• New Screen Pack Release!

    Welcome to the Infinite Characters Arena, a pure original screen pack created here in our community.

    Please enjoy this wonderful craftsmanship of a screen pack created by OldGamer.

    This screen pack has our website link built into the code and is being promoted throughout the entire IKEMEN and MUGEN community.

    Download:
    https://mugen.doomjoshuaboy.com/resources/ikemen-infinite-characters-arena.170/

    Big thanks to OldGamer for this release! Be sure to check it out and leave some feedback.

    — DJB Team

  • Welcome to DJB MUGEN/IKEMEN Community!

    Hello everyone and welcome! Whether you're a long-time MUGEN player, someone tired of the drama on other sites, or completely new to the scene we're glad you're here.

    Why DJB?

    We created this community with one main goal: A drama-free, fair, and active MUGEN/IKEMEN space with unlimited downloads.

    Unlike other sites, we are committed to:

    • Free Creator Spotlight system (no paid featuring)
    • Fair and consistent moderation
    • Encouraging new creators and beginners
    • Regular updates and improvements

    Why Many Are Leaving AK1

    Many users have grown tired of the heavy moderation, random bans, inactive ownership, and the recent paid "featuring" system on AndersonKenya1. we respect the unlimited download model AK1 pioneered, but we believe it can be done better without the toxicity and paywalls.

    Creator Spotlight - Completely Free

    Every week or two, we will highlight active and talented creators in our new Creator Spotlight forum. no payment required. just good work gets recognized.

    First Spotlight is already up: OldGamer’s “IKEMEN Infinite Characters Arena” screen pack!

    Join Us!

    Feel free to introduce yourself, upload your creations, request characters, or just hang out in the chatbox. This is your community too.

    Let’s build something positive together.

    Welcome aboard! 🔥

    — DJB Staff

Characters Raboot by DeluxeGamer705 - Released

Happy Easter, everyone! Today I'm releasing another character... which is fittingly enough, a bunny. :D

Raboot
DXG705RabootStand.gif

DXG705RabootPort.webp
Screenshots:
RabootScreenshots.gif
Preview:


Gameplay-wise, he is a character that is faster and requires faster inputs when doing combos. However, his damage is slightly lower and he cannot tank as many hits, but his speed means he has a chance to outspeed some opponents.

Get him here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!​
 
I had some stuff to fix, so v1.1 was done.
Changelog:

  • [CHANGE] Throws were swapped; from now on, the back throw is the one that makes Raboot turn around.
  • [CHANGE] Flame Charge, in some ways:
  • - Its chip damage is no longer randomized between 0 and 1 (2 for EX version)
  • - It now hits every 10th frame, reducing the amount of hits it can deal.
  • - Its vertical knockback is now larger so that the hits can connect with the opponent.
  • [CHANGE] Forward Air Dash has received new sprites
  • [CHANGE] Some sprites were tweaked after I've been informed that the legs (commonly the right one) looked wonky/strange/off.
  • [CHANGE] Hyper background no longer lasts for as long.
  • [NERF] Crouching B is no longer an OTG.
  • [ADD] Certain note regarding the sprites (scroll down to the "THINGS TO DO" section if you want to see it)
 
A month has passed since his release and Raboot's next update is here, being the biggest one yet - v1.2!
Changelog:

  • [NERF] Foot Dive now has more endlag, in order to attempt to remove an infinite that it had with the launcher and the super jump.
  • [CHANGE] Some palettes were replaced. The K' palette was removed, and was replaced with a palette based on Shadow the Hedgehog. The blue palette was also removed, being replaced with a Riolu palette. However, the K' and Blue palettes were left unused in case you preferred them more.
  • [ADD] Character-specific intros against Scorbunny and Cinderace, as well as victory quotes against them.
  • [CHANGE] Hitsounds for kicks, which are now different from the punches.
  • [CHANGE] Hitsound when Raboot kicks the rock from Rock Kick.
  • [NERF] Ultimate is now blockable, dealing 475 chip damage. This will become a standard for my other creations (funny how this wasn't mentioned almost a year when I started adding ultimates, eh?)
  • [BUFF] However, speaking of the ultimate, when it is blocked, Raboot's endlag will be decreased to not leave him vulnerable.
  • [CHANGE] Retro palette, which has been recoloured.
  • [CHANGE] Standing animation, as well as some front-facing sprites.
  • [NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping.
  • [CHANGE] Normal version of Flame Charge; it now causes soft knockdown if the opponent is airborne, and it no longer launches them up when grounded. EX version remains unchanged, though.
  • [CHANGE] Some sprites, mainly the crouching ones, as well as for the light punches.
  • [ADD] One more victory quote against a few characters.
  • [ADD] New sprites for Double Kick and the ultimate. Double Kick's new sprites are used for the second kicks.
  • [CHANGE] Raboot is now smaller. While it slightly decreases his range, it also makes him slightly harder to hit.
  • [ADD] "FAQ" section.
 

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