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Command List — jotaro.zip ← Back to Overview

;-| AI |------------------------------------------------------ [Command] name = "CPU1" command = U, D, F time = 1 [Command] name = "CPU2" command = U, B, F time = 1 [Command] name = "CPU3" command = U, D, D time = 1 [Command] name = "CPU4" command = F, B, U time = 1 [Command] name = "CPU5" command = U, F, U, B time = 1 [Command] name = "CPU6" command = U, D, B time = 1 [Command] name = "CPU7" command = F, F, B time = 1 [Command] name = "CPU8" command = U, D, U time = 1 [Command] name = "CPU9" command = F, B, B time = 1 [Command] name = "CPU10" command = F, F, B, B time = 1 [Command] name = "CPU11" command = U, U, F time = 1 [Command] name = "CPU12" command = U, B, B time = 1 [Command] name = "CPU13" command = U, B, F, F time = 1 [Command] name = "CPU14" command = U, F, B, U time = 1 [Command] name = "CPU15" command = U, B, F, U time = 1 [Command] name = "CPU16" command = U, B, B, B time = 1 [Command] name = "CPU17" command = U, D, B, F time = 1 [Command] name = "CPU18" command = U, D, B, D time = 1 [Command] name = "CPU19" command = U, D, F, U time = 1 [Command] name = "CPU20" command = U, D, U, B time = 1 [Command] name = "CPU21" command = U, D, F, F time = 1 [Command] name = "CPU22" command = F, F, F, F time = 1 [Command] name = "CPU23" command = U, U, U, D time = 1 [Command] name = "CPU24" command = B, B, B time = 1 [Command] name = "CPU25" command = D, D, D, D time = 1 [Command] name = "CPU26" command = D, D, D time = 1 [Command] name = "CPU27" command = F, F, F time = 1 [Command] name = "CPU28" command = U, U, U time = 1 [Command] name = "CPU29" command = U, U, B, B time = 1 [Command] name = "CPU30" command = D, D, F, F time = 1 ;-| 超必殺技 |-------------------------------------------------------- [Command] name = "プッツンオラ" command = ~D, DF, F, x+y time = 18 [Command] name = "プッツンオラ" command = ~D, DF, F, y+z time = 18 [Command] name = "プッツンオラ" command = ~D, DF, F, z+x time = 18 [Command] name = "プッツンオラ" command = ~D, DF, F, b time = 18 [Command] name = "プッツンオラ" command = ~D, DF, F, ~b time = 18 [Command] name = "スターブレイカー1" command = ~D, DB, B, x+y time = 18 [Command] name = "スターブレイカー2" command = ~D, DB, B, y+z time = 18 [Command] name = "スターブレイカー3" command = ~D, DB, B, z+x time = 18 [Command] name = "スターブレイカー3" command = ~D, DB, B, b time = 18 [Command] name = "スターブレイカー3" command = ~D, DB, B, ~b time = 18 [Command] name = "スタープラチナ・ザ・ワールド" command = ~F, y, x, F, a time = 30 [Command] name = "ラッシュオラ" command = ~F, D, B, U, F, D, B, U, x+y time = 40 [Command] name = "ラッシュオラ" command = ~D, B, U, F, D, B, U, F, x+y time = 40 [Command] name = "ラッシュオラ" command = ~B, U, F, D, B, U, F, D, x+y time = 40 [Command] name = "ラッシュオラ" command = ~U, F, D, B, U, F, D, B, x+y time = 40 [Command] name = "ラッシュオラ" command = ~F, U, B, D, F, U, B, D, x+y time = 40 [Command] name = "ラッシュオラ" command = ~D, F, U, B, D, F, U, B, x+y time = 60 [Command] name = "ラッシュオラ" command = ~B, D, F, U, B, D, F, U, x+y time = 60 [Command] name = "ラッシュオラ" command = ~U, B, D, F, U, B, D, F, x+y time = 60 [Command] name = "ラッシュオラ" command = ~F, D, B, U, F, D, B, U, y+z time = 60 [Command] name = "ラッシュオラ" command = ~D, B, U, F, D, B, U, F, y+z time = 60 [Command] name = "ラッシュオラ" command = ~B, U, F, D, B, U, F, D, y+z time = 60 [Command] name = "ラッシュオラ" command = ~U, F, D, B, U, F, D, B, y+z time = 60 [Command] name = "ラッシュオラ" command = ~F, U, B, D, F, U, B, D, y+z time = 60 [Command] name = "ラッシュオラ" command = ~D, F, U, B, D, F, U, B, y+z time = 60 [Command] name = "ラッシュオラ" command = ~B, D, F, U, B, D, F, U, y+z time = 60 [Command] name = "ラッシュオラ" command = ~U, B, D, F, U, B, D, F, y+z time = 60 [Command] name = "ラッシュオラ" command = ~F, D, B, U, F, D, B, U, z+x time = 60 [Command] name = "ラッシュオラ" command = ~D, B, U, F, D, B, U, F, z+x time = 60 [Command] name = "ラッシュオラ" command = ~B, U, F, D, B, U, F, D, z+x time = 60 [Command] name = "ラッシュオラ" command = ~U, F, D, B, U, F, D, B, z+x time = 60 [Command] name = "ラッシュオラ" command = ~F, U, B, D, F, U, B, D, z+x time = 60 [Command] name = "ラッシュオラ" command = ~D, F, U, B, D, F, U, B, z+x time = 60 [Command] name = "ラッシュオラ" command = ~B, D, F, U, B, D, F, U, z+x time = 60 [Command] name = "ラッシュオラ" command = ~U, B, D, F, U, B, D, F, z+x time = 60 [Command] name = "ラッシュオラ" command = ~F, D, B, U, F, D, B, U, b time = 40 [Command] name = "ラッシュオラ" command = ~D, B, U, F, D, B, U, F, b time = 40 [Command] name = "ラッシュオラ" command = ~B, U, F, D, B, U, F, D, b time = 40 [Command] name = "ラッシュオラ" command = ~U, F, D, B, U, F, D, B, b time = 40 [Command] name = "ラッシュオラ" command = ~F, U, B, D, F, U, B, D, b time = 40 [Command] name = "ラッシュオラ" command = ~D, F, U, B, D, F, U, B, b time = 60 [Command] name = "ラッシュオラ" command = ~B, D, F, U, B, D, F, U, b time = 60 [Command] name = "ラッシュオラ" command = ~U, B, D, F, U, B, D, F, b time = 60 ;-| 必殺技 |------------------------------------------------------ [Command] name = "オラオラ1" command = ~D, DF, F, x time = 12 [Command] name = "オラオラ1" command = ~D, DF, F, ~x time = 12 [Command] name = "オラオラ1" command = ~D, DF, F, b time = 12 [Command] name = "オラオラ1" command = ~D, DF, F, ~b time = 12 [Command] name = "オラオラ2" command = ~D, DF, F, y time = 12 [Command] name = "オラオラ2" command = ~D, DF, F, ~y time = 12 [Command] name = "オラオラ3" command = ~D, DF, F, z time = 12 [Command] name = "オラオラ3" command = ~D, DF, F, ~z time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, x time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, ~x time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, b time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, ~b time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, y time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, ~y time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, z time = 12 [Command] name = "スターフィンガー" command = ~F, D, DF, ~z time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, x time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, ~x time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, b time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, ~b time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, y time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, ~y time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, z time = 12 [Command] name = "ゾッとするぜ" command = ~B, D, DB, ~z time = 12 [Command] name = "マッハオラ1" command = ~D, DB, B, x time = 12 [Command] name = "マッハオラ1" command = ~D, DB, B, ~x time = 12 [Command] name = "マッハオラ1" command = ~D, DB, B, b time = 12 [Command] name = "マッハオラ1" command = ~D, DB, B, ~b time = 12 [Command] name = "マッハオラ2" command = ~D, DB, B, y time = 12 [Command] name = "マッハオラ2" command = ~D, DB, B, ~y time = 12 [Command] name = "マッハオラ3" command = ~D, DB, B, z time = 12 [Command] name = "マッハオラ3" command = ~D, DB, B, ~z time = 12 [Command] name = "スタンド出現攻撃" command = ~D, DF, F, a time = 12 [Command] name = "スタンド出現攻撃" command = ~D, DF, F, ~a time = 12 [Command] name = "タンデム" command = ~D, DB, B, a time = 12 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "longjump" command = D, $U time = 18 [Command] name = "FF" command = F, F time = 12 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 5 [Command] name = "recovery" command = y+z time = 5 [Command] name = "recovery" command = z+x time = 5 [Command] name = "recovery" command = x+y+z time = 5 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "back" command = B time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = $D time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;スタープラチナ・ザ・ワールド(本体モード) [State -1, Taunt] type = ChangeState value = 3200 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = var(8) = [0,1] triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "スタープラチナ・ザ・ワールド" || (var(26)&2**14) triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 3200 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 13200 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタープラチナ・ザ・ワールド(スタンドモード) [State -1, Taunt] type = ChangeState value = 3250 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "スタープラチナ・ザ・ワールド" || (var(26)&2**14) triggerall = statetype != A triggerall = power >= 3000 triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 1 ;--------------------------------------------------------------------------- ;ラッシュオラ(本体モード) [State -1, Taunt] type = ChangeState value = 3300 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "ラッシュオラ" || (var(26)&2**15) triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 1 ;--------------------------------------------------------------------------- ;ラッシュオラ(スタンドモード) [State -1, Taunt] type = ChangeState value = 3350 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "ラッシュオラ" || (var(26)&2**15) triggerall = statetype != A triggerall = power >= 2000 triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 1 ;--------------------------------------------------------------------------- ;スターブレイカー(本体モード) [State -1, Taunt] type = ChangeState value = 3100 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = roundstate = 2 triggerall = command = "スターブレイカー1" || command = "スターブレイカー2" || command = "スターブレイカー3" || (var(26)&2**11) || (var(26)&2**12) || (var(26)&2**13) triggerall = statetype != A triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52) trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 3100 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 13100 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スターブレイカー(スタンドモード) [State -1, Taunt] type = ChangeState value = 3150 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52) triggerall = roundstate = 2 triggerall = command = "スターブレイカー1" || command = "スターブレイカー2" || command = "スターブレイカー3" || (var(26)&2**11) || (var(26)&2**12) || (var(26)&2**13) triggerall = statetype != A triggerall = power >= 1000 triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;プッツンオラ(本体モード) [State -1, Taunt] type = ChangeState value = 3000 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = var(8) = [0,1] triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52) triggerall = roundstate = 2 triggerall = command = "プッツンオラ" || (var(26)&2**10) triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 3000 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 13000 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;プッツンオラ(スタンドモード)(地上) [State -1, Taunt] type = ChangeState value = 3050 