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Command List — LB2GO-dev-windows.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 12 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- ;The following two have the same name, but different motion. ;Either one will be detected by a "command = TripleKFPalm" trigger. ;Time is set to 20 (instead of default of 15) to make the move ;easier to do. [Command] name = "2141236ab" command = ~D, DB, D, DF, F,a+b time = 25 [Command] name = "2141236ab" command = ~D, B, DB, F,a+b time = 25 [Command] name = "2141236b" command = ~D, DB, D, DF, F,b time = 25 [Command] name = "2141236b" command = ~D, B, DB, F,b time = 25 [Command] name = "236236ab" command = ~D, DF, D, DF,a+b time = 25 [Command] name = "236236b" command = ~D, DF, D, DF,b time = 25 [Command] name = "22ab" command = ~D, D, a+b time = 16 ;-| Special Motions |------------------------------------------------------ [Command] name = "236a" command = ~DB, DF, F, a [Command] name = "236b" command = ~DB, DF, F, b [Command] name = "236a" command = ~D, DF, F, a [Command] name = "236b" command = ~D, DF, F, b [Command] name = "236x" command = ~D, DF, F, x [Command] name = "623a" command = ~F, D, DF, a [Command] name = "623b" command = ~F, D, DF, b [Command] name = "623x" command = ~F, D, DF, x [Command] name = "214a" command = ~D, DB, B, a [Command] name = "214b" command = ~D, DB, B, b [Command] name = "214x" command = ~D, DB, B, x [Command] name = "421a" command = ~B, D, DB, a [Command] name = "421b" command = ~B, D, DB, b [Command] name = "421x" command = ~B, D, DB, x [Command] name = "41236x" command = ~B, D, F, x time = 16 [Command] name = "41236x" command = ~B, DB, DF, F, x time =16 [Command] name = "63214x" command = ~F, D, B, x time = 16 [Command] name = "63214x" command = ~F, DF, DB, B, x time = 16 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "F" ;Required (do not remove) command = F time = 1 [Command] name = "B" ;Required (do not remove) command = B time = 1 [Command] name = "U" ;Required (do not remove) command = U time = 1 [Command] name = "D" ;Required (do not remove) command = D time = 1 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = y time = 1 [Command] name = "bx" command = b+x time = 1 [Command] name = "bx" command = c time = 1 [Command] name = "ab" command = a+b time = 1 [Command] name = "ax" command = a+x time = 1 [Command] name = "xy" command = x+y time = 1 [Command] name = "xy" command = z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "hx" command = /x time = 1 [Command] name = "ha" command = /a time = 1 [Command] name = "hb" command = /b time = 1 [Command] name = "hc" command = /c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "up" command = $U time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ============================================================================ [Statedef -1] ;=========================================================================== ;=========================================================================== ;地上無敵 [State 5050, 4] type = nothitby triggerall = alive triggerall = gethitvar(fall.recover) = 1 trigger1 = gethitvar(hittime) <= 0 trigger1 = statetype = L value = SCA,AA,AT,AP ;オプションバウンド無敵 [State 5050, 4] type = nothitby triggerall = alive triggerall = var(15)!=0 trigger1 = pos Y!=0&&vel Y!=0 trigger1 = statetype = L value = SCA,AA,AT,AP ;=========================================================================== ;空中無敵 [State -1, Strong Kung Fu Blow] type = nothitby triggerall = alive trigger1 = gethitvar(hittime) <= 0 trigger1 = gethitvar(fall) = 1 trigger1 = movetype = H trigger1 = gethitvar(fall.recover) = 1 trigger1 = statetype = A trigger1 = (gethitvar(fall.recovertime)-gethitvar(fall.time))<=0 trigger2 = stateno = 5040 trigger2 = HitOver value = SCA,AA,AT,AP ;オプション空中無敵 [State 5050, 4] type = nothitby triggerall = alive triggerall = var(11)!=0 trigger1 = gethitvar(fall)=0 trigger1 = movetype=H&&statetype=A&&(stateno=[5000,5099]) value = SCA,AA,AT,AP ;--------------------------------------------------------------------------- ;醒龍 [State -1, 1000] type = ChangeState value = 520 triggerall = var(59)=0&&var(20)=0 triggerall = (command="236236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=520 triggerall = statetype!=A&&var(20)=0 trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) [State -1, 200] type = ChangeState value = 520 triggerall = var(59)=0&&var(20)=0 triggerall = (command="236236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=520 triggerall = movecontact|movereversed&&var(20)=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0)&&var(50)!=1 trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0)&&var(50)!=1 trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0)&&var(50)!=1 trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0)&&var(50)!=1 ;--------------------------------------------------------------------------- ;伏龍 [State -1, 1000] type = ChangeState value = 500 triggerall = var(59)=0&&var(20)=0 triggerall = (command="2141236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=500 triggerall = statetype!=A&&var(20)=0 trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) [State -1, 200] type = ChangeState value = 500 triggerall = var(59)=0&&var(20)=0 triggerall = (command="2141236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=500 triggerall = movecontact|movereversed&&var(20)=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;蒼龍 [State -1, 1000] type = ChangeState value = 530 triggerall = var(59)=0&&var(20)=0 triggerall = (command="236236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=530 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) [State -1, 200] