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Command List — 586_misuzu.zip ← Back to Overview

;====================================================================== ;====================================================================== ; Commands file for "Misuzu Kamio" ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Button remapping and default initialize ;---------------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;---------------------------------------------------------------------- ; CPU Command ;---------------------------------------------------------------------- [Command] name = "AI00" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI01" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI02" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI03" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI04" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI05" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI06" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI07" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI08" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI09" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI10" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI11" command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c time = 0 [Command] name = "AI12" command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x time = 0 [Command] name = "AI13" command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y time = 0 [Command] name = "AI14" command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z time = 0 [Command] name = "AI15" command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s time = 0 [Command] name = "AI16" command = z,z,z,z,z,s,s,s,s,s,a,b,c,x,y,z,s time = 0 [Command] name = "AI17" command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U time = 0 [Command] name = "AI18" command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D time = 0 [Command] name = "AI19" command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s time = 0 [Command] name = "AI20" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI21" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI22" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI23" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI24" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI25" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI26" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI27" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI28" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI29" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI30" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI31" command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c time = 0 [Command] name = "AI32" command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x time = 0 [Command] name = "AI33" command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y time = 0 [Command] name = "AI34" command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z time = 0 [Command] name = "AI35" command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s time = 0 [Command] name = "AI36" command = z,z,z,z,z,s,s,s,s,s,a,b,c,x,y,z,s time = 0 [Command] name = "AI37" command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U time = 0 [Command] name = "AI38" command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D time = 0 [Command] name = "AI39" command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s time = 0 [Command] name = "AI40" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI41" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI42" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI43" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI44" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI46" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI47" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI48" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI49" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI50" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 ;---------------------------------------------------------------------- ; Final Memory ;---------------------------------------------------------------------- [Command] name = "AA2BC" command = ~a, a, D, b, c time = 60 ;---------------------------------------------------------------------- ; Eterny Special ;---------------------------------------------------------------------- [Command] name = "463214c" command = ~B, F, D, B, c time = 25 [Command] name = "463214b" command = ~B, F, D, B, b time = 25 [Command] name = "463214a" command = ~B, F, D, B, a time = 25 [Command] name = "236236c" command = ~D, F, D, F, c time = 20 [Command] name = "236236b" command = ~D, F, D, F, b time = 20 [Command] name = "236236a" command = ~D, F, D, F, a time = 20 [Command] name = "214214c" command = ~D, B, D, B, c time = 20 [Command] name = "214214b" command = ~D, B, D, B, b time = 20 [Command] name = "214214a" command = ~D, B, D, B, a time = 20 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [Command] name = "41236c_2" command = ~B, DB, D, DF, F, c time = 15 [Command] name = "41236b_2" command = ~B, DB, D, DF, F, b time = 15 [Command] name = "41236a_2" command = ~B, DB, D, DF, F, a time = 15 [Command] name = "41236c" command = ~B, D, F, c time = 15 [Command] name = "41236b" command = ~B, D, F, b time = 15 [Command] name = "41236a" command = ~B, D, F, a time = 15 [Command] name = "421c" command = ~B, D, DB, c time = 15 [Command] name = "421b" command = ~B, D, DB, b time = 15 [Command] name = "421a" command = ~B, D, DB, a time = 15 [Command] name = "623c" command = ~F, D, DF, c time = 15 [Command] name = "623b" command = ~F, D, DF, b time = 15 [Command] name = "623a" command = ~F, D, DF, a time = 15 [Command] name = "214c" command = ~D, B, c time = 10 [Command] name = "214b" command = ~D, B, b time = 10 [Command] name = "214a" command = ~D, B, a time = 10 [Command] name = "236c" command = ~D, F, c time = 10 [Command] name = "236b" command = ~D, F, b