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Command List — Kanna(Mikage).zip ← Back to Overview

;この下のコマンドは消したら起動できません。 ;=========================================================================== ; コマンド設定ファイルは、2つのパートから成り立っています。 ; コマンドに使用する入力キーを指定する部分と、コマンドが実行される条件を指定する ; パートに別れます。 ; 先に書かれた物ほど、優先順位が高くなるので注意してください。 ;=========================================================================== ;--------------------------------------------------------------------------- ; 1. 入力キーの指定 ;--------------------------------------------------------------------------- ; ; 注意: 入力キーの指定や、コマンドの名前には大文字と小文字の区別が必要です。 ; ; 方向キーの指定: ; B, DB, D, DF, F, UF, U, UB (全て大文字で) ; それぞれ、 back, down-back, down, downforward, のようになっています。 ; 6ボタン: ; a, b, c, x, y, z (全て小文字で) ; ; - コマンドの指定方法 ; 方向キーとボタンはカンマ( , )で区切ります。 ; 特殊文字を先に置くことにより、コマンドの指示ができます。 ; ; スラッシュ (/) - ボタンを押しっぱなしにする ; 例. command = /D ;下方向に入力されたままの状態 ; command = /F, a ;前方向を入力した状態でaボタンを押す ; ; チルダ (~) - ボタンが放される ; 例. command = ~a ;aボタンが離される ; command = ~D, F, a ;下方向が離された後、前方向が入力されて、aボタン ; ; 数字を指定することで、入力時間を指定できます ; 例. command = ~30a ;30フレームaボタンを押しっぱなしにした後で放す ; command = ~30 ; ; ドル ($) - 複数方向指示 ; 例. command = $D ;D, DB または DF を含みます ; command = $B ; B, DB または UB を含みます ; ; プラス (+) - ボタンの同時押し ; 例. command = a+b ;ab同時押し ; command = x+y+z ;xyz同時押し ; ; これらは、組み合わせて使用することも可能です ; 例. command = ~30$D, a+b ;下方向( D,DB,DFいずれか )に30フレーム入力して ;        放した後に、ab同時押し ; ; - time (オプション) ; 時間以内にコマンドを入力する必要のある時に使用します。 ; ;-AI============================================================== [Command] name = "CPU0" command = U,U,D,D,B,F,B,F,s,s time = 0 [Command] name = "CPU1" command = U,U,D,D,B,F,B,F,a,a time = 0 [Command] name = "CPU2" command = U,U,D,D,B,F,B,F,b,b time = 0 [Command] name = "CPU3" command = U,U,D,D,B,F,B,F,c,c time = 0 [Command] name = "CPU4" command = U,U,D,D,B,F,B,F,x,x time = 0 [Command] name = "CPU5" command = U,U,D,D,B,F,B,F,y,y time = 0 [Command] name = "CPU6" command = U,U,D,D,B,F,B,F,z,z time = 0 [Command] name = "cpu1" command = ~D,UB, F, x, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu2" command = ~D,UB, F, y, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu3" command = ~D,UB, F, z, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu4" command = ~D,DB, F, x, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu5" command = ~D,DB, F, y, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu6" command = ~D,DB, F, z, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu7" command = ~D,DB, s, U, B, x ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu8" command = ~D,DB, s, U, B, y ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu9" command = ~D,DB, s, U, B, z ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu10" command = ~D,DF, F, x, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu11" command = ~D,DF, F, y, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu12" command = ~D,DF, F, z, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu13" command = ~D,DF, F, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu14" command = ~D,DF, F, b, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu15" command = ~D,DF, F, c, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu16" command = ~D,DB, B, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu17" command = ~D,DB, B, b, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu18" command = ~D,DB, B, c, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu19" command = ~D,DB, F, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu20" command = ~D,DB, F, b, s, U ,x+y+z+a+b+c+s time = 1 ;-| 超必殺技 |-------------------------------------------------------- ;?????EX [Command] name = "nanigaEX" command = ~D,DF,F,D,DF,F,a time = 20 ;hisyouEX [Command] name = "hisyouEX" command = ~F,D,B,F,y time = 20 ;光の羽 [Command] name = "Tubasa" command = ~D,DF,F,z time = 20 ;光の羽 [Command] name = "Tubasa" command = ~D,DF,F,D,DF,F,x time = 20 ;翼の剣 [Command] name = "Turugi" command = ~F,DF,D,z time = 20 ;翼の剣 [Command] name = "Turugi" command = ~D,DF,F,D,DF,F,x time = 20 ;羽 [Command] name = "Hane" command = ~D,DB,B,z time = 20 ;羽 [Command] name = "Hane" command = ~D,DF,F,D,DF,F,a time = 20 ;鳥の詩 [Command] name = "TriUta" command = ~$D,$D,D,z time = 20 ;鳥の詩 [Command] name = "TriUta" command = ~D,DF,F,D,DF,F,y time = 20 ;インスタントチャージ [Command] name = "InstC" command = ~D,D,z time = 10 ;-| 必殺技 |------------------------------------------------------ ;岩 [Command] name = "Iwa_s" command = ~D, DB, B, y time = 20 ;岩 [Command] name = "Iwa_n" command = ~D, DB, B, x time = 20 ;岩 [Command] name = "Iwa_l" command = ~D, DB, B, a time = 20 ;矢 [Command] name = "ya_l" command = ~B,D,F,a time = 20 ;矢 [Command] name = "ya_n" command = ~B,D,F,x time = 20 ;矢 [Command] name = "ya_s" command = ~B,D,F,y time = 20 ;一閃 [Command] name = "Iai_l" command = ~D,DF,F,a time = 20 ;一閃 [Command] name = "Iai_n" command = ~D,DF,F,x time = 20 ;一閃 [Command] name = "Iai_s" command = ~D,DF,F,y time = 20 ;対空 [Command] name = "air_l" command = ~F,D,DF,a time = 20 ;対空 [Command] name = "air_n" command = ~F,D,DF,x time = 20 ;対空 [Command] name = "air_s" command = ~F,D,DF,y time = 20 ;ヘッドプレス [Command] name = "head" command = ~B,D,DB,y time = 20 ;rc [Command] name = "rc" command = a+x+y time = 3 ;rc [Command] name = "rc" command = a+x+z time = 3 ;rc [Command] name = "rc" command = a+y+z time = 3 ;rc [Command] name = "rc" command = x+y+z time = 3 ;rc [Command] name = "rc" command = b time = 1 ;-| 2度押し |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 15 [Command] name = "FFF" ;Required (do not remove) command = F, F, F time = 15 [Command] name = "BB" ;Required (do not remove) command = B, B time = 15 [Command] name = "BBB" ;Required (do not remove) command = B, B, B time = 15 ;ダッシュ弱 [Command] name = "F, F,a" ;Required (do not remove) command = F, F, a time = 30 ;ダッシュ中 [Command] name = "F, F,b" ;Required (do not remove) command = F, F, b time = 30 ;ダッシュ強 [Command] name = "F, F,c" ;Required (do not remove) command = F, F, c time = 30 ;-| ボタン同時押し |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = a time = 1 [Command] name = "recovery" ;Required (do not remove) command = x time = 1 [Command] name = "recovery" ;Required (do not remove) command = y time = 1 [Command] name = "recovery" ;Required (do not remove) command = z time = 1 [Command] name = "deadUA" ;Required (do not remove) command = a+x time = 1 [Command] name = "deadUA" ;Required (do not remove) command = a+y time = 1 [Command] name = "deadUA" ;Required (do not remove) command = a+z time = 1 [Command] name = "deadUA" ;Required (do not remove) command = x+y time = 1 [Command] name = "deadUA" ;Required (do not remove) command = x+z time = 1 [Command] name = "deadUA" ;Required (do not remove) command = y+z time = 1 ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "F_a" command = /a time = 1 [Command] name = "F_x" command = /x time = 1 [Command] name = "d_B" command = ~$B time = 1 [Command] name = "d_a" command = ~a time = 1 [Command] name = "d_x" command = ~x time = 1 [Command] name = "/F,a" command = /F,a time = 1 [Command] name = "/F,y" command = /F,y time = 1 [Command] name = "/F,z" command = /F,z time = 1 [Command] name = "/F,c" command = /F,c time = 1 [Command] name = "/B,c" command = /B,c time = 1 [Command] name = "/D,a" command = /D,a time = 1 [Command] name = "/B,z" command = /B,z time = 1 [Command] name = "/D,b" command = /D,b time = 1 [Command] name = "/D,c" command = /D,c time = 1 [Command] name = "/D,z" command = /D,z time = 1 ;-| ボタン |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 方向キー |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "fwd" ;Required (do not remove) command = /F time = 1 [Command] name = "back" ;Required (do not remove) command = /B time = 1 [Command] name = "up" ;Required (do not remove) command = /U time = 1 [Command] name = "down" ;Required (do not remove) command = /D time = 1 ;スーパージャンプ [Command] name = "holdup2" ;Required (do not remove) command = ~D,$U time = 10 [Command] name = "Notup" ;Required (do not remove) command = ~U time = 1 [Command] name = "GB" ;Required (do not remove) command = ~1$B time = 1 ;********************************************************* ;必殺技は通常技より上に書くこと ;********************************************************* ;--------------------------------------------------------------------------- ; 2. コマンド実行条件 ;--------------------------------------------------------------------------- ; ; 基本的な書き方: ; ; [State -1] ;変えないでください ; type = ChangeState ;変えないでください ; value = new_state_number ;コマンドが入力された時に実行されるステイト番号 ; trigger1 = command = command_name ;入力キーの指定で設定したコマンドの名前 ; . . . (追加で条件を指定できます) ; ; - 以下のトリガーを知っておくと便利でしょう。 ; ; - statetype ; S, C or A : プレイヤーがどの状態か (立ち状態, しゃがみ, 空中) ; - ctrl ; 0 or 1 : 1 なら、プレイヤーにコントロールがある時だけ実行されます ; - stateno ; プレイヤーのステイト番号 ; - movecontact ; 0 or 1 : 1 なら、相手に攻撃が当たっている時にだけ実行されます ; ; トリガーのリファレンスはCNSの公式ドキュメントを参照してください。 ; ※次の一行は消さないでください。(CMDの必須です) [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;インスタントチャージ(地上 [State -1] type = ChangeState value = 9900 trigger1 = RoundState = 2 trigger1 = Var(33) != 3 trigger1 = command = "InstC" trigger1 = (movecontact)*(Var(29) > 0) trigger1 = statetype != A trigger1 = stateno != [265,266] trigger1 = stateno != 1000 trigger1 = stateno != 209 trigger1 = stateno != 21000 trigger1 = stateno != 21003 ;--------------------------------------------------------------------------- ;インスタントチャージ(空中 [State -1] type = ChangeState value = 9901 trigger1 = RoundState = 2 trigger1 = Var(33) != 3 trigger1 = command = "InstC" trigger1 = (movecontact)*(Var(29) > 0) trigger1 = statetype = A trigger1 = stateno != 267 trigger1 = stateno != [10100,10101] ;--------------------------------------------------------------------------- ;RC(地上 [State -1] type = ChangeState value = 197 triggerall = Var(42) < 4 trigger1 = RoundState = 2 trigger1 = Var(33) != 2 trigger1 = command = "rc" trigger1 = (movecontact)*(power >= 1500) trigger1 = statetype != A trigger1 = stateno != [265,266] trigger1 = stateno != [21000,21003] trigger1 = stateno != 209 trigger1 = stateno != 1000 ;--------------------------------------------------------------------------- ;RC(空中 [State -1] type = ChangeState value = 198 triggerall = Var(42) < 4 trigger1 = RoundState = 2 trigger1 = Var(33) != 2 trigger1 = command = "rc" trigger1 = (movecontact)*(power >= 1500) trigger1 = statetype = A trigger1 = stateno != 267 trigger1 = stateno != [10100,10101] ;--------------------------------------------------------------------------- ;RunFwd [State -1] type = ChangeState value = 100 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "FF" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = var(47) = 1 ;--------------------------------------------------------------------------- ;RunBack [State -1] type = ChangeState value = 105 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "BB" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = var(47) = 1 trigger3 = stateno = [130,131] ;--------------------------------------------------------------------------- ;フォルトレスG [State -1] type = changestate value = 130 triggerall = Var(42) < 4 triggerall = Var(33) != 2 triggerall = RoundState = 2 triggerall = (command = "F_a")*(command = "F_x")*(command = "holdback")*(power) != 0 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [100,104] trigger3 = stateno = [107,116] trigger4 = var(47) = 1 ;--------------------------------------------------------------------------- ;フォルトレスG [State -1] type = changestate value = 131 triggerall = Var(42) < 4 triggerall = Var(33) != 2 triggerall = RoundState = 2 triggerall = (command = "F_a")*(command = "F_x")*(command = "holdback")*(power) != 0 triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [100,104] trigger3 = stateno = [107,116] trigger4 = var(47) = 1 ;--------------------------------------------------------------------------- ;フォルトレスG [State -1] type = changestate value = 132 triggerall = Var(42) < 4 triggerall = Var(33) != 2 triggerall = RoundState = 2 triggerall = (command = "F_a")*(command = "F_x")*(command = "holdback")*(power) != 0 triggerall = statetype = A trigger1 = (ctrl = 1)+(Var(56) = 2) trigger2 = stateno = [100,104] trigger3 = stateno = [107,116] trigger4 = var(47) = 1 ;--------------------------------------------------------------------------- ;[以下GGX-EX技] ;--------------------------------------------------------------------------- ;?????