; ------------------- {(===============================)} ------------------- ;
; ------------------- {(-->Ogre EX By ShotokanEditor<--)} ------------------- ;
; ------------------- {(---------> COMMANDS <----------)} ------------------- ;
; ------------------- {(===============================)} ------------------- ;
;-| Super Motions |--------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "Shin Shun Goku Satsu"
command = x, x, F, a, z
time = 40
[Command]
name = "Shun Goku Satsu"
command = x, x, F, a, c
time = 40
[Command]
name = "Premium sign"
command = ~D, DF, F, s
time = 30
[Command]
name = "Yamazaki drill"
command = ~D, D, D, b
time = 40
[Command]
name = "Yamazaki Guillotine"
command = ~D, D, D, c
time = 40
[Command]
name = "Krizalid's End of Eden"
command = ~D, D, D, z
time = 40
[Command]
name = "Krizalid's desparate Overdrive"
command = ~D, D, D, y
time = 40
[Command]
name = "Star Platinum Ora Ora Ora!"
command = ~D, D, D, a
time = 30
[Command]
name = "Iori Energy Geyser"
command = ~D, DB, B, D, DB, B, z
time = 30
[Command]
name = "Misogi"
command = D, DF, F, D, DF, F, z+c
time = 30
[Command]
name = "Yamazaki knives out"
command = D, D, D, x
time = 30
[Command]
name = "Messatsu Gou Shoryu/Tenma Gou Zankuu"
command = ~D, DF, F, y+z
time = 30
[Command]
name = "Messatsu Gou Hado"
command = ~D, DB, B, y+z
time = 30
[Command]
name = "Metsu Gou Shinryu Moonlight"
command = ~D, DB, B, b+c
time = 30
[Command]
name = "Metsu Gou Shoryuken"
command = ~D, DF, F, b+c
time = 30
[Command]
name = "Messatsu Gou Rassen"
command = ~D, DB, B, D, DB, B, c
time = 30
[Command]
name = "Hado rampage kicks"
command = ~D, DF, F, D, DF, F, c
time = 30
[Command]
name = "Charlie/Nash flashkick"
command = ~B,D,$DB,c
time = 30
;-| Special Motions |------------------------------------------------------
[Command]
name = "aruki"
command = B
time = 0
[Command]
name = "block"
command = F
time = 0
[Command]
name = "block2"
command = D
time = 0
[Command]
name = "highjump"
command = /U
time = 1
[Command]
name = "highjump"
command = /UF
time = 1
[Command]
name = "gr_x"
command = D, a
time = 15
[Command]
name = "gr_x"
command = D, b
time = 15
[Command]
name = "gr_x"
command = D, c
time = 15
[Command]
name = "gr_x"
command = /D, a
time = 15
[Command]
name = "gr_x"
command = /D, b
time = 15
[Command]
name = "gr_x"
command = /D, c
time = 15
[Command]
name = "Yamazaki Bomb Bopper"
command = ~D, DB, B, x
time = 30
[Command]
name = "Rugal glide hits"
command = ~D, DB, B, z
time = 15
[Command]
name = "K' slide short"
command = ~F, DF, D, DB, B, a
time = 30
[Command]
name = "K' slide across screen"
command = ~F, DF, D, DB, B, b
time = 30
[Command]
name = "K' slide long"
command = ~F, DF, D, DB, B, c
time = 30
[Command]
name = "Raging tackle"
command = ~D, DF, F, c
[Command]
name = "Ashura Senku forward short"
command = /F, b+c
[Command]
name = "Ashura Senku forward long"
command = /F, y+z
[Command]
name = "Ashura Senku backward short"
command = /B, b+c
[Command]
name = "Ashura Senku backward long"
command = /B, y+z
[Command]
name = "Hado airslash Uppercut"
command = ~D, B, y
time = 35
[Command]
name = "Dive kick 2"
command = ~D, DF, F, c
[Command]
name = "QCF_x" ;Normal/Zankuu Gouhadoken x
command = ~D, DF, F, x
[Command]
name = "QCF_x" ;Normal/Zankuu Gouhadoken y
command = ~D, DF, F, y
[Command]
name = "QCF_x" ;Normal/Zankuu Gouhadoken z
command = ~D, DF, F, z
[Command]
name = "Shakunetsu Hadouken x"
command = ~B,D,F, x
time = 15
[Command]
name = "Shakunetsu Hadouken z"
command = ~B,D,F, z
time = 15
[Command]
name = "QCB_a" ;Tatsumaki Zankuu Kyaku light/air
command = ~D, DB, B, a
[Command]
name = "QCB_b" ;Tatsumaki Zankuu Kyaku medium/air
command = ~D, DB, B, b
[Command]
name = "QCB_c" ;Tatsumaki Zankuu Kyaku fierce/air
command = ~D, DB, B, c
[Command]
name = "Counter attack P"
command = ~B, DB, D, z
[Command]
name = "Hyakkishu"
command = ~F,D,$DF,b
[Command]
name = "Gou Shoryouken x"
command = ~F,D,$DF,x
[Command]
name = "Gou Shoryouken y"
command = ~F,D,$DF,y
[Command]
name = "Gou Shoryouken z"
command = ~F,D,$DF,z
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = z+c
time = 1
[Command]
name = "ab"
command = a+b
time = 1
[Command]
name = "xy"
command = x+y
time = 1
[Command]
name = "xz"
command = x+z
time = 1
[Command]
name = "yz"
command = y+z
time = 1
[Command]
name = "ac"
command = a+c
time = 1
[Command]
name = "bc"
command = b+c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_c"
command = /F,c
time = 1
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "fwd_z"
command = /F,z
time = 1
[Command]
name = "back_a"
command = /B,a
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "back_y"
command = /B,y
time = 1
[Command]
name = "back_z"
command = /B,z
time = 1
[Command]
name = "back_c"
command = /B,c
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "fwd_ab"
command = /F, a+b
time = 1
[Command]
name = "back_ab"
command = /B, a+b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;---------------------------------------------------------------------------
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdb"
command = /b
time = 1
;---------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------------------------------
;Shun Goku Satsu
[State -1]
type = ChangeState
value = 4980
triggerall = command = "Shun Goku Satsu"
triggerall = power >= 2000
triggerall = statetype != A
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger3 = stateno = 201
trigger4 = stateno = 202
trigger5 = stateno = 203
trigger6 = stateno = 204
trigger7 = stateno = 205
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = stateno = 301
trigger17 = stateno = 302
trigger18 = stateno = 304
trigger19 = stateno = 305
trigger20 = stateno = 306
trigger21 = stateno = 500
trigger22 = stateno = 550
trigger24 = MoveContact
trigger24 = stateno = 1110
trigger25 = MoveContact
trigger25 = stateno = 1120
trigger26 = MoveContact
trigger26 = stateno = 1050
trigger27 = MoveContact
trigger27 = stateno = 1060
trigger28 = MoveContact
trigger28 = stateno = 1070
trigger29 = MoveContact
trigger29 = stateno = 3000
trigger30 = MoveContact
trigger30 = stateno = 3010
trigger31 = MoveContact
trigger31 = stateno = 3020
