;-| AI |------------------------------------------------------
[Command]
name = "CPU1"
command = U, D, F
time = 1
[Command]
name = "CPU2"
command = U, B, F
time = 1
[Command]
name = "CPU3"
command = U, D, D
time = 1
[Command]
name = "CPU4"
command = F, B, U
time = 1
[Command]
name = "CPU5"
command = U, F, U, B
time = 1
[Command]
name = "CPU6"
command = U, D, B
time = 1
[Command]
name = "CPU7"
command = F, F, B
time = 1
[Command]
name = "CPU8"
command = U, D, U
time = 1
[Command]
name = "CPU9"
command = F, B, B
time = 1
[Command]
name = "CPU10"
command = F, F, B, B
time = 1
[Command]
name = "CPU11"
command = U, U, F
time = 1
[Command]
name = "CPU12"
command = U, B, B
time = 1
[Command]
name = "CPU13"
command = U, B, F, F
time = 1
[Command]
name = "CPU14"
command = U, F, B, U
time = 1
[Command]
name = "CPU15"
command = U, B, F, U
time = 1
[Command]
name = "CPU16"
command = U, B, B, B
time = 1
[Command]
name = "CPU17"
command = U, D, B, F
time = 1
[Command]
name = "CPU18"
command = U, D, B, D
time = 1
[Command]
name = "CPU19"
command = U, D, F, U
time = 1
[Command]
name = "CPU20"
command = U, D, U, B
time = 1
[Command]
name = "CPU21"
command = U, D, F, F
time = 1
[Command]
name = "CPU22"
command = F, F, F, F
time = 1
[Command]
name = "CPU23"
command = U, U, U, D
time = 1
[Command]
name = "CPU24"
command = B, B, B
time = 1
[Command]
name = "CPU25"
command = D, D, D, D
time = 1
[Command]
name = "CPU26"
command = D, D, D
time = 1
[Command]
name = "CPU27"
command = F, F, F
time = 1
[Command]
name = "CPU28"
command = U, U, U
time = 1
[Command]
name = "CPU29"
command = U, U, B, B
time = 1
[Command]
name = "CPU30"
command = D, D, F, F
time = 1
;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "プッツンオラ"
command = ~D, DF, F, x+y
time = 18
[Command]
name = "プッツンオラ"
command = ~D, DF, F, y+z
time = 18
[Command]
name = "プッツンオラ"
command = ~D, DF, F, z+x
time = 18
[Command]
name = "プッツンオラ"
command = ~D, DF, F, b
time = 18
[Command]
name = "プッツンオラ"
command = ~D, DF, F, ~b
time = 18
[Command]
name = "スターブレイカー1"
command = ~D, DB, B, x+y
time = 18
[Command]
name = "スターブレイカー2"
command = ~D, DB, B, y+z
time = 18
[Command]
name = "スターブレイカー3"
command = ~D, DB, B, z+x
time = 18
[Command]
name = "スターブレイカー3"
command = ~D, DB, B, b
time = 18
[Command]
name = "スターブレイカー3"
command = ~D, DB, B, ~b
time = 18
[Command]
name = "スタープラチナ・ザ・ワールド"
command = ~F, y, x, F, a
time = 30
[Command]
name = "ラッシュオラ"
command = ~F, D, B, U, F, D, B, U, x+y
time = 40
[Command]
name = "ラッシュオラ"
command = ~D, B, U, F, D, B, U, F, x+y
time = 40
[Command]
name = "ラッシュオラ"
command = ~B, U, F, D, B, U, F, D, x+y
time = 40
[Command]
name = "ラッシュオラ"
command = ~U, F, D, B, U, F, D, B, x+y
time = 40
[Command]
name = "ラッシュオラ"
command = ~F, U, B, D, F, U, B, D, x+y
time = 40
[Command]
name = "ラッシュオラ"
command = ~D, F, U, B, D, F, U, B, x+y
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, D, F, U, B, D, F, U, x+y
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, B, D, F, U, B, D, F, x+y
time = 60
[Command]
name = "ラッシュオラ"
command = ~F, D, B, U, F, D, B, U, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~D, B, U, F, D, B, U, F, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, U, F, D, B, U, F, D, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, F, D, B, U, F, D, B, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~F, U, B, D, F, U, B, D, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~D, F, U, B, D, F, U, B, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, D, F, U, B, D, F, U, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, B, D, F, U, B, D, F, y+z
time = 60
[Command]
name = "ラッシュオラ"
command = ~F, D, B, U, F, D, B, U, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~D, B, U, F, D, B, U, F, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, U, F, D, B, U, F, D, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, F, D, B, U, F, D, B, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~F, U, B, D, F, U, B, D, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~D, F, U, B, D, F, U, B, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, D, F, U, B, D, F, U, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, B, D, F, U, B, D, F, z+x
time = 60
[Command]
name = "ラッシュオラ"
command = ~F, D, B, U, F, D, B, U, b
time = 40
[Command]
name = "ラッシュオラ"
command = ~D, B, U, F, D, B, U, F, b
time = 40
[Command]
name = "ラッシュオラ"
command = ~B, U, F, D, B, U, F, D, b
time = 40
[Command]
name = "ラッシュオラ"
command = ~U, F, D, B, U, F, D, B, b
time = 40
[Command]
name = "ラッシュオラ"
command = ~F, U, B, D, F, U, B, D, b
time = 40
[Command]
name = "ラッシュオラ"
command = ~D, F, U, B, D, F, U, B, b
time = 60
[Command]
name = "ラッシュオラ"
command = ~B, D, F, U, B, D, F, U, b
time = 60
[Command]
name = "ラッシュオラ"
command = ~U, B, D, F, U, B, D, F, b
time = 60
;-| 必殺技 |------------------------------------------------------
[Command]
name = "オラオラ1"
command = ~D, DF, F, x
time = 12
[Command]
name = "オラオラ1"
command = ~D, DF, F, ~x
time = 12
[Command]
name = "オラオラ1"
command = ~D, DF, F, b
time = 12
[Command]
name = "オラオラ1"
command = ~D, DF, F, ~b
time = 12
[Command]
name = "オラオラ2"
command = ~D, DF, F, y
time = 12
[Command]
name = "オラオラ2"
command = ~D, DF, F, ~y
time = 12
[Command]
name = "オラオラ3"
command = ~D, DF, F, z
time = 12
[Command]
name = "オラオラ3"
command = ~D, DF, F, ~z
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, x
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, ~x
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, b
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, ~b
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, y
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, ~y
