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Command List — CreamAI.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- ; Friendship Storm [Command] name = "storm" command = ~D, DF, F, D, DB, B, x+y+z time = 30 ; Bunny Healing [Command] name = "heal" command = ~D,D,D,x+y+z time = 30 ; Ultimate Bunny Cyclone [Command] name = "bunnylv3" command = ~D, DB, B, D, DF, F, x+y+z time = 30 ; Ultimate Chao Assault [Command] name = "assaultlv3" command = ~D, DF, F, D, DF, F, x+y+z time = 30 ; Super Bunny Cyclone [Command] name = "bunnylv2" command = ~D, DB, B, D, DF, F, x+y time = 30 [Command] name = "bunnylv2" command = ~D, DB, B, D, DF, F, y+z time = 30 [Command] name = "bunnylv2" command = ~D, DB, B, D, DF, F, x+z time = 30 ; Super Chao Assault [Command] name = "assaultlv2" command = ~D, DF, F, D, DF, F, x+y time = 30 [Command] name = "assaultlv2" command = ~D, DF, F, D, DF, F, y+z time = 30 [Command] name = "assaultlv2" command = ~D, DF, F, D, DF, F, x+z time = 30 ; Bunny Cyclone [Command] name = "bunny" command = ~D, DB, B, D, DF, F, x time = 30 [Command] name = "bunny" command = ~D, DB, B, D, DF, F, y time = 30 [Command] name = "bunny" command = ~D, DB, B, D, DF, F, z time = 30 ; Chao Assault [Command] name = "assault" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "assault" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "assault" command = ~D, DF, F, D, DF, F, z time = 30 ;-| EX Motions |----------------------------------------------------------- ; EX Bunny Ears [Command] name = "pirouetteex" command = ~B, D, DB, x+y time = 15 [Command] name = "pirouetteex" command = ~B, D, DB, x+z time = 15 [Command] name = "pirouetteex" command = ~B, D, DB, y+z time = 15 ; EX Bunny Ears [Command] name = "earsex" command = ~F, D, DF, x+y time = 15 [Command] name = "earsex" command = ~F, D, DF, x+z time = 15 [Command] name = "earsex" command = ~F, D, DF, y+z time = 15 ; EX Chao Rush [Command] name = "rushex" command = ~D, DB, B, x+y time = 15 [Command] name = "rushex" command = ~D, DB, B, y+z time = 15 [Command] name = "rushex" command = ~D, DB, B, x+z ; EX Chao Cannon [Command] name = "cannonex" command = ~D, DF, F, x+y time = 15 [Command] name = "cannonex" command = ~D, DF, F, y+z time = 15 [Command] name = "cannonex" command = ~D, DF, F, x+z ;-| Special Motions |------------------------------------------------------ ; Chao Cracker [Command] name = "crackerx" command = ~D, D, x time = 15 [Command] name = "crackery" command = ~D, D, y time = 15 [Command] name = "crackerz" command = ~D, D, z time = 15 ; Pirouette [Command] name = "pirouettex" command = ~B, D, DB, x time = 15 [Command] name = "pirouettey" command = ~B, D, DB, y time = 15 [Command] name = "pirouettez" command = ~B, D, DB, z time = 15 ; Bunny Ears [Command] name = "earsx" command = ~F, D, DF, x time = 15 [Command] name = "earsy" command = ~F, D, DF, y time = 15 [Command] name = "earsz" command = ~F, D, DF, z ; Chao Rush [Command] name = "rushx" command = ~D, DB, B, x time = 15 [Command] name = "rushy" command = ~D, DB, B, y time = 15 [Command] name = "rushz" command = ~D, DB, B, z ; Chao Cannon [Command] name = "cannonx" command = ~D, DF, F, x time = 15 [Command] name = "cannony" command = ~D, DF, F, y time = 15 [Command] name = "cannonz" command = ~D, DF, F, z time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holda" ;Required (do not remove) command = /a time = 1 [Command] name = "holdx" ;Required (do not remove) command = /x time = 1 [Command] name = "holdy" ;Required (do not remove) command = /y time = 1 [Command] name = "holdz" ;Required (do not remove) command = /z time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;----------------------------------------------------------------------------- ; Friendship Storm (lv.3) [State -1] type = ChangeState value = 3600 triggerall = !AILevel triggerall = command = "storm" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Bunny Healing (lv.3) [State -1] type = ChangeState value = 3500 triggerall = !AILevel triggerall = command = "heal" triggerall = statetype != A triggerall = power >= 3000 triggerall = life <= 500 trigger1 = ctrl || stateno = [100,101] ;----------------------------------------------------------------------------- ; Bunny Cyclone (lv.3) [State -1] type = ChangeState value = 3110 triggerall = !AILevel triggerall = command = "bunnylv3" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Bunny Cyclone (lv.2) [State -1] type = ChangeState value = 3105 triggerall = !AILevel triggerall = command = "bunnylv2" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Bunny Cyclone (lv.1) [State -1] type = ChangeState value = 3100 triggerall = !AILevel triggerall = command = "bunny" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Chao Assault (lv.3) [State -1] type = ChangeState value = 3002 triggerall = !AILevel triggerall = command = "assaultlv3" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Chao Assault (lv.2) [State -1] type = ChangeState value = 3001 triggerall = !AILevel triggerall = command = "assaultlv2" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Chao Assault (lv.1) [State -1] type = ChangeState value = 3000 triggerall = !AILevel triggerall = command = "assault" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact trigger9 = stateno = 1000 && numhelper(1005) = 1 trigger9 = helper(1005),movecontact trigger10 = stateno = 1001 && numhelper(1006) = 1 trigger10 = helper(1006),movecontact trigger11 = stateno = 1002 && numhelper(1007) = 