trigger32 = projcontact = 1
trigger32 = stateno = 1010
trigger33 = projcontact = 1
trigger33 = stateno = 1011
trigger34 = projcontact = 1
trigger34 = stateno = 1012
trigger35 = projcontact = 1
trigger35 = stateno = 1000
trigger36 = projcontact = 1
trigger36 = stateno = 1001
trigger37 = projcontact = 1
trigger37 = stateno = 1002
trigger38 = MoveContact
trigger38 = stateno = 900
trigger39 = MoveContact
trigger39 = stateno = 910
trigger40 = MoveContact
trigger40 = stateno = 920
trigger41 = MoveContact
trigger41 = stateno = 945
trigger42 = stateno = 100
trigger43 = stateno = 950
trigger44 = stateno = 951
trigger45 = stateno = 952
trigger46 = stateno = 961
trigger46 = ctrl = 0
trigger46 = type = S
trigger46 = movetype= I
trigger46 = physics = N
trigger47 = stateno = 971
trigger47 = ctrl = 0
trigger48 = stateno = 981
trigger48 = ctrl = 0
trigger49 = stateno = 991
trigger49 = ctrl = 0
trigger50 = stateno = 960
trigger50 = ctrl = 0
trigger51 = stateno = 970
trigger51 = ctrl = 0
trigger52 = stateno = 980
trigger52 = ctrl = 0
trigger53 = stateno = 990
trigger53 = ctrl = 0
trigger54 = stateno = 18100
trigger54 = time >= 1
trigger55 = stateno = 18300
trigger55 = time >= 1
;------------------------------------------------------------
[State -1]
type = ChangeState
value = 4980
triggerall = command = "Shun Goku Satsu"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = stateno = 960
trigger1 = ctrl = 0
trigger2 = stateno = 961
trigger2 = ctrl = 0
trigger3 = stateno = 970
trigger3 = ctrl = 0
trigger4 = stateno = 971
trigger4 = ctrl = 0
trigger5 = stateno = 980
trigger5 = ctrl = 0
trigger6 = stateno = 981
trigger6 = ctrl = 0
trigger7 = stateno = 990
trigger7 = ctrl = 0
trigger8 = stateno = 991
trigger8 = ctrl = 0
;-----------------------------------------------------------------
;Shin Shun Goku Satsu
[State -1]
type = ChangeState
value = 4950
triggerall = command = "Shin Shun Goku Satsu"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger3 = stateno = 201
trigger4 = stateno = 202
trigger5 = stateno = 203
trigger6 = stateno = 204
trigger7 = stateno = 205
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = stateno = 301
trigger17 = stateno = 302
trigger18 = stateno = 304
trigger19 = stateno = 305
trigger20 = stateno = 306
trigger21 = stateno = 500
trigger22 = stateno = 550
trigger24 = MoveContact
trigger24 = stateno = 1110
trigger25 = MoveContact
trigger25 = stateno = 1120
trigger26 = MoveContact
trigger26 = stateno = 1050
trigger27 = MoveContact
trigger27 = stateno = 1060
trigger28 = MoveContact
trigger28 = stateno = 1070
trigger29 = MoveContact
trigger29 = stateno = 3000
trigger30 = MoveContact
trigger30 = stateno = 3010
trigger31 = MoveContact
trigger31 = stateno = 3020
trigger32 = projcontact = 1
trigger32 = stateno = 1010
trigger33 = projcontact = 1
trigger33 = stateno = 1011
trigger34 = projcontact = 1
trigger34 = stateno = 1012
trigger35 = projcontact = 1
trigger35 = stateno = 1000
trigger36 = projcontact = 1
trigger36 = stateno = 1001
trigger37 = projcontact = 1
trigger37 = stateno = 1002
trigger38 = MoveContact
trigger38 = stateno = 900
trigger39 = MoveContact
trigger39 = stateno = 910
trigger40 = MoveContact
trigger40 = stateno = 920
trigger41 = MoveContact
trigger41 = stateno = 945
trigger42 = stateno = 100
trigger43 = stateno = 950
trigger44 = stateno = 951
trigger45 = stateno = 952
trigger46 = stateno = 961
trigger46 = ctrl = 0
trigger46 = type = S
trigger46 = movetype= I
trigger46 = physics = N
trigger47 = stateno = 971
trigger47 = ctrl = 0
trigger48 = stateno = 981
trigger48 = ctrl = 0
trigger49 = stateno = 991
trigger49 = ctrl = 0
trigger50 = stateno = 960
trigger50 = ctrl = 0
trigger51 = stateno = 970
trigger51 = ctrl = 0
trigger52 = stateno = 980
trigger52 = ctrl = 0
trigger53 = stateno = 990
trigger53 = ctrl = 0
trigger54 = stateno = 18100
trigger54 = time >= 1
trigger55 = stateno = 18300
trigger55 = time >= 1
;------------------------------------------------------------
[State -1]
type = ChangeState
value = 4950
triggerall = command = "Shin Shun Goku Satsu"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = stateno = 960
trigger1 = ctrl = 0
trigger2 = stateno = 961
trigger2 = ctrl = 0
trigger3 = stateno = 970
trigger3 = ctrl = 0
trigger4 = stateno = 971
trigger4 = ctrl = 0
trigger5 = stateno = 980
trigger5 = ctrl = 0
trigger6 = stateno = 981
trigger6 = ctrl = 0
trigger7 = stateno = 990
trigger7 = ctrl = 0
trigger8 = stateno = 991
trigger8 = ctrl = 0
;---------------------------------------------------------------------------
;Yamazaki drill
[State -1]
type = ChangeState
value = 8000
triggerall = command = "Yamazaki drill"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 201
trigger4 = stateno = 202
trigger5 = stateno = 203
trigger6 = stateno = 204
trigger7 = stateno = 205
trigger8 = stateno = 206
trigger9 = stateno = 400
trigger10 = stateno = 401
trigger11 = stateno = 402
trigger12 = stateno = 403
trigger13 = stateno = 404
trigger14 = stateno = 405
trigger15 = stateno = 406
trigger16 = stateno = 301
trigger17 = stateno = 302
trigger18 = stateno = 304
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = stateno = 306
trigger23 = stateno = 500
trigger24 = stateno = 551
trigger25 = stateno = 1100
trigger26 = stateno = 1110
trigger27 = stateno = 1120
trigger28 = stateno = 1050
trigger29 = stateno = 1060
trigger30 = stateno = 1070
trigger31 = stateno = 3000
trigger32 = stateno = 3010
trigger33 = stateno = 3020
trigger34 = stateno = 1010
trigger35 = stateno = 1011
trigger36 = stateno = 1012
trigger37 = stateno = 1000
trigger38 = stateno = 1001
trigger39 = stateno = 1002
trigger40 = stateno = 900
trigger41 = stateno = 910
trigger42 = stateno = 920
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;---------------------------------------------------------------------------
;Misogi
[State -1]
type = ChangeState
value = 21000
triggerall = command = "Misogi"
triggerall = power >= 3000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 201
trigger4 = stateno = 202
trigger5 = stateno = 203
trigger6 = stateno = 204
trigger7 = stateno = 205
trigger8 = stateno = 206
trigger9 = stateno = 400
trigger10 = stateno = 401
trigger11 = stateno = 402
trigger12 = stateno = 403
