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Command List — Ogre EX.zip ← Back to Overview

; ------------------- {(===============================)} ------------------- ; ; ------------------- {(-->Ogre EX By ShotokanEditor<--)} ------------------- ; ; ------------------- {(---------> COMMANDS <----------)} ------------------- ; ; ------------------- {(===============================)} ------------------- ; ;-| Super Motions |-------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "Shin Shun Goku Satsu" command = x, x, F, a, z time = 40 [Command] name = "Shun Goku Satsu" command = x, x, F, a, c time = 40 [Command] name = "Premium sign" command = ~D, DF, F, s time = 30 [Command] name = "Yamazaki drill" command = ~D, D, D, b time = 40 [Command] name = "Yamazaki Guillotine" command = ~D, D, D, c time = 40 [Command] name = "Krizalid's End of Eden" command = ~D, D, D, z time = 40 [Command] name = "Krizalid's desparate Overdrive" command = ~D, D, D, y time = 40 [Command] name = "Star Platinum Ora Ora Ora!" command = ~D, D, D, a time = 30 [Command] name = "Iori Energy Geyser" command = ~D, DB, B, D, DB, B, z time = 30 [Command] name = "Misogi" command = D, DF, F, D, DF, F, z+c time = 30 [Command] name = "Yamazaki knives out" command = D, D, D, x time = 30 [Command] name = "Messatsu Gou Shoryu/Tenma Gou Zankuu" command = ~D, DF, F, y+z time = 30 [Command] name = "Messatsu Gou Hado" command = ~D, DB, B, y+z time = 30 [Command] name = "Metsu Gou Shinryu Moonlight" command = ~D, DB, B, b+c time = 30 [Command] name = "Metsu Gou Shoryuken" command = ~D, DF, F, b+c time = 30 [Command] name = "Messatsu Gou Rassen" command = ~D, DB, B, D, DB, B, c time = 30 [Command] name = "Hado rampage kicks" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "Charlie/Nash flashkick" command = ~B,D,$DB,c time = 30 ;-| Special Motions |------------------------------------------------------ [Command] name = "aruki" command = B time = 0 [Command] name = "block" command = F time = 0 [Command] name = "block2" command = D time = 0 [Command] name = "highjump" command = /U time = 1 [Command] name = "highjump" command = /UF time = 1 [Command] name = "gr_x" command = D, a time = 15 [Command] name = "gr_x" command = D, b time = 15 [Command] name = "gr_x" command = D, c time = 15 [Command] name = "gr_x" command = /D, a time = 15 [Command] name = "gr_x" command = /D, b time = 15 [Command] name = "gr_x" command = /D, c time = 15 [Command] name = "Yamazaki Bomb Bopper" command = ~D, DB, B, x time = 30 [Command] name = "Rugal glide hits" command = ~D, DB, B, z time = 15 [Command] name = "K' slide short" command = ~F, DF, D, DB, B, a time = 30 [Command] name = "K' slide across screen" command = ~F, DF, D, DB, B, b time = 30 [Command] name = "K' slide long" command = ~F, DF, D, DB, B, c time = 30 [Command] name = "Raging tackle" command = ~D, DF, F, c [Command] name = "Ashura Senku forward short" command = /F, b+c [Command] name = "Ashura Senku forward long" command = /F, y+z [Command] name = "Ashura Senku backward short" command = /B, b+c [Command] name = "Ashura Senku backward long" command = /B, y+z [Command] name = "Hado airslash Uppercut" command = ~D, B, y time = 35 [Command] name = "Dive kick 2" command = ~D, DF, F, c [Command] name = "QCF_x" ;Normal/Zankuu Gouhadoken x command = ~D, DF, F, x [Command] name = "QCF_x" ;Normal/Zankuu Gouhadoken y command = ~D, DF, F, y [Command] name = "QCF_x" ;Normal/Zankuu Gouhadoken z command = ~D, DF, F, z [Command] name = "Shakunetsu Hadouken x" command = ~B,D,F, x time = 15 [Command] name = "Shakunetsu Hadouken z" command = ~B,D,F, z time = 15 [Command] name = "QCB_a" ;Tatsumaki Zankuu Kyaku light/air command = ~D, DB, B, a [Command] name = "QCB_b" ;Tatsumaki Zankuu Kyaku medium/air command = ~D, DB, B, b [Command] name = "QCB_c" ;Tatsumaki Zankuu Kyaku fierce/air command = ~D, DB, B, c [Command] name = "Counter attack P" command = ~B, DB, D, z [Command] name = "Hyakkishu" command = ~F,D,$DF,b [Command] name = "Gou Shoryouken x" command = ~F,D,$DF,x [Command] name = "Gou Shoryouken y" command = ~F,D,$DF,y [Command] name = "Gou Shoryouken z" command = ~F,D,$DF,z ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = z+c time = 1 [Command] name = "ab" command = a+b time = 1 [Command] name = "xy" command = x+y time = 1 [Command] name = "xz" command = x+z time = 1 [Command] name = "yz" command = y+z time = 1 [Command] name = "ac" command = a+c time = 1 [Command] name = "bc" command = b+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_y" command = /B,y time = 1 [Command] name = "back_z" command = /B,z time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- [Command] name = "holdy" command = /y time = 1 [Command] name = "holdb" command = /b time = 1 ;--------------------------------------------------------------------------- [Statedef -1] ;--------------------------------------------------------------------------- ;Shun Goku Satsu [State -1] type = ChangeState value = 4980 triggerall = command = "Shun Goku Satsu" triggerall = power >= 2000 triggerall = statetype != A triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger3 = stateno = 201 trigger4 = stateno = 202 trigger5 = stateno = 203 trigger6 = stateno = 204 trigger7 = stateno = 205 trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = stateno = 301 trigger17 = stateno = 302 trigger18 = stateno = 304 trigger19 = stateno = 305 trigger20 = stateno = 306 trigger21 = stateno = 500 trigger22 = stateno = 550 trigger24 = MoveContact trigger24 = stateno = 1110 trigger25 = MoveContact trigger25 = stateno = 1120 trigger26 = MoveContact trigger26 = stateno = 1050 trigger27 = MoveContact trigger27 = stateno = 1060 trigger28 = MoveContact trigger28 = stateno = 1070 trigger29 = MoveContact trigger29 = stateno = 3000 trigger30 = MoveContact trigger30 = stateno = 3010 trigger31 = MoveContact trigger31 = stateno = 3020 trigger32 = projcontact = 1 trigger32 = stateno = 1010 trigger33 = projcontact = 1 trigger33 = stateno = 1011 trigger34 = projcontact = 1 trigger34 = stateno = 1012 trigger35 = projcontact = 1 trigger35 = stateno = 1000 trigger36 = projcontact = 1 trigger36 = stateno = 1001 trigger37 = projcontact = 1 trigger37 = stateno = 1002 trigger38 = MoveContact trigger38 = stateno = 900 trigger39 = MoveContact trigger39 = stateno = 910 trigger40 = MoveContact trigger40 = stateno = 920 trigger41 = MoveContact trigger41 = stateno = 945 trigger42 = stateno = 100 trigger43 = stateno = 950 trigger44 = stateno = 951 trigger45 = stateno = 952 trigger46 = stateno = 961 trigger46 = ctrl = 0 trigger46 = type = S trigger46 = movetype= I trigger46 = physics = N trigger47 = stateno = 971 trigger47 = ctrl = 0 trigger48 = stateno = 981 trigger48 = ctrl = 0 trigger49 = stateno = 991 trigger49 = ctrl = 0 trigger50 = stateno = 960 trigger50 = ctrl = 0 trigger51 = stateno = 970 trigger51 = ctrl = 0 trigger52 = stateno = 980 trigger52 = ctrl = 0 trigger53 = stateno = 990 trigger53 = ctrl = 0 trigger54 = stateno = 18100 trigger54 = time >= 1 trigger55 = stateno = 18300 trigger55 = time >= 1 ;------------------------------------------------------------ [State -1] type = ChangeState value = 4980 triggerall = command = "Shun Goku Satsu" triggerall = power >= 2000 triggerall = statetype != A trigger1 = stateno = 960 trigger1 = ctrl = 0 trigger2 = stateno = 961 trigger2 = ctrl = 0 trigger3 = stateno = 970 trigger3 = ctrl = 0 trigger4 = stateno = 971 trigger4 = ctrl = 0 trigger5 = stateno = 980 trigger5 = ctrl = 0 trigger6 = stateno = 981 trigger6 = ctrl = 0 trigger7 = stateno = 990 trigger7 = ctrl = 0 trigger8 = stateno = 991 trigger8 = ctrl = 0 ;----------------------------------------------------------------- ;Shin Shun Goku Satsu [State -1] type = ChangeState value = 4950 triggerall = command = "Shin Shun Goku Satsu" triggerall = power >= 3000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger3 = stateno = 201 trigger4 = stateno = 202 trigger5 = stateno = 203 trigger6 = stateno = 204 trigger7 = stateno = 205 trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = stateno = 301 trigger17 = stateno = 302 trigger18 = stateno = 304 trigger19 = stateno = 305 trigger20 = stateno = 306 trigger21 = stateno = 500 trigger22 = stateno = 550 trigger24 = MoveContact trigger24 = stateno = 1110 trigger25 = MoveContact trigger25 = stateno = 1120 trigger26 = MoveContact trigger26 = stateno = 1050 trigger27 = MoveContact trigger27 = stateno = 1060 trigger28 = MoveContact trigger28 = stateno = 1070 trigger29 = MoveContact trigger29 = stateno = 3000 trigger30 = MoveContact trigger30 = stateno = 3010 trigger31 = MoveContact trigger31 = stateno = 3020 trigger32 = projcontact = 1 trigger32 = stateno = 1010 trigger33 = projcontact = 1 trigger33 = stateno = 1011 trigger34 = projcontact = 1 trigger34 = stateno = 1012 trigger35 = projcontact = 1 trigger35 = stateno = 1000 trigger36 = projcontact = 1 trigger36 = stateno = 1001 trigger37 = projcontact = 1 trigger37 = stateno = 1002 trigger38 = MoveContact trigger38 = stateno = 900 trigger39 = MoveContact trigger39 = stateno = 910 trigger40 = MoveContact trigger40 = stateno = 920 trigger41 = MoveContact trigger41 = stateno = 945 trigger42 = stateno = 100 trigger43 = stateno = 950 trigger44 = stateno = 951 trigger45 = stateno = 952 trigger46 = stateno = 961 trigger46 = ctrl = 0 trigger46 = type = S trigger46 = movetype= I trigger46 = physics = N trigger47 = stateno = 971 trigger47 = ctrl = 0 trigger48 = stateno = 981 trigger48 = ctrl = 0 trigger49 = stateno = 991 trigger49 = ctrl = 0 trigger50 = stateno = 960 trigger50 = ctrl = 0 trigger51 = stateno = 970 trigger51 = ctrl = 0 trigger52 = stateno = 980 trigger52 = ctrl = 0 trigger53 = stateno = 990 trigger53 = ctrl = 0 trigger54 = stateno = 18100 trigger54 = time >= 1 trigger55 = stateno = 18300 trigger55 = time >= 1 ;------------------------------------------------------------ [State -1] type = ChangeState value = 4950 triggerall = command = "Shin Shun Goku Satsu" triggerall = power >= 3000 triggerall = statetype != A trigger1 = stateno = 960 trigger1 = ctrl = 0 trigger2 = stateno = 961 trigger2 = ctrl = 0 trigger3 = stateno = 970 trigger3 = ctrl = 0 trigger4 = stateno = 971 trigger4 = ctrl = 0 trigger5 = stateno = 980 trigger5 = ctrl = 0 trigger6 = stateno = 981 trigger6 = ctrl = 0 trigger7 = stateno = 990 trigger7 = ctrl = 0 trigger8 = stateno = 991 trigger8 = ctrl = 0 ;--------------------------------------------------------------------------- ;Yamazaki drill [State -1] type = ChangeState value = 8000 triggerall = command = "Yamazaki drill" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 201 trigger4 = stateno = 202 trigger5 = stateno = 203 trigger6 = stateno = 204 trigger7 = stateno = 205 trigger8 = stateno = 206 trigger9 = stateno = 400 trigger10 = stateno = 401 trigger11 = stateno = 402 trigger12 = stateno = 403 trigger13 = stateno = 404 trigger14 = stateno = 405 trigger15 = stateno = 406 trigger16 = stateno = 301 trigger17 = stateno = 302 trigger18 = stateno = 304 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = stateno = 306 trigger23 = stateno = 500 trigger24 = stateno = 551 trigger25 = stateno = 1100 trigger26 = stateno = 1110 trigger27 = stateno = 1120 trigger28 = stateno = 1050 trigger29 = stateno = 1060 trigger30 = stateno = 1070 trigger31 = stateno = 3000 trigger32 = stateno = 3010 trigger33 = stateno = 3020 trigger34 = stateno = 1010 trigger35 = stateno = 1011 trigger36 = stateno = 1012 trigger37 = stateno = 1000 trigger38 = stateno = 1001 trigger39 = stateno = 1002 trigger40 = stateno = 900 trigger41 = stateno = 910 trigger42 = stateno = 920 trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;--------------------------------------------------------------------------- ;Misogi [State -1] type = ChangeState value = 21000 triggerall = command = "Misogi" triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 201 trigger4 = stateno = 202 trigger5 = stateno = 203 trigger6 = stateno = 204 trigger7 = stateno = 205 trigger8 = stateno = 206 trigger9 = stateno = 400 trigger10 = stateno = 401 trigger11 = stateno = 402 trigger12 = stateno = 403 trigger13 = stateno = 404 trigger14 = stateno = 405 trigger15 = stateno = 406 trigger16 = stateno = 301 trigger17 = stateno = 302 trigger18 = stateno = 304 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = stateno = 306 trigger23 = stateno = 500 trigger24 = stateno = 550 trigger25 = stateno = 1100 trigger26 = stateno = 1110 trigger27 = stateno = 1120 trigger28 = stateno = 1050 trigger29 = stateno = 1060 trigger30 = stateno = 1070 trigger31 = stateno = 3000 trigger32 = stateno = 3010 trigger33 = stateno = 3020 trigger34 = stateno = 1010 trigger35 = stateno = 1011 trigger36 = stateno = 1012 trigger37 = stateno = 1000 trigger38 = stateno = 1001 trigger39 = stateno = 1002 trigger40 = stateno = 900 trigger41 = stateno = 910 trigger42 = stateno = 920 trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;--------------------------------------------------------------------------- ;Krizalid's End of Eden [State -1] type = ChangeState value = 4020 triggerall = command = "Krizalid's End of Eden" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 201 trigger4 = stateno = 202 trigger5 = stateno = 203 trigger6 = stateno = 204 trigger7 = stateno = 205 trigger8 = stateno = 206 trigger9 = stateno = 400 trigger10 = stateno = 401 trigger11 = stateno = 402 trigger12 = stateno = 403 trigger13 = stateno = 404 trigger14 = stateno = 405 trigger15 = stateno = 406 trigger16 = stateno = 301 trigger17 = stateno = 302 trigger18 = stateno = 304 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = stateno = 306 trigger23 = stateno = 500 trigger24 = stateno = 550 trigger25 = stateno = 1100 trigger26 = stateno = 1110 trigger27 = stateno = 1120 trigger28 = stateno = 1050 trigger29 = stateno = 1060 trigger30 = stateno = 1070 trigger31 = stateno = 3000 trigger32 = stateno = 3010 trigger33 = stateno = 3020 trigger34 = stateno = 1010 trigger35 = stateno = 1011 trigger36 = stateno = 1012 trigger37 = stateno = 1000 trigger38 = stateno = 1001 trigger39 = stateno = 1002 trigger40 = stateno = 900 trigger41 = stateno = 910 trigger42 = stateno = 920 trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;--------------------------------------------------------------------------- ;Yamazaki knives out [State -1] type = ChangeState value = 22000 Triggerall = var(28) = 0 triggerall = command = "Yamazaki knives out" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = MoveContact trigger3 = stateno = 201 trigger3 = MoveContact trigger4 = stateno = 202 trigger4 = MoveContact trigger5 = stateno = 203 trigger5 = MoveContact trigger6 = stateno = 204 trigger6 = MoveContact trigger7 = stateno = 205 trigger7 = MoveContact trigger8 = stateno = 206 trigger8 = MoveContact trigger9 = stateno = 705 trigger9 = MoveContact trigger10 = stateno = 1040 trigger10 = time >= 22 trigger11 = stateno = 18100 trigger11 = time >= 1 trigger12 = stateno = 18300 trigger12 = time >= 1 ;--------------------------------------------------------------------------- ;Krizalid's desparate overdrive [State -1] type = ChangeState value = 2013 Triggerall = var(28) = 0 triggerall = command = "Krizalid's desparate Overdrive" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = MoveContact