Happy Easter, everyone! Today I'm releasing another character... which is fittingly enough, a bunny.
Raboot Screenshots: Preview:
Gameplay-wise, he is a character that is faster and requires faster inputs when doing combos. However, his damage is slightly lower and he cannot tank as many hits, but his speed means he has a chance to outspeed some opponents.
A month has passed since his release and Raboot's next update is here, being the biggest one yet - v1.2!
Changelog:
[NERF] Foot Dive now has more endlag, in order to attempt to remove an infinite that it had with the launcher and the super jump.
[CHANGE] Some palettes were replaced. The K' palette was removed, and was replaced with a palette based on Shadow the Hedgehog. The blue palette was also removed, being replaced with a Riolu palette. However, the K' and Blue palettes were left unused in case you preferred them more.
[ADD] Character-specific intros against Scorbunny and Cinderace, as well as victory quotes against them.
[CHANGE] Hitsounds for kicks, which are now different from the punches.
[CHANGE] Hitsound when Raboot kicks the rock from Rock Kick.
[NERF] Ultimate is now blockable, dealing 475 chip damage. This will become a standard for my other creations (funny how this wasn't mentioned almost a year when I started adding ultimates, eh?)
[BUFF] However, speaking of the ultimate, when it is blocked, Raboot's endlag will be decreased to not leave him vulnerable.
[CHANGE] Retro palette, which has been recoloured.
[CHANGE] Standing animation, as well as some front-facing sprites.
[NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping.
[CHANGE] Normal version of Flame Charge; it now causes soft knockdown if the opponent is airborne, and it no longer launches them up when grounded. EX version remains unchanged, though.
[CHANGE] Some sprites, mainly the crouching ones, as well as for the light punches.
[ADD] One more victory quote against a few characters.
[ADD] New sprites for Double Kick and the ultimate. Double Kick's new sprites are used for the second kicks.
[CHANGE] Raboot is now smaller. While it slightly decreases his range, it also makes him slightly harder to hit.