trigger13 = stateno = 404
trigger14 = stateno = 405
trigger15 = stateno = 406
trigger16 = stateno = 301
trigger17 = stateno = 302
trigger18 = stateno = 304
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = stateno = 306
trigger23 = stateno = 500
trigger24 = stateno = 550
trigger25 = stateno = 1100
trigger26 = stateno = 1110
trigger27 = stateno = 1120
trigger28 = stateno = 1050
trigger29 = stateno = 1060
trigger30 = stateno = 1070
trigger31 = stateno = 3000
trigger32 = stateno = 3010
trigger33 = stateno = 3020
trigger34 = stateno = 1010
trigger35 = stateno = 1011
trigger36 = stateno = 1012
trigger37 = stateno = 1000
trigger38 = stateno = 1001
trigger39 = stateno = 1002
trigger40 = stateno = 900
trigger41 = stateno = 910
trigger42 = stateno = 920
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;---------------------------------------------------------------------------
;Krizalid's End of Eden
[State -1]
type = ChangeState
value = 4020
triggerall = command = "Krizalid's End of Eden"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 201
trigger4 = stateno = 202
trigger5 = stateno = 203
trigger6 = stateno = 204
trigger7 = stateno = 205
trigger8 = stateno = 206
trigger9 = stateno = 400
trigger10 = stateno = 401
trigger11 = stateno = 402
trigger12 = stateno = 403
trigger13 = stateno = 404
trigger14 = stateno = 405
trigger15 = stateno = 406
trigger16 = stateno = 301
trigger17 = stateno = 302
trigger18 = stateno = 304
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = stateno = 306
trigger23 = stateno = 500
trigger24 = stateno = 550
trigger25 = stateno = 1100
trigger26 = stateno = 1110
trigger27 = stateno = 1120
trigger28 = stateno = 1050
trigger29 = stateno = 1060
trigger30 = stateno = 1070
trigger31 = stateno = 3000
trigger32 = stateno = 3010
trigger33 = stateno = 3020
trigger34 = stateno = 1010
trigger35 = stateno = 1011
trigger36 = stateno = 1012
trigger37 = stateno = 1000
trigger38 = stateno = 1001
trigger39 = stateno = 1002
trigger40 = stateno = 900
trigger41 = stateno = 910
trigger42 = stateno = 920
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;---------------------------------------------------------------------------
;Yamazaki knives out
[State -1]
type = ChangeState
value = 22000
Triggerall = var(28) = 0
triggerall = command = "Yamazaki knives out"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact
trigger3 = stateno = 201
trigger3 = MoveContact
trigger4 = stateno = 202
trigger4 = MoveContact
trigger5 = stateno = 203
trigger5 = MoveContact
trigger6 = stateno = 204
trigger6 = MoveContact
trigger7 = stateno = 205
trigger7 = MoveContact
trigger8 = stateno = 206
trigger8 = MoveContact
trigger9 = stateno = 705
trigger9 = MoveContact
trigger10 = stateno = 1040
trigger10 = time >= 22
trigger11 = stateno = 18100
trigger11 = time >= 1
trigger12 = stateno = 18300
trigger12 = time >= 1
;---------------------------------------------------------------------------
;Krizalid's desparate overdrive
[State -1]
type = ChangeState
value = 2013
Triggerall = var(28) = 0
triggerall = command = "Krizalid's desparate Overdrive"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact
trigger3 = stateno = 201
trigger3 = MoveContact
trigger4 = stateno = 202
trigger4 = MoveContact
trigger5 = stateno = 203
trigger5 = MoveContact
trigger6 = stateno = 204
trigger6 = MoveContact
trigger7 = stateno = 205
trigger7 = MoveContact
trigger8 = stateno = 206
trigger8 = MoveContact
trigger9 = stateno = 705
trigger9 = MoveContact
trigger10 = stateno = 1000
trigger11 = stateno = 1001
trigger12 = stateno = 1002
trigger13 = stateno = 1010
trigger14 = stateno = 1011
trigger15 = stateno = 1012
trigger16 = stateno = 1040
trigger16 = time >= 22
trigger17 = stateno = 18100
trigger17 = time >= 1
trigger18 = stateno = 18300
trigger18 = time >= 1
;---------------------------------------------------------------------------
;Iori Energy Geyser
[State -1]
type = ChangeState
value = 3100
triggerall = command = "Iori Energy Geyser"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = MoveContact
trigger47 = stateno = 200
trigger48 = stateno = 1040
trigger48 = animelem = 11 , >= 0
trigger49 = stateno = 18100
trigger49 = time >= 1
trigger50 = stateno = 18300
trigger50 = time >= 1
;---------------------------------------------------------------------------
;Yamazaki Guillotine
[State -1]
type = ChangeState
value = 4050
triggerall = power >= 1000
triggerall = command = "Yamazaki Guillotine"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 18100
trigger47 = time >= 1
trigger48 = stateno = 18300
trigger48 = time >= 1
;---------------------------------------------------------------------------
;Metsu Shoryuken
[State -1]
type = ChangeState
value = 4025
triggerall = Command = "Metsu Gou Shoryuken"
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = MoveContact
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;trigger1 = StateType != A
;trigger1 = Ctrl
;trigger2 = MoveContact
;trigger2 = StateType != A
;trigger3 = StateNo = 3015 && (AnimElemTime(4) >= 1 && AnimElemTime(7) < 0)
;---------------------------------------------------------------------------
;Metsu Shinryuken
[State -1]
type = ChangeState
value = 3015
triggerall = Command = "Metsu Gou Shinryu Moonlight"
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = MoveContact
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;-----------------------------------------------------------
;Messatsu Gou Rassen
[State -1]
type = ChangeState
value = 4500
triggerall = Command = "Messatsu Gou Rassen"
triggerall = Power >= 1000
trigger1 = StateType != A
trigger1 = Ctrl
trigger2 = MoveContact
trigger2 = StateType != A
trigger3 = StateNo = 3015 && (AnimElemTime(4) >= 1 && AnimElemTime(7) < 0)
;-----------------------------------------------------------
;Hado rampage kicks
[State -1]
type = ChangeState
value = 3200
triggerall = command = "Hado rampage kicks"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = MoveContact
trigger47 = stateno = 200
trigger48 = stateno = 18100
trigger48 = time >= 1
trigger49 = stateno = 18300
trigger49 = time >= 1
;--------------------------------------------------------------------------
;Star Platinum Ora Ora Ora!