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52) triggerall = roundstate = 2 triggerall = command = "プッツンオラ" || (var(26)&2**10) triggerall = statetype != A triggerall = power >= 1000 triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;プッツンオラ(スタンドモード)(空中) [State -1, Taunt] type = ChangeState value = 3060 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52) triggerall = roundstate = 2 triggerall = command = "プッツンオラ" || (var(26)&2**10) triggerall = statetype = A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger2 = stateno = 10825 trigger3 = StateNo = 700 trigger4 = StateNo = 710 trigger5 = StateNo = 720 ignorehitpause = 0 ;=========================================================================== ;--------------------------------------------------------------------------- ;スタンド出現攻撃 [State -1] type = ChangeState value = 840 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "スタンド出現攻撃" || (var(26)&2**8) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 840 triggerall = !var(59) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 10840 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スターフィンガー(スタンドモード) [State -1, Taunt] type = ChangeState value = 1250 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "スターフィンガー" || (var(26)&2**6) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 1160 && !var(5) && (animelemtime(6) > 0 || (var(41) = [1,2])) trigger13 = StateNo = 1170 && !var(5) && (animelemtime(5) > 0 || (var(41) = [1,2])) trigger14 = StateNo = 1180 && !var(5) && (animelemtime(4) > 0 || (var(41) = [1,2])) trigger15 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スターフィンガー(本体モード) [State -1, Taunt] type = ChangeState value = 1200 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "スターフィンガー" || (var(26)&2**6) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 1200 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 11200 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ゾッとするぜ(スタンドモード) [State -1, Taunt] type = ChangeState value = 1350 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "ゾッとするぜ" || (var(26)&2**7) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ゾッとするぜ(本体モード) [State -1, Taunt] type = ChangeState value = 1300 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) triggerall = roundstate = 2 triggerall = command = "ゾッとするぜ" || (var(26)&2**7) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;オラオラ(本体モード) [State -1, Taunt] type = ChangeState value = 1000 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 1000 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 11000 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;オラオラ(スタンドモード) [State -1, Taunt] type = ChangeState value = 1050 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;オラオラ(スタンドモード)(空中) [State -1, Taunt] type = ChangeState value = 1060 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2) triggerall = statetype = A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger2 = stateno = 10825 trigger3 = StateNo = 700 trigger4 = StateNo = 710 trigger5 = StateNo = 720 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;マッハオラ(本体モード) [State -1, Taunt] type = ChangeState value = 1100 triggerall = !var(59) triggerall = !var(49) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 830 trigger17 = StateNo = 5201 ignorehitpause = 0 [State -1, Taunt] type = ChangeState value = 1100 triggerall = !var(59) triggerall = !var(49) triggerall = !var(9) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 11100 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;マッハオラ(スタンドモード) [State -1, Taunt] type = ChangeState value = 1150 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 300 trigger5 = StateNo = 301 trigger6 = StateNo = 310 trigger7 = StateNo = 311 trigger8 = StateNo = 320 && prevstateno = [100,105] trigger9 = StateNo = 340 trigger10 = StateNo = 500 trigger11 = StateNo = 510 trigger12 = StateNo = 1050 && animelemtime(3) > 0 trigger13 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;マッハオラ(スタンドモード) [State -1, Taunt] type = ChangeState value = 1150 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 10840 triggerall = helper(10000),animelemtime(2) > 0 || helper(10000),var(41) = [1,2] trigger1 = StateNo = 840 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;マッハオラ(追撃)(スタンドモード) [State -1, Taunt] type = ChangeState value = 1160 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ1" || (var(26)&2**3) triggerall = statetype != A trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2])) ignorehitpause = 1 ;マッハオラ(追撃)(スタンドモード) [State -1, Taunt] type = ChangeState value = 1170 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ2" || (var(26)&2**4) triggerall = statetype != A trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2])) ignorehitpause = 1 ;マッハオラ(追撃)(スタンドモード) [State -1, Taunt] type = ChangeState value = 1180 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "マッハオラ3" || (var(26)&2**5) triggerall = statetype != A trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2])) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;タンデムコンボ [State -1, Taunt] type = ChangeState value = 850 triggerall = !var(59) triggerall = var(8) = [0,1] triggerall = !var(24) triggerall = !var(39) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "タンデム" || (var(26)&2**9) triggerall = (power >= 1000 && var(0) != 1) || (var(0) = 1 && var(2) >= 52) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 195 trigger3 = StateNo = 196 trigger4 = StateNo = 200 trigger5 = StateNo = 210 trigger6 = StateNo = 220 trigger7 = StateNo = 221 trigger8 = StateNo = 230 trigger9 = StateNo = 240 trigger10 = StateNo = 400 trigger11 = StateNo = 410 trigger12 = StateNo = 411 trigger13 = StateNo = 420 trigger14 = StateNo = 421 trigger15 = StateNo = 430 trigger16 = StateNo = 300 trigger17 = StateNo = 301 trigger18 = StateNo = 310 trigger19 = StateNo = 311 trigger20 = StateNo = 320 && prevstateno = [100,105] trigger21 = StateNo = 830 trigger22 = StateNo = 5201 ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Taunt] type = ChangeState value = 850 triggerall = !var(59) triggerall = !var(24) triggerall = !var(0) || var(0) = 1 || var(0) = 3 triggerall = roundstate = 2 triggerall = NumHelper(10000) triggerall = helper(10000),stateno = 10850 triggerall = statetype != A trigger1 = StateNo = 195 trigger2 = StateNo = 196 trigger3 = StateNo = 200 trigger4 = StateNo = 210 trigger5 = StateNo = 220 trigger6 = StateNo = 221 trigger7 = StateNo = 230 trigger8 = StateNo = 240 trigger9 = StateNo = 400 trigger10 = StateNo = 410 trigger11 = StateNo = 411 trigger12 = StateNo = 420 trigger13 = StateNo = 421 trigger14 = StateNo = 430 trigger15 = StateNo = 840 ignorehitpause = 0 ;=========================================================================== ;--------------------------------------------------------------------------- ;ガードキャンセル攻撃 [State -1] type = ChangeState value = ifelse(var(49),1950,1900) triggerall = !var(59) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "スターフィンガー" triggerall = prevstateno != [810,811] trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;アドバンシングガード [State -1] type = ChangeState value = 810 triggerall = !var(59) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "recovery" || command = "b" triggerall = prevstateno != [810,811] trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195+(random%2) triggerall = !var(59) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = command = "start" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl ;--------------------------------------------------------------------------- ;ラン [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !var(59) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = command = "FF" triggerall = statetype = S triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0 trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1 trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1 trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0 trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1 trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1 trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1 trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = !var(59) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = command = "BB" triggerall = statetype = S triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0 trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1 trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1 trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0 trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1 trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1 trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1 trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;2段ジャンプ [State -1, Run Back] type = ChangeState triggerall = !var(53) triggerall = var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = command = "holdup" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 10825 value = 48 ;--------------------------------------------------------------------------- ;回り込み [State -1] type = ChangeState value = 800 triggerall = !var(59) triggerall = !var(49) triggerall = !var(40) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "recovery" || command = "b" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 200 && (prevstateno != [100,105]) && time <= 2 trigger3 = StateNo = 210 && (prevstateno != [100,105]) && time <= 2 trigger4 = StateNo = 220 && (prevstateno != [100,105]) && time <= 2 trigger5 = StateNo = 400 && (prevstateno != [100,105]) && time <= 2 trigger6 = StateNo = 410 && (prevstateno != [100,105]) && time <= 2 trigger7 = StateNo = 420 && (prevstateno != [100,105]) && time <= 2 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;投げ [State -1, Throw] type = ChangeState value = 900 triggerall = !var(59) triggerall = var(8) = [0,1] triggerall = !var(40) triggerall = !var(0) triggerall = roundstate = 2 triggerall = (command = "holdfwd" || command = "holdback") && command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = P2bodydist X = [-const(size.ground.front),22] triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = p2statetype = S || p2statetype = C trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;スタンド発現(地上) [State -1, Taunt] type = ChangeState value = 10820 triggerall = !var(59) triggerall = !var(49) triggerall = !var(8) triggerall = var(39) != 120 triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "a" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1) trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;レバー前立ち中攻撃(本体) [State -1, Taunt] type = ChangeState value = 230 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;レバー前立ち強攻撃(本体) [State -1, Taunt] type = ChangeState value = 240 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(8) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;レバー前しゃがみ強攻撃(本体) [State -1, Taunt] type = ChangeState value = 430 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(8) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち弱攻撃(本体) [State -1, Taunt] type = ChangeState value = 200 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち中攻撃(本体) [State -1, Taunt] type = ChangeState value = 210 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち強攻撃(本体) [State -1, Taunt] type = ChangeState value = ifelse(var(8),210,220) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ダッシュ立ち強攻撃(本体) [State -1, Taunt] type = ChangeState value = ifelse(var(8),210,221) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ弱攻撃(本体) [State -1] type = ChangeState value = 400 triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0 trigger3 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ中攻撃(本体) [State -1] type = ChangeState value = ifelse(var(8),400,410) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ダッシュしゃがみ中攻撃(本体) [State -1] type = ChangeState value = ifelse(var(8),400,411) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ強攻撃(本体) [State -1] type = ChangeState value = ifelse(var(8),400,420) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ダッシュしゃがみ強攻撃(本体) [State -1] type = ChangeState value = ifelse(var(8),400,421) triggerall = !var(59) triggerall = !var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ弱攻撃(本体) [State -1] type = ChangeState value = 600 triggerall = !var(59) triggerall = !var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 835 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ中攻撃(本体) [State -1] type = ChangeState value = 610 triggerall = !var(59) triggerall = !var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 835 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ強攻撃(本体) [State -1] type = ChangeState value = 620 triggerall = !var(59) triggerall = !var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 835 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンド解除(地上) [State -1, Taunt] type = ChangeState value = 830 triggerall = !var(59) triggerall = var(49) triggerall = !var(51) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "a" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 321 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = ((command = "z" || command = "b") && command != "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && !(var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2]) trigger2 = StateNo = 311 && (animelemtime(6) > 0 || var(41) = [1,2]) trigger3 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2]) trigger4 = StateNo = 511 && (prevstateno = 300 || prevstateno = 500) && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 321 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 311 && var(5) && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 321 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" || (var(25)&2**2) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 310 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 321 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" || (var(25)&2**0) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 301 && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-2 [State -1, Taunt] type = ChangeState value = 501 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || (command = "b" && command = "holddown") || (var(25)&2**0) || ((var(25)&2**4) && (var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 511 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-2 [State -1, Taunt] type = ChangeState value = 511 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = ((command = "y" || command = "b") && command = "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && (var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2]) trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-2 [State -1, Taunt] type = ChangeState value = 512 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = ((command = "y" || command = "b") && command = "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && (var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 341 && prevstateno = 310 && (animelemtime(5) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-2 [State -1, Taunt] type = ChangeState value = 511 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 501 && (animelemtime(5) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-3 [State -1, Taunt] type = ChangeState value = 521 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4) triggerall = command = "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2]) trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2]) trigger3 = StateNo = 511 && (prevstateno = 300 || prevstateno = 500) && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-3 [State -1, Taunt] type = ChangeState value = 521 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 341 && prevstateno = 310 && (animelemtime(5) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-3 [State -1, Taunt] type = ChangeState value = 531 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = ((command = "z" || command = "b") && command = "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 311 && prevstateno != 500 && !var(5) && (animelemtime(5) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート2-3 [State -1, Taunt] type = ChangeState value = 532 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 511 && prevstateno = 501 && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート3-2 [State -1, Taunt] type = ChangeState value = 301 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || (var(25)&2**0) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(4) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-2 [State -1, Taunt] type = ChangeState value = 311 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(4) > 0 || var(41) = [1,2]) trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2]) trigger3 = StateNo = 301 && (animelemtime(4) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート6-4 [State -1, Taunt] type = ChangeState value = 331 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" || (var(25)&2**1) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 311 && prevstateno = 301 && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2]) trigger2 = StateNo = 511 && prevstateno = 501 && (animelemtime(4) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 341 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 310 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンドコンボルート1-3 [State -1, Taunt] type = ChangeState value = 342 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = ((command = "z" || command = "b") && command = "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**7)) triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = StateNo = 311 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2]) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;前立ち中攻撃(スタンド) [State -1, Taunt] type = ChangeState value = 330 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command != "holddown" && command = "holdfwd" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち弱攻撃(スタンド) [State -1, Taunt] type = ChangeState value = 300 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" triggerall = command != "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち中攻撃(スタンド) [State -1, Taunt] type = ChangeState value = 310 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;近距離立ち強攻撃(スタンド) [State -1, Taunt] type = ChangeState value = 340 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" && command != "holdfwd" triggerall = P2BodyDist X = [-25,25] triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;遠距離立ち強攻撃(スタンド) [State -1, Taunt] type = ChangeState value = 320 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ弱攻撃(スタンド) [State -1] type = ChangeState value = 500 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" triggerall = command = "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ中攻撃(スタンド) [State -1] type = ChangeState value = 510 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ強攻撃(スタンド) [State -1] type = ChangeState value = 520 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ダッシュしゃがみ強攻撃(スタンド) [State -1] type = ChangeState value = 530 triggerall = !var(59) triggerall = var(49) triggerall = !var(24) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ弱攻撃(スタンド) [State -1] type = ChangeState value = 700 triggerall = !var(59) triggerall = var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "x" || command = "b" triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 10825 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ中攻撃(スタンド) [State -1] type = ChangeState value = 710 triggerall = !var(59) triggerall = var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "y" triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 10825 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ強攻撃(スタンド) [State -1] type = ChangeState value = 720 triggerall = !var(59) triggerall = var(49) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "z" triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 trigger3 = stateno = 10825 ignorehitpause = 0 ;--------------------------------------------------------------------------- ;スタンド発現(空中) [State -1, Taunt] type = ChangeState value = 10825 triggerall = !var(59) triggerall = !var(49) triggerall = !var(8) triggerall = var(39) != 120 triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "a" triggerall = NumHelper(10000) triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 ;--------------------------------------------------------------------------- ;スタンド解除(空中) [State -1, Taunt] type = ChangeState value = 835 triggerall = !var(59) triggerall = var(49) triggerall = !var(51) triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2)) triggerall = roundstate = 2 triggerall = command = "a" triggerall = NumHelper(10000) triggerall = Helper(10000),stateno != 10840 trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 40 && time > 0 ;---------------------------------------------------------------------------
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