trigger3 = stateno = 201 trigger3 = MoveContact trigger4 = stateno = 202 trigger4 = MoveContact trigger5 = stateno = 203 trigger5 = MoveContact trigger6 = stateno = 204 trigger6 = MoveContact trigger7 = stateno = 205 trigger7 = MoveContact trigger8 = stateno = 206 trigger8 = MoveContact trigger9 = stateno = 705 trigger9 = MoveContact trigger10 = stateno = 1000 trigger11 = stateno = 1001 trigger12 = stateno = 1002 trigger13 = stateno = 1010 trigger14 = stateno = 1011 trigger15 = stateno = 1012 trigger16 = stateno = 1040 trigger16 = time >= 22 trigger17 = stateno = 18100 trigger17 = time >= 1 trigger18 = stateno = 18300 trigger18 = time >= 1 ;--------------------------------------------------------------------------- ;Iori Energy Geyser [State -1] type = ChangeState value = 3100 triggerall = command = "Iori Energy Geyser" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = MoveContact trigger47 = stateno = 200 trigger48 = stateno = 1040 trigger48 = animelem = 11 , >= 0 trigger49 = stateno = 18100 trigger49 = time >= 1 trigger50 = stateno = 18300 trigger50 = time >= 1 ;--------------------------------------------------------------------------- ;Yamazaki Guillotine [State -1] type = ChangeState value = 4050 triggerall = power >= 1000 triggerall = command = "Yamazaki Guillotine" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 18100 trigger47 = time >= 1 trigger48 = stateno = 18300 trigger48 = time >= 1 ;--------------------------------------------------------------------------- ;Metsu Shoryuken [State -1] type = ChangeState value = 4025 triggerall = Command = "Metsu Gou Shoryuken" triggerall = Power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = MoveContact trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;trigger1 = StateType != A ;trigger1 = Ctrl ;trigger2 = MoveContact ;trigger2 = StateType != A ;trigger3 = StateNo = 3015 && (AnimElemTime(4) >= 1 && AnimElemTime(7) < 0) ;--------------------------------------------------------------------------- ;Metsu Shinryuken [State -1] type = ChangeState value = 3015 triggerall = Command = "Metsu Gou Shinryu Moonlight" triggerall = Power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = MoveContact trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;----------------------------------------------------------- ;Messatsu Gou Rassen [State -1] type = ChangeState value = 4500 triggerall = Command = "Messatsu Gou Rassen" triggerall = Power >= 1000 trigger1 = StateType != A trigger1 = Ctrl trigger2 = MoveContact trigger2 = StateType != A trigger3 = StateNo = 3015 && (AnimElemTime(4) >= 1 && AnimElemTime(7) < 0) ;----------------------------------------------------------- ;Hado rampage kicks [State -1] type = ChangeState value = 3200 triggerall = command = "Hado rampage kicks" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = MoveContact trigger47 = stateno = 200 trigger48 = stateno = 18100 trigger48 = time >= 1 trigger49 = stateno = 18300 trigger49 = time >= 1 ;-------------------------------------------------------------------------- ;Star Platinum Ora Ora Ora! [State -1] type = ChangeState value = 1070 triggerall = command = "Star Platinum Ora Ora Ora!" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 18100 trigger47 = time >= 1 trigger48 = stateno = 18300 trigger48 = time >= 1 ;--------------------------------------------------------------------------- ;Premium Sign [State -1] type = ChangeState value = 109 triggerall = command = "Premium sign" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 18100 trigger47 = time >= 1 trigger48 = stateno = 18300 trigger48 = time >= 1 ;--------------------------------------------------------------------------- ;Tenma Gou Zankuu [State -1] type = ChangeState value = 2700 triggerall = command = "Messatsu Gou Shoryu/Tenma Gou Zankuu" triggerall = power >= 1000 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = stateno = 1350 trigger10 = time >= 39 trigger11 = stateno = 1360 trigger11 = time >= 39 trigger12 = stateno = 1370 trigger12 = time >= 39 trigger13 = stateno = 2500 trigger13 = time >= 131 trigger14 = stateno = 2600 trigger14 = time >= 131 trigger15 = stateno = 2700 trigger15 = time >= 131 trigger16 = MoveContact trigger16 = stateno = 706 trigger17 = stateno = 550 trigger18 = stateno = 800 trigger19 = MoveContact trigger19 = stateno = 850 trigger20 = MoveContact trigger20 = stateno = 3030 trigger21 = MoveContact trigger21 = stateno = 3040 trigger22 = MoveContact trigger22 = stateno = 3050 trigger23 = projcontact = 1 trigger23 = stateno = 1350 trigger24 = projcontact = 1 trigger24 = stateno = 1360 trigger25 = projcontact = 1 trigger25 = stateno = 1370 trigger26 = stateno = 1300 trigger27 = stateno = 1301 trigger28 = stateno = 1302 trigger29 = MoveContact trigger29 = stateno = 3520 trigger30 = ctrl = 0 trigger30 = stateno = 1101 trigger31 = ctrl = 0 trigger31 = stateno = 1111 trigger32 = ctrl = 0 trigger32 = stateno = 1121 trigger33 = MoveContact trigger33 = stateno = 3031 trigger34 = MoveContact trigger34 = stateno = 3041 trigger35 = MoveContact trigger35 = stateno = 3051 trigger36 = MoveContact trigger36 = stateno = 3032 trigger37 = MoveContact trigger37 = stateno = 3042 trigger38 = MoveContact trigger38 = stateno = 3052 ;--------------------------------------------------------------------------- ;Messastsu Gou Shoryu [State -1] type = ChangeState value = 1170 Triggerall = var(28) = 0 triggerall = command = "Messatsu Gou Shoryu/Tenma Gou Zankuu" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = projcontact = 1 trigger34 = stateno = 1010 trigger35 = projcontact = 1 trigger35 = stateno = 1011 trigger36 = projcontact = 1 trigger36 = stateno = 1012 trigger37 = projcontact = 1 trigger37 = stateno = 1000 trigger38 = projcontact = 1 trigger38 = stateno = 1001 trigger39 = projcontact = 1 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 18100 trigger47 = time >= 1 trigger48 = stateno = 18300 trigger48 = time >= 1 ;--------------------------------------------------------------------------- ;Messatsu Gou Hadou [State -1] type = ChangeState value = 2020 triggerall = command = "Messatsu Gou Hado" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = MoveContact trigger25 = stateno = 1100 trigger26 = MoveContact trigger26 = stateno = 1110 trigger27 = MoveContact trigger27 = stateno = 1120 trigger28 = MoveContact trigger28 = stateno = 1050 trigger29 = MoveContact trigger29 = stateno = 1060 trigger30 = MoveContact trigger30 = stateno = 1070 trigger31 = projcontact = 1 trigger31 = stateno = 3000 trigger32 = projcontact = 1 trigger32 = stateno = 3010 trigger33 = projcontact = 1 trigger33 = stateno = 3020 trigger34 = stateno = 1010 trigger35 = stateno = 1011 trigger36 = stateno = 1012 trigger37 = stateno = 1000 trigger38 = stateno = 1001 trigger39 = stateno = 1002 trigger40 = MoveContact trigger40 = stateno = 900 trigger41 = MoveContact trigger41 = stateno = 910 trigger42 = MoveContact trigger42 = stateno = 920 trigger43 = MoveContact trigger43 = stateno = 945 trigger44 = stateno = 950 trigger45 = stateno = 951 trigger46 = stateno = 952 trigger47 = stateno = 18100 trigger47 = time >= 1 trigger48 = stateno = 18300 trigger48 = time >= 1 ;--------------------------------------------------------------------------- ;Yamazaki Bomb Bopper [State -1] type = ChangeState value = 2300 triggerall = command = "Yamazaki Bomb Bopper" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Rugal glide hits [State -1] type = ChangeState value = 1800 triggerall = command = "Rugal glide hits" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;K' slide short [State -1] type = ChangeState