[State -1]
type = ChangeState
value = 1070
triggerall = command = "Star Platinum Ora Ora Ora!"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 18100
trigger47 = time >= 1
trigger48 = stateno = 18300
trigger48 = time >= 1
;---------------------------------------------------------------------------
;Premium Sign
[State -1]
type = ChangeState
value = 109
triggerall = command = "Premium sign"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 18100
trigger47 = time >= 1
trigger48 = stateno = 18300
trigger48 = time >= 1
;---------------------------------------------------------------------------
;Tenma Gou Zankuu
[State -1]
type = ChangeState
value = 2700
triggerall = command = "Messatsu Gou Shoryu/Tenma Gou Zankuu"
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = stateno = 1350
trigger10 = time >= 39
trigger11 = stateno = 1360
trigger11 = time >= 39
trigger12 = stateno = 1370
trigger12 = time >= 39
trigger13 = stateno = 2500
trigger13 = time >= 131
trigger14 = stateno = 2600
trigger14 = time >= 131
trigger15 = stateno = 2700
trigger15 = time >= 131
trigger16 = MoveContact
trigger16 = stateno = 706
trigger17 = stateno = 550
trigger18 = stateno = 800
trigger19 = MoveContact
trigger19 = stateno = 850
trigger20 = MoveContact
trigger20 = stateno = 3030
trigger21 = MoveContact
trigger21 = stateno = 3040
trigger22 = MoveContact
trigger22 = stateno = 3050
trigger23 = projcontact = 1
trigger23 = stateno = 1350
trigger24 = projcontact = 1
trigger24 = stateno = 1360
trigger25 = projcontact = 1
trigger25 = stateno = 1370
trigger26 = stateno = 1300
trigger27 = stateno = 1301
trigger28 = stateno = 1302
trigger29 = MoveContact
trigger29 = stateno = 3520
trigger30 = ctrl = 0
trigger30 = stateno = 1101
trigger31 = ctrl = 0
trigger31 = stateno = 1111
trigger32 = ctrl = 0
trigger32 = stateno = 1121
trigger33 = MoveContact
trigger33 = stateno = 3031
trigger34 = MoveContact
trigger34 = stateno = 3041
trigger35 = MoveContact
trigger35 = stateno = 3051
trigger36 = MoveContact
trigger36 = stateno = 3032
trigger37 = MoveContact
trigger37 = stateno = 3042
trigger38 = MoveContact
trigger38 = stateno = 3052
;---------------------------------------------------------------------------
;Messastsu Gou Shoryu
[State -1]
type = ChangeState
value = 1170
Triggerall = var(28) = 0
triggerall = command = "Messatsu Gou Shoryu/Tenma Gou Zankuu"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = projcontact = 1
trigger34 = stateno = 1010
trigger35 = projcontact = 1
trigger35 = stateno = 1011
trigger36 = projcontact = 1
trigger36 = stateno = 1012
trigger37 = projcontact = 1
trigger37 = stateno = 1000
trigger38 = projcontact = 1
trigger38 = stateno = 1001
trigger39 = projcontact = 1
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 18100
trigger47 = time >= 1
trigger48 = stateno = 18300
trigger48 = time >= 1
;---------------------------------------------------------------------------
;Messatsu Gou Hadou
[State -1]
type = ChangeState
value = 2020
triggerall = command = "Messatsu Gou Hado"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = MoveContact
trigger25 = stateno = 1100
trigger26 = MoveContact
trigger26 = stateno = 1110
trigger27 = MoveContact
trigger27 = stateno = 1120
trigger28 = MoveContact
trigger28 = stateno = 1050
trigger29 = MoveContact
trigger29 = stateno = 1060
trigger30 = MoveContact
trigger30 = stateno = 1070
trigger31 = projcontact = 1
trigger31 = stateno = 3000
trigger32 = projcontact = 1
trigger32 = stateno = 3010
trigger33 = projcontact = 1
trigger33 = stateno = 3020
trigger34 = stateno = 1010
trigger35 = stateno = 1011
trigger36 = stateno = 1012
trigger37 = stateno = 1000
trigger38 = stateno = 1001
trigger39 = stateno = 1002
trigger40 = MoveContact
trigger40 = stateno = 900
trigger41 = MoveContact
trigger41 = stateno = 910
trigger42 = MoveContact
trigger42 = stateno = 920
trigger43 = MoveContact
trigger43 = stateno = 945
trigger44 = stateno = 950
trigger45 = stateno = 951
trigger46 = stateno = 952
trigger47 = stateno = 18100
trigger47 = time >= 1
trigger48 = stateno = 18300
trigger48 = time >= 1
;---------------------------------------------------------------------------
;Yamazaki Bomb Bopper
[State -1]
type = ChangeState
value = 2300
triggerall = command = "Yamazaki Bomb Bopper"
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Rugal glide hits
[State -1]
type = ChangeState
value = 1800
triggerall = command = "Rugal glide hits"
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;K' slide short
[State -1]
type = ChangeState
value = 1700
triggerall = command = "K' slide short"
triggerall = command != "b"
triggerall = command != "c"
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1000
trigger25 = AnimElem = 4, >= 1
trigger26 = stateno = 1001
trigger26 = AnimElem = 4, >= 1
trigger27 = stateno = 1002
trigger27 = AnimElem = 4, >= 1
trigger28 = stateno = 1010
trigger28 = AnimElem = 4, >= 1
trigger29 = stateno = 1011
trigger29 = AnimElem = 4, >= 1
trigger30 = stateno = 1012
trigger30 = AnimElem = 4, >= 1
trigger31 = stateno = 18100
trigger31 = time >= 1
trigger32 = stateno = 18300
trigger32 = time >= 1
;------------------------------------------------------------------
;K' slide across screen
[State -1]
type = ChangeState
value = 1705
triggerall = command = "K' slide across screen"
triggerall = command != "a"
triggerall = command != "c"
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1000
trigger25 = AnimElem = 4, >= 1
trigger26 = stateno = 1001
trigger26 = AnimElem = 4, >= 1
trigger27 = stateno = 1002
trigger27 = AnimElem = 4, >= 1
trigger28 = stateno = 1010
trigger28 = AnimElem = 4, >= 1
trigger29 = stateno = 1011
trigger29 = AnimElem = 4, >= 1
trigger30 = stateno = 1012
trigger30 = AnimElem = 4, >= 1
trigger31 = stateno = 18100
trigger31 = time >= 1
trigger32 = stateno = 18300
trigger32 = time >= 1
;--------------------------------------------------------------
;K' slide long
[State -1]
type = ChangeState
value = 1710
triggerall = command = "K' slide long"
triggerall = command != "a"
triggerall = command != "b"
triggerall = statetype != A
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1000
trigger25 = AnimElem = 4, >= 0
trigger26 = stateno = 1001
trigger26 = AnimElem = 4, >= 0
trigger27 = stateno = 1002
trigger27 = AnimElem = 4, >= 0
trigger28 = stateno = 1010
trigger28 = AnimElem = 4, >= 0
trigger29 = stateno = 1011
trigger29 = AnimElem = 4, >= 0
trigger30 = stateno = 1012
trigger30 = AnimElem = 4, >= 0
trigger31 = stateno = 18100
trigger31 = time >= 1
trigger32 = stateno = 18300
trigger32 = time >= 1
;---------------------------------------------------------------------------
;Charlie/Nash flashkick
[State -1]
type = ChangeState
value = 1220
triggerall = command = "Charlie/Nash flashkick"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = ctrl = 0
trigger23 = stateno = 1210
trigger23 = Pos Y = 0
trigger23 = Vel Y = 0
trigger24 = stateno = 1040
trigger24 = time >= 20
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Ashura Senku forward long
[State -1]
type = ChangeState
value = 960
triggerall = command = "Ashura Senku forward long"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 100
trigger4 = stateno = 950
trigger5 = stateno = 951
trigger6 = stateno = 952
;---------------------------------------------------------------------------
;Ashura Senku forward short
[State -1]
type = ChangeState
value = 970
triggerall = command = "Ashura Senku forward short"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 100
trigger4 = stateno = 950
trigger5 = stateno = 951
trigger6 = stateno = 952
;---------------------------------------------------------------------------
;Asura Bl
[State -1]
type = ChangeState
value = 980
triggerall = command = "Ashura Senku backward long"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 100
;---------------------------------------------------------------------------
;Ashura Senku backward short
[State -1]
type = ChangeState
value = 990
triggerall = command = "Ashura Senku backward short"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
trigger3 = stateno = 100
;---------------------------------------------------------------------------
;Raging tackle
[State -1]
type = ChangeState
value = 1200