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, z
time = 12
[Command]
name = "スターフィンガー"
command = ~F, D, DF, ~z
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, x
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, ~x
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, b
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, ~b
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, y
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, ~y
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, z
time = 12
[Command]
name = "ゾッとするぜ"
command = ~B, D, DB, ~z
time = 12
[Command]
name = "マッハオラ1"
command = ~D, DB, B, x
time = 12
[Command]
name = "マッハオラ1"
command = ~D, DB, B, ~x
time = 12
[Command]
name = "マッハオラ1"
command = ~D, DB, B, b
time = 12
[Command]
name = "マッハオラ1"
command = ~D, DB, B, ~b
time = 12
[Command]
name = "マッハオラ2"
command = ~D, DB, B, y
time = 12
[Command]
name = "マッハオラ2"
command = ~D, DB, B, ~y
time = 12
[Command]
name = "マッハオラ3"
command = ~D, DB, B, z
time = 12
[Command]
name = "マッハオラ3"
command = ~D, DB, B, ~z
time = 12
[Command]
name = "スタンド出現攻撃"
command = ~D, DF, F, a
time = 12
[Command]
name = "スタンド出現攻撃"
command = ~D, DF, F, ~a
time = 12
[Command]
name = "タンデム"
command = ~D, DB, B, a
time = 12
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "longjump"
command = D, $U
time = 18
[Command]
name = "FF"
command = F, F
time = 12
[Command]
name = "BB"
command = B, B
time = 10
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 5
[Command]
name = "recovery"
command = y+z
time = 5
[Command]
name = "recovery"
command = z+x
time = 5
[Command]
name = "recovery"
command = x+y+z
time = 5
;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ボタン設定(いじらない)|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| 押しっぱなし設定(いじらない)-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "back"
command = B
time = 1
[Command]
name = "up"
command = U
time = 1
[Command]
name = "down"
command = $D
time = 1
; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;スタープラチナ・ザ・ワールド(本体モード)
[State -1, Taunt]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = var(8) = [0,1]
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "スタープラチナ・ザ・ワールド" || (var(26)&2**14)
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 13200
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタープラチナ・ザ・ワールド(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 3250
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "スタープラチナ・ザ・ワールド" || (var(26)&2**14)
triggerall = statetype != A
triggerall = power >= 3000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 1
;---------------------------------------------------------------------------
;ラッシュオラ(本体モード)
[State -1, Taunt]
type = ChangeState
value = 3300
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "ラッシュオラ" || (var(26)&2**15)
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 1
;---------------------------------------------------------------------------
;ラッシュオラ(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 3350
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "ラッシュオラ" || (var(26)&2**15)
triggerall = statetype != A
triggerall = power >= 2000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 1
;---------------------------------------------------------------------------
;スターブレイカー(本体モード)
[State -1, Taunt]
type = ChangeState
value = 3100
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = roundstate = 2
triggerall = command = "スターブレイカー1" || command = "スターブレイカー2" || command = "スターブレイカー3" || (var(26)&2**11) || (var(26)&2**12) || (var(26)&2**13)
triggerall = statetype != A
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 3100
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 13100
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;スターブレイカー(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 3150
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "スターブレイカー1" || command = "スターブレイカー2" || command = "スターブレイカー3" || (var(26)&2**11) || (var(26)&2**12) || (var(26)&2**13)
triggerall = statetype != A
triggerall = power >= 1000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;プッツンオラ(本体モード)
[State -1, Taunt]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = var(8) = [0,1]
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "プッツンオラ" || (var(26)&2**10)
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 13000
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;プッツンオラ(スタンドモード)(地上)
[State -1, Taunt]
type = ChangeState
value = 3050
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "プッツンオラ" || (var(26)&2**10)
triggerall = statetype != A
triggerall = power >= 1000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;プッツンオラ(スタンドモード)(空中)
[State -1, Taunt]
type = ChangeState
value = 3060
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "プッツンオラ" || (var(26)&2**10)
triggerall = statetype = A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = stateno = 10825
trigger3 = StateNo = 700
trigger4 = StateNo = 710
trigger5 = StateNo = 720
ignorehitpause = 0
;===========================================================================
;---------------------------------------------------------------------------
;スタンド出現攻撃
[State -1]
type = ChangeState
value = 840
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "スタンド出現攻撃" || (var(26)&2**8)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 840
triggerall = !var(59)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10840
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;スターフィンガー(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1250
