;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
; old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15
; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1
;-| Super Motions |--------------------------------------------------------
; Friendship Storm
[Command]
name = "storm"
command = ~D, DF, F, D, DB, B, x+y+z
time = 30
; Bunny Healing
[Command]
name = "heal"
command = ~D,D,D,x+y+z
time = 30
; Ultimate Bunny Cyclone
[Command]
name = "bunnylv3"
command = ~D, DB, B, D, DF, F, x+y+z
time = 30
; Ultimate Chao Assault
[Command]
name = "assaultlv3"
command = ~D, DF, F, D, DF, F, x+y+z
time = 30
; Super Bunny Cyclone
[Command]
name = "bunnylv2"
command = ~D, DB, B, D, DF, F, x+y
time = 30
[Command]
name = "bunnylv2"
command = ~D, DB, B, D, DF, F, y+z
time = 30
[Command]
name = "bunnylv2"
command = ~D, DB, B, D, DF, F, x+z
time = 30
; Super Chao Assault
[Command]
name = "assaultlv2"
command = ~D, DF, F, D, DF, F, x+y
time = 30
[Command]
name = "assaultlv2"
command = ~D, DF, F, D, DF, F, y+z
time = 30
[Command]
name = "assaultlv2"
command = ~D, DF, F, D, DF, F, x+z
time = 30
; Bunny Cyclone
[Command]
name = "bunny"
command = ~D, DB, B, D, DF, F, x
time = 30
[Command]
name = "bunny"
command = ~D, DB, B, D, DF, F, y
time = 30
[Command]
name = "bunny"
command = ~D, DB, B, D, DF, F, z
time = 30
; Chao Assault
[Command]
name = "assault"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "assault"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "assault"
command = ~D, DF, F, D, DF, F, z
time = 30
;-| EX Motions |-----------------------------------------------------------
; EX Bunny Ears
[Command]
name = "pirouetteex"
command = ~B, D, DB, x+y
time = 15
[Command]
name = "pirouetteex"
command = ~B, D, DB, x+z
time = 15
[Command]
name = "pirouetteex"
command = ~B, D, DB, y+z
time = 15
; EX Bunny Ears
[Command]
name = "earsex"
command = ~F, D, DF, x+y
time = 15
[Command]
name = "earsex"
command = ~F, D, DF, x+z
time = 15
[Command]
name = "earsex"
command = ~F, D, DF, y+z
time = 15
; EX Chao Rush
[Command]
name = "rushex"
command = ~D, DB, B, x+y
time = 15
[Command]
name = "rushex"
command = ~D, DB, B, y+z
time = 15
[Command]
name = "rushex"
command = ~D, DB, B, x+z
; EX Chao Cannon
[Command]
name = "cannonex"
command = ~D, DF, F, x+y
time = 15
[Command]
name = "cannonex"
command = ~D, DF, F, y+z
time = 15
[Command]
name = "cannonex"
command = ~D, DF, F, x+z
;-| Special Motions |------------------------------------------------------
; Chao Cracker
[Command]
name = "crackerx"
command = ~D, D, x
time = 15
[Command]
name = "crackery"
command = ~D, D, y
time = 15
[Command]
name = "crackerz"
command = ~D, D, z
time = 15
; Pirouette
[Command]
name = "pirouettex"
command = ~B, D, DB, x
time = 15
[Command]
name = "pirouettey"
command = ~B, D, DB, y
time = 15
[Command]
name = "pirouettez"
command = ~B, D, DB, z
time = 15
; Bunny Ears
[Command]
name = "earsx"
command = ~F, D, DF, x
time = 15
[Command]
name = "earsy"
command = ~F, D, DF, y
time = 15
[Command]
name = "earsz"
command = ~F, D, DF, z
; Chao Rush
[Command]
name = "rushx"
command = ~D, DB, B, x
time = 15
[Command]
name = "rushy"
command = ~D, DB, B, y
time = 15
[Command]
name = "rushz"
command = ~D, DB, B, z
; Chao Cannon
[Command]
name = "cannonx"
command = ~D, DF, F, x
time = 15
[Command]
name = "cannony"
command = ~D, DF, F, y
time = 15
[Command]
name = "cannonz"
command = ~D, DF, F, z
time = 15
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "holda" ;Required (do not remove)
command = /a
time = 1
[Command]
name = "holdx" ;Required (do not remove)
command = /x
time = 1
[Command]
name = "holdy" ;Required (do not remove)
command = /y
time = 1
[Command]
name = "holdz" ;Required (do not remove)
command = /z
time = 1
;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
; [State -1, Label] ;Change Label to any name you want to use to
; ;identify the state with.
; type = ChangeState ;Don't change this
; value = new_state_number
; trigger1 = command = command_name
; . . . (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
; - statetype
; S, C or A : current state-type of player (stand, crouch, air)
; - ctrl
; 0 or 1 : 1 if player has control. Unless "interrupting" another
; move, you'll want ctrl = 1
; - stateno
; number of state player is in - useful for "move interrupts"
; - movecontact
; 0 or 1 : 1 if player's last attack touched the opponent
; useful for "move interrupts"
;
; Note: The order of state entry is important.