(GGX) [State -1] type = changestate value = 20200 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = (power >= 1500)*(command = "nanigaEX") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;飛翔(GGX) [State -1] type = changestate value = 20500 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = (power >= 1500)*(command = "hisyouEX") trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) trigger9 = (stateno = [220,230])*(movecontact) trigger10 = (stateno = 101)*(time > 3) trigger11 = stateno = [110,116] ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;[以下EFZ-EX技] ;--------------------------------------------------------------------------- ;鳥ノ詩 [State -1] type = changestate value = 1008 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (power >= 3000)*(command = "TriUta")*(life <= 250) triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;羽*仮 [State -1] type = changestate value = 621 triggerall = Var(42) < 4 triggerall = Var(33) != 3 triggerall = RoundState = 2 triggerall = (command = "Hane")*(power >= 3000) triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = [220,230])*(movecontact) trigger3 = (stateno = 101)*(time > 3) trigger4 = (stateno = 106)*(time > 3) trigger5 = (stateno = [110,116])*(Vel x!= 0) trigger6 = var(47) = 1 ;--------------------------------------------------------------------------- ;羽*仮 [State -1] type = changestate value = 620 triggerall = Var(42) < 4 triggerall = Var(33) != 3 triggerall = RoundState = 2 triggerall = (command = "Hane")*(power >= 3000) triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;翼の剣*仮 [State -1] type = changestate value = 610 triggerall = Var(42) < 4 triggerall = Var(33) != 3 triggerall = RoundState = 2 triggerall = (command = "Turugi")*(power >= 3000) triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = [220,230])*(movecontact) trigger3 = (stateno = 101)*(time > 3) trigger4 = (stateno = 106)*(time > 3) trigger5 = stateno = [110,116] trigger6 = var(47) = 1 ;--------------------------------------------------------------------------- ;光の羽*仮 [State -1] type = changestate value = 600 triggerall = Var(42) < 4 triggerall = Var(33) != 3 triggerall = RoundState = 2 triggerall = (command = "Tubasa")*(power >= 3000) triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;[以下GGX通常技] ;--------------------------------------------------------------------------- ;ヘッドプレス [State -1] type = changestate value = 20800 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "head" triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = [220,230])*(movecontact) trigger3 = (stateno = 101)*(time > 3) trigger4 = (stateno = 106)*(time > 3) trigger5 = (stateno = [110,116])*(Vel x!= 0) trigger6 = var(47) = 1 ;--------------------------------------------------------------------------- ;ヘッドプレス [State -1] type = changestate value = 20800 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "head" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;地上必殺投げ [State -1] type = changestate value = 21000 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "air_l" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;名前未定2(GGX) [State -1] type = changestate value = 20700 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "Iwa_n" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;名前未定(GGX) [State -1] type = changestate value = 20600 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "Iwa_l" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;氷柱(GGX) [State -1] type = changestate value = 20400 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "Iwa_s" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;穿ツ羽;上段(GGX) [State -1] type = changestate value = 20000 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "ya_l" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;穿ツ羽;下段(GGX) [State -1] type = changestate value = 20050 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 3 triggerall = command = "ya_n" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;?????