triggerall = command = "Raging tackle"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Dive kick 2
[State -1]
type = ChangeState
value = 850
triggerall = command = "Dive kick 2"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = MoveContact
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku light
[State -1]
type = ChangeState
value = 3030
triggerall = command = "QCB_a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = stateno = 1350
trigger10 = time >= 39
trigger11 = stateno = 1360
trigger11 = time >= 39
trigger12 = stateno = 1370
trigger12 = time >= 39
trigger13 = stateno = 2500
trigger13 = time >= 131
trigger14 = stateno = 2600
trigger14 = time >= 131
trigger15 = stateno = 2700
trigger15 = time >= 131
trigger16 = MoveContact
trigger16 = stateno = 706
trigger17 = stateno = 550
trigger18 = stateno = 800
trigger19 = MoveContact
trigger19 = stateno = 3520
trigger20 = ctrl = 0
trigger20 = stateno = 1101
trigger21 = ctrl = 0
trigger21 = stateno = 1111
trigger22 = ctrl = 0
trigger22 = stateno = 1121
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku medium
[State -1]
type = ChangeState
value = 3040
triggerall = command = "QCB_b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = stateno = 1350
trigger10 = time >= 39
trigger11 = stateno = 1360
trigger11 = time >= 39
trigger12 = stateno = 1370
trigger12 = time >= 39
trigger13 = stateno = 2500
trigger13 = time >= 131
trigger14 = stateno = 2600
trigger14 = time >= 131
trigger15 = stateno = 2700
trigger15 = time >= 131
trigger16 = MoveContact
trigger16 = stateno = 706
trigger17 = stateno = 550
trigger18 = stateno = 800
trigger19 = MoveContact
trigger19 = stateno = 3520
trigger20 = ctrl = 0
trigger20 = stateno = 1101
trigger21 = ctrl = 0
trigger21 = stateno = 1111
trigger22 = ctrl = 0
trigger22 = stateno = 1121
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku Fierce
[State -1]
type = ChangeState
value = 3050
triggerall = command = "QCB_c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = stateno = 1350
trigger10 = time >= 39
trigger11 = stateno = 1360
trigger11 = time >= 39
trigger12 = stateno = 1370
trigger12 = time >= 39
trigger13 = stateno = 2500
trigger13 = time >= 131
trigger14 = stateno = 2600
trigger14 = time >= 131
trigger15 = stateno = 2700
trigger15 = time >= 131
trigger16 = MoveContact
trigger16 = stateno = 706
trigger17 = stateno = 550
trigger18 = stateno = 800
trigger19 = MoveContact
trigger19 = stateno = 3520
trigger20 = ctrl = 0
trigger20 = stateno = 1101
trigger21 = ctrl = 0
trigger21 = stateno = 1111
trigger22 = ctrl = 0
trigger22 = stateno = 1121
;---------------------------------------------------------------------------
;Gou Zankuu x
[State -1]
type = ChangeState
value = 1300
triggerall = command = "QCF_x"
triggerall = command != "y"
triggerall = command != "z"
triggerall = stateno != 2041
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = MoveContact
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = MoveContact
trigger13 = stateno = 3520
;---------------------------------------------------------------------------
;Gou Zankuu y
[State -1]
type = ChangeState
value = 1301
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = MoveContact
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = MoveContact
trigger13 = stateno = 3520
;---------------------------------------------------------------------------
;Gou Zankuu z
[State -1]
type = ChangeState
value = 1302
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = MoveContact
trigger6 = stateno = 605
trigger7 = MoveContact
trigger7 = stateno = 606
trigger8 = MoveContact
trigger8 = stateno = 704
trigger9 = MoveContact
trigger9 = stateno = 705
trigger10 = MoveContact
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = MoveContact
trigger13 = stateno = 3520
;---------------------------------------------------------------------------
;Hyakkishu
[State -1]
type = ChangeState
value = 3502
triggerall = command = "Hyakkishu"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 950
trigger26 = stateno = 951
trigger27 = stateno = 952
trigger28 = stateno = 1040
trigger28 = time >= 10
trigger28 = MoveContact
[State -1]
type = ChangeState
value = 3540
triggerall = time >= 12
triggerall = p2bodydist x < 8
trigger1 = command = "x"
trigger1 = command = "holdfwd"
trigger1 = stateno = 3500
trigger2 = command = "x"
trigger2 = command = "holdfwd"
trigger2 = stateno = 3501
trigger3 = command = "x"
trigger3 = command = "holdfwd"
trigger3 = stateno = 3502
trigger4 = command = "y"
trigger4 = command = "holdfwd"
trigger4 = stateno = 3500
trigger5 = command = "y"
trigger5 = command = "holdfwd"
trigger5 = stateno = 3501
trigger6 = command = "y"
trigger6 = command = "holdfwd"
trigger6 = stateno = 3502
trigger7 = command = "z"
trigger7 = command = "holdfwd"
trigger7 = stateno = 3500
trigger8 = command = "z"
trigger8 = command = "holdfwd"
trigger8 = stateno = 3501
trigger9 = command = "z"
trigger9 = command = "holdfwd"
trigger9 = stateno = 3502
trigger10 = command = "x"
trigger10 = command = "holdback"
trigger10 = stateno = 3500
trigger11 = command = "x"
trigger11 = command = "holdback"
trigger11 = stateno = 3501
trigger12 = command = "x"
trigger12 = command = "holdback"
trigger12 = stateno = 3502
trigger13 = command = "y"
trigger13 = command = "holdback"
trigger13 = stateno = 3500
trigger14 = command = "y"
trigger14 = command = "holdback"
trigger14 = stateno = 3501
trigger15 = command = "y"
trigger15 = command = "holdback"
trigger15 = stateno = 3502
trigger16 = command = "z"
trigger16 = command = "holdback"
trigger16 = stateno = 3500
trigger17 = command = "z"
trigger17 = command = "holdback"
trigger17 = stateno = 3501
trigger18 = command = "z"
trigger18 = command = "holdback"
trigger18 = stateno = 3502
[State -1]
type = ChangeState
value = 3550
triggerall = time >= 12
triggerall = p2bodydist x < 8
trigger1 = command = "a"
trigger1 = command = "holdfwd"
trigger1 = stateno = 3500
trigger2 = command = "a"
trigger2 = command = "holdfwd"
trigger2 = stateno = 3501
trigger3 = command = "a"
trigger3 = command = "holdfwd"
trigger3 = stateno = 3502
trigger4 = command = "b"
trigger4 = command = "holdfwd"
trigger4 = stateno = 3500
trigger5 = command = "b"
trigger5 = command = "holdfwd"
trigger5 = stateno = 3501
trigger6 = command = "b"
trigger6 = command = "holdfwd"
trigger6 = stateno = 3502
trigger7 = command = "c"
trigger7 = command = "holdfwd"
trigger7 = stateno = 3500
trigger8 = command = "c"
trigger8 = command = "holdfwd"
trigger8 = stateno = 3501
trigger9 = command = "c"
trigger9 = command = "holdfwd"
trigger9 = stateno = 3502
[State -1]
type = ChangeState
value = 3555
triggerall = time >= 12
triggerall = p2bodydist x < 8
trigger1 = command = "a"
trigger1 = command = "holdback"
trigger1 = stateno = 3500
trigger2 = command = "a"
trigger2 = command = "holdback"
trigger2 = stateno = 3501
trigger3 = command = "a"
trigger3 = command = "holdback"
trigger3 = stateno = 3502
trigger4 = command = "b"
trigger4 = command = "holdback"
trigger4 = stateno = 3500
trigger5 = command = "b"
trigger5 = command = "holdback"
trigger5 = stateno = 3501
trigger6 = command = "b"
trigger6 = command = "holdback"
trigger6 = stateno = 3502
trigger7 = command = "c"
trigger7 = command = "holdback"
trigger7 = stateno = 3500
trigger8 = command = "c"
trigger8 = command = "holdback"
trigger8 = stateno = 3501
trigger9 = command = "c"
trigger9 = command = "holdback"
trigger9 = stateno = 3502
[State -1]
type = ChangeState
value = 3520
triggerall = var(20) != 1
triggerall = time >= 12
trigger1 = command = "x"
trigger1 = stateno = 3500
trigger2 = command = "x"
trigger2 = stateno = 3501
trigger3 = command = "x"
trigger3 = stateno = 3502
trigger4 = command = "y"
trigger4 = stateno = 3500
trigger5 = command = "y"
trigger5 = stateno = 3501
trigger6 = command = "y"
trigger6 = stateno = 3502
trigger7 = command = "z"
trigger7 = stateno = 3500
trigger8 = command = "z"
trigger8 = stateno = 3501
trigger9 = command = "z"
trigger9 = stateno = 3502
[State -1]
type = ChangeState
value = 3530
triggerall = var(20) != 1
triggerall = time >= 12
trigger1 = command = "a"
trigger1 = stateno = 3500
trigger2 = command = "a"
trigger2 = stateno = 3501
trigger3 = command = "a"
trigger3 = stateno = 3502