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "スターフィンガー" || (var(26)&2**6)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 1160 && !var(5) && (animelemtime(6) > 0 || (var(41) = [1,2]))
trigger13 = StateNo = 1170 && !var(5) && (animelemtime(5) > 0 || (var(41) = [1,2]))
trigger14 = StateNo = 1180 && !var(5) && (animelemtime(4) > 0 || (var(41) = [1,2]))
trigger15 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;スターフィンガー(本体モード)
[State -1, Taunt]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "スターフィンガー" || (var(26)&2**6)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 11200
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;ゾッとするぜ(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1350
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "ゾッとするぜ" || (var(26)&2**7)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;ゾッとするぜ(本体モード)
[State -1, Taunt]
type = ChangeState
value = 1300
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "ゾッとするぜ" || (var(26)&2**7)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;オラオラ(本体モード)
[State -1, Taunt]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 11000
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;オラオラ(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1050
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;オラオラ(スタンドモード)(空中)
[State -1, Taunt]
type = ChangeState
value = 1060
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "オラオラ1" || command = "オラオラ2" || command = "オラオラ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype = A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = stateno = 10825
trigger3 = StateNo = 700
trigger4 = StateNo = 710
trigger5 = StateNo = 720
ignorehitpause = 0
;---------------------------------------------------------------------------
;マッハオラ(本体モード)
[State -1, Taunt]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 830
trigger17 = StateNo = 5201
ignorehitpause = 0
[State -1, Taunt]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 11100
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
ignorehitpause = 0
;---------------------------------------------------------------------------
;マッハオラ(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 300
trigger5 = StateNo = 301
trigger6 = StateNo = 310
trigger7 = StateNo = 311
trigger8 = StateNo = 320 && prevstateno = [100,105]
trigger9 = StateNo = 340
trigger10 = StateNo = 500
trigger11 = StateNo = 510
trigger12 = StateNo = 1050 && animelemtime(3) > 0
trigger13 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
;マッハオラ(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ1" || command = "マッハオラ2" || command = "マッハオラ3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10840
triggerall = helper(10000),animelemtime(2) > 0 || helper(10000),var(41) = [1,2]
trigger1 = StateNo = 840
ignorehitpause = 0
;---------------------------------------------------------------------------
;マッハオラ(追撃)(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1160
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ1" || (var(26)&2**3)
triggerall = statetype != A
trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2]))
ignorehitpause = 1
;マッハオラ(追撃)(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1170
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ2" || (var(26)&2**4)
triggerall = statetype != A
trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2]))
ignorehitpause = 1
;マッハオラ(追撃)(スタンドモード)
[State -1, Taunt]
type = ChangeState
value = 1180
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "マッハオラ3" || (var(26)&2**5)
triggerall = statetype != A
trigger1 = stateno = 1150 && (animelemtime(12+(var(5)*2)) > 0 || (var(41) = [1,2]))
ignorehitpause = 1
;---------------------------------------------------------------------------
;タンデムコンボ
[State -1, Taunt]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(39)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "タンデム" || (var(26)&2**9)
triggerall = (power >= 1000 && var(0) != 1) || (var(0) = 1 && var(2) >= 52)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 195
trigger3 = StateNo = 196
trigger4 = StateNo = 200
trigger5 = StateNo = 210
trigger6 = StateNo = 220
trigger7 = StateNo = 221
trigger8 = StateNo = 230
trigger9 = StateNo = 240
trigger10 = StateNo = 400
trigger11 = StateNo = 410
trigger12 = StateNo = 411
trigger13 = StateNo = 420
trigger14 = StateNo = 421
trigger15 = StateNo = 430
trigger16 = StateNo = 300
trigger17 = StateNo = 301
trigger18 = StateNo = 310
trigger19 = StateNo = 311
trigger20 = StateNo = 320 && prevstateno = [100,105]
trigger21 = StateNo = 830
trigger22 = StateNo = 5201
ignorehitpause = 0
;---------------------------------------------------------------------------
[State -1, Taunt]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10850
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 196
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 221
trigger7 = StateNo = 230
trigger8 = StateNo = 240
trigger9 = StateNo = 400
trigger10 = StateNo = 410
trigger11 = StateNo = 411
trigger12 = StateNo = 420
trigger13 = StateNo = 421
trigger14 = StateNo = 430
trigger15 = StateNo = 840
ignorehitpause = 0
;===========================================================================
;---------------------------------------------------------------------------
;ガードキャンセル攻撃
[State -1]
type = ChangeState
value = ifelse(var(49),1950,1900)
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "スターフィンガー"
triggerall = prevstateno != [810,811]
trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
ignorehitpause = 0
;---------------------------------------------------------------------------
;アドバンシングガード
[State -1]
type = ChangeState
value = 810
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "recovery" || command = "b"