value = 1700 triggerall = command = "K' slide short" triggerall = command != "b" triggerall = command != "c" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1000 trigger25 = AnimElem = 4, >= 1 trigger26 = stateno = 1001 trigger26 = AnimElem = 4, >= 1 trigger27 = stateno = 1002 trigger27 = AnimElem = 4, >= 1 trigger28 = stateno = 1010 trigger28 = AnimElem = 4, >= 1 trigger29 = stateno = 1011 trigger29 = AnimElem = 4, >= 1 trigger30 = stateno = 1012 trigger30 = AnimElem = 4, >= 1 trigger31 = stateno = 18100 trigger31 = time >= 1 trigger32 = stateno = 18300 trigger32 = time >= 1 ;------------------------------------------------------------------ ;K' slide across screen [State -1] type = ChangeState value = 1705 triggerall = command = "K' slide across screen" triggerall = command != "a" triggerall = command != "c" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1000 trigger25 = AnimElem = 4, >= 1 trigger26 = stateno = 1001 trigger26 = AnimElem = 4, >= 1 trigger27 = stateno = 1002 trigger27 = AnimElem = 4, >= 1 trigger28 = stateno = 1010 trigger28 = AnimElem = 4, >= 1 trigger29 = stateno = 1011 trigger29 = AnimElem = 4, >= 1 trigger30 = stateno = 1012 trigger30 = AnimElem = 4, >= 1 trigger31 = stateno = 18100 trigger31 = time >= 1 trigger32 = stateno = 18300 trigger32 = time >= 1 ;-------------------------------------------------------------- ;K' slide long [State -1] type = ChangeState value = 1710 triggerall = command = "K' slide long" triggerall = command != "a" triggerall = command != "b" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1000 trigger25 = AnimElem = 4, >= 0 trigger26 = stateno = 1001 trigger26 = AnimElem = 4, >= 0 trigger27 = stateno = 1002 trigger27 = AnimElem = 4, >= 0 trigger28 = stateno = 1010 trigger28 = AnimElem = 4, >= 0 trigger29 = stateno = 1011 trigger29 = AnimElem = 4, >= 0 trigger30 = stateno = 1012 trigger30 = AnimElem = 4, >= 0 trigger31 = stateno = 18100 trigger31 = time >= 1 trigger32 = stateno = 18300 trigger32 = time >= 1 ;--------------------------------------------------------------------------- ;Charlie/Nash flashkick [State -1] type = ChangeState value = 1220 triggerall = command = "Charlie/Nash flashkick" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = ctrl = 0 trigger23 = stateno = 1210 trigger23 = Pos Y = 0 trigger23 = Vel Y = 0 trigger24 = stateno = 1040 trigger24 = time >= 20 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Ashura Senku forward long [State -1] type = ChangeState value = 960 triggerall = command = "Ashura Senku forward long" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 trigger4 = stateno = 950 trigger5 = stateno = 951 trigger6 = stateno = 952 ;--------------------------------------------------------------------------- ;Ashura Senku forward short [State -1] type = ChangeState value = 970 triggerall = command = "Ashura Senku forward short" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 trigger4 = stateno = 950 trigger5 = stateno = 951 trigger6 = stateno = 952 ;--------------------------------------------------------------------------- ;Asura Bl [State -1] type = ChangeState value = 980 triggerall = command = "Ashura Senku backward long" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 ;--------------------------------------------------------------------------- ;Ashura Senku backward short [State -1] type = ChangeState value = 990 triggerall = command = "Ashura Senku backward short" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 ;--------------------------------------------------------------------------- ;Raging tackle [State -1] type = ChangeState value = 1200 triggerall = command = "Raging tackle" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Dive kick 2 [State -1] type = ChangeState value = 850 triggerall = command = "Dive kick 2" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = MoveContact trigger10 = stateno = 706 trigger11 = stateno = 550 trigger12 = stateno = 800 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku light [State -1] type = ChangeState value = 3030 triggerall = command = "QCB_a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = stateno = 1350 trigger10 = time >= 39 trigger11 = stateno = 1360 trigger11 = time >= 39 trigger12 = stateno = 1370 trigger12 = time >= 39 trigger13 = stateno = 2500 trigger13 = time >= 131 trigger14 = stateno = 2600 trigger14 = time >= 131 trigger15 = stateno = 2700 trigger15 = time >= 131 trigger16 = MoveContact trigger16 = stateno = 706 trigger17 = stateno = 550 trigger18 = stateno = 800 trigger19 = MoveContact trigger19 = stateno = 3520 trigger20 = ctrl = 0 trigger20 = stateno = 1101 trigger21 = ctrl = 0 trigger21 = stateno = 1111 trigger22 = ctrl = 0 trigger22 = stateno = 1121 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku medium [State -1] type = ChangeState value = 3040 triggerall = command = "QCB_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = stateno = 1350 trigger10 = time >= 39 trigger11 = stateno = 1360 trigger11 = time >= 39 trigger12 = stateno = 1370 trigger12 = time >= 39 trigger13 = stateno = 2500 trigger13 = time >= 131 trigger14 = stateno = 2600 trigger14 = time >= 131 trigger15 = stateno = 2700 trigger15 = time >= 131 trigger16 = MoveContact trigger16 = stateno = 706 trigger17 = stateno = 550 trigger18 = stateno = 800 trigger19 = MoveContact trigger19 = stateno = 3520 trigger20 = ctrl = 0 trigger20 = stateno = 1101 trigger21 = ctrl = 0 trigger21 = stateno = 1111 trigger22 = ctrl = 0 trigger22 = stateno = 1121 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku Fierce [State -1] type = ChangeState value = 3050 triggerall = command = "QCB_c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = stateno = 1350 trigger10 = time >= 39 trigger11 = stateno = 1360 trigger11 = time >= 39 trigger12 = stateno = 1370 trigger12 = time >= 39 trigger13 = stateno = 2500 trigger13 = time >= 131 trigger14 = stateno = 2600 trigger14 = time >= 131 trigger15 = stateno = 2700 trigger15 = time >= 131 trigger16 = MoveContact trigger16 = stateno = 706 trigger17 = stateno = 550 trigger18 = stateno = 800 trigger19 = MoveContact trigger19 = stateno = 3520 trigger20 = ctrl = 0 trigger20 = stateno = 1101 trigger21 = ctrl = 0 trigger21 = stateno = 1111 trigger22 = ctrl = 0 trigger22 = stateno = 1121 ;--------------------------------------------------------------------------- ;Gou Zankuu x [State -1] type = ChangeState value = 1300 triggerall = command = "QCF_x" triggerall = command != "y" triggerall = command != "z" triggerall = stateno != 2041 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = MoveContact trigger10 = stateno = 706 trigger11 = stateno = 550 trigger12 = stateno = 800 trigger13 = MoveContact trigger13 = stateno = 3520 ;--------------------------------------------------------------------------- ;Gou Zankuu y [State -1] type = ChangeState value = 1301 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = MoveContact trigger10 = stateno = 706 trigger11 = stateno = 550 trigger12 = stateno = 800 trigger13 = MoveContact trigger13 = stateno = 3520 ;--------------------------------------------------------------------------- ;Gou Zankuu z [State -1] type = ChangeState value = 1302 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = MoveContact trigger6 = stateno = 605 trigger7 = MoveContact trigger7 = stateno = 606 trigger8 = MoveContact trigger8 = stateno = 704 trigger9 = MoveContact trigger9 = stateno = 705 trigger10 = MoveContact trigger10 = stateno = 706 trigger11 = stateno = 550 trigger12 = stateno = 800 trigger13 = MoveContact trigger13 = stateno = 3520 ;--------------------------------------------------------------------------- ;Hyakkishu [State -1] type = ChangeState value = 3502 triggerall = command = "Hyakkishu" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 950 trigger26 = stateno = 951 trigger27 = stateno = 952 trigger28 = stateno = 1040 trigger28 = time >= 10 trigger28 = MoveContact [State -1] type = ChangeState value = 3540 triggerall = time >= 12 triggerall = p2bodydist x < 8 trigger1 = command = "x" trigger1 = command = "holdfwd" trigger1 = stateno = 3500 trigger2 = command = "x" trigger2 = command = "holdfwd" trigger2 = stateno = 3501 trigger3 = command = "x" trigger3 = command = "holdfwd" trigger3 = stateno = 3502 trigger4 = command = "y" trigger4 = command = "holdfwd" trigger4 = stateno = 3500 trigger5 = command = "y" trigger5 = command = "holdfwd" trigger5 = stateno = 3501 trigger6 = command = "y" trigger6 = command = "holdfwd" trigger6 = stateno = 3502 trigger7 = command = "z" trigger7 = command = "holdfwd" trigger7 = stateno = 3500 trigger8 = command = "z" trigger8 = command = "holdfwd" trigger8 = stateno = 3501 trigger9 = command = "z" trigger9 = command = "holdfwd" trigger9 = stateno = 3502 trigger10 = command = "x" trigger10 = command = "holdback" trigger10 = stateno = 3500 trigger11 = command = "x" trigger11 = command = "holdback" trigger11 = stateno = 3501 trigger12 = command = "x" trigger12 = command = "holdback" trigger12 = stateno = 3502 trigger13 = command = "y" trigger13 = command = "holdback" trigger13 = stateno = 3500 trigger14 = command = "y" trigger14 = command = "holdback" trigger14 = stateno = 3501 trigger15 = command = "y" trigger15 = command = "holdback" trigger15 = stateno = 3502 trigger16 = command = "z" trigger16 = command = "holdback" trigger16 = stateno = 3500 trigger17 = command = "z" trigger17 = command = "holdback" trigger17 = stateno = 3501 trigger18 = command = "z" trigger18 = command = "holdback" trigger18 = stateno = 3502 [State -1] type = ChangeState value = 3550 triggerall = time >= 12 triggerall = p2bodydist x < 8 trigger1 = command = "a" trigger1 = command = "holdfwd" trigger1 = stateno = 3500 trigger2 = command = "a" trigger2 = command = "holdfwd" trigger2 = stateno = 3501 trigger3 = command = "a" trigger3 = command = "holdfwd" trigger3 = stateno = 3502 trigger4 = command = "b" trigger4 = command = "holdfwd" trigger4 = stateno = 3500 trigger5 = command = "b" trigger5 = command = "holdfwd" trigger5 = stateno = 3501 trigger6 = command = "b" trigger6 = command = "holdfwd" trigger6 = stateno = 3502 trigger7 = command = "c" trigger7 = command = "holdfwd" trigger7 = stateno = 3500 trigger8 = command = "c" trigger8 = command = "holdfwd" trigger8 = stateno = 3501 trigger9 = command = "c" trigger9 = command = "holdfwd" trigger9 = stateno = 3502 [State -1] type = ChangeState value = 3555 triggerall = time >= 12 triggerall = p2bodydist x < 8 trigger1 = command = "a" trigger1 = command = "holdback" trigger1 = stateno = 3500 trigger2 = command = "a" trigger2 = command = "holdback" trigger2 = stateno = 3501 trigger3 = command = "a" trigger3 = command = "holdback" trigger3 = stateno = 3502 trigger4 = command = "b" trigger4 = command = "holdback" trigger4 = stateno = 3500 trigger5 = command = "b" trigger5 = command = "holdback" trigger5 = stateno = 3501 trigger6 = command = "b" trigger6 = command = "holdback" trigger6 = stateno = 3502 trigger7 = command = "c" trigger7 = command = "holdback" trigger7 = stateno = 3500 trigger8 = command = "c" trigger8 = command = "holdback" trigger8 = stateno = 3501 trigger9 = command = "c" trigger9 = command = "holdback" trigger9 = stateno = 3502 [State -1] type = ChangeState value = 3520 triggerall = var(20) != 1 triggerall = time >= 12 trigger1 = command = "x" trigger1 = stateno = 3500 trigger2 = command = "x" trigger2 = stateno = 3501 trigger3 = command = "x" trigger3 = stateno = 3502 trigger4 = command = "y" trigger4 = stateno = 3500 trigger5 = command = "y" trigger5 = stateno = 3501 trigger6 = command = "y" trigger6 = stateno = 3502 trigger7 = command = "z" trigger7 = stateno = 3500 trigger8 = command = "z" trigger8 = stateno = 3501 trigger9 = command = "z" trigger9 = stateno = 3502 [State -1] type = ChangeState value = 3530 triggerall = var(20) != 1 triggerall = time >= 12 trigger1 = command = "a" trigger1 = stateno = 3500 trigger2 = command = "a" trigger2 = stateno = 3501 trigger3 = command = "a" trigger3 = stateno = 3502 trigger4 = command = "b" trigger4 = stateno = 3500 trigger5 = command = "b" trigger5 = stateno = 3501 trigger6 = command = "b" trigger6 = stateno = 3502 trigger7 = command = "c" trigger7 = stateno = 3500 trigger8 = command = "c" trigger8 = stateno = 3501 trigger9 = command = "c" trigger9 = stateno = 3502 ;------------------------------ ;Shakunetsu Hadouken x [State -1] type = ChangeState value = 1006 triggerall = command = "Shakunetsu Hadouken x" triggerall = numproj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;------------------------------ ;Shakunetsu Hadouken z [State -1] type = ChangeState value = 1007 triggerall = command = "Shakunetsu Hadouken z" triggerall = numproj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Gou Shoryouken x [State -1] type = ChangeState value = 1100 Triggerall = var(28) = 0 triggerall = command = "Gou Shoryouken x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = statetype != A trigger24 = stateno = 550 trigger25 = ctrl = 0 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 ;---------------------------------------------------- ;Gou Shoryouken y [State -1] type = ChangeState value = 1110 Triggerall = var(28) = 0 triggerall = command = "Gou Shoryouken y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = statetype != A trigger24 = stateno = 550 trigger25 = ctrl = 0 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 ;-------------------------------------- ;Gou Shoryouken [State -1] type = ChangeState value = 1120 Triggerall = var(28) = 0 triggerall = command = "Gou Shoryouken z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = statetype != A trigger24 = stateno = 550 trigger25 = ctrl = 0 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 ;----------------------------------------------- ;Shoryuken variables [State -1] type = ChangeState value = 21200 Triggerall = var(28) = 1 triggerall = command = "Gou Shoryouken x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 [State -1] type = ChangeState value = 21230 Triggerall = var(28) = 1 triggerall = command = "Gou Shoryouken y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 [State -1] type = ChangeState value = 21250 Triggerall = var(28) = 1 triggerall = command = "Gou Shoryouken z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku light [State -1] type = ChangeState value = 3000 triggerall = command = "QCB_a" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku medium [State -1] type = ChangeState value = 3010 triggerall = command = "QCB_b" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku Fierce [State -1] type = ChangeState value = 3020 triggerall = command = "QCB_c" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;--------------------------------------------------------------------------- ;Hado airslash Uppercut [State -1] type = ChangeState value = 1040 Triggerall = var(28) = 0 triggerall = command = "Hado airslash Uppercut" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = stateno = 306 trigger22 = MoveContact trigger23 = stateno = 500 trigger23 = MoveContact trigger24 = ctrl = 0 trigger24 = stateno = 1210 trigger24 = Pos Y = 0 trigger24 = Vel Y = 0 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 trigger27 = stateno = 1211 ;-------------------------------------------------------------------------- ;Gouhadoken x [State -1] type = ChangeState value = 1010 triggerall = command = "QCF_x" triggerall = command != "y" triggerall = command != "z" triggerall = statetype != A triggerall = P2bodydist X < 55 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 18100 trigger25 = time >= 1 trigger26 = stateno = 18300 trigger26 = time >= 1 ;------------------------------------------------------------------------------ ;Gouhadoken y [State -1] type = ChangeState value = 1011 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "z" triggerall = statetype != A triggerall = P2bodydist X < 55 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = ctrl = 0 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 ;------------------------------------------------------------------------------ ;Gouhadoken z [State -1] type = ChangeState value = 1012 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "y" triggerall = statetype != A triggerall = P2bodydist X < 55 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = statetype = A trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 [State -1] type = ChangeState value = 1010 triggerall = command = "QCF_x" triggerall = command != "y" triggerall = command != "z" triggerall = P2bodydist X < 55 trigger1 = ctrl = 0 trigger1 = stateno = 1210 trigger1 = Pos Y = 0 trigger1 = Vel Y = 0 [State -1] type = ChangeState value = 1011 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "z" triggerall = P2bodydist X < 55 trigger1 = ctrl = 0 trigger1 = stateno = 1210 trigger1 = Pos Y = 0 trigger1 = Vel Y = 0 [State -1] type = ChangeState value = 1012 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "y" triggerall = P2bodydist X < 55 trigger1 = ctrl = 0 trigger1 = stateno = 1210 trigger1 = Pos Y = 0 trigger1 = Vel Y = 0 [State -1] type = ChangeState value = 1000 triggerall = command = "QCF_x" triggerall = command != "y" triggerall = command != "z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 [State -1] type = ChangeState value = 1001 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 [State -1] type = ChangeState value = 1002 triggerall = command = "QCF_x" triggerall = command != "x" triggerall = command != "y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = MoveContact trigger22 = stateno = 306 trigger23 = MoveContact trigger23 = stateno = 500 trigger24 = MoveContact trigger24 = stateno = 550 trigger25 = stateno = 1210 trigger25 = Pos Y = 0 trigger25 = Vel Y = 0 trigger26 = stateno = 18100 trigger26 = time >= 1 trigger27 = stateno = 18300 trigger27 = time >= 1 ;--------------------------------------------------------------------------- ;滅焼飛刹 [State -1] type = ChangeState value = 1251 triggerall = command = "gr_x" triggerall = p2statetype = A trigger1 = stateno = 1101 trigger2 = stateno = 1111 trigger3 = stateno = 1121 trigger4 = stateno = 922 [State -1] type = ChangeState value = 1250 triggerall = command = "gr_x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger2 = MoveContact trigger3 = stateno = 601 trigger3 = MoveContact trigger4 = stateno = 602 trigger4 = MoveContact trigger5 = stateno = 604 trigger5 = MoveContact trigger6 = stateno = 605 trigger6 = MoveContact trigger7 = stateno = 606 trigger7 = MoveContact trigger8 = stateno = 704 trigger8 = MoveContact trigger9 = stateno = 705 trigger9 = MoveContact trigger10 = stateno = 706 trigger10 = MoveContact trigger11 = stateno = 1101 trigger12 = stateno = 1111 trigger13 = stateno = 1121 trigger14 = stateno = 922 [State -1] type = ChangeState value = 1251 triggerall = command = "gr_x" trigger1 = stateno = 1101 trigger2 = stateno = 1111 trigger3 = stateno = 1121 ;--------------------------------------------------------------------------- ;投げP [State -1] type = ChangeState value = 4000 Triggerall = var(28) = 0 triggerall = statetype = S triggerall = ctrl = 1 triggerall = command = "holdfwd" trigger1 = command = "xy" trigger1 = p2movetype != H trigger2 = command = "xz" trigger2 = p2movetype != H trigger3 = command = "yz" trigger3 = p2movetype != H trigger4 = command = "xy" trigger4 = p2movetype != H trigger5 = command = "xz" trigger5 = p2movetype != H trigger6 = command = "yz" trigger6 = p2movetype != H trigger7 = stateno = 18100 trigger7 = time >= 1 trigger8 = stateno = 18300 trigger8 = time >= 1 [State -1] type = ChangeState value = 4005 Triggerall = var(28) = 0 triggerall = statetype = S triggerall = ctrl = 1 triggerall = command = "holdback" trigger1 = command = "xy" trigger2 = command = "xz" trigger3 = command = "yz" trigger4 = command = "xy" trigger5 = command = "xz" trigger6 = command = "yz" trigger7 = stateno = 18100 trigger7 = time >= 1 trigger8 = stateno = 18300 trigger8 = time >= 1 ;--------------------------------------------------------------------------- ;投げK [State -1] type = ChangeState value = 4010 Triggerall = var(28) = 0 triggerall = statetype = S triggerall = ctrl = 1 triggerall = command = "holdfwd" trigger1 = command = "ab" trigger2 = command = "ac" trigger3 = command = "bc" trigger4 = command = "ab" trigger5 = command = "ac" trigger6 = command = "bc" trigger7 = stateno = 18100 trigger7 = time >= 1 trigger8 = stateno = 18300 trigger8 = time >= 1 [State -1] type = ChangeState value = 4015 Triggerall = var(28) = 0 triggerall = statetype = S triggerall = ctrl = 1 triggerall = command = "holdback" trigger1 = command = "ab" trigger2 = command = "ac" trigger3 = command = "bc" trigger4 = command = "ab" trigger5 = command = "ac" trigger6 = command = "bc" trigger7 = stateno = 18100 trigger7 = time >= 1 trigger8 = stateno = 18300 trigger8 = time >= 1 ;--------------------------------------------------------------------------- ;空中投げ [State -1] type = ChangeState value = 4030 Triggerall = var(28) = 0 triggerall = statetype = A triggerall = ctrl = 1 triggerall = command = "holdfwd" trigger1 = command = "ab" trigger2 = command = "ac" trigger3 = command = "bc" [State -1] type = ChangeState value = 4030 Triggerall = var(28) = 0 triggerall = statetype = A triggerall = ctrl = 1 triggerall = command = "holdback" trigger1 = command = "ab" trigger2 = command = "ac" trigger3 = command = "bc" ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 500 triggerall = command = "fwd_y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = MoveContact trigger21 = stateno = 306 trigger22 = stateno = 18100 trigger22 = time >= 1 trigger23 = stateno = 18300 trigger23 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 550 triggerall = command = "fwd_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = MoveContact trigger21 = stateno = 306 trigger22 = stateno = 18100 trigger22 = time >= 1 trigger23 = stateno = 18300 trigger23 = time >= 1 [State -1] type = ChangeState value = 560 triggerall = command = "fwd_c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 202 trigger5 = MoveContact trigger5 = stateno = 203 trigger6 = MoveContact trigger6 = stateno = 204 trigger7 = MoveContact trigger7 = stateno = 205 trigger8 = MoveContact trigger8 = stateno = 206 trigger9 = MoveContact trigger9 = stateno = 400 trigger10 = MoveContact trigger10 = stateno = 401 trigger11 = MoveContact trigger11 = stateno = 402 trigger12 = MoveContact trigger12 = stateno = 403 trigger13 = MoveContact trigger13 = stateno = 404 trigger14 = MoveContact trigger14 = stateno = 405 trigger15 = MoveContact trigger15 = stateno = 406 trigger16 = MoveContact trigger16 = stateno = 301 trigger17 = MoveContact trigger17 = stateno = 302 trigger18 = MoveContact trigger18 = stateno = 304 trigger19 = MoveContact trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = MoveContact trigger21 = stateno = 306 