trigger4 = command = "b"
trigger4 = stateno = 3500
trigger5 = command = "b"
trigger5 = stateno = 3501
trigger6 = command = "b"
trigger6 = stateno = 3502
trigger7 = command = "c"
trigger7 = stateno = 3500
trigger8 = command = "c"
trigger8 = stateno = 3501
trigger9 = command = "c"
trigger9 = stateno = 3502
;------------------------------
;Shakunetsu Hadouken x
[State -1]
type = ChangeState
value = 1006
triggerall = command = "Shakunetsu Hadouken x"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
;------------------------------
;Shakunetsu Hadouken z
[State -1]
type = ChangeState
value = 1007
triggerall = command = "Shakunetsu Hadouken z"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Gou Shoryouken x
[State -1]
type = ChangeState
value = 1100
Triggerall = var(28) = 0
triggerall = command = "Gou Shoryouken x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = statetype != A
trigger24 = stateno = 550
trigger25 = ctrl = 0
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
;----------------------------------------------------
;Gou Shoryouken y
[State -1]
type = ChangeState
value = 1110
Triggerall = var(28) = 0
triggerall = command = "Gou Shoryouken y"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = statetype != A
trigger24 = stateno = 550
trigger25 = ctrl = 0
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
;--------------------------------------
;Gou Shoryouken
[State -1]
type = ChangeState
value = 1120
Triggerall = var(28) = 0
triggerall = command = "Gou Shoryouken z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = statetype != A
trigger24 = stateno = 550
trigger25 = ctrl = 0
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
;-----------------------------------------------
;Shoryuken variables
[State -1]
type = ChangeState
value = 21200
Triggerall = var(28) = 1
triggerall = command = "Gou Shoryouken x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
[State -1]
type = ChangeState
value = 21230
Triggerall = var(28) = 1
triggerall = command = "Gou Shoryouken y"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
[State -1]
type = ChangeState
value = 21250
Triggerall = var(28) = 1
triggerall = command = "Gou Shoryouken z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype = C
trigger2 = ctrl = 1
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku light
[State -1]
type = ChangeState
value = 3000
triggerall = command = "QCB_a"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku medium
[State -1]
type = ChangeState
value = 3010
triggerall = command = "QCB_b"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Tatsumaki Zankuu Kyaku Fierce
[State -1]
type = ChangeState
value = 3020
triggerall = command = "QCB_c"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;---------------------------------------------------------------------------
;Hado airslash Uppercut
[State -1]
type = ChangeState
value = 1040
Triggerall = var(28) = 0
triggerall = command = "Hado airslash Uppercut"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = stateno = 306
trigger22 = MoveContact
trigger23 = stateno = 500
trigger23 = MoveContact
trigger24 = ctrl = 0
trigger24 = stateno = 1210
trigger24 = Pos Y = 0
trigger24 = Vel Y = 0
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
trigger27 = stateno = 1211
;--------------------------------------------------------------------------
;Gouhadoken x
[State -1]
type = ChangeState
value = 1010
triggerall = command = "QCF_x"
triggerall = command != "y"
triggerall = command != "z"
triggerall = statetype != A
triggerall = P2bodydist X < 55
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 18100
trigger25 = time >= 1
trigger26 = stateno = 18300
trigger26 = time >= 1
;------------------------------------------------------------------------------
;Gouhadoken y
[State -1]
type = ChangeState
value = 1011
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "z"
triggerall = statetype != A
triggerall = P2bodydist X < 55
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = ctrl = 0
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
;------------------------------------------------------------------------------
;Gouhadoken z
[State -1]
type = ChangeState
value = 1012
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "y"
triggerall = statetype != A
triggerall = P2bodydist X < 55
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = statetype = A
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
[State -1]
type = ChangeState
value = 1010
triggerall = command = "QCF_x"
triggerall = command != "y"
triggerall = command != "z"
triggerall = P2bodydist X < 55
trigger1 = ctrl = 0
trigger1 = stateno = 1210
trigger1 = Pos Y = 0
trigger1 = Vel Y = 0
[State -1]
type = ChangeState
value = 1011
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "z"
triggerall = P2bodydist X < 55
trigger1 = ctrl = 0
trigger1 = stateno = 1210
trigger1 = Pos Y = 0
trigger1 = Vel Y = 0
[State -1]
type = ChangeState
value = 1012
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "y"
triggerall = P2bodydist X < 55
trigger1 = ctrl = 0
trigger1 = stateno = 1210
trigger1 = Pos Y = 0
trigger1 = Vel Y = 0
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_x"
triggerall = command != "y"
triggerall = command != "z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
[State -1]
type = ChangeState
value = 1001
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
[State -1]
type = ChangeState
value = 1002
triggerall = command = "QCF_x"
triggerall = command != "x"
triggerall = command != "y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = statetype = C
trigger21 = ctrl = 1
trigger22 = MoveContact
trigger22 = stateno = 306
trigger23 = MoveContact
trigger23 = stateno = 500
trigger24 = MoveContact
trigger24 = stateno = 550
trigger25 = stateno = 1210
trigger25 = Pos Y = 0
trigger25 = Vel Y = 0
trigger26 = stateno = 18100
trigger26 = time >= 1
trigger27 = stateno = 18300
trigger27 = time >= 1
;---------------------------------------------------------------------------
;滅焼飛刹
[State -1]
type = ChangeState
value = 1251
triggerall = command = "gr_x"
triggerall = p2statetype = A
trigger1 = stateno = 1101
trigger2 = stateno = 1111
trigger3 = stateno = 1121
trigger4 = stateno = 922
[State -1]
type = ChangeState
value = 1250
triggerall = command = "gr_x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600
trigger2 = MoveContact
trigger3 = stateno = 601
trigger3 = MoveContact
trigger4 = stateno = 602
trigger4 = MoveContact
trigger5 = stateno = 604
trigger5 = MoveContact
trigger6 = stateno = 605
trigger6 = MoveContact
trigger7 = stateno = 606
trigger7 = MoveContact
trigger8 = stateno = 704
trigger8 = MoveContact
trigger9 = stateno = 705
trigger9 = MoveContact
trigger10 = stateno = 706
trigger10 = MoveContact
trigger11 = stateno = 1101
trigger12 = stateno = 1111
trigger13 = stateno = 1121
trigger14 = stateno = 922
[State -1]
type = ChangeState
value = 1251
triggerall = command = "gr_x"
trigger1 = stateno = 1101
trigger2 = stateno = 1111
trigger3 = stateno = 1121
;---------------------------------------------------------------------------
;投げP
[State -1]
type = ChangeState
value = 4000
Triggerall = var(28) = 0
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "xy"
trigger1 = p2movetype != H
trigger2 = command = "xz"
trigger2 = p2movetype != H
trigger3 = command = "yz"
trigger3 = p2movetype != H
trigger4 = command = "xy"
trigger4 = p2movetype != H
trigger5 = command = "xz"
trigger5 = p2movetype != H
trigger6 = command = "yz"
trigger6 = p2movetype != H
trigger7 = stateno = 18100
trigger7 = time >= 1
trigger8 = stateno = 18300
trigger8 = time >= 1
[State -1]
type = ChangeState
value = 4005
Triggerall = var(28) = 0
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "xy"
trigger2 = command = "xz"
trigger3 = command = "yz"
trigger4 = command = "xy"
trigger5 = command = "xz"
trigger6 = command = "yz"
trigger7 = stateno = 18100
trigger7 = time >= 1
trigger8 = stateno = 18300
trigger8 = time >= 1
;---------------------------------------------------------------------------
;投げK
[State -1]
type = ChangeState
value = 4010
Triggerall = var(28) = 0
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"
trigger4 = command = "ab"