triggerall = prevstateno != [810,811]
trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
ignorehitpause = 0
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195+(random%2)
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "start"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
;---------------------------------------------------------------------------
;ラン
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "FF"
triggerall = statetype = S
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1
trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1
trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1
trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1
ignorehitpause = 0
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "BB"
triggerall = statetype = S
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1
trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1
trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1
trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1
ignorehitpause = 0
;---------------------------------------------------------------------------
;2段ジャンプ
[State -1, Run Back]
type = ChangeState
triggerall = !var(53)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "holdup"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10825
value = 48
;---------------------------------------------------------------------------
;回り込み
[State -1]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(40)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "recovery" || command = "b"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && time <= 2
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && time <= 2
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && time <= 2
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && time <= 2
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && time <= 2
trigger7 = StateNo = 420 && (prevstateno != [100,105]) && time <= 2
ignorehitpause = 0
;---------------------------------------------------------------------------
;投げ
[State -1, Throw]
type = ChangeState
value = 900
triggerall = !var(59)
triggerall = var(8) = [0,1]
triggerall = !var(40)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = (command = "holdfwd" || command = "holdback") && command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = P2bodydist X = [-const(size.ground.front),22]
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = p2statetype = S || p2statetype = C
trigger1 = p2movetype != H
;---------------------------------------------------------------------------
;スタンド発現(地上)
[State -1, Taunt]
type = ChangeState
value = 10820
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(8)
triggerall = var(39) != 120
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1)
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;レバー前立ち中攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;レバー前立ち強攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(8)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;レバー前しゃがみ強攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(8)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;立ち弱攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0
ignorehitpause = 0
;---------------------------------------------------------------------------
;立ち中攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0
ignorehitpause = 0
;---------------------------------------------------------------------------
;立ち強攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = ifelse(var(8),210,220)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;ダッシュ立ち強攻撃(本体)
[State -1, Taunt]
type = ChangeState
value = ifelse(var(8),210,221)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ弱攻撃(本体)
[State -1]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(6) > 0
trigger3 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(7) > 0
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ中攻撃(本体)
[State -1]
type = ChangeState
value = ifelse(var(8),400,410)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;ダッシュしゃがみ中攻撃(本体)
[State -1]
type = ChangeState
value = ifelse(var(8),400,411)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ強攻撃(本体)
[State -1]
type = ChangeState
value = ifelse(var(8),400,420)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;ダッシュしゃがみ強攻撃(本体)
[State -1]
type = ChangeState
value = ifelse(var(8),400,421)
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ弱攻撃(本体)
[State -1]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ中攻撃(本体)
[State -1]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ強攻撃(本体)
[State -1]
type = ChangeState
value = 620
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンド解除(地上)
[State -1, Taunt]
type = ChangeState
value = 830
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(51)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command != "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && !(var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2])
trigger2 = StateNo = 311 && (animelemtime(6) > 0 || var(41) = [1,2])
trigger3 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2])
trigger4 = StateNo = 511 && (prevstateno = 300 || prevstateno = 500) && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && var(5) && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z" || (var(25)&2**2)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 310 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b" || (var(25)&2**0) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 301 && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-2
[State -1, Taunt]
type = ChangeState
value = 501
