = ChangeState value = 19999 triggerall = var(59) = 0 triggerall = command = "龍虎乱舞" triggerall = statetype !=A triggerall = power >=1000 trigger1 = ctrl ;============================================================================== ;どたぷーん砲 [State -1, 地上] type = ChangeState value = 3600 triggerall = var(59) = 0 triggerall = command = "どたぷーん砲" triggerall = statetype !=A triggerall = var(12) > 1 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger7 = stateno = 400 && movecontact trigger8 = stateno = 410 && movecontact trigger9 = stateno = 420 && movecontact ;============================================================================== ;かかれー! [State -1, 地上] type = ChangeState value = 3700 triggerall = var(59) = 0 triggerall = command = "かかれー!" && numhelper(3700) = 0 triggerall = statetype !=A triggerall = power >=3000 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = stateno = 400 && movecontact trigger6 = stateno = 410 && movecontact trigger7 = stateno = 420 && movecontact trigger8 = stateno = 1100 && movecontact trigger9 = stateno = 1300 && movecontact trigger10 = stateno = 1500 && movecontact ;============================================================================== ;律子さんアタック! [State -1, 空中] type = ChangeState value = 3200 triggerall = var(59) = 0 triggerall = command = "律子さんアタック" && numhelper(3200) = 0 triggerall = statetype = A triggerall = power >=2000 trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact trigger5 = stateno = 1400 && movecontact ;============================================================================== ;千早ですファング [State -1, 地上] type = ChangeState value = 3500 triggerall = var(59) = 0 triggerall = command = "律子さんアタック" && numhelper(3500) = 0 triggerall = statetype !=A triggerall = power >=2000 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = stateno = 400 && movecontact trigger6 = stateno = 410 && movecontact trigger7 = stateno = 420 && movecontact trigger8 = stateno = 1100 && movecontact trigger9 = stateno = 1300 && movecontact trigger10 = stateno = 1500 && movecontact ;============================================================================== ;独眼ファンタスティック [State -1, 地上] type = ChangeState value = 3000 triggerall = var(59) = 0 triggerall = command = "独眼ファンタスティック" triggerall = statetype !=A triggerall = power >=1000 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = stateno = 400 && movecontact trigger6 = stateno = 410 && movecontact trigger7 = stateno = 420 && movecontact trigger8 = stateno = 1100 && movecontact trigger9 = stateno = 1300 && movecontact trigger10 = stateno = 1500 && movecontact [State -1, 空中] type = ChangeState value = 3100 triggerall = var(59) = 0 triggerall = command = "独眼ファンタスティック" triggerall = statetype = A triggerall = power >=1000 trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact trigger5 = stateno = 1400 && movecontact ;============================================================================== ;ホーミングダッシュ [State -1, 地上・上昇] type = ChangeState value = 701 triggerall = var(59) = 0 triggerall = command = "b" && command ="holdup" triggerall = statetype !=A triggerall = power >=500 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact trigger9 = stateno = 1100 && movecontact trigger10 = stateno = 1000 trigger11 = stateno = 1200 trigger12 = stateno = 1230 trigger13 = stateno = 1300 && movecontact trigger14 = stateno = 1500 && movecontact trigger15 = stateno = 240 && movecontact trigger16 = stateno = 1600 [State -1, 地上] type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = command = "b" triggerall = statetype !=A triggerall = power >=500 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact trigger9 = stateno = 1100 && movecontact trigger10 = stateno = 1000 trigger11 = stateno = 1200 trigger12 = stateno = 1230 trigger13 = stateno = 1300 && movecontact trigger14 = stateno = 1500 && movecontact trigger15 = stateno = 240 && movecontact trigger16 = stateno = 1600 [State -1, 空中・上昇] type = ChangeState value = 711 triggerall = var(59) = 0 triggerall = command = "b" && command ="holdup" triggerall = statetype =A triggerall = power >=500 trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact trigger5 = stateno = 1210 trigger6 = stateno = 1250 trigger7 = stateno = 1400 && movecontact trigger8 = stateno = 1650 [State -1, 空中] type = ChangeState value = 710 triggerall = var(59) = 0 triggerall = command = "b" triggerall = statetype =A triggerall = power >=500 trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact trigger5 = stateno = 1210 trigger6 = stateno = 1250 trigger7 = stateno = 1400 && movecontact trigger8 = stateno = 1650 ;============================================================================== ;独眼ダイナミック [State -1, 弱] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = command = "独眼ダイナミック" triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;============================================================================== ;独眼エキセントリック [State -1, ea] type = ChangeState value = 1400 triggerall = var(59) = 0 triggerall = command = "千早スライダー" triggerall = statetype =A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;============================================================================== ;千早リフレクター [State -1, 弱] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = command = "千早リフレクター" triggerall = numhelper(1310) = 0 triggerall = statetype !