1 trigger11 = helper(1007),movecontact trigger12 = stateno = 1100 && numhelper(1105) = 1 trigger12 = helper(1105),movecontact trigger13 = stateno = 1101 && numhelper(1105) = 1 trigger13 = helper(1105),movecontact trigger14 = stateno = 1102 && numhelper(1105) = 1 trigger14 = helper(1105),movecontact ;----------------------------------------------------------------------------- ; Pirouette EX [State -1] type = ChangeState value = 1320 triggerall = !AILevel triggerall = command = "pirouetteex" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Bunny Ears EX [State -1] type = ChangeState value = 1220 triggerall = !AILevel triggerall = command = "earsex" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Rush EX [State -1] type = ChangeState value = 1120 triggerall = !AILevel triggerall = !numproj triggerall = command = "rushex" triggerall = statetype != A triggerall = !numhelper(1125) triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Air Chao Cannon EX [State -1] type = ChangeState value = 1060 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonex" triggerall = statetype = A triggerall = !numhelper(1061) && !numhelper(1062) triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ; Chao Cannon EX [State -1] type = ChangeState value = 1020 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonex" triggerall = statetype != A triggerall = !numhelper(1021) && !numhelper(1022) triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Air Chao Cracker [State -1] type = ChangeState value = 1550 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackerx" triggerall = statetype = A triggerall = !numhelper(1555) triggerall = !numhelper(1556) triggerall = !numhelper(1557) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;----------------------------------------------------------------------------- ; Air Chao Cracker [State -1] type = ChangeState value = 1551 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackery" triggerall = statetype = A triggerall = !numhelper(1555) triggerall = !numhelper(1556) triggerall = !numhelper(1557) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;----------------------------------------------------------------------------- ; Air Chao Cracker [State -1] type = ChangeState value = 1552 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackerz" triggerall = statetype = A triggerall = !numhelper(1555) triggerall = !numhelper(1556) triggerall = !numhelper(1557) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;----------------------------------------------------------------------------- ; Chao Cracker [State -1] type = ChangeState value = 1500 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackerx" triggerall = statetype != A triggerall = !numhelper(1505) triggerall = !numhelper(1506) triggerall = !numhelper(1507) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Cracker [State -1] type = ChangeState value = 1501 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackery" triggerall = statetype != A triggerall = !numhelper(1505) triggerall = !numhelper(1506) triggerall = !numhelper(1507) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Cracker [State -1] type = ChangeState value = 1502 triggerall = !AILevel triggerall = !numproj triggerall = command = "crackerz" triggerall = statetype != A triggerall = !numhelper(1505) triggerall = !numhelper(1506) triggerall = !numhelper(1507) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Pirouette [State -1] type = ChangeState value = 1300 triggerall = !AILevel triggerall = command = "pirouettex" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact [State -1] type = ChangeState value = 1302 triggerall = !AILevel triggerall = command = "pirouettey" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact [State -1] type = ChangeState value = 1304 triggerall = !AILevel triggerall = command = "pirouettez" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Bunny Ears [State -1] type = ChangeState value = 1200 triggerall = !AILevel triggerall = command = "earsx" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Bunny Ears [State -1] type = ChangeState value = 1202 triggerall = !AILevel triggerall = command = "earsy" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Bunny Ears [State -1] type = ChangeState value = 1204 triggerall = !AILevel triggerall = command = "earsz" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Rush [State -1] type = ChangeState value = 1100 triggerall = !AILevel triggerall = !numproj triggerall = command = "rushx" triggerall = statetype != A triggerall = !numhelper(1105) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Rush [State -1] type = ChangeState value = 1101 triggerall = !AILevel triggerall = !numproj triggerall = command = "rushy" triggerall = statetype != A triggerall = !numhelper(1105) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Rush [State -1] type = ChangeState value = 1102 triggerall = !AILevel triggerall = !numproj triggerall = command = "rushz" triggerall = statetype != A triggerall = !numhelper(1105) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Air Chao Cannon [State -1] type = ChangeState value = 1050 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonx" triggerall = statetype = A triggerall = !numhelper(1055) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact [State -1] type = ChangeState value = 1051 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannony" triggerall = statetype = A triggerall = !numhelper(1056) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact [State -1] type = ChangeState value = 1052 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonz" triggerall = statetype = A triggerall = !numhelper(1057) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 620 && movecontact ;----------------------------------------------------------------------------- ; Chao Cannon [State -1] type = ChangeState value = 1002 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonz" triggerall = statetype != A triggerall = !numhelper(1007) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Cannon [State -1] type = ChangeState value = 1001 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannony" triggerall = statetype != A triggerall = !numhelper(1006) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;----------------------------------------------------------------------------- ; Chao Cannon [State -1] type = ChangeState value = 1000 triggerall = !AILevel triggerall = !numproj triggerall = command = "cannonx" triggerall = statetype != A triggerall = !numhelper(1005) trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact trigger6 = stateno = 220 && numhelper(221) = 1 trigger6 = helper(221),movecontact trigger7 = stateno = 420 && numhelper(421) = 1 trigger7 = helper(421),movecontact trigger8 = stateno = 222 && numhelper(223) = 1 trigger8 = helper(223),movecontact ;=========================================================================== ;--------------------------------------------------------------------------- ;Fly [State -1, Fly] type = ChangeState value = 970 triggerall = !AILevel triggerall = command = "a" triggerall = stateno != 971 trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stun [State -1, Stun] type = ChangeState value = 900 triggerall = !AILevel triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = ChangeState value = 800 triggerall = !AILevel triggerall = command = "y" && command = "z" || command = "c" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !AILevel triggerall = stateno != [100,101] trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = !AILevel trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Laugh [State -1] type = ChangeState value = 195 triggerall = !AILevel triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Backward Dodge [State -1] type = ChangeState value = 710 triggerall = !AILevel triggerall = command = "x" && command = "y" || command = "b" triggerall = command = "holdback" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Forward Dodge [State -1] type = ChangeState value = 700 triggerall = !AILevel triggerall = command = "x" && command = "y" || command = "b" triggerall = command = "holdfwd" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Stand Dodge [State -1] type = ChangeState value = 720 triggerall = !AILevel triggerall = command = "x" && command = "y" || command = "b" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = !AILevel triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Stand_Fierce_Punch [State -1] type = ChangeState value = 210 triggerall = !AILevel triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact ;--------------------------------------------------------------------------- ;Stand_Light_Kick [State -1] type = ChangeState value = 220 triggerall = !AILevel triggerall = command = "z" triggerall = command != "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact ;--------------------------------------------------------------------------- ;Command Attack [State -1] type = ChangeState value = 222 triggerall = !AILevel triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact ;--------------------------------------------------------------------------- ; Crouch_Light_Punch [State -1] type = ChangeState value = 400 triggerall = !AILevel triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C || stateno = [100,101] trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ; Crouch_Hard_Punch [State -1] type = ChangeState value = 410 triggerall = !AILevel triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C || stateno = [100,101] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact ;--------------------------------------------------------------------------- ;Crouch_Light_Kick [State -1] type = ChangeState value = 420 triggerall = !AILevel triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C || stateno = [100,101] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 && numhelper(201) = 1 trigger2 = helper(201),movecontact trigger3 = stateno = 400 && numhelper(401) = 1 trigger3 = helper(401),movecontact trigger4 = stateno = 210 && numhelper(211) = 1 trigger4 = helper(211),movecontact trigger5 = stateno = 410 && numhelper(411) = 1 trigger5 = helper(411),movecontact ;--------------------------------------------------------------------------- ;Jump_Light_Punch [State -1] type = ChangeState value = 600 triggerall = !AILevel triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump_Hard_Punch [State -1] type = ChangeState value = 610 triggerall = !AILevel triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact ;-------------------------------------------------------------------------- ;Jump_Light_Kick [State -1] type = ChangeState value = 620 triggerall = !AILevel triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact ;--------------------------------------------------------------------------
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