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Command List — Linkv2_2.zip ← Back to Overview

;=========================================================================== ;Marvel vs. Capcom - Eternity of Heroes - Commands Template ;by REDHOT, Acey & eSkRo ;=========================================================================== ;--------------------------------------------------------------------------- ;Commands ;--------------------------------------------------------------------------- ;Triforce Slash [Command] name = "Hyper1" command = ~D, DB, B, x+y [Command] name = "Hyper1" command = ~D, DB, B, x+z [Command] name = "Hyper1" command = ~D, DB, B, y+z ;------------------------------------------------------------------------- ;Super Spin Attack [Command] name = "Hyper5" command = ~D, DF, F, x+y [Command] name = "Hyper5" command = ~D, DF, F, x+z [Command] name = "Hyper5" command = ~D, DF, F, y+z ;--------------------------------------------------------------------------- ;Light Arrow [Command] name = "Hyper2" command = ~D, DF, F, a+b [Command] name = "Hyper2" command = ~D, DF, F, b+c [Command] name = "Hyper2" command = ~D, DF, F, a+c ;--------------------------------------------------------------------------- ;Hylian Finale [Command] name = "Hyper4" command = ~D, DB, B, a+b [Command] name = "Hyper4" command = ~D, DB, B, b+c [Command] name = "Hyper4" command = ~D, DB, B, a+c ;--------------------------------------------------------------------------- ;Unused [Command] name = "Hyper3" command = ~D, DB, B, z+c ;------------------------------------------------------------------------- ;Boomerang [Command] name = "SpecialX" command = ~D, DB, B, x [Command] name = "SpecialY" command = ~D, DB, B, y [Command] name = "SpecialZ" command = ~D, DB, B, z ;------------------------------------------------------------------------- ;Hero's Bow [Command] name = "SpecialA" command = ~D,DF,F,a [Command] name = "SpecialB" command = ~D,DF,F,b [Command] name = "SpecialC" command = ~D,DF,F,c ;------------------------------------------------------------------------- ;Spin Attack [Command] name = "Special3X" command = ~D,DF,F,x [Command] name = "Special3Y" command = ~D,DF,F,y [Command] name = "Special3Z" command = ~D,DF,F,z ;------------------------------------------------------------------------- ;Hookshot [Command] name = "Special4X" command = ~D,DB,B,a [Command] name = "Special4Y" command = ~D,DB,B,b [Command] name = "Special4Z" command = ~D,DB,B,c ;--------------------------------------------------------------------------- ;Megaton Hammer [Command] name = "HammerX" command = ~F, B, F, x [Command] name = "HammerY" command = ~F, B, F, y [Command] name = "HammerZ" command = ~F, B, F, z ;------------------------------------------------------------------------- ;Bomb [Command] name = "Bomb1" command = x+a time = 5 ;------------------------------------------------------------------------- ;Rapid Stab ;[Command] ;name = "Rapid Stab" ;command = x,x,x,x ;time = 30 ;[Command] ;name = "Rapid Stab" ;command = y,y,y,y ;time = 30 ;[Command] ;name = "Rapid Stab" ;command = z,z,z,z ;time = 30 ;------------------------------------------------------------------------- ;Counter [Command] name = "Counter" command = ~F, x+a [Command] name = "Counter" command = ~F, y+b [Command] name = "Counter" command = ~F, z+c ;--------------------------------------------------------------------------- ; Roll [Command] name = "roll_n" command = ~B, D, DB, ~x [Command] name = "roll_m" command = ~B, D, DB, ~y [Command] name = "roll_f" command = ~B, D, DB, ~z ;--------------------------------------------------------------------------- ; Forward Recovery Roll or Alpha Counter1 [Command] name = "ac_f_roll_n" command = ~B, DB, D, ~x [Command] name = "ac_f_roll_m" command = ~B, DB, D, ~y [Command] name = "ac_f_roll_f" command = ~B, DB, D, ~z ;--------------------------------------------------------------------------- ; Backward Recovery Roll or Alpha Counter2 [Command] name = "ac_sweep_b_roll_n" command = ~B, DB, D, ~a [Command] name = "ac_sweep_b_roll_m" command = ~B, DB, D, ~b [Command] name = "ac_sweep_b_roll_f" command = ~B, DB, D, ~c ;--------------------------------------------------------------------------------------------- ;Super Jump [Command] name = "Super_Jump" command = ~D, U ;--------------------------------------------------------------------------------------------- ;Double_Tap [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;--------------------------------------------------------------------------------------------- ;2/3 button combination [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "guardpush" command = x+y time = 5 [Command] name = "guardpush" command = x+z time = 5 [Command] name = "guardpush" command = y+z time = 5 [Command] name = "throw_p" command = x+y time = 5 [Command] name = "throw_p" command = y+z time = 5 [Command] name = "throw_p" command = x+z time = 5 [Command] name = "throw_k" command = a+b time = 5 [Command] name = "throw_k" command = b+c time = 5 [Command] name = "throw_k" command = a+c time = 5 ;--------------------------------------------------------------------------------------------- ;Dir + button [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "back_b" ;Alternative button command command = /$B,b time = 1 [Command] name = "back_c" ;Alternative button command command = /$B,c time = 1 ;--------------------------------------------------------------------------------------------- ;One button [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;--------------------------------------------------------------------------------------------- ;Hold button [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdb" command = /b time = 1 [command] name = "Power_Up" command = y+b time = 1 ;--------------------------------------------------------------------------------------------- ;Hold dir [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "SJ" command = $D, $U [command] name = "fwd" command = F time = 1 [command] name = "back" command = B time = 1 [command] name = "up" command = U time = 1 [command] name = "down" command = D time = 1 ;--------------------------------------------------------------------------- ;Artificial Intelligence ;--------------------------------------------------------------------------- [Statedef -1] ;--------------------------------------------------------------------------- ;Commands ;--------------------------------------------------------------------------- [State -1, powercharge] type=null value=740 trigger1=var(59)<=0&&!var(33)&&roundstate=2&&command="holdb"&&command="holdy"&&statetype!=A&&power<powermax&&ctrl&&!var(20) ;----------------------------- [State -1, sparry] type=null triggerall=var(59)<=0&&roundstate=2&&statetype=S triggerall=command="fwd"&&command!="back"&&command!="up"&&command!="down" trigger1=ctrl||((stateno=700||stateno=701)&&time>=8) trigger1=var(21):=1 attr=SA,AA,AP stateno=700 slot=0 time=8 [State -1, cparry] type=null triggerall=var(59)<=0&&roundstate=2&&statetype!=A triggerall=(statetype=S&&command="down")||(statetype=C&&command="fwd")&&command!="back"&&command!="up" trigger1=ctrl||((stateno=700||stateno=701)&&time>=8) trigger1=var(21):=2 attr=C,AA,AP stateno=701 slot=0 time=8 [State -1, aparry] type=null triggerall=var(59)<=0&&roundstate=2&&statetype=A triggerall=command="fwd"&&command!="back"&&command!="up"&&command!="down" trigger1=ctrl||stateno=702 trigger1=ctrl||(stateno=702&&time>=8) trigger1=var(21):=3 attr=SA,AA,AP stateno=702 forceair=1 slot=0 time=8 [State -1, Dash Forward] type = ChangeState value = 100 triggerall = StateType = S triggerall = (Ctrl) && (StateNo != 100) trigger1 = Command = "FF" ;----------------------------- [State -1, Jump Back] type = ChangeState value = 105 triggerall = StateType = S triggerall = (Ctrl) && (StateNo != 100) trigger1 = Command = "BB" ;----------------------------- [State -1, Light Arrow] type = ChangeState value = 3100 triggerall = command = "Hyper2" triggerall = power >= 1000 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Triforce Slash] type = ChangeState value = 3000 triggerall = command = "Hyper1" triggerall = power >= 2000 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Unused] type = Null value = 3200 triggerall = command = "Hyper3" triggerall = power >= 1000 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Hylian Finale] type = changestate value = 3300 triggerall = command = "Hyper4" triggerall = power >= 2000 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Super Spin Attack] type = Changestate value = 3200 triggerall = command = "Hyper5" triggerall = power >= 1000 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Super Spin Attack In Air] type = Changestate value = 3203 triggerall = command = "Hyper5" triggerall = power >= 1000 trigger1 = (Statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) ;Stand_x trigger3 = (stateno = 610) && (movecontact) ;Stand_y