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Command List — darkness_alsiel.zip ← Back to Overview

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;--------------------------------------------------------------------------- ;AIスイッチ ;--------------------------------------------------------------------------- ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;-| AI |---------------------------- [Command] name = "AI_1" command = a,a,a,a time = 0 [Command] name = "AI_2" command = a,a,a,b time = 0 [Command] name = "AI_3" command = a,a,a,c time = 0 [Command] name = "AI_4" command = a,a,b,a time = 0 [Command] name = "AI_5" command = a,a,b,b time = 0 [Command] name = "AI_6" command = a,a,b,c time = 0 [Command] name = "AI_7" command = a,a,c,a time = 0 [Command] name = "AI_8" command = a,a,c,b time = 0 [Command] name = "AI_9" command = a,a,c,c time = 0 [Command] name = "AI_10" command = a,b,a,a time = 0 [Command] name = "AI_11" command = a,b,a,b time = 0 [Command] name = "AI_12" command = a,b,a,c time = 0 [Command] name = "AI_13" command = a,b,b,a time = 0 [Command] name = "AI_14" command = a,b,b,b time = 0 [Command] name = "AI_15" command = a,b,b,c time = 0 [Command] name = "AI_16" command = a,b,c,a time = 0 [Command] name = "AI_17" command = a,b,c,b time = 0 [Command] name = "AI_18" command = a,b,c,c time = 0 [Command] name = "AI_19" command = a,c,a,a time = 0 [Command] name = "AI_20" command = a,c,a,b time = 0 [Command] name = "AI_21" command = a,c,a,c time = 0 [Command] name = "AI_22" command = a,c,b,a time = 0 [Command] name = "AI_23" command = a,c,b,b time = 0 [Command] name = "AI_24" command = a,b,b,c time = 0 [Command] name = "AI_25" command = a,c,c,a time = 0 [Command] name = "AI_26" command = a,c,c,b time = 0 [Command] name = "AI_27" command = a,c,c,c time = 0 [Command] name = "AI_28" command = b,a,a,a time = 0 [Command] name = "AI_29" command = b,a,a,b time = 0 [Command] name = "AI_30" command = b,a,a,c time = 0 [Command] name = "AI_31" command = b,a,b,a time = 0 [Command] name = "AI_32" command = b,a,b,b time = 0 [Command] name = "AI_33" command = b,a,b,c time = 0 [Command] name = "AI_34" command = b,a,c,a time = 0 [Command] name = "AI_35" command = b,a,c,b time = 0 [Command] name = "AI_36" command = b,a,c,c time = 0 [Command] name = "AI_37" command = b,b,a,a time = 0 [Command] name = "AI_38" command = b,b,a,b time = 0 [Command] name = "AI_39" command = b,b,a,c time = 0 [Command] name = "AI_40" command = b,b,b,a time = 0 [Command] name = "AI_41" command = b,b,b,b time = 0 [Command] name = "AI_42" command = b,b,b,c time = 0 [Command] name = "AI_43" command = b,b,c,a time = 0 [Command] name = "AI_44" command = b,b,c,b time = 0 [Command] name = "AI_45" command = b,b,c,c time = 0 [Command] name = "AI_46" command = b,c,a,a time = 0 [Command] name = "AI_47" command = b,c,a,b time = 0 [Command] name = "AI_48" command = b,c,a,c time = 0 [Command] name = "AI_49" command = b,c,b,a time = 0 [Command] name = "AI_50" command = b,c,b,b time = 0 ;-| 超必殺技 |-------------------------------------------------------- [Command] name = "未使用" command = ~D,D, z+x time = 30 [Command] name = "パニッシュ・レイ" command = ~D,D, c+x time = 30 [Command] name = "クラッシュ" command = ~D,D, z+c time = 30 [Command] name = "ソウルドレイン" command = ~D,F,D,F, s time = 30 [Command] name = "デッドリーレイブ" command = ~D,F,D,F, c time = 30 [Command] name = "未使用" command = ~D,D, a+c time = 30 [Command] name = "ブラック・アビス" command = ~D,D, y+c time = 30 [Command] name = "カオティック・フレア" command = ~D,F,D,F, y time = 30 [Command] name = "バニッシュ" command = ~D,B,D,B, y time = 30 [Command] name = "ニュークリアー・レイジエーション" command = ~D,B,D,B, x time = 30 [Command] name = "死の誘い" command = ~D,B,D,B, b time = 30 [Command] name = "引き抜き" command = ~D,D, y+z time = 30 [Command] name = "未使用" command = ~D,D, b+z time = 30 [Command] name = "ユニバースディストーションΩ" command = ~D,D, c+b time = 30 [Command] name = "血の贖罪" command = ~D,F,D,F, a time = 30 [Command] name = "闇を降らす" command = ~D,F,D,F, b time = 30 [Command] name = "ジェノサイド" command = ~D,F, s time = 30 ;-| 必殺技 |------------------------------------------------------ [Command] name = "エクスプローディングスフィア" command = ~D,DF, s time = 25 [Command] name = "フォトンスフィア" command = ~D,F, b [Command] name = "髑髏柱4" command = ~F,D,B, z time = 25 [Command] name = "髑髏柱3" command = ~F,D,B, b time = 25 [Command] name = "髑髏柱2" command = ~F,D,B, y time = 25 [Command] name = "髑髏柱1" command = ~F,D,B, a time = 25 [Command] name = "髑髏柱0" command = ~F,D,B, x time = 25 [Command] name = "バニシング" command = ~B,D,DB, c time = 25 [Command] name = "オロチ飛び道具" command = ~F,D,DF, x [Command] name = "オロチ飛び道具2" command = ~F,D,DF, y [Command] name = "オロチ飛び道具3" command = ~F,D,DF, z [Command] name = "オロチ飛び道具4" command = ~F,D,DF, a [Command] name = "ウェベーリゼーション" command = ~F,D,DF, b [Command] name = "3wayオロチ" command = ~B,D,DB, y [Command] name = "グラビティー" command = ~B,D,DB, x [Command] name = "光" command = ~D,B, a [Command] name = "ヘル・パニッシュ" command = ~D,B, b [Command] name = "クレイスト・ピラー" command = ~D,F, a [Command] name = "エクスプロージョンスフィアΩ" command = ~D,F, x [Command] name = "レールフォース" command = ~D,F, y [Command] name = "マグネティックスフィア" command = ~F,D,B, s time = 25 [Command] name = "ミラー・ウォール" command = ~D,D, s [Command] name = "ワープ" command = ~D,D, x [Command] name = "ワープ" command = ~D,D, y [Command] name = "ワープ" command = ~D,D, z [Command] name = "ワープ" command = ~D,D, a [Command] name = "ワープ" command = ~D,D, b [Command] name = "ワープ" command = ~D,D, c [Command] name = "緊急回避前" command = x+a time = 1 [Command] name = "緊急回避前" command = z time = 1 [Command] name = "緊急回避後" command = /$B,x+a time = 1 [Command] name = "緊急回避後" command = /$B,z time = 1 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;Common1.cnsに使用されているため、コマンド名を変えるときは注意 command = F, F time = 10 [Command] name = "BB" ;Common1.cns command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;Common1.cns command = x+y time = 1 [Command] name = "recovery" ;Common1.cns command = a+b time = 1 [Command] name = "投げ" command = y+b time = 1 [Command] name = "ふっ飛ばし" command = c time = 1 [Command] name = "roll" command = x+a time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| ボタン押しっぱなし |----------------------------------------------------- [Command] name = "hold_c" command = /c ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;Common1.cnsで使用されている command = /$F time = 1 [Command] name = "holdback" ;Common1.cns command = /$B time = 1 [Command] name = "holdup" ;Common1.cns command = /$U time = 1 [Command] name = "holddown" ;Common1.cns command = /$D time = 1 [Command] name = "fwd" ;Required (do not remove) command = /F time = 1 [Command] name = "back" ;Required (do not remove) command = /B time = 1 [Command] name = "up" ;Required (do not remove) command = /U time = 1 [Command] name = "down" ;Required (do not remove) command = /D time = 1 ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;--------------------------------------------------------------------------- ;コマンド。必殺技は通常技より上に書くこと ;--------------------------------------------------------------------------- ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [Statedef -1] ;=========================================================================== ;prevstatetoがきかないんでこちらに ;バックステップ [State -3] type = ChangeState value = 105 triggerall = roundstate = 2 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = enemy,alive triggerall = statetype != A && stateno != 105 triggerall = p2statetype=L||p2statetype!=A&&p2StateNo=5120||EnemyNear,statetype!=A&&EnemyNear,HitDefAttr=SC,NT,ST,HT||(EnemyNear,statetype=S||EnemyNear,statetype=C) triggerall = BackEdgeBodyDist >= 30 triggerall = p2BodyDist X = [-90,90] triggerall = Ctrl = 1 trigger1 = Random <= (IfElse((EnemyNear,HitDefAttr = SC,NT,ST,HT),900,300)) + 30 trigger2 = p2statetype = L && Random <= 100 trigger3 = (prevstateno=1260||prevstateno=1100||prevstateno=12300||prevstateno=18100||prevstateno=1450) trigger3 = Random <= 100-((EnemyNear,movetype=H)*90) [State -3] type = ChangeState value = 25555 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = enemy,alive triggerall = P2BodyDist X = [0,70] triggerall = p2movetype = H trigger1 = Ctrl = 1 trigger1 = prevstateno = 22121 trigger1 = Random <= 500 [State -3] type = ChangeState value = 1008000 triggerall = !ishelper triggerall = statetype != A triggerall = p2name != "Kyuketsuki" triggerall = p2name != "" triggerall = p2name != "MUAHAHAHAHAHAHAHAHA" triggerall = p2name != "genjitsu" trigger1 = numhelper(6400000) trigger1 = roundstate <= 2 trigger1 = helper(6400000),var(2) < 50 trigger1 = stateno = 0 || roundno>1&&helper(6400000),gethitvar(damage)>0 trigger1 = stateno != 1008000 trigger1 = ctrl = 0 trigger1 = movetype = I trigger1 = helper(6400000),gethitvar(damage)>0 超必殺技 ;カオティック・フレア [State -1] type = ChangeState value = 2200 triggerall = palno = [11,12] triggerall = command = "カオティック・フレア" triggerall = var(30) != 1 triggerall = power >= 6000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ブラックホール [State -1] type = ChangeState value = 2300 triggerall = palno != [11,12] triggerall = command = "カオティック・フレア" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ブラック・アビス [State -1] type = ChangeState value = 14000 triggerall = palno = [7,12] triggerall = command = "ブラック・アビス" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;闇を降らす [State -1] type = ChangeState