; State entry with a certain command must come before another state
; entry with a command that is the subset of the first.
; For example, command "fwd_a" must be listed before "a", and
; "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;-----------------------------------------------------------------------------
; Friendship Storm (lv.3)
[State -1]
type = ChangeState
value = 3600
triggerall = !AILevel
triggerall = command = "storm"
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Bunny Healing (lv.3)
[State -1]
type = ChangeState
value = 3500
triggerall = !AILevel
triggerall = command = "heal"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = life <= 500
trigger1 = ctrl || stateno = [100,101]
;-----------------------------------------------------------------------------
; Bunny Cyclone (lv.3)
[State -1]
type = ChangeState
value = 3110
triggerall = !AILevel
triggerall = command = "bunnylv3"
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Bunny Cyclone (lv.2)
[State -1]
type = ChangeState
value = 3105
triggerall = !AILevel
triggerall = command = "bunnylv2"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Bunny Cyclone (lv.1)
[State -1]
type = ChangeState
value = 3100
triggerall = !AILevel
triggerall = command = "bunny"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Chao Assault (lv.3)
[State -1]
type = ChangeState
value = 3002
triggerall = !AILevel
triggerall = command = "assaultlv3"
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Chao Assault (lv.2)
[State -1]
type = ChangeState
value = 3001
triggerall = !AILevel
triggerall = command = "assaultlv2"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Chao Assault (lv.1)
[State -1]
type = ChangeState
value = 3000
triggerall = !AILevel
triggerall = command = "assault"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
trigger9 = stateno = 1000 && numhelper(1005) = 1
trigger9 = helper(1005),movecontact
trigger10 = stateno = 1001 && numhelper(1006) = 1
trigger10 = helper(1006),movecontact
trigger11 = stateno = 1002 && numhelper(1007) = 1
trigger11 = helper(1007),movecontact
trigger12 = stateno = 1100 && numhelper(1105) = 1
trigger12 = helper(1105),movecontact
trigger13 = stateno = 1101 && numhelper(1105) = 1
trigger13 = helper(1105),movecontact
trigger14 = stateno = 1102 && numhelper(1105) = 1
trigger14 = helper(1105),movecontact
;-----------------------------------------------------------------------------
; Pirouette EX
[State -1]
type = ChangeState
value = 1320
triggerall = !AILevel
triggerall = command = "pirouetteex"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Bunny Ears EX
[State -1]
type = ChangeState
value = 1220
triggerall = !AILevel
triggerall = command = "earsex"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Rush EX
[State -1]
type = ChangeState
value = 1120
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "rushex"
triggerall = statetype != A
triggerall = !numhelper(1125)
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Air Chao Cannon EX
[State -1]
type = ChangeState
value = 1060
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonex"
triggerall = statetype = A
triggerall = !numhelper(1061) && !numhelper(1062)
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
; Chao Cannon EX
[State -1]
type = ChangeState
value = 1020
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonex"
triggerall = statetype != A
triggerall = !numhelper(1021) && !numhelper(1022)
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Air Chao Cracker
[State -1]
type = ChangeState
value = 1550
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackerx"
triggerall = statetype = A
triggerall = !numhelper(1555)
triggerall = !numhelper(1556)
triggerall = !numhelper(1557)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
;-----------------------------------------------------------------------------
; Air Chao Cracker
[State -1]
type = ChangeState
value = 1551
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackery"
triggerall = statetype = A
triggerall = !numhelper(1555)
triggerall = !numhelper(1556)
triggerall = !numhelper(1557)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
;-----------------------------------------------------------------------------
; Air Chao Cracker
[State -1]
type = ChangeState
value = 1552
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackerz"
triggerall = statetype = A
triggerall = !numhelper(1555)
triggerall = !numhelper(1556)
triggerall = !numhelper(1557)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
;-----------------------------------------------------------------------------
; Chao Cracker
[State -1]
type = ChangeState
value = 1500
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackerx"
triggerall = statetype != A
triggerall = !numhelper(1505)
triggerall = !numhelper(1506)
triggerall = !numhelper(1507)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Cracker
[State -1]
type = ChangeState
value = 1501
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackery"
triggerall = statetype != A
triggerall = !numhelper(1505)
triggerall = !numhelper(1506)
triggerall = !numhelper(1507)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Cracker
[State -1]
type = ChangeState
value = 1502
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "crackerz"
triggerall = statetype != A
triggerall = !numhelper(1505)
triggerall = !numhelper(1506)
triggerall = !numhelper(1507)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Pirouette
[State -1]
type = ChangeState
value = 1300
triggerall = !AILevel
triggerall = command = "pirouettex"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
[State -1]
type = ChangeState
value = 1302
triggerall = !AILevel
triggerall = command = "pirouettey"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
[State -1]
type = ChangeState
value = 1304
triggerall = !AILevel
triggerall = command = "pirouettez"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Bunny Ears
[State -1]
type = ChangeState
value = 1200
triggerall = !AILevel
triggerall = command = "earsx"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Bunny Ears
[State -1]
type = ChangeState
value = 1202
triggerall = !AILevel
triggerall = command = "earsy"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Bunny Ears
[State -1]
type = ChangeState
value = 1204
triggerall = !AILevel
triggerall = command = "earsz"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Rush
[State -1]
type = ChangeState
value = 1100