trigger22 = stateno = 18100 trigger22 = time >= 1 trigger23 = stateno = 18300 trigger23 = time >= 1 [State -1] type = ChangeState value = 203 triggerall = command = "back_z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 305 trigger13 = stateno = 100 trigger14 = stateno = 18100 trigger14 = time >= 1 trigger15 = stateno = 18300 trigger15 = time >= 1 [State -1] type = ChangeState value = 207 triggerall = command = "fwd_z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 305 trigger13 = stateno = 100 trigger14 = stateno = 18100 trigger14 = time >= 1 trigger15 = stateno = 18300 trigger15 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 100 Triggerall = var(28) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 105 Triggerall = var(28) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;投げ(暴走) [State -1] type = ChangeState value = 24000 Triggerall = var(28) = 1 triggerall = statetype = S && movetype != H triggerall = backedgedist > -1 triggerall = ctrl triggerall = p2movetype != H triggerall = p2bodydist X < 5 triggerall = p2statetype != A trigger1 = command = "fwd_y" trigger2 = command = "fwd_z" ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 200 Triggerall = var(28) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = time >= 5 trigger2 = stateno = 200 trigger3 = stateno = 100 trigger4 = stateno = 18100 trigger4 = time >= 1 trigger5 = stateno = 18300 trigger5 = time >= 1 [State -1] type = ChangeState value = 20200 Triggerall = var(28) = 1 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18000 trigger2 = ctrl = 0 trigger3 = stateno = 20022 trigger3 = ctrl = 0 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 201 Triggerall = var(28) = 0 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2bodydist X >= 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 204 trigger4 = MoveContact trigger4 = stateno = 400 trigger5 = MoveContact trigger5 = stateno = 404 trigger6 = stateno = 100 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = stateno = 18100 trigger8 = time >= 1 trigger9 = stateno = 18300 trigger9 = time >= 1 [State -1] type = ChangeState value = 20202 Triggerall = var(28) = 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2bodydist X >= 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18000 trigger2 = ctrl = 0 trigger3 = stateno = 20022 trigger3 = ctrl = 0 trigger4 = MoveContact trigger4 = stateno = 20200 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 202 Triggerall = var(28) = 0 triggerall = command = "z" triggerall = command != "holddown" triggerall = P2bodydist X >= 10 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 210 trigger13 = stateno = 100 trigger14 = MoveContact trigger14 = stateno = 305 trigger15 = stateno = 18100 trigger15 = time >= 1 trigger16 = stateno = 18300 trigger16 = time >= 1 [State -1] type = ChangeState value = 20203 Triggerall = var(28) = 1 triggerall = command = "z" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = P2bodydist X >= 20 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18000 trigger2 = ctrl = 0 trigger3 = stateno = 20022 trigger3 = ctrl = 0 trigger4 = MoveContact trigger4 = stateno = 20200 trigger5 = MoveContact trigger5 = stateno = 20202 [State -1] type = ChangeState value = 20201 Triggerall = var(28) = 1 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18000 trigger2 = ctrl = 0 trigger3 = stateno = 20022 trigger3 = ctrl = 0 trigger4 = MoveContact trigger4 = stateno = 20200 trigger5 = MoveContact trigger5 = stateno = 20202 trigger6 = MoveContact trigger6 = stateno = 20302 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 204 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2bodydist X >= 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 400 trigger4 = stateno = 100 trigger5 = MoveContact trigger5 = stateno = 204 trigger6 = MoveContact trigger6 = stateno = 304 trigger7 = stateno = 18100 trigger7 = time >= 1 trigger8 = stateno = 18300 trigger8 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 205 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 301 trigger6 = MoveContact trigger6 = stateno = 400 trigger7 = MoveContact trigger7 = stateno = 401 trigger8 = MoveContact trigger8 = stateno = 404 trigger9 = MoveContact trigger9 = stateno = 304 trigger10 = stateno = 100 trigger11 = stateno = 18100 trigger11 = time >= 1 trigger12 = stateno = 18300 trigger12 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 206 triggerall = command = "c" triggerall = command != "holddown" triggerall = P2bodydist X >= 20 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 305 trigger13 = stateno = 100 trigger14 = stateno = 18100 trigger14 = time >= 1 trigger15 = stateno = 18300 trigger15 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 301 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2bodydist X <= 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 204 trigger4 = MoveContact trigger4 = stateno = 400 trigger5 = MoveContact trigger5 = stateno = 404 trigger6 = stateno = 100 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = stateno = 18100 trigger8 = time >= 1 trigger9 = stateno = 18300 trigger9 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 302 Triggerall = var(28) = 0 triggerall = command = "z" triggerall = command != "holddown" triggerall = P2bodydist X <= 10 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 210 trigger13 = stateno = 100 trigger14 = MoveContact trigger14 = stateno = 305 trigger15 = stateno = 18100 trigger15 = time >= 1 trigger16 = stateno = 18300 trigger16 = time >= 1 [State -1] type = ChangeState value = 20302 Triggerall = var(28) = 1 triggerall = command = "z" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = P2bodydist X < 20 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18000 trigger2 = ctrl = 0 trigger3 = stateno = 20022 trigger3 = ctrl = 0 trigger4 = MoveContact trigger4 = stateno = 20200 trigger5 = MoveContact trigger5 = stateno = 20202 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 304 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2bodydist X <= 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 400 trigger4 = stateno = 100 trigger5 = MoveContact trigger5 = stateno = 304 trigger6 = stateno = 18100 trigger6 = time >= 1 trigger7 = stateno = 18300 trigger7 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 306 triggerall = command = "c" triggerall = command != "holddown" triggerall = P2bodydist X <= 20 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 200 trigger3 = MoveContact trigger3 = stateno = 201 trigger4 = MoveContact trigger4 = stateno = 204 trigger5 = MoveContact trigger5 = stateno = 205 trigger6 = MoveContact trigger6 = stateno = 301 trigger7 = MoveContact trigger7 = stateno = 304 trigger8 = MoveContact trigger8 = stateno = 400 trigger9 = MoveContact trigger9 = stateno = 401 trigger10 = MoveContact trigger10 = stateno = 404 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 305 trigger13 = stateno = 100 trigger14 = stateno = 18100 trigger14 = time >= 1 trigger15 = stateno = 18300 trigger15 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 100 trigger3 = time >= 5 trigger3 = stateno = 400 trigger4 = time >= 5 trigger4 = stateno = 200 trigger5 = stateno = 18100 trigger5 = time >= 1 trigger6 = stateno = 18300 trigger6 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 401 Triggerall = var(28) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 400 trigger3 = MoveContact trigger3 = stateno = 404 trigger4 = MoveContact trigger4 = stateno = 200 trigger5 = MoveContact trigger5 = stateno = 204 trigger6 = MoveContact trigger6 = stateno = 207 trigger7 = stateno = 100 trigger8 = MoveContact