(GGX) [State -1] type = changestate value = 20100 triggerall = Var(42) < 4 triggerall = (var(53) = 0)+(palno = 12) triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "Iai_l" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;デッドアングルアタック(GGX) [State -1] type = changestate value = 208 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = statetype != A triggerall = power >= 1500 triggerall = stateno = [150,153] trigger1 = (command = "fwd")*(command = "deadUA") trigger1 = Var(42) < 3 trigger2 = Var(42) >= 3 trigger2 = (enemynear,HitDefAttr = SCA,SA,HA)*(enemynear,moveGuarded)*(enemynear,pos y >= -10+const(size.mid.pos.y))*(enemynear,p2bodydist x <= 50) ;--------------------------------------------------------------------------- ;[以下EFZ通常技] ;--------------------------------------------------------------------------- ;対空*仮(EFZ) [State -1] type = changestate value = 275 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 3 triggerall = command = "air_s" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;対空*仮(EFZ) [State -1] type = changestate value = 275 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (Var(29) > 0)*(command = "air_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;対空*仮(EFZ) [State -1] type = changestate value = 270 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = ((command = "air_l")*(Var(33) = 2))+(command = "air_n")+(command = "air_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;EX弓*仮 強(EFZ) [State -1] type = changestate value = 252 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (Var(29) > 0)*(command = "ya_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;弓*仮 強(EFZ) [State -1] type = changestate value = 251 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (command = "ya_n")+(command = "ya_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;弓*仮 弱(EFZ) [State -1] type = changestate value = 250 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = command = "ya_l" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;EX一閃*仮(EFZ) [State -1] type = changestate value = 266 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (Var(29) > 0)*(command = "Iai_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;一閃*仮(EFZ) [State -1] type = changestate value = 265 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 3 triggerall = (command = "Iai_l")+(command = "Iai_n")+(command = "Iai_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;一閃*仮(Air)(EFZ) [State -1] type = changestate value = 267 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command != "holdup" triggerall = (command = "Iai_l")+(command = "Iai_n")+(command = "Iai_s") triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = [220,230])*(movecontact) trigger3 = (stateno = 101)*(time > 3) trigger4 = stateno = [110,116] trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;岩*仮(EFZ) [State -1] type = changestate value = 255 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 2 triggerall = (command = "Iwa_l")+(command = "Iwa_n")+(command = "Iwa_s") triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,213])*(movecontact) trigger4 = (stateno = 203)*(movecontact) trigger5 = (stateno = 205)*(movecontact) trigger6 = stateno = [103,104] trigger7 = var(47) = 1 trigger8 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;[以下共通] ;--------------------------------------------------------------------------- ;JumpRunFwd [State -1] type = ChangeState value = 110 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 1 triggerall = Var(56) < 2 triggerall = command = "FF" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A trigger1 = (ctrl = 1)*(stateno != 101)*(stateno != 106)*(stateno != 110)*(stateno != 115) trigger2 = (stateno = [220,224])*(movecontact) trigger3 = (stateno = [110,111])*(time > 20) trigger4 = (stateno = [115,116])*(time > 20) trigger5 = var(47) = 1 ;JumpRunFwd [State -1] type = ChangeState value = 110 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 2 triggerall = Var(56) < 2 triggerall = command = "fwd" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A triggerall = (stateno != 101)*(stateno != 106) trigger1 = (stateno = [220,224])*(movecontact) trigger2 = (stateno = [110,111])*(time > 20) trigger3 = (stateno = [115,116])*(time > 20) trigger4 = var(47) = 1 trigger5 = (stateno = 50)*(prevstateno = 40)*(time > 16) trigger6 = (stateno = 50)*(Vel y > 0) ;JumpRunFwd [State -1] type = ChangeState value = 110 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 3 triggerall = Var(56) < 2 triggerall = command = "FF" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A trigger1 = (ctrl = 1)*(stateno != 101)*(stateno != 106)*(stateno != 110)*(stateno != 115) trigger2 = (stateno = [110,111])*(time > 20) trigger3 = (stateno = [115,116])*(time > 20) trigger4 = var(47) = 1 ;--------------------------------------------------------------------------- ;JumpRunBack [State -1] type = ChangeState value = 115 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 1 triggerall = Var(56) < 2 triggerall = command = "BB" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A trigger1 = (ctrl = 1)*(stateno != 101)*(stateno != 106)*(stateno != 110)*(stateno != 115) trigger2 = (stateno = [220,224])*(movecontact) trigger3 = (stateno = [110,111])*(time > 20) trigger4 = (stateno = [115,116])*(time > 20) trigger5 = var(47) = 1 ;JumpRunBack [State -1] type = ChangeState value = 115 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 2 triggerall = Var(56) < 2 triggerall = command = "back" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A triggerall = (stateno != 101)*(stateno != 106) trigger1 = (stateno = [220,224])*(movecontact) trigger2 = (stateno = [110,111])*(time > 20) trigger3 = (stateno = [115,116])*(time > 20) trigger4 = var(47) = 1 trigger5 = (stateno = 50)*(prevstateno = 40)*(time > 16) trigger6 = (stateno = 50)*(Vel y > 0) ;JumpRunBack [State -1] type = ChangeState value = 115 + Var(54) triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) = 3 triggerall = Var(56) < 2 triggerall = command = "BB" triggerall = (command != "holddown")*(command != "holdup") triggerall = statetype = A trigger1 = (ctrl = 1)*(stateno != 101)*(stateno != 106)*(stateno != 110)*(stateno != 115) trigger2 = (stateno = [110,111])*(time > 20) trigger3 = (stateno = [115,116])*(time > 20) trigger4 = var(47) = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;地上投げ [State -1] type = changestate value = 209 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = p2bodydist x < 10 triggerall = command = "/F,y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = var(47) = 1 ;--------------------------------------------------------------------------- ;前いれ弱(通常時) [State -1] type = changestate value = 207 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(33) != 2 triggerall = command = "/F,a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,211])*(movecontact) trigger4 = stateno = 104 trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;弱(通常時) [State -1] type = changestate value = 200 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200)*((time = [4,10])+(movecontact)) trigger3 = (stateno = 210)*(movecontact) trigger4 = stateno = [103,104] trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;中1(通常時) [State -1] type = changestate value = 201 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = (ctrl = 1)*(p2bodydist x<90) trigger2 = (stateno = 200)*(movecontact)*(p2bodydist x<90) trigger3 = (stateno = 210)*(movecontact)*(p2bodydist x<90) trigger4 = stateno = [103,104] trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;中2(通常時) [State -1] type = changestate value = 203 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = (ctrl = 1)*(p2bodydist x>=90) trigger2 = (stateno = 200)*(movecontact)*(p2bodydist x>=90) trigger3 = (stateno = 210)*(movecontact)*(p2bodydist x>=90) trigger4 = (stateno = 201)*(movecontact) trigger5 = stateno = [103,104] trigger6 = var(47) = 1 trigger7 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;強(通常時) [State -1] type = changestate value = 205 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,211])*(movecontact) trigger4 = stateno = [103,104] trigger5 = var(47) = 1 trigger6 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;しゃがみ弱(通常時) [State -1] type = changestate value = 210 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200)*(movecontact) trigger3 = (stateno = 201)*(movecontact) trigger4 = (stateno = 210)*((time = [7,13])+(movecontact)) trigger5 = stateno = [103,104] trigger6 = var(47) = 1 ;--------------------------------------------------------------------------- ;しゃがみ中(通常時) [State -1] type = changestate value = 211 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = 210)*(movecontact) trigger4 = stateno = [103,104] trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;しゃがみ強(通常時) [State -1] type = changestate value = 213 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,201])*(movecontact) trigger3 = (stateno = [210,211])*(movecontact) trigger4 = stateno = [103,104] trigger5 = var(47) = 1 trigger6 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;ジャンプ弱 [State -1] type = ChangeState value = 220 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "a" triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = 220)*(movecontact) trigger3 = (stateno = 101)*(time >= 3) trigger4 = (stateno = [110,116])*(Vel x!= 0) trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;ジャンプ中 [State -1] type = ChangeState value = 224 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "x" triggerall = statetype = A trigger1 = (ctrl = 1)+((Var(56) = 2)*(stateno = [50,51])) trigger2 = (stateno = 220)*(movecontact) trigger3 = (stateno = 101)*(time >= 3) trigger4 = (stateno = [110,116])*(Vel x!= 0) trigger5 = var(47) = 1 ;--------------------------------------------------------------------------- ;ジャンプ強 [State -1] type = ChangeState value = 221 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "y" triggerall = statetype = A trigger1 = (ctrl = 1)+(((Var(56) = 2)*(stateno = [50,51]))*(stateno = [50,51])) trigger2 = (stateno = 220)*(movecontact) trigger3 = (stateno = 224)*(movecontact) trigger4 = (stateno = 101)*(time >= 3) trigger5 = (stateno = [110,116])*(Vel x!= 0) trigger6 = var(47) = 1 ;--------------------------------------------------------------------------- ;キャンセルジャンプ(地上) [State -1] type = ChangeState value = 40 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "holdup" triggerall = StateType != A trigger1 = (stateno = [200,203])*(movecontact) trigger2 = (stateno = [210,212])*(movecontact) trigger3 = stateno = 100 trigger4 = var(47) = 1 trigger5 = (stateno = 207)*(movecontact) ;--------------------------------------------------------------------------- ;空中ジャンプ [State -1] type = ChangeState value = 45 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = Var(56) < 2 triggerall = command = "holdup" trigger1 = (movecontact)*(stateno = [220,224]) trigger2 = (var(33) = 1)*(stateno = [110,116])*(Vel x!= 0) trigger3 = var(47) = 1 trigger4 = (var(33) = 2)*(stateno = 50)*((Vel y>= 0)+((prevstateno = 40)*(time >= 17))) trigger5 = (var(33) = 2)*(stateno = 110)*(time > 20) trigger6 = (var(33) = 2)*(stateno = 115)*(time > 20) Ctrl=1 ;--------------------------------------------------------------------------- ;挑発 [State -1] type = ChangeState value = 195 triggerall = Var(42) < 4 triggerall = RoundState = 2 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = var(47) = 1
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