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || (command = "b" && command = "holddown") || (var(25)&2**0) || ((var(25)&2**4) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 511 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-2
[State -1, Taunt]
type = ChangeState
value = 511
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "y" || command = "b") && command = "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2])
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-2
[State -1, Taunt]
type = ChangeState
value = 512
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "y" || command = "b") && command = "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 341 && prevstateno = 310 && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-2
[State -1, Taunt]
type = ChangeState
value = 511
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 501 && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-3
[State -1, Taunt]
type = ChangeState
value = 521
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4)
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2])
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2])
trigger3 = StateNo = 511 && (prevstateno = 300 || prevstateno = 500) && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-3
[State -1, Taunt]
type = ChangeState
value = 521
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 341 && prevstateno = 310 && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-3
[State -1, Taunt]
type = ChangeState
value = 531
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command = "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno != 500 && !var(5) && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート2-3
[State -1, Taunt]
type = ChangeState
value = 532
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z" || command = "b" || (var(25)&2**2) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 511 && prevstateno = 501 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート3-2
[State -1, Taunt]
type = ChangeState
value = 301
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || (var(25)&2**0)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(4) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-2
[State -1, Taunt]
type = ChangeState
value = 311
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(4) > 0 || var(41) = [1,2])
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2])
trigger3 = StateNo = 301 && (animelemtime(4) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート6-4
[State -1, Taunt]
type = ChangeState
value = 331
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || (var(25)&2**1)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno = 301 && !var(5) && (animelemtime(4) > 0 || var(41) = [1,2])
trigger2 = StateNo = 511 && prevstateno = 501 && (animelemtime(4) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 341
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 310 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 342
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command = "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0
;---------------------------------------------------------------------------
;前立ち中攻撃(スタンド)
[State -1, Taunt]
type = ChangeState
value = 330
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown" && command = "holdfwd"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;立ち弱攻撃(スタンド)
[State -1, Taunt]
type = ChangeState
value = 300
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;立ち中攻撃(スタンド)
[State -1, Taunt]
type = ChangeState
value = 310
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;近距離立ち強攻撃(スタンド)
[State -1, Taunt]
type = ChangeState
value = 340
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown" && command != "holdfwd"
triggerall = P2BodyDist X = [-25,25]
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;遠距離立ち強攻撃(スタンド)
[State -1, Taunt]
type = ChangeState
value = 320
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ弱攻撃(スタンド)
[State -1]
type = ChangeState
value = 500
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ中攻撃(スタンド)
[State -1]
type = ChangeState
value = 510
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;しゃがみ強攻撃(スタンド)
[State -1]
type = ChangeState
value = 520
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
ignorehitpause = 0
;---------------------------------------------------------------------------
;ダッシュしゃがみ強攻撃(スタンド)
[State -1]
type = ChangeState
value = 530
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = (stateno = 100 && AnimElemTime(2) >= 1) || stateno = 101 || (stateno = 105 && AnimElemTime(2) >= 1)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ弱攻撃(スタンド)
[State -1]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ中攻撃(スタンド)
[State -1]
type = ChangeState
value = 710
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0
;---------------------------------------------------------------------------
;ジャンプ強攻撃(スタンド)
[State -1]
type = ChangeState
value = 720
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0
;---------------------------------------------------------------------------
;スタンド発現(空中)
[State -1, Taunt]
type = ChangeState
value = 10825
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(8)
triggerall = var(39) != 120
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = NumHelper(10000)
triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
;---------------------------------------------------------------------------
;スタンド解除(空中)
[State -1, Taunt]
type = ChangeState
value = 835
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(51)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
;---------------------------------------------------------------------------