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "rushx"
triggerall = statetype != A
triggerall = !numhelper(1105)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Rush
[State -1]
type = ChangeState
value = 1101
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "rushy"
triggerall = statetype != A
triggerall = !numhelper(1105)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Rush
[State -1]
type = ChangeState
value = 1102
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "rushz"
triggerall = statetype != A
triggerall = !numhelper(1105)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Air Chao Cannon
[State -1]
type = ChangeState
value = 1050
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonx"
triggerall = statetype = A
triggerall = !numhelper(1055)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
[State -1]
type = ChangeState
value = 1051
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannony"
triggerall = statetype = A
triggerall = !numhelper(1056)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
[State -1]
type = ChangeState
value = 1052
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonz"
triggerall = statetype = A
triggerall = !numhelper(1057)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 620 && movecontact
;-----------------------------------------------------------------------------
; Chao Cannon
[State -1]
type = ChangeState
value = 1002
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonz"
triggerall = statetype != A
triggerall = !numhelper(1007)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Cannon
[State -1]
type = ChangeState
value = 1001
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannony"
triggerall = statetype != A
triggerall = !numhelper(1006)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;-----------------------------------------------------------------------------
; Chao Cannon
[State -1]
type = ChangeState
value = 1000
triggerall = !AILevel
triggerall = !numproj
triggerall = command = "cannonx"
triggerall = statetype != A
triggerall = !numhelper(1005)
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
trigger6 = stateno = 220 && numhelper(221) = 1
trigger6 = helper(221),movecontact
trigger7 = stateno = 420 && numhelper(421) = 1
trigger7 = helper(421),movecontact
trigger8 = stateno = 222 && numhelper(223) = 1
trigger8 = helper(223),movecontact
;===========================================================================
;---------------------------------------------------------------------------
;Fly
[State -1, Fly]
type = ChangeState
value = 970
triggerall = !AILevel
triggerall = command = "a"
triggerall = stateno != 971
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stun
[State -1, Stun]
type = ChangeState
value = 900
triggerall = !AILevel
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = !AILevel
triggerall = command = "y" && command = "z" || command = "c"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !AILevel
triggerall = stateno != [100,101]
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !AILevel
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Laugh
[State -1]
type = ChangeState
value = 195
triggerall = !AILevel
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Backward Dodge
[State -1]
type = ChangeState
value = 710
triggerall = !AILevel
triggerall = command = "x" && command = "y" || command = "b"
triggerall = command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Forward Dodge
[State -1]
type = ChangeState
value = 700
triggerall = !AILevel
triggerall = command = "x" && command = "y" || command = "b"
triggerall = command = "holdfwd"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Stand Dodge
[State -1]
type = ChangeState
value = 720
triggerall = !AILevel
triggerall = command = "x" && command = "y" || command = "b"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;===========================================================================
;---------------------------------------------------------------------------
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = !AILevel
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Stand_Fierce_Punch
[State -1]
type = ChangeState
value = 210
triggerall = !AILevel
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
;---------------------------------------------------------------------------
;Stand_Light_Kick
[State -1]
type = ChangeState
value = 220
triggerall = !AILevel
triggerall = command = "z"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
;---------------------------------------------------------------------------
;Command Attack
[State -1]
type = ChangeState
value = 222
triggerall = !AILevel
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
;---------------------------------------------------------------------------
; Crouch_Light_Punch
[State -1]
type = ChangeState
value = 400
triggerall = !AILevel
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C || stateno = [100,101]
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
; Crouch_Hard_Punch
[State -1]
type = ChangeState
value = 410
triggerall = !AILevel
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C || stateno = [100,101]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
;---------------------------------------------------------------------------
;Crouch_Light_Kick
[State -1]
type = ChangeState
value = 420
triggerall = !AILevel
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C || stateno = [100,101]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200 && numhelper(201) = 1
trigger2 = helper(201),movecontact
trigger3 = stateno = 400 && numhelper(401) = 1
trigger3 = helper(401),movecontact
trigger4 = stateno = 210 && numhelper(211) = 1
trigger4 = helper(211),movecontact
trigger5 = stateno = 410 && numhelper(411) = 1
trigger5 = helper(411),movecontact
;---------------------------------------------------------------------------
;Jump_Light_Punch
[State -1]
type = ChangeState
value = 600
triggerall = !AILevel
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Jump_Hard_Punch
[State -1]
type = ChangeState
value = 610
triggerall = !AILevel
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;--------------------------------------------------------------------------
;Jump_Light_Kick
[State -1]
type = ChangeState
value = 620
triggerall = !AILevel
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
;--------------------------------------------------------------------------