time = 10 [Command] name = "236a" command = ~D, F, a time = 10 [Command] name = "22c" command = ~D, D, c time = 15 ;---------------------------------------------------------------------- ; Single Button ;---------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;---------------------------------------------------------------------- ; Directions ;---------------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "up" command = $U time = 1 ;---------------------------------------------------------------------- ; Single Button & Directions (AI Only) ;---------------------------------------------------------------------- [Command] name = "a2" command = a time = 1 [Command] name = "b2" command = b time = 1 [Command] name = "c2" command = c time = 1 [Command] name = "x2" command = x time = 1 [Command] name = "y2" command = y time = 1 [Command] name = "z2" command = z time = 1 [Command] name = "start2" command = s time = 1 [Command] name = "holdfwd2" command = /$F time = 1 [Command] name = "holdback2" command = /$B time = 1 [Command] name = "holdup2" command = /$U time = 1 [Command] name = "holddown2" command = /$D time = 1 ;---------------------------------------------------------------------- ; Others ;---------------------------------------------------------------------- [Command] name = "ab" command = a+b time = 1 [Command] name = "bc" command = b+c time = 1 [Command] name = "ac" command = a+c time = 1 ;---------------------------------------------------------------------- ; System Required ;---------------------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "FF_2" command = F, F time = 15 [Command] name = "BB_2" command = B, B time = 15 [Command] name = "DD" command = D, D time = 10 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 ;====================================================================== ;====================================================================== ; Statedef -1 ;====================================================================== ;====================================================================== [Statedef -1] ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, AA2BC] type = ChangeState triggerall = var(59) = 0 triggerall = command = "AA2BC" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) value = 7000 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 463214A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "463214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6100 [State -1, 463214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "463214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6100 [State -1, 463214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6100 [State -1, 236236A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6200 [State -1, 236236A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6200 [State -1, 236236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6210 [State -1, 236236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6210 [State -1, 236236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6220 [State -1, 214124A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6000 [State -1, 214214A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214214b" || command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6000 [State -1, 214214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6010 [State -1, 214214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6010 [State -1, 214214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6020 [State -1, 41236A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 triggerall = NumHelper(26110) = 0 triggerall = NumHelper(26120) = 0 triggerall = NumHelper(26130) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6110 [State -1, 41236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 triggerall = NumHelper(26110) = 0 triggerall = NumHelper(26120) = 0 triggerall = NumHelper(26130) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6120 [State -1, 41236C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 triggerall = NumHelper(26110) = 0 triggerall = NumHelper(26120) = 0 triggerall = NumHelper(26130) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 6130 ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 41236A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1300 [State -1, 41236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1310 [State -1, 41236C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1310 [State -1, 41236C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1320 [State -1, 623A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1200 [State -1, 623B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1210 [State -1, 623C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1210 [State -1, 623C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1220 [State -1, 623A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) value = 1250 [State -1, 623B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) value = 1260 [State -1, 623C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) value = 1260 [State -1, 623C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) value = 1270 [State -1, 421A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "421a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1400 [State -1, 421B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "421b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1410 [State -1, 421C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1410 [State -1, 421C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1420 [State -1, 236A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11100) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1100 [State -1, 236B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11110) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1110 [State -1, 236C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11110) = 0 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1110 [State -1, 236C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11120) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1120 [State -1, 214A] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11000) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1000 [State -1, 214B] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11010) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1010 [State -1, 214C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11010) = 0 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1010 [State -1, 214C] type = ChangeState triggerall = var(59) = 0 triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11020) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (StateNo != [240,241]) && (var(1) = [1,3]) value = 1020 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [State -1, Instant Charge] type = ChangeState triggerall = var(59) = 0 triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1999]) &&(var(1) >= 1) && command = "22c" trigger3 = (StateNo = [1300,1329]) && var(16) = 1 trigger4 = (StateNo = [6110,6130]) && var(16) = 1 value = 600 [State -1, Instant Charge] type = ChangeState triggerall = var(59) = 0 triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1999]) &&(var(1) >= 1) && command = "22c" trigger3 = (StateNo = [1300,1329]) && var(16) = 1 value = 610 [State -1, Dash] type = ChangeState triggerall = var(59) = 0 triggerall = command = "FF" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 100 [State -1, Back Dash] type = ChangeState triggerall = var(59) = 0 triggerall = command = "BB" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 105 [State -1, Air Dash] type = ChangeState triggerall = var(59) = 0 triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [110,116] triggerall = var(6) = 0 triggerall = Pos Y <= -35 trigger1 = Ctrl && command = "FF" trigger2 = (StateNo = [400,420]) && (var(1) >= 1) && command = "FF" trigger3 = (StateNo = [400,420]) && (var(1) >= 1) && var(27) = 1 value = 110 [State -1, Air Jump] type = ChangeState triggerall = var(59) = 0 triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = ctrl trigger1 = var(7) = 1 value = 45 [State -1, Air Back Dash] type = ChangeState triggerall = var(59) = 0 triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [110,116] triggerall = var(6) = 0 triggerall = Pos Y <= -35 trigger1 = Ctrl && command = "BB" trigger2 = (StateNo = [400,420]) && (var(1) >= 1) && command = "BB" trigger3 = (StateNo = [400,420]) && (var(1) >= 1) && var(27) = 2 value = 115 [State -1, Jump Cancel - in Ground] type = ChangeState triggerall = var(59) = 0 triggerall = command = "up" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 200) && (var(1) = [1,3]) trigger2 = (StateNo = 210) && (var(1) = [1,3]) trigger3 = (StateNo = 220) && (var(1) = 1) trigger4 = (StateNo = 300) && (var(1) = [1,3]) trigger5 = (StateNo = 310) && (var(1) = 1) value = 40 [State -1, Dash Jump] type = ChangeState triggerall = var(59) = 0 triggerall = command = "up" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 100 value = 40 [State -1, Jump Cancel - in Air] type = ChangeState triggerall = var(59) = 0 triggerall = command = "up" || command = "holdup" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = var(1) = [1,3] trigger1 = StateNo = [400,420] value = 45 [State -1, Throw - in Ground] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = StateType = S triggerall = MoveType = I triggerall = P2BodyDist X < 20 triggerall = P2MoveType != H triggerall = P2StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ctrl triggerall = P2StateNo != [120,155] trigger1 = command = "holdfwd" trigger2 = command = "holdback" value = 500 [State -1, Throw - in Ariel] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = StateType = A triggerall = P2StateType = A triggerall = P2BodyDist X < 30 triggerall = Alive triggerall = !isHelper triggerall = P2StateNo != [120,155] triggerall = ctrl trigger1 = command = "holdfwd" value = 520 ;---------------------------------------------------------------------- ; Basic Attacks ;---------------------------------------------------------------------- [State -1, Stand Light Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && ((var(1) = [1,3])) trigger3 = StateNo = 300 && ((var(1) = [1,3])) value = 200 [State -1, Stand Medium Attack(Near)] type = ChangeState triggerall = var(59) = 0 triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = P2BodyDist X <= 42 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) value = 210 [State -1, Stand Medium Attack(far)] type = ChangeState triggerall = var(59) = 0 triggerall = command = "b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = command != "holddown" trigger1 = P2BodyDist X > 40 trigger1 = Ctrl || var(14) = 1 trigger2 = P2BodyDist X > 40 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = P2BodyDist X > 40 trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 310 && (var(1) = [1,3]) value = 220 [State -1, Stand Strong Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) value = 230 [State -1, Stand Strong Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) value = 240 [State -1, Crouch Light Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && ((var(1) = [1,3])) trigger3 = StateNo = 300 && ((var(1) = [1,3])) value = 300 [State -1, Crouch Medium Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) value = 310 [State -1, Crouch Strong Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) value = 320 [State -1, Ariel Light Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) value = 400 [State -1, Ariel Medium Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) value = 410 [State -1, Ariel Strong Attack] type = ChangeState triggerall = var(59) = 0 triggerall = command = "c" triggerall = command != "holdfwd" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 410 && (var(1) = [1,3]) value = 420 ;====================================================================== ;====================================================================== ; Early Input ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Basic Attacks ;---------------------------------------------------------------------- [State -1, Stand Strong Attack] type = VarSet triggerall = var(59) = 0 triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 240 ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 236A] type = VarSet triggerall = var(59) = 0 triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11100) = 0 trigger1 = StateNo = 125 var(18) = 1100 [State -1, 236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11110) = 0 trigger1 = StateNo = 125 var(18) = 1110 [State -1, 236C] type = VarSet triggerall = var(59) = 0 triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11110) = 0 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1110 [State -1, 236C] type = VarSet triggerall = var(59) = 0 triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11120) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1120 [State -1, 214A] type = VarSet triggerall = var(59) = 0 triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11000) = 0 triggerall = NumHelper(11020) = 0 trigger1 = StateNo = 125 var(18) = 1000 [State -1, 214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11010) = 0 triggerall = NumHelper(11020) = 0 trigger1 = StateNo = 125 var(18) = 1010 [State -1, 214C] type = VarSet triggerall = var(59) = 0 triggerall = command = "214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11010) = 0 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1010 [State -1, 214C] type = VarSet triggerall = var(59) = 0 triggerall = command = "214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1020 [State -1, 623A] type = VarSet triggerall = var(59) = 0 triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1200 [State -1, 623B] type = VarSet triggerall = var(59) = 0 triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1210 [State -1, 623C] type = VarSet triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1210 [State -1, 623C] type = VarSet triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1220 [State -1, 623A] type = VarSet triggerall = var(59) = 0 triggerall = command = "623a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1250 [State -1, 623B] type = VarSet triggerall = var(59) = 0 triggerall = command = "623b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1260 [State -1, 623C] type = VarSet triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1260 [State -1, 623C] type = VarSet triggerall = var(59) = 0 triggerall = command = "623c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1270 [State -1, 421A] type = VarSet triggerall = var(59) = 0 triggerall = command = "421a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11400) = 0 triggerall = NumHelper(11420) = 0 trigger1 = StateNo = 125 var(18) = 1400 [State -1, 421B] type = VarSet triggerall = var(59) = 0 triggerall = command = "421b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11410) = 0 triggerall = NumHelper(11420) = 0 trigger1 = StateNo = 125 var(18) = 1410 [State -1, 421C] type = VarSet triggerall = var(59) = 0 triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11410) = 0 triggerall = NumHelper(11420) = 0 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1410 [State -1, 421C] type = VarSet triggerall = var(59) = 0 triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11400) = 0 triggerall = NumHelper(11410) = 0 triggerall = NumHelper(11420) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1420 [State -1, 41236A] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236a_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = 1300 [State -1, 41236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236b_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = 1310 [State -1, 41236C] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1310 [State -1, 41236C] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(12) = 1 triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1320 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 41236A] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236a_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 trigger1 = StateNo = 125 var(18) = 6110 [State -1, 41236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236b_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 trigger1 = StateNo = 125 var(18) = 6120 [State -1, 41236C] type = VarSet triggerall = var(59) = 0 triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(32) = 1 triggerall = var(30) > 0 trigger1 = StateNo = 125 var(18) = 6130 [State -1, 463214A] type = VarSet triggerall = var(59) = 0 triggerall = command = "463214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 463214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "463214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 463214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 236236A] type = VarSet triggerall = var(59) = 0 triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6200 [State -1, 236236A] type = VarSet triggerall = var(59) = 0 triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = StateNo = 125 var(18) = 6200 [State -1, 236236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = StateNo = 125 var(18) = 6210 [State -1, 236236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 6210 [State -1, 236236B] type = VarSet triggerall = var(59) = 0 triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6220 [State -1, 214124A] type = VarSet triggerall = var(59) = 0 triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6000 [State -1, 214214A] type = VarSet triggerall = var(59) = 0 triggerall = command = "214214b" || command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = StateNo = 125 var(18) = 6000 [State -1, 214214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = StateNo = 125 var(18) = 6010 [State -1, 214214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 6010 [State -1, 214214B] type = VarSet triggerall = var(59) = 0 triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6020 ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, AA2BC] type = VarSet triggerall = var(59) = 0 triggerall = command = "AA2BC" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 7000
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