=A trigger1 = ctrl ;============================================================================== ;千早スライダー [State -1, 弱] type = ChangeState value = 1500 triggerall = var(59) = 0 triggerall = command = "千早スライダー" triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;============================================================================== ;ののワインパクト [State -1, 弱] type = ChangeState value = 1600 triggerall = var(59) = 0 triggerall = command = "ののワインパクト" triggerall = numhelper(1000) = 0 triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;エア [State -1, ea] type = ChangeState value = 1650 triggerall = var(59) = 0 triggerall = command = "ののワインパクト" triggerall = numhelper(1000) = 0 triggerall = statetype =A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;============================================================================== ;小鳥さんカマン! [State -1, 弱] type = ChangeState value = 1230 triggerall = var(59) = 0 triggerall = command = "小鳥さんカマン" triggerall = numhelper(1240) = 0 triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;エア [State -1, ea] type = ChangeState value = 1250 triggerall = var(59) = 0 triggerall = command = "小鳥さんカマン" triggerall = numhelper(1240) = 0 triggerall = statetype =A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;============================================================================== ;独眼エレジー [State -1, 弱] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = command = "独眼エレジー" &&numproj = 0 triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;エア [State -1, ea] type = ChangeState value = 1210 triggerall = var(59) = 0 triggerall = command = "独眼エレジー" &&numhelper(1200) = 0 triggerall = statetype =A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;============================================================================== ;ののワスマッシュ [State -1, 弱] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = command = "ののワ" triggerall = numhelper(1000) = 0 triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = numhelper(230) = 1 && time >= 5 trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 420 && movecontact ;============================================================================== ;ダッシュ [State -1, Dash] type = ChangeState value = 100 triggerall = var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;受身 [State -1, UKEMI] type = ChangeState value = 52000 triggerall = var(59) = 0 triggerall = command = "recovery" triggerall = alive = 1 trigger1 = stateno = 5050 trigger1 = pos y > -25 ;--------------------------------------------------------------------------- ;一撃BASARA発動準備 [State -1, Taunt] type = ChangeState value = 900 triggerall = var(59) = 0 triggerall = command = "c" triggerall = power >= 5000 triggerall = var(12) = 0 trigger1 = statetype != A trigger1 = ctrl ;============================================================================== ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;============================================================================== ;投げ [State -1, Throw] type = ChangeState value = 800 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype = S triggerall = stateno != 100 trigger1 = p2bodydist X < 15 trigger1 = p2statetype != A && p2movetype != H trigger1 = ctrl ;============================================================================== ;足元おるすですよ? [State -1, 弱] type = ChangeState value = 240 triggerall = var(59) = 0 triggerall = command = "足元おるすですよ?" triggerall = numhelper(230) = 0 triggerall = statetype !=A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 400 && movecontact trigger5 = stateno = 410 && movecontact trigger6 = stateno = 420 && movecontact trigger7 = stateno = 220 && movecontact ;アラアラ [State -1, Stand Light Punch] type = ChangeState value = 250 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command = "holdfwd" triggerall = statetype = S triggerall = numhelper(230) = 0 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 400 && movecontact trigger5 = stateno = 410 && movecontact trigger6 = stateno = 420 && movecontact trigger7 = stateno = 220 && movecontact ;============================================================================== ;通常攻撃 ;============================================================================== ;弱攻撃 [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && animelem =3,>1 trigger3 = stateno = 400 && animelem =3,>1 ;中攻撃 [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 200 && movecontact trigger2 = stateno = 400 && movecontact ;;trigger3 = helper(230),movecontact ;大攻撃 [State -1, Stand Light Punch] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype = S triggerall = numhelper(230) = 0 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 410 && movecontact [State -1, Stand Light Punch] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command != "holddown" triggerall = numhelper(230) = 0 trigger1 = stateno = 200 && movecontact trigger2 = stateno = 400 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 410 && movecontact ;------------------------------------------------------------------------------ ;しゃがみ弱攻撃 [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 && animelem =3,>1 trigger3 = stateno = 400 && animelem =3,>1 ;しゃがみ中攻撃 [State -1, Crouching Light Punch] type = ChangeState value = 410 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact ;しゃがみ大攻撃 [State -1, Crouching Light Punch] type = ChangeState value = 420 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 410 && movecontact ;------------------------------------------------------------------------------ ;ジャンプ弱攻撃 [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = var(59) = 0 triggerall = command = "x" triggerall = stateno != 105 ;バックステップ中は禁止 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && animelem =3,>1 ;ジャンプ中攻撃 [State -1, Jump Light Punch] type = ChangeState value = 610 triggerall = var(59) = 0 triggerall = command = "a" triggerall = stateno != 105 ;バックステップ中は禁止 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact ;ジャンプ大攻撃 [State -1, Jump Light Punch] type = ChangeState value = 620 triggerall = var(59) = 0 triggerall = command = "y" triggerall = stateno != 105 ;バックステップ中は禁止 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact
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