trigger5 = command = "ac"
trigger6 = command = "bc"
trigger7 = stateno = 18100
trigger7 = time >= 1
trigger8 = stateno = 18300
trigger8 = time >= 1
[State -1]
type = ChangeState
value = 4015
Triggerall = var(28) = 0
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"
trigger4 = command = "ab"
trigger5 = command = "ac"
trigger6 = command = "bc"
trigger7 = stateno = 18100
trigger7 = time >= 1
trigger8 = stateno = 18300
trigger8 = time >= 1
;---------------------------------------------------------------------------
;空中投げ
[State -1]
type = ChangeState
value = 4030
Triggerall = var(28) = 0
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"
[State -1]
type = ChangeState
value = 4030
Triggerall = var(28) = 0
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 500
triggerall = command = "fwd_y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = MoveContact
trigger21 = stateno = 306
trigger22 = stateno = 18100
trigger22 = time >= 1
trigger23 = stateno = 18300
trigger23 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 550
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = MoveContact
trigger21 = stateno = 306
trigger22 = stateno = 18100
trigger22 = time >= 1
trigger23 = stateno = 18300
trigger23 = time >= 1
[State -1]
type = ChangeState
value = 560
triggerall = command = "fwd_c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 202
trigger5 = MoveContact
trigger5 = stateno = 203
trigger6 = MoveContact
trigger6 = stateno = 204
trigger7 = MoveContact
trigger7 = stateno = 205
trigger8 = MoveContact
trigger8 = stateno = 206
trigger9 = MoveContact
trigger9 = stateno = 400
trigger10 = MoveContact
trigger10 = stateno = 401
trigger11 = MoveContact
trigger11 = stateno = 402
trigger12 = MoveContact
trigger12 = stateno = 403
trigger13 = MoveContact
trigger13 = stateno = 404
trigger14 = MoveContact
trigger14 = stateno = 405
trigger15 = MoveContact
trigger15 = stateno = 406
trigger16 = MoveContact
trigger16 = stateno = 301
trigger17 = MoveContact
trigger17 = stateno = 302
trigger18 = MoveContact
trigger18 = stateno = 304
trigger19 = MoveContact
trigger19 = stateno = 305
trigger20 = stateno = 100
trigger21 = MoveContact
trigger21 = stateno = 306
trigger22 = stateno = 18100
trigger22 = time >= 1
trigger23 = stateno = 18300
trigger23 = time >= 1
[State -1]
type = ChangeState
value = 203
triggerall = command = "back_z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 305
trigger13 = stateno = 100
trigger14 = stateno = 18100
trigger14 = time >= 1
trigger15 = stateno = 18300
trigger15 = time >= 1
[State -1]
type = ChangeState
value = 207
triggerall = command = "fwd_z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 305
trigger13 = stateno = 100
trigger14 = stateno = 18100
trigger14 = time >= 1
trigger15 = stateno = 18300
trigger15 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 100
Triggerall = var(28) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 105
Triggerall = var(28) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;投げ(暴走)
[State -1]
type = ChangeState
value = 24000
Triggerall = var(28) = 1
triggerall = statetype = S && movetype != H
triggerall = backedgedist > -1
triggerall = ctrl
triggerall = p2movetype != H
triggerall = p2bodydist X < 5
triggerall = p2statetype != A
trigger1 = command = "fwd_y"
trigger2 = command = "fwd_z"
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 200
Triggerall = var(28) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = time >= 5
trigger2 = stateno = 200
trigger3 = stateno = 100
trigger4 = stateno = 18100
trigger4 = time >= 1
trigger5 = stateno = 18300
trigger5 = time >= 1
[State -1]
type = ChangeState
value = 20200
Triggerall = var(28) = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18000
trigger2 = ctrl = 0
trigger3 = stateno = 20022
trigger3 = ctrl = 0
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 201
Triggerall = var(28) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 204
trigger4 = MoveContact
trigger4 = stateno = 400
trigger5 = MoveContact
trigger5 = stateno = 404
trigger6 = stateno = 100
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = stateno = 18100
trigger8 = time >= 1
trigger9 = stateno = 18300
trigger9 = time >= 1
[State -1]
type = ChangeState
value = 20202
Triggerall = var(28) = 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18000
trigger2 = ctrl = 0
trigger3 = stateno = 20022
trigger3 = ctrl = 0
trigger4 = MoveContact
trigger4 = stateno = 20200
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 202
Triggerall = var(28) = 0
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 10
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 210
trigger13 = stateno = 100
trigger14 = MoveContact
trigger14 = stateno = 305
trigger15 = stateno = 18100
trigger15 = time >= 1
trigger16 = stateno = 18300
trigger16 = time >= 1
[State -1]
type = ChangeState
value = 20203
Triggerall = var(28) = 1
triggerall = command = "z"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18000
trigger2 = ctrl = 0
trigger3 = stateno = 20022
trigger3 = ctrl = 0
trigger4 = MoveContact
trigger4 = stateno = 20200
trigger5 = MoveContact
trigger5 = stateno = 20202
[State -1]
type = ChangeState
value = 20201
Triggerall = var(28) = 1
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18000
trigger2 = ctrl = 0
trigger3 = stateno = 20022
trigger3 = ctrl = 0
trigger4 = MoveContact
trigger4 = stateno = 20200
trigger5 = MoveContact
trigger5 = stateno = 20202
trigger6 = MoveContact
trigger6 = stateno = 20302
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 204
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 400
trigger4 = stateno = 100
trigger5 = MoveContact
trigger5 = stateno = 204
trigger6 = MoveContact
trigger6 = stateno = 304
trigger7 = stateno = 18100
trigger7 = time >= 1
trigger8 = stateno = 18300
trigger8 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 205
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 301
trigger6 = MoveContact
trigger6 = stateno = 400
trigger7 = MoveContact
trigger7 = stateno = 401
trigger8 = MoveContact
trigger8 = stateno = 404
trigger9 = MoveContact
trigger9 = stateno = 304
trigger10 = stateno = 100
trigger11 = stateno = 18100
trigger11 = time >= 1
trigger12 = stateno = 18300
trigger12 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 206
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = P2bodydist X >= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 305
trigger13 = stateno = 100
trigger14 = stateno = 18100
trigger14 = time >= 1
trigger15 = stateno = 18300
trigger15 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 301
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 204
trigger4 = MoveContact
trigger4 = stateno = 400
trigger5 = MoveContact
trigger5 = stateno = 404
trigger6 = stateno = 100
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = stateno = 18100
trigger8 = time >= 1
trigger9 = stateno = 18300
trigger9 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 302
Triggerall = var(28) = 0
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 10
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 210
trigger13 = stateno = 100
trigger14 = MoveContact
trigger14 = stateno = 305
trigger15 = stateno = 18100
trigger15 = time >= 1
trigger16 = stateno = 18300
trigger16 = time >= 1
[State -1]
type = ChangeState
value = 20302
Triggerall = var(28) = 1
triggerall = command = "z"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
triggerall = P2bodydist X < 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18000
trigger2 = ctrl = 0
trigger3 = stateno = 20022
trigger3 = ctrl = 0
trigger4 = MoveContact
trigger4 = stateno = 20200
trigger5 = MoveContact
trigger5 = stateno = 20202
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 304
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 400
trigger4 = stateno = 100
trigger5 = MoveContact
trigger5 = stateno = 304
trigger6 = stateno = 18100
trigger6 = time >= 1
trigger7 = stateno = 18300
trigger7 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 306
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 200
trigger3 = MoveContact
trigger3 = stateno = 201
trigger4 = MoveContact
trigger4 = stateno = 204
trigger5 = MoveContact
trigger5 = stateno = 205
trigger6 = MoveContact