trigger4 = (stateno = 620) && (movecontact) ;Stand_z trigger5 = (stateno = 630) && (movecontact) ;Stand_a trigger6 = (stateno = 640) && (movecontact) ;Stand_b trigger7 = (stateno = 650) && (movecontact) ;Stand_c ;----------------------------- [State -1, Megaton Hammer] type = ChangeState value = 1700 triggerall = command = "HammerX" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Megaton Hammer] type = ChangeState value = 1710 triggerall = command = "HammerY" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Megaton Hammer] type = ChangeState value = 1720 triggerall = command = "HammerZ" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Boomerang] type = ChangeState value = 1000 triggerall = command = "SpecialX" triggerall = NumHelper(1001) = 0 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Boomerang] type = ChangeState value = 1010 triggerall = command = "SpecialY" triggerall = NumHelper(1001) = 0 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Boomerang] type = ChangeState value = 1020 triggerall = command = "SpecialZ" triggerall = NumHelper(1001) = 0 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Spin Attack S] type = ChangeState value = 1030 triggerall = command = "Special3X" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Spin Attack S] type = ChangeState value = 1031 triggerall = command = "Special3Y" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Spin Attack S] type = ChangeState value = 1032 triggerall = command = "Special3Z" trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Spin Attack A] type = ChangeState value = 1040 triggerall = command = "Special3X" trigger1 = (Statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) ;Stand_x trigger3 = (stateno = 610) && (movecontact) ;Stand_y trigger4 = (stateno = 620) && (movecontact) ;Stand_z trigger5 = (stateno = 630) && (movecontact) ;Stand_a trigger6 = (stateno = 640) && (movecontact) ;Stand_b trigger7 = (stateno = 650) && (movecontact) ;Stand_c [State -1, Spin Attack A] type = ChangeState value = 1041 triggerall = command = "Special3Y" trigger1 = (Statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) ;Stand_x trigger3 = (stateno = 610) && (movecontact) ;Stand_y trigger4 = (stateno = 620) && (movecontact) ;Stand_z trigger5 = (stateno = 630) && (movecontact) ;Stand_a trigger6 = (stateno = 640) && (movecontact) ;Stand_b trigger7 = (stateno = 650) && (movecontact) ;Stand_c [State -1, Spin Attack A] type = ChangeState value = 1042 triggerall = command = "Special3Z" trigger1 = (Statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) ;Stand_x trigger3 = (stateno = 610) && (movecontact) ;Stand_y trigger4 = (stateno = 620) && (movecontact) ;Stand_z trigger5 = (stateno = 630) && (movecontact) ;Stand_a trigger6 = (stateno = 640) && (movecontact) ;Stand_b trigger7 = (stateno = 650) && (movecontact) ;Stand_c ;----------------------------- [State -1, Ground Pound] type = ChangeState value = 1600 triggerall = (command = "down_a") trigger1 = (statetype = A) && (ctrl) trigger2 = (stateno = 630) && (movecontact) ;jump_a trigger3 = (stateno = 641) && (movecontact) ;jump_b trigger4 = (stateno = 600) && (movecontact) ;jump_x trigger5 = (stateno = 610) && (movecontact) ;jump_y trigger6 = (stateno = 620) && (movecontact) ;jump_z trigger7 = (stateno = 651) && (movecontact) ;jump_c [State -1, Ground Pound] type = ChangeState value = 1610 triggerall = (command = "down_b") trigger1 = (statetype = A) && (ctrl) trigger2 = (stateno = 630) && (movecontact) ;jump_a trigger3 = (stateno = 641) && (movecontact) ;jump_b trigger4 = (stateno = 600) && (movecontact) ;jump_x trigger5 = (stateno = 610) && (movecontact) ;jump_y trigger6 = (stateno = 620) && (movecontact) ;jump_z trigger7 = (stateno = 651) && (movecontact) ;jump_c [State -1, Ground Pound] type = ChangeState value = 1620 triggerall = (command = "down_c") trigger1 = (statetype = A) && (ctrl) trigger2 = (stateno = 630) && (movecontact) ;jump_a trigger3 = (stateno = 641) && (movecontact) ;jump_b trigger4 = (stateno = 600) && (movecontact) ;jump_x trigger5 = (stateno = 610) && (movecontact) ;jump_y trigger6 = (stateno = 620) && (movecontact) ;jump_z trigger7 = (stateno = 651) && (movecontact) ;jump_c ;[State -1, Rapid Slash] ;type = ChangeState ;value = 1090 ;triggerall = command = "Rapid Stab" ;trigger1 = (Statetype = S) && (ctrl) ;trigger2 = (stateno = 200) && (movecontact) ;Stand_x ;trigger3 = (stateno = 210) && (movecontact) ;Stand_y ;trigger4 = (stateno = 