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Command List — 00shen_mvc.zip ← Back to Overview

;-| CPU |-------------------------------------------------------- [Command] name = "cpu" command =D,D,D,D,D,D,D,D time = 0 [Command] name = "cpu" command =F,F,F,F,F,F,F time = 0 [Command] name = "cpu" command =U,U,U,U,U,U,U,U time = 0 [Command] name = "cpu" command = B,B,B,B,B,B,B time = 0 ;-| Super Motions |-------------------------------------------------------- [Command] name = "波動PP" command = ~D,DF,F,x+y time = 15 [Command] name = "波動PP" command = ~D,DF,F,x+z time = 15 [Command] name = "波動PP" command = ~D,DF,F,y+z time = 15 [Command] name = "波動KK" command = ~D,DF,F,a+b time = 15 [Command] name = "波動KK" command = ~D,DF,F,a+c time = 15 [Command] name = "波動KK" command = ~D,DF,F,b+c time = 15 [Command] name = "竜巻PP" command = ~D,DB,B,x+y time = 15 [Command] name = "竜巻PP" command = ~D,DB,B,x+z time = 15 [Command] name = "竜巻PP" command = ~D,DB,B,y+z time = 15 [Command] name = "竜巻KK" command = ~D,DB,B,a+b time = 15 [Command] name = "竜巻KK" command = ~D,DB,B,a+c time = 15 [Command] name = "竜巻KK" command = ~D,DB,B,b+c time = 15 ;-| Special Motions |------------------------------------------------------ [Command] name = "ヨガx" command =~B,D,F,x time = 20 [Command] name = "ヨガy" command =~B,D,F,y time = 20 [Command] name = "ヨガz" command =~B,D,F,z time = 20 [Command] name = "ヨガa" command =~B,D,F,a time = 20 [Command] name = "ヨガb" command =~B,D,F,b time = 20 [Command] name = "ヨガc" command =~B,D,F,c time = 20 [Command] name = "逆ヨガa" command =~F,D,B,a time = 20 [Command] name = "逆ヨガb" command =~F,D,B,b time = 20 [Command] name = "逆ヨガc" command =~F,D,B,c time = 20 [Command] name = "昇竜a" command =~F,D,DF,a time = 15 [Command] name = "昇竜b" command =~F,D,DF,b time = 15 [Command] name = "昇竜c" command =~F,D,DF,c time = 15 [Command] name = "波動x" command =~D,DF,F,x time = 10 [Command] name = "波動y" command =~D,DF,F,y time = 10 [Command] name = "波動z" command =~D,DF,F,z time = 10 [Command] name = "竜巻x" command = ~D,DB,B,x time = 10 [Command] name = "竜巻y" command = ~D,DB,B,y time = 10 [Command] name = "竜巻z" command = ~D,DB,B,z time = 10 [Command] name = "竜巻a" command = ~D,DB,B,a time = 10 [Command] name = "竜巻b" command = ~D,DB,B,b time = 10 [Command] name = "竜巻c" command = ~D,DB,B,c time = 10 [Command] name = "波動a" command =~D,DF,F,a time = 10 [Command] name = "波動b" command =~D,DF,F,b time = 10 [Command] name = "波動c" command =~D,DF,F,c time = 10 [Command] name = "下溜めx" command=~30$D,$U,x time = 15 [Command] name = "下溜めy" command=~30$D,$U,y time = 15 [Command] name = "下溜めz" command=~30$D,$U,z time = 15 [Command] name = "下溜めa" command=~30$D,$U,a time = 15 [Command] name = "下溜めb" command=~30$D,$U,b time = 15 [Command] name = "下溜めc" command=~30$D,$U,c time = 15 [Command] name = "オリコン下溜めx" command=~$D,$U,x time = 15 [Command] name = "オリコン下溜めy" command=~$D,$U,y time = 15 [Command] name = "オリコン下溜めz" command=~$D,$U,z time = 15 [Command] name = "オリコン下溜めa" command=~$D,$U,a time = 15 [Command] name = "オリコン下溜めb" command=~$D,$U,b time = 15 [Command] name = "オリコン下溜めc" command=~$D,$U,c time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "連打" command = ~U,U time = 10 [Command] name = "連打" command = ~D,D time = 10 [Command] name = "連打" command = ~F,F time = 10 [Command] name = "連打" command = ~B,B time = 10 [Command] name = "連打" command = ~b,b,b,b time = 15 [Command] name = "連打" command = ~c,c,c,c time = 15 [Command] name = "aaa" command = ~a,a,a time = 13 [Command] name = "aa" command = ~a,a time = 20 [Command] name = "bbb" command = ~b,b,b time = 11 [Command] name = "bb" command = ~b,b time = 20 [Command] name = "ccc" command = ~c,c,c time = 10 [Command] name = "cc" command = ~c,c time = 20 [Command] name = "sj" command = ~$D,$U time = 15 [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "ABC" command = x+a+y time = 1 [Command] name = "PPP" command = x+y+z time = 1 [Command] name = "KKK" command = a+b+c time = 1 [Command] name = "AB" command = x+a time = 1 [Command] name = "CD" command = y+b time = 1 [Command] name = "FS" command = a+y time = 1 [Command] name = "recovery";Required (do not remove) command = a+x time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "down" command = /D time = 1 [Command] name = "down" command = /DF time = 1 [Command] name = "down" command = /DB time = 1 [Command] name = "holddown2" command = ~8$D time = 1 [Command] name = "fwd"; command = F time = 1 [Command] name = "down"; command = D time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;=========================================================================== ;ハルマゲドン [State -1] type = ChangeState value = 3200 triggerall = command = "波動KK" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || (stateno = [100,101]) trigger2 = movecontact && (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger3 = movecontact && (stateno = [400,450]) ;trigger4 = movecontact && (stateno = 1005 || stateno = 1015 || stateno = 1025) ;=========================================================================== ;爆心 [State -1] type = ChangeState value = 3300 triggerall = command = "竜巻KK" triggerall = statetype != A && fvar(32) = 0 triggerall = power >= 1000 trigger1 = ctrl || (stateno = [100,101]) trigger2 = movecontact && (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger3 = movecontact && (stateno = [400,450]) ;trigger4 = movecontact && (stateno = 1005 || stateno = 1015 || stateno = 1025) ;=========================================================================== ;乱舞(仮) [State -1] type = ChangeState value = 3000 triggerall = command = "竜巻PP" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || (stateno = [100,101]) trigger2 = movecontact && (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger3 = movecontact && (stateno = [400,450]) ;trigger4 = movecontact && (stateno = 1005 || stateno = 1015 || stateno = 1025) ;=========================================================================== ;絶!激拳 [State -1] type = ChangeState value = 3100 triggerall = command = "波動PP" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || (stateno = [100,101]) trigger2 = movecontact && (stateno = [200,255]) trigger3 = movecontact && (stateno = [400,450]) ;trigger4 = movecontact && (stateno = 1005 || stateno = 1015 || stateno = 1025) ;=========================================================================== ;コマンド投げ1 [State -1] type = ChangeState value = 1200 triggerall = command = "逆ヨガa" || command = "逆ヨガb" || command = "逆ヨガc" triggerall = movecontact && var(27) = 0 trigger1 = (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger2 = (stateno = [400,455]) ;コマンド投げ1 [State -1] type = ChangeState value = 1200 triggerall = command = "逆ヨガa" || command = "逆ヨガb" || command = "逆ヨガc" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) ;=========================================================================== ;コマンド投げ2 [State -1] type = ChangeState value = 1300 triggerall = command = "ヨガa" || command = "ヨガb" || command = "ヨガc" triggerall = movecontact && var(27) = 0 trigger1 = (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger2 = (stateno = [400,455]) ;コマンド投げ2 [State -1] type = ChangeState value = 1300 triggerall = command = "ヨガa" || command = "ヨガb" || command = "ヨガc" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) ;=========================================================================== ;激拳 [State -1] type = ChangeState value = ifelse(command="波動x",1000,ifelse(command="波動y",1010,1020)) triggerall = command = "波動x" || command = "波動y" || command = "波動z" triggerall = movecontact && var(27) = 0 trigger1 = (stateno = [200,255]) trigger2 = (stateno = [400,455]) ;激拳 [State -1] type = ChangeState value = ifelse(command="波動x",1000,ifelse(command="波動y",1010,1020)) triggerall = command = "波動x" || command = "波動y" || command = "波動z" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) ;=========================================================================== ;ダイナマイト [State -1] type = ChangeState value = ifelse(command="下溜めx",1100,ifelse(command="下溜めy",1110,1120)) triggerall = command = "下溜めx" || command = "下溜めy" || command = "下溜めz" triggerall = movecontact && var(27) = 0 trigger1 = (stateno = [200,255]) && stateno != 220 && stateno != 255 trigger2 = (stateno = [400,455]) ;ダイナマイト [State -1] type = ChangeState value = ifelse(command="下溜めx",1100,ifelse(command="下溜めy",1110,1120)) triggerall = command = "下溜めx" || command = "下溜めy" || command = "下溜めz" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno = [10,12]) || stateno = 40 || stateno = 52 ;--------------------------------------------------------------------------- ;後方避け移動 [State -1] type = ChangeState value = 310 triggerall = command = "AB" triggerall = statetype != A && command = "holdback" trigger1 = ctrl || (stateno = [100,101]) ;避け移動 [State -1] type = ChangeState value = 300 triggerall = command = "AB" || command = "PPP" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) ;--------------------------------------------------------------------------- ;P投げ [State -1] type = ChangeState value = ifelse(command = "y",800,801) triggerall = command = "y" || command = "z" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype = S triggerall = (p2bodydist X = [-8,8]) triggerall = ctrl triggerall = stateno != [100,101] trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;K投げ [State -1] type = ChangeState value = ifelse(command="b",900,901) triggerall = command = "b" || command = "c" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype = S triggerall = (p2bodydist X = [-8,8]) triggerall = ctrl triggerall = stateno != [100,101] trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;スーパージャンプ [State -1,S_Jump] type = ChangeState value = 56 triggerall = Statetype != A && ctrl trigger1 = command = "KKK" trigger1 = (stateno != [100,101]) ;--------------------------------------------------------------------------- ;ダッシュ [State -1,Dash] type = ChangeState value = 100 triggerall = Statetype != A && ctrl trigger1 = command = "FF" trigger1 = (stateno != [100,101]) ;バックダッシュ [State -1,B_Dash] type = ChangeState value = 105 triggerall = Statetype != A && ctrl trigger1 = command = "BB" && (stateno != [100,101]) ;=========================================================================== ;挑発 [State -1] type = ChangeState value = ifelse(p2stateno=195,196,195) triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) ;/////////////////////////// ;チェーン関連 ;/////////////////////////// ;立ち弱キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 15,235,230) triggerall = command = "a" triggerall = command != "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 ;しゃがみ弱キック [State -1] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 ;立ち中P [State -1] type = ChangeState value = ifelse(p2bodydist X <= 10,215,210) triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 ;しゃがみ中パンチ [State -1] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 ;立ち中キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 8,245,240) triggerall = command = "b" triggerall = command != "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 ;しゃがみ中キック [State -1] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 ;立ち強P [State -1] type = ChangeState value = ifelse(p2bodydist X <= 13,225,220) triggerall = command = "z" triggerall = command != "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 trigger4 = (stateno = [240,245]) || stateno = 440 ;しゃがみ強パンチ [State -1] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 trigger4 = (stateno = [240,245]) || stateno = 440 ;立ち強キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 15,255,250) triggerall = command = "c" triggerall = command != "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 trigger4 = (stateno = [240,245]) || stateno = 440 trigger5 = (stateno = 225) || stateno = 420 ;しゃがみ強キック [State -1] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" && movecontact && var(27) = 0 trigger1 = (stateno = [200,205]) || stateno = 400 trigger2 = (stateno = [230,235]) || stateno = 430 trigger3 = (stateno = [210,215]) || stateno = 410 trigger4 = (stateno = [240,245]) || stateno = 440 trigger5 = (stateno = 225) || stateno = 420 ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1] type = ChangeState value = ifelse(p2bodydist X <= 10,205,200) triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;立ち中P [State -1] type = ChangeState value = ifelse(p2bodydist X <= 10,215,210) triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;立ち強P [State -1] type = ChangeState value = ifelse(p2bodydist X <= 13,225,220) triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;立ち弱キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 15,235,230) triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;立ち中キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 10,245,240) triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;立ち強キック [State -1] type = ChangeState value = ifelse(p2bodydist X <= 15,255,250) triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno = [100,101]) ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;しゃがみ中パンチ [State -1] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;しゃがみ強パンチ [State -1] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;しゃがみ中キック [State -1] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;しゃがみキック [State -1] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [100,101]) ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中中パンチ [State -1] type = ChangeState value = 610 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = movecontact && (stateno = [630,635]) trigger3 = movecontact && stateno = 600 ;--------------------------------------------------------------------------- ;空中強パンチ [State -1] type = ChangeState value = 620 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = movecontact && (stateno = [630,635]) trigger3 = movecontact && stateno = 610 trigger4 = movecontact && stateno = 640 trigger5 = movecontact && stateno = 600 ;--------------------------------------------------------------------------- ;空中弱キック [State -1] type = ChangeState value = ifelse(vel X != 0,630,635) triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = movecontact && (stateno = [630,635]) trigger3 = movecontact && stateno = 610 trigger4 = movecontact && stateno = 640 trigger5 = movecontact && stateno = 600 ;--------------------------------------------------------------------------- ;空中中キック [State -1] type = ChangeState value = 640 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = movecontact && (stateno = [630,635]) trigger3 = movecontact && stateno = 610 trigger4 = movecontact && stateno = 600 ;--------------------------------------------------------------------------- ;空中強キック [State -1] type = ChangeState value = 650 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = movecontact && (stateno = [630,635]) trigger3 = movecontact && stateno = 610 trigger4 = movecontact && stateno = 640 trigger5 = movecontact && stateno = 600 trigger6 = movecontact && stateno = 620
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