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I would like to make a constructive suggestion regarding the Screenpack section of the warehouse.
This is not meant as a complaint. I appreciate all the work that goes into collecting, organizing, and preserving these resources for the MUGEN and IKEMEN communities. I just believe the Screenpack...
Here's a text guide for Vselect.
🎮 VSelect 2.0 + Ikemen GO / M.U.G.E.N Setup Guide (Advanced)
🔷 What VSelect actually does
VSelect is a graphical editor for:
select.def (roster)
stage assignments
arcade order
character installation via drag & drop
It does NOT run inside Ikemen or MUGEN — it...
Here is a clean, detailed step-by-step guide on how to convert MUGEN 1.1 → Ikemen GO, including what to copy, what to change, and how to fix common issues. I’ll also include simple “image-style diagrams” so you can visually understand the folder setup.
📁 STEP 1 — Download & Prepare Ikemen GO...
Here is the text guide for the Mugen logo and intro.
For a screenpack intro, what you're usually creating is a storyboard intro that plays before the title screen appears. Most custom MUGEN screenpacks use a .def storyboard file with images, animations, sounds, and music.
Step 1: Create Your...
How to make a MUGEN logo and intro.
the tools for this video lesson.
ALL MUGEN INTRO TEMPLATE
FIGHTER FACTORY STUDIO
MUGEN FIGHTER FIGHTER STUDIOS
MUGEN SOFTWARE
1.1
1.0
WinMugen-Plus
OldMugen
I had updated my New Screen Pack with more characters, but this time I lowered the number of characters, so instead of 456,890 characters. I reduces it only 5000 for each box per character slot lua coding.
That is more than enough to recreate for the new Ikemen GO game and create a cool crossover screen pack. Using the new nightly build of Ikemen 1.0, the crazy thing is you can code it to work like a real functional fighting game. so that work perfectly
Understanding Delta (Very Important)
Delta controls parallax movement.
Examples:
DeltaEffect
0.2,0.2Far background
0.5,0.5Mid-layer
1,1Normal movement
1.5,1Foreground faster than camera
Step 6 — Add Music
All your music sounds for your stages need to be put in the sound folder for...
Step 5—How to code inside the DEF File
Here is text information that teaches you to understand the code command setting for the stage background.
[BG x]
type = ? ("Normal"/"Parallax") (def: "normal")
spriteno = ?, ? Sprite group and number: groupno, imgno (req'd)
start = ?, ? Starting location...