value = 30050 triggerall = palno = [11,12] triggerall = command = "闇を降らす" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ユニバースディストーションΩ [State -1] type = ChangeState value = 4400 triggerall = palno = [7,12] triggerall = command = "ユニバースディストーションΩ" triggerall = var(30) != 1 triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;デッドリーレイブ [State -1] type = ChangeState value = 7100 triggerall = palno != [7,12] triggerall = command = "デッドリーレイブ" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;パニッシュ・レイ [State -1] type = ChangeState value = 33500 triggerall = palno = [7,12] triggerall = command = "パニッシュ・レイ" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;三段攻撃 [State -1] type = ChangeState value = 2450 triggerall = palno != [7,12] triggerall = command = "パニッシュ・レイ" triggerall = var(30) != 1 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact [State -1] type = ChangeState value = 19500 triggerall = palno = [11,12] triggerall = command = "死の誘い" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;引き抜き [State -1] type = ChangeState value = 30080 triggerall = command = "引き抜き" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;血の贖罪 [State -1] type = ChangeState value = 11220 triggerall = palno = [7,12] triggerall = command = "血の贖罪" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;バニッシュ [State -1] type = ChangeState value = 1007000 triggerall = palno = [11,12] triggerall = command = "バニッシュ" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ベホマ [State -1] type = ChangeState value = 3250 triggerall = palno != [11,12] triggerall = command = "バニッシュ" triggerall = var(30) != 1 triggerall = power >= 4000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;クラッシュ [State -1] type = ChangeState value = 11000 triggerall = palno = [7,12] triggerall = command = "クラッシュ" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ニュークリアー・レイジエーション [State -1] type = ChangeState value = 10120 triggerall = command = "ニュークリアー・レイジエーション" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ソウルドレイン [State -1] type = ChangeState value = 300800 triggerall = palno != [7,12] triggerall = command = "ソウルドレイン" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ユニバースディストーションΩ [State -1] type = ChangeState value = 4400 triggerall = palno != [7,12] triggerall = command = "ユニバースディストーションΩ" triggerall = var(30) != 1 triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ソウルドレイン [State -1] type = ChangeState value = 11800 triggerall = palno != [7,12] triggerall = command = "ソウルドレイン" triggerall = var(30) != 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;ジェノサイドカッター [State -1] type = ChangeState value = 1042 triggerall = palno != [7,12] triggerall = command = "ジェノサイド" triggerall = var(30) != 1 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact 必殺技 ;髑髏柱 [State -1] type = ChangeState value = 1450 triggerall = (command = "髑髏柱0")||(command = "髑髏柱1")||(command = "髑髏柱2")||(command = "髑髏柱3")||(command = "髑髏柱4") triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;オロチ飛び道具 [State -1] type = ChangeState value = 1050 triggerall = command = "オロチ飛び道具" triggerall = enemy,stateno != 1205 triggerall = numhelper(1050) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;オロチ飛び道具2 [State -1] type = ChangeState value = 11610 triggerall = command = "オロチ飛び道具2" triggerall = enemy,stateno != 1205 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;オロチ飛び道具3 [State -1] type = ChangeState value = 3001 triggerall = command = "オロチ飛び道具3" triggerall = enemy,stateno != 1205 triggerall = numhelper(3002) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;オロチ飛び道具4 [State -1] type = ChangeState value = 10170 triggerall = command = "オロチ飛び道具4" triggerall = enemy,stateno != 1205 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;ワープ [State -1, Strong Kung Fu Palm] type = ChangeState value = 1950 triggerall = command = "ワープ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;バニシングクラッシュ [State -1, Strong Kung Fu Palm] type = ChangeState value = 22115 triggerall = palno = [7,12] triggerall = command = "バニシング" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;バニシングクラッシュ [State -1, Strong Kung Fu Palm] type = ChangeState value = 22118 triggerall = palno != [7,12] triggerall = command = "バニシング" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;クレイスト・ピラー [State -1, Strong Kung Fu Palm] type = ChangeState value = 18100 triggerall = command = "クレイスト・ピラー" triggerall = numhelper(18101) = 0 triggerall = enemy,stateno != 1205 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;グラビティースフィア [State -1, Strong Kung Fu Palm] type = ChangeState value = 1700 triggerall = command = "グラビティー" triggerall = numhelper(1720) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;エクスプロージョンスフィアΩ [State -1, Strong Kung Fu Palm] type = ChangeState value = 1800 triggerall = command = "エクスプロージョンスフィアΩ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;3wayオロチ [State -1, Strong Kung Fu Palm] type = ChangeState value = 1210 triggerall = palno != [7,12] triggerall = command = "3wayオロチ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;エクスプロージョンΩ [State -1, Strong Kung Fu Palm] type = ChangeState value = 32600 triggerall = palno = [7,12] triggerall = command = "3wayオロチ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;レールフォース [State -1, Strong Kung Fu Palm] type = ChangeState value = 1080 triggerall = command = "レールフォース" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;ミラー・ウォール [State -1, Strong Kung Fu Palm] type = ChangeState value = 11600 triggerall = command = "ミラー・ウォール" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;ヘル・パニッシュ [State -1, Strong Kung Fu Palm] type = ChangeState value = 1100 triggerall = command = "ヘル・パニッシュ" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;エクスプローディングスフィア [State -1, Strong Kung Fu Palm] type = ChangeState value = 1250 triggerall = command = "エクスプローディングスフィア" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;マグネティックスフィア [State -1, Strong Kung Fu Palm] type = ChangeState value = 12300 triggerall = command = "マグネティックスフィア" triggerall = numhelper(12310) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;フォトンスフィア [State -1, Strong Kung Fu Palm] type = ChangeState value = 11101 triggerall = command = "フォトンスフィア" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;光 [State -1, Strong Kung Fu Palm] type = ChangeState value = 11500 triggerall = command = "光" triggerall = numhelper(11500) = 0 triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;ウェベーリゼーション [State -1, Strong Kung Fu Palm] type = ChangeState value = 25555 triggerall = command = "ウェベーリゼーション" triggerall = statetype != A triggerall = var(30) != 1 trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;投げ [State -1] type = ChangeState value = 800 triggerall = command = "y" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype != A trigger1 = p2bodydist X < 20 trigger1 = p2statetype != A && p2movetype != H trigger1 = ctrl ;ふっ飛ばし攻撃 [State -1] type = ChangeState value = 290 triggerall = var(30) != 1 triggerall = command = "ふっ飛ばし" triggerall = statetype = S trigger1 = ctrl ;空中ふっ飛ばし攻撃 [State -1] type = ChangeState value = 690 triggerall = var(30) != 1 triggerall = command = "ふっ飛ばし" trigger1 = statetype = A trigger1 = ctrl ;緊急回避後 [State -1] type = ChangeState value = 701 triggerall = var(30) != 1 triggerall = command = "緊急回避後" trigger1 = statetype != A trigger1 = ctrl ;ガードキャンセル緊急回避後 [State -1] type = ChangeState value = 701 triggerall = var(30) != 1 triggerall = command = "緊急回避後" trigger1 = stateno = 150 trigger2 = stateno = 151 ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(30) != 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(30) != 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;タクティカルステップ [State -1] type = ChangeState value = 700 triggerall = var(30) != 1 triggerall = var(30) = 0 triggerall = command = "緊急回避前" trigger1 = statetype != A trigger1 = ctrl ;ガードキャンセルタクティカルステップ [State -1] type = ChangeState value = 700 triggerall = var(30) != 1 triggerall = command = "緊急回避前" trigger1 = stateno = 150 trigger2 = stateno = 151 ;ダウン回避 [State -1] type = ChangeState value = 702 triggerall = var(30) != 1 triggerall = command = "緊急回避前" trigger1 = stateno = 5050 trigger1 = pos y >=-40 基本 [State -1] type = ChangeState value = 200 triggerall = command = "a" trigger1 = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 210 triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 230 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 240 triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 400 triggerall = command = "a" trigger1 = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 410 triggerall = command = "b" trigger1 = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 430 triggerall = command = "x" trigger1 = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 440 triggerall = command = "y" trigger1 = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 440 triggerall = command = "z" trigger1 = statetype = C trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 610 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 630 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 640 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(30) = 0 [State -1] type = ChangeState value = 11050 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl trigger1 = var(30) = 0
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