220) && (movecontact) ;Stand_z ;trigger5 = (stateno = 230) && (movecontact) ;Stand_a ;trigger6 = (stateno = 240) && (movecontact) ;Stand_b ;trigger7 = (stateno = 250) && (movecontact) ;Stand_c ;trigger8 = (stateno = 400) && (movecontact) ;Crouch_x ;trigger9 = (stateno = 410) && (movecontact) ;Crouch_y ;trigger10 = (stateno = 420) && (movecontact) ;Crouch_z ;trigger11 = (stateno = 430) && (movecontact) ;Crouch_a ;trigger12 = (stateno = 440) && (movecontact) ;Crouch_b ;trigger13 = (stateno = 450) && (movecontact) ;Crouch_c ;trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- [State -1, Arrow] type = ChangeState value = 1204 triggerall = command = "SpecialA" triggerall = NumHelper(1200) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Arrow] type = ChangeState value = 1206 triggerall = command = "SpecialB" triggerall = NumHelper(1200) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Arrow] type = ChangeState value = 1208 triggerall = command = "SpecialC" triggerall = NumHelper(1200) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, HookShot] type = ChangeState value = 1300 triggerall = command = "Special4X" triggerall = p2stateno != 820 triggerall = p2stateno != 821 triggerall = p2stateno != 822 triggerall = p2stateno != 823 triggerall = p2stateno != 824 triggerall = p2stateno != 825 triggerall = p2stateno != 826 triggerall = p2stateno != 1503 triggerall = p2stateno != 1503 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, HookShot] type = ChangeState value = 1307 triggerall = command = "Special4Y" triggerall = p2stateno != 820 triggerall = p2stateno != 821 triggerall = p2stateno != 822 triggerall = p2stateno != 823 triggerall = p2stateno != 824 triggerall = p2stateno != 825 triggerall = p2stateno != 826 triggerall = p2stateno != 1503 triggerall = p2stateno != 1503 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, HookShot] type = ChangeState value = 1308 triggerall = command = "Special4Z" triggerall = p2stateno != 820 triggerall = p2stateno != 821 triggerall = p2stateno != 822 triggerall = p2stateno != 823 triggerall = p2stateno != 824 triggerall = p2stateno != 825 triggerall = p2stateno != 826 triggerall = p2stateno != 1503 triggerall = p2stateno != 1503 triggerall = var(26) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! [State -1, Bomb] type = ChangeState value = 1080 triggerall = command = "Bomb1" triggerall = NumHelper(1080) = 0 trigger1 = (Statetype = S) && (ctrl) trigger2 = (stateno = 200) && (movecontact) ;Stand_x trigger3 = (stateno = 210) && (movecontact) ;Stand_y trigger4 = (stateno = 220) && (movecontact) ;Stand_z trigger5 = (stateno = 230) && (movecontact) ;Stand_a trigger6 = (stateno = 240) && (movecontact) ;Stand_b trigger7 = (stateno = 250) && (movecontact) ;Stand_c trigger8 = (stateno = 400) && (movecontact) ;Crouch_x trigger9 = (stateno = 410) && (movecontact) ;Crouch_y trigger10 = (stateno = 420) && (movecontact) ;Crouch_z trigger11 = (stateno = 430) && (movecontact) ;Crouch_a trigger12 = (stateno = 440) && (movecontact) ;Crouch_b trigger13 = (stateno = 450) && (movecontact) ;Crouch_c trigger14 = stateno = 100 ;Dash Fwd! ;----------------------------- ;Jumping light punch [State -1, X] type = ChangeState value = 600 triggerall = command = "x" trigger1 = Statetype = A && ctrl trigger2 = stateno = 105 && time > 4 ;----------------------------- ;Jumping medium punch [State -1, Y] type = ChangeState value = 610 triggerall = command = "y" trigger1 = Statetype = A && ctrl trigger2 = (StateNo = 600) && (Movecontact) && time > 2 trigger3 = (StateNo = 630) && (Movecontact) && time > 2 trigger4 = stateno = 105 && time > 4 ;----------------------------- ;Jumping heavy punch [State -1, Z] type = ChangeState value = 620 triggerall = command = "z" trigger1 = Statetype = A && ctrl trigger2 = (StateNo = 600) && (Movecontact) && time > 2 trigger3 = (StateNo = 610) && (Movecontact) && time > 2 trigger4 = (StateNo = 630) && (Movecontact) && time > 2 trigger5 = (StateNo = 640) && (Movecontact) && time > 2 trigger6 = stateno = 105 && time > 4 ;----------------------------- ;Jumping light kick [State -1, A] type = ChangeState value = 630 triggerall = command = "a" trigger1 = Statetype = A && ctrl trigger2 = (StateNo = 600) && (Movecontact) trigger3 = stateno = 105 && time > 4 ;----------------------------- ;Jumping medium kick [State -1, B] type = ChangeState value = 640 triggerall = command = "b" trigger1 = Statetype = A && ctrl trigger2 = (StateNo = 600) && (Movecontact) trigger3 = (StateNo = 610) && (Movecontact) trigger4 = (StateNo = 630) && (Movecontact) trigger5 = stateno = 105 && time > 4 ;----------------------------- ;Jumping heavy kick [State -1, C] type = ChangeState value = 650 triggerall = command = "c" trigger1 = Statetype = A && ctrl trigger2 = (StateNo = 600) && (Movecontact) trigger3 = (StateNo = 610) && (Movecontact) trigger4 = (StateNo = 620) && (Movecontact) trigger5 = (StateNo = 630) && (Movecontact) trigger6 = (StateNo = 640) && (Movecontact) trigger7 = stateno = 105 && time > 4 ;----------------------------- ;Crouching light punch [State -1, X agachado] type = ChangeState value = 400 triggerall = Command = "x" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) ;----------------------------- ;Crouching medium punch [State -1, Y agachado] type = ChangeState value = 410 triggerall = Command = "y" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 400) && (Movecontact) trigger5 = (StateNo = 430) && (Movecontact) trigger6 = (StateNo = 210) && (Movecontact) trigger7 = (StateNo = 211) && (Movecontact) trigger8 = (StateNo = 440) && (Movecontact) ;----------------------------- ;Crouching heavy punch [State -1, Z agachado] type = ChangeState value = 420 triggerall = Command = "z" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 400) && (Movecontact) trigger5 = (StateNo = 430) && (Movecontact) trigger6 = (StateNo = 210) && (Movecontact) trigger7 = (StateNo = 211) && (Movecontact) trigger8 = (StateNo = 240) && (Movecontact) trigger9 = (StateNo = 241) && (Movecontact) trigger10 = (StateNo = 220) && (Movecontact) trigger11 = (StateNo = 221) && (Movecontact) trigger12 = (StateNo = 410) && (Movecontact) trigger13 = (StateNo = 440) && (Movecontact) ;----------------------------- ;Crouching light kick [State -1, A agachado] type = ChangeState value = 430 triggerall = Command = "a" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (Stateno = 200) && (Movecontact) trigger3 = (Stateno = 230) && (Movecontact) trigger4 = (Stateno = 400) && (Movecontact) ;----------------------------- ;Crouching medium kick [State -1, B agachado] type = ChangeState value = 440 triggerall = Command = "b" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 400) && (Movecontact) trigger5 = (StateNo = 430) && (Movecontact) trigger6 = (StateNo = 210) && (Movecontact) trigger7 = (StateNo = 211) && (Movecontact) trigger8 = (StateNo = 240) && (Movecontact) trigger9 = (StateNo = 241) && (Movecontact) trigger10 = (StateNo = 220) && (Movecontact) trigger11 = (StateNo = 221) && (Movecontact) trigger12 = (StateNo = 410) && (Movecontact) ;----------------------------- ;Crouching heavy kick [State -1, C agachado] type = ChangeState value = 450 triggerall = Command = "c" triggerall = Command = "holddown" trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 400) && (Movecontact) trigger5 = (StateNo = 430) && (Movecontact) trigger6 = (StateNo = 210) && (Movecontact) trigger7 = (StateNo = 211) && (Movecontact) trigger8 = (StateNo = 250) && (Movecontact) trigger9 = (StateNo = 251) && (Movecontact) trigger10 = (StateNo = 410) && (Movecontact) trigger11 = (StateNo = 440) && (Movecontact) trigger12 = (StateNo = 240) && (Movecontact) trigger13 = (StateNo = 241) && (Movecontact) ;----------------------------- ;Standing light punch [State -1, X] type = ChangeState value = 200 triggerall = Command = "x" triggerall = Command != "holddown" trigger1 = (StateType = S) && (Ctrl) ;----------------------------- ;Standing medium punch [State -1, Y] type = ChangeState value = IfElse(P2BodyDist X > 28,210,211) triggerall = Command = "y" triggerall = Command != "holddown" trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 240) && (Movecontact) trigger5 = (StateNo = 241) && (Movecontact) ;----------------------------- ;Standing heavy punch [State -1, Z] type = ChangeState value = IfElse(P2BodyDist X > 28,220,221) triggerall = Command = "z" triggerall = Command != "holddown" trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) && time > 3 trigger3 = (StateNo = 230) && (Movecontact) && time > 3 trigger4 = (StateNo = 210) && (Movecontact) && time > 3 trigger5 = (StateNo = 211) && (Movecontact) && time > 3 trigger6 = (StateNo = 240) && (Movecontact) && time > 3 trigger7 = (StateNo = 241) && (Movecontact) && time > 3 ;----------------------------- ;Standing light kick [State -1, A] type = ChangeState value = 230 triggerall = Command = "a" triggerall = Command != "holddown" triggerall = stateno != 