trigger6 = stateno = 301
trigger7 = MoveContact
trigger7 = stateno = 304
trigger8 = MoveContact
trigger8 = stateno = 400
trigger9 = MoveContact
trigger9 = stateno = 401
trigger10 = MoveContact
trigger10 = stateno = 404
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 305
trigger13 = stateno = 100
trigger14 = stateno = 18100
trigger14 = time >= 1
trigger15 = stateno = 18300
trigger15 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 100
trigger3 = time >= 5
trigger3 = stateno = 400
trigger4 = time >= 5
trigger4 = stateno = 200
trigger5 = stateno = 18100
trigger5 = time >= 1
trigger6 = stateno = 18300
trigger6 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 401
Triggerall = var(28) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 400
trigger3 = MoveContact
trigger3 = stateno = 404
trigger4 = MoveContact
trigger4 = stateno = 200
trigger5 = MoveContact
trigger5 = stateno = 204
trigger6 = MoveContact
trigger6 = stateno = 207
trigger7 = stateno = 100
trigger8 = MoveContact
trigger8 = stateno = 304
trigger9 = stateno = 18100
trigger9 = time >= 1
trigger10 = stateno = 18300
trigger10 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 402
triggerall = command = "z"
triggerall = command = "holddown"
Triggerall = var(28) = 0
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 400
trigger3 = MoveContact
trigger3 = stateno = 401
trigger4 = MoveContact
trigger4 = stateno = 404
trigger5 = MoveContact
trigger5 = stateno = 405
trigger6 = MoveContact
trigger6 = stateno = 200
trigger7 = MoveContact
trigger7 = stateno = 201
trigger8 = MoveContact
trigger8 = stateno = 204
trigger9 = MoveContact
trigger9 = stateno = 205
trigger10 = MoveContact
trigger10 = stateno = 207
trigger11 = MoveContact
trigger11 = stateno = 208
trigger12 = stateno = 100
trigger13 = MoveContact
trigger13 = stateno = 304
trigger14 = MoveContact
trigger14 = stateno = 301
trigger15 = MoveContact
trigger15 = stateno = 305
trigger16 = stateno = 18100
trigger16 = time >= 1
trigger17 = stateno = 18300
trigger17 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2041
triggerall = command = "highjump"
trigger1 = MoveContact
trigger1 = stateno = 402
trigger2 = stateno = 1040
trigger2 = animelem = 13, >= 0
trigger2 = animelem = 13, <= 12
trigger2 = MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 404
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = time >= 5
trigger2 = stateno = 400
trigger3 = MoveContact
trigger3 = stateno = 204
trigger4 = time >= 5
trigger4 = stateno = 404
trigger5 = time >= 5
trigger5 = stateno = 200
trigger6 = time >= 5
trigger6 = stateno = 304
trigger7 = MoveContact
trigger7 = stateno = 400
trigger8 = stateno = 100
trigger9 = stateno = 18100
trigger9 = time >= 1
trigger10 = stateno = 18300
trigger10 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 405
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 400
trigger3 = MoveContact
trigger3 = stateno = 401
trigger4 = MoveContact
trigger4 = stateno = 404
trigger5 = MoveContact
trigger5 = stateno = 200
trigger6 = MoveContact
trigger6 = stateno = 201
trigger7 = MoveContact
trigger7 = stateno = 204
trigger8 = MoveContact
trigger8 = stateno = 207
trigger9 = MoveContact
trigger9 = stateno = 208
trigger10 = MoveContact
trigger10 = stateno = 304
trigger11 = stateno = 100
trigger12 = stateno = 18100
trigger12 = time >= 1
trigger13 = stateno = 18300
trigger13 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 406
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = MoveContact
trigger2 = stateno = 400
trigger3 = MoveContact
trigger3 = stateno = 401
trigger4 = MoveContact
trigger4 = stateno = 404
trigger5 = MoveContact
trigger5 = stateno = 200
trigger6 = MoveContact
trigger6 = stateno = 201
trigger7 = MoveContact
trigger7 = stateno = 204
trigger8 = MoveContact
trigger8 = stateno = 207
trigger9 = MoveContact
trigger9 = stateno = 208
trigger10 = MoveContact
trigger10 = stateno = 205
trigger11 = MoveContact
trigger11 = stateno = 405
trigger12 = MoveContact
trigger12 = stateno = 304
trigger13 = stateno = 100
trigger14 = stateno = 18100
trigger14 = time >= 1
trigger15 = stateno = 18300
trigger15 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 18100
trigger2 = time >= 1
trigger3 = stateno = 18300
trigger3 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 601
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 604
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 704
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 602
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
trigger7 = p2statetype = A
trigger7 = MoveContact
trigger7 = stateno = 705
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 800
triggerall = command = "holddown"
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = stateno = 50
trigger1 = time >= 14
trigger1 = vel x >= 0.5
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = stateno = 51
trigger2 = time <= 10
trigger2 = vel x >= 0.5
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 706
triggerall = command = "holdup"
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
trigger7 = p2statetype = A
trigger7 = MoveContact
trigger7 = stateno = 705
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 704
triggerall = vel X = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 705
triggerall = vel X = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 706
triggerall = vel X = 0
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
trigger7 = p2statetype = A
trigger7 = MoveContact
trigger7 = stateno = 705
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 604
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 605
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 602
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 604
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 606
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = MoveContact
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = MoveContact
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = MoveContact
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = MoveContact
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = MoveContact
trigger6 = stateno = 704
trigger7 = p2statetype = A
trigger7 = MoveContact
trigger7 = stateno = 705
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18100
trigger2 = time >= 1
trigger3 = stateno = 18300
trigger3 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 196
triggerall = command = "s"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 100
trigger3 = stateno = 18100
trigger3 = time >= 1
trigger4 = stateno = 18300
trigger4 = time >= 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 197
triggerall = command = "s"
triggerall = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18100
trigger2 = time >= 1
trigger3 = stateno = 18300
trigger3 = time >= 1
;---------------------------------------------------------------------------
; Counter attack P
[State -1]
type = ChangeState
value = 920
triggerall = command = "Counter attack P"
trigger1 = stateno >= 150
trigger1 = stateno <= 153
;---------------------------------------------------------------------------
;ブロッキング
[State -1]
type = ChangeState
value = 18000
triggerall = command = "block"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 18100
trigger2 = animelem = 2, < 0
[State -1]
type = ChangeState
value = 20022
Triggerall = var(28) = 1
triggerall = command = "aruki"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;下段ブロッキング
[State -1]
type = ChangeState
value = 18200
triggerall = command = "block2"
triggerall = prevstateno != 11
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 18300
trigger2 = AnimElem = 1, < 0
;---------------------------------------------------------------------------
;Power charge
;[State -1]
;type = changestate
;value = 997
;triggerall = Ctrl && Power != Powermax && Statetype != A
;trigger1 = command = "holdy" && command = "holdb"
;triggerall = AIlevel = 0 gia mugen 1.0 na mhn to kanei ka8olou
;Power charge
[State -1]
type = changestate
value = 997
triggerall = var(20) = 0
triggerall = Ctrl && Power != Powermax && Statetype != A
triggerall = ctrl && statetype = S
trigger1 = command = "holdy" && command = "holdb"
trigger1 = p2dist X> 320