trigger8 = stateno = 304 trigger9 = stateno = 18100 trigger9 = time >= 1 trigger10 = stateno = 18300 trigger10 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 402 triggerall = command = "z" triggerall = command = "holddown" Triggerall = var(28) = 0 trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 400 trigger3 = MoveContact trigger3 = stateno = 401 trigger4 = MoveContact trigger4 = stateno = 404 trigger5 = MoveContact trigger5 = stateno = 405 trigger6 = MoveContact trigger6 = stateno = 200 trigger7 = MoveContact trigger7 = stateno = 201 trigger8 = MoveContact trigger8 = stateno = 204 trigger9 = MoveContact trigger9 = stateno = 205 trigger10 = MoveContact trigger10 = stateno = 207 trigger11 = MoveContact trigger11 = stateno = 208 trigger12 = stateno = 100 trigger13 = MoveContact trigger13 = stateno = 304 trigger14 = MoveContact trigger14 = stateno = 301 trigger15 = MoveContact trigger15 = stateno = 305 trigger16 = stateno = 18100 trigger16 = time >= 1 trigger17 = stateno = 18300 trigger17 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2041 triggerall = command = "highjump" trigger1 = MoveContact trigger1 = stateno = 402 trigger2 = stateno = 1040 trigger2 = animelem = 13, >= 0 trigger2 = animelem = 13, <= 12 trigger2 = MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 404 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = time >= 5 trigger2 = stateno = 400 trigger3 = MoveContact trigger3 = stateno = 204 trigger4 = time >= 5 trigger4 = stateno = 404 trigger5 = time >= 5 trigger5 = stateno = 200 trigger6 = time >= 5 trigger6 = stateno = 304 trigger7 = MoveContact trigger7 = stateno = 400 trigger8 = stateno = 100 trigger9 = stateno = 18100 trigger9 = time >= 1 trigger10 = stateno = 18300 trigger10 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 405 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 400 trigger3 = MoveContact trigger3 = stateno = 401 trigger4 = MoveContact trigger4 = stateno = 404 trigger5 = MoveContact trigger5 = stateno = 200 trigger6 = MoveContact trigger6 = stateno = 201 trigger7 = MoveContact trigger7 = stateno = 204 trigger8 = MoveContact trigger8 = stateno = 207 trigger9 = MoveContact trigger9 = stateno = 208 trigger10 = MoveContact trigger10 = stateno = 304 trigger11 = stateno = 100 trigger12 = stateno = 18100 trigger12 = time >= 1 trigger13 = stateno = 18300 trigger13 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 406 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = MoveContact trigger2 = stateno = 400 trigger3 = MoveContact trigger3 = stateno = 401 trigger4 = MoveContact trigger4 = stateno = 404 trigger5 = MoveContact trigger5 = stateno = 200 trigger6 = MoveContact trigger6 = stateno = 201 trigger7 = MoveContact trigger7 = stateno = 204 trigger8 = MoveContact trigger8 = stateno = 207 trigger9 = MoveContact trigger9 = stateno = 208 trigger10 = MoveContact trigger10 = stateno = 205 trigger11 = MoveContact trigger11 = stateno = 405 trigger12 = MoveContact trigger12 = stateno = 304 trigger13 = stateno = 100 trigger14 = stateno = 18100 trigger14 = time >= 1 trigger15 = stateno = 18300 trigger15 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 18100 trigger2 = time >= 1 trigger3 = stateno = 18300 trigger3 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 601 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 604 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 704 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 602 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 604 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 605 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 trigger7 = p2statetype = A trigger7 = MoveContact trigger7 = stateno = 705 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 800 triggerall = command = "holddown" triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger1 = stateno = 50 trigger1 = time >= 14 trigger1 = vel x >= 0.5 trigger2 = statetype = A trigger2 = ctrl = 1 trigger2 = stateno = 51 trigger2 = time <= 10 trigger2 = vel x >= 0.5 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 706 triggerall = command = "holdup" triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 604 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 605 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 trigger7 = p2statetype = A trigger7 = MoveContact trigger7 = stateno = 705 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 704 triggerall = vel X = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 705 triggerall = vel X = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 706 triggerall = vel X = 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 604 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 605 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 trigger7 = p2statetype = A trigger7 = MoveContact trigger7 = stateno = 705 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 604 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 605 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 602 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 604 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 606 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = MoveContact trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = MoveContact trigger3 = stateno = 601 trigger4 = p2statetype = A trigger4 = MoveContact trigger4 = stateno = 604 trigger5 = p2statetype = A trigger5 = MoveContact trigger5 = stateno = 605 trigger6 = p2statetype = A trigger6 = MoveContact trigger6 = stateno = 704 trigger7 = p2statetype = A trigger7 = MoveContact trigger7 = stateno = 705 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18100 trigger2 = time >= 1 trigger3 = stateno = 18300 trigger3 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 196 triggerall = command = "s" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 100 trigger3 = stateno = 18100 trigger3 = time >= 1 trigger4 = stateno = 18300 trigger4 = time >= 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 197 triggerall = command = "s" triggerall = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18100 trigger2 = time >= 1 trigger3 = stateno = 18300 trigger3 = time >= 1 ;--------------------------------------------------------------------------- ; Counter attack P [State -1] type = ChangeState value = 920 triggerall = command = "Counter attack P" trigger1 = stateno >= 150 trigger1 = stateno <= 153 ;--------------------------------------------------------------------------- ;ブロッキング [State -1] type = ChangeState value = 18000 triggerall = command = "block" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 18100 trigger2 = animelem = 2, < 0 [State -1] type = ChangeState value = 20022 Triggerall = var(28) = 1 triggerall = command = "aruki" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;下段ブロッキング [State -1] type = ChangeState value = 18200 triggerall = command = "block2" triggerall = prevstateno != 11 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 18300 trigger2 = AnimElem = 1, < 0 ;--------------------------------------------------------------------------- ;Power charge ;[State -1] ;type = changestate ;value = 997 ;triggerall = Ctrl && Power != Powermax && Statetype != A ;trigger1 = command = "holdy" && command = "holdb" ;triggerall = AIlevel = 0 gia mugen 1.0 na mhn to kanei ka8olou ;Power charge [State -1] type = changestate value = 997 triggerall = var(20) = 0 triggerall = Ctrl && Power != Powermax && Statetype != A triggerall = ctrl && statetype = S trigger1 = command = "holdy" && command = "holdb" trigger1 = p2dist X> 320
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