100 trigger1 = (StateType = S) && (Ctrl) trigger2 = (Stateno = 200) && (Movecontact) trigger3 = (StateNo = 210) && (Movecontact) trigger4 = (StateNo = 211) && (Movecontact) ;----------------------------- ;Standing medium kick [State -1, B] type = ChangeState value = IfElse(P2BodyDist X > 28,240,241) triggerall = Command = "b" triggerall = Command != "holddown" trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 210) && (Movecontact) trigger5 = (StateNo = 211) && (Movecontact) ;----------------------------- ;Standing heavy kick [State -1, C] type = ChangeState value = IfElse(P2BodyDist X > 28,250,251) triggerall = Command = "c" triggerall = Command != "holddown" trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (Movecontact) trigger3 = (StateNo = 230) && (Movecontact) trigger4 = (StateNo = 210) && (Movecontact) trigger5 = (StateNo = 211) && (Movecontact) trigger6 = (StateNo = 240) && (Movecontact) trigger7 = (StateNo = 241) && (Movecontact) ;----------------------------- ;Taunt [State -1, s] type = ChangeState value = 195 triggerall = Command = "s" triggerall = Command != "holddown" triggerall = stateno != 100 trigger1 = (StateType = S) && (Ctrl) ;------------------------------------------------------------------------ [State -1, Super Jump] type = ChangeState value = 7000 triggerall = Command = "SJ" trigger1 = StateType != A trigger1 = ctrl ;----------------------------- [State -1, Super Jump] type = ChangeState value = 7000 triggerall = Command = "holdup" trigger1 = stateno = 420 && movehit trigger2 = stateno = 1720 && movehit [State -1, Guard Push stand] type = ChangeState value = 6300 triggerall = command = "guardpush" && statetype = S trigger1 = stateno = [150,153] [State -1, Guard Push crouch] type = ChangeState value = 6310 triggerall = command = "guardpush" && statetype = C trigger1 = stateno = [150,153] [State -1, Guard Push aerial] type = ChangeState value = 6320 triggerall = command = "guardpush" && statetype = A trigger1 = stateno = [154,155] ;--------------------------------------------------------------------------- ;----------------------------- Recovery Roll ------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Near Foward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_f_roll_n" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 1 [State -1] type = ChangeState value = 831 triggerall = Var(30) = 1 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ; Medium Foward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_f_roll_m" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 2 [State -1] type = ChangeState value = 832 triggerall = Var(30) = 2 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ; Far Foward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_f_roll_f" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 3 [State -1] type = ChangeState value = 840 triggerall = Var(30) = 3 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ; Near Backward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_sweep_b_roll_n" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 4 [State -1] type = ChangeState value = 850 triggerall = Var(30) = 4 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ; Medium Backward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_sweep_b_roll_m" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 5 [State -1] type = ChangeState value = 855 triggerall = Var(30) = 5 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ; Far Backward Recovery Roll [State -1] type = VarSet triggerall = alive = 1 triggerall = life > 0 trigger1 = command = "ac_sweep_b_roll_f" trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 6 [State -1] type = ChangeState value = 860 triggerall = Var(30) = 6 trigger1 = (Pos Y >= 0) && (Vel Y > 0) ;--------------------------------------------------------------------------- ;------------------------ Lie Down Recovery Roll --------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Lie Down Forward Recovery Roll [State -1] type = ChangeState value = 832 triggerall = command = "holdfwd" triggerall = time = 1 triggerall = life > 0 triggerall = alive = 1 trigger1 = stateno = 5120 ;--------------------------------------------------------------------------- ; Lie Down Backward Recovery Roll [State -1] type = ChangeState value = 855 triggerall = command = "holdback" triggerall = time = 1 triggerall = life > 0 triggerall = alive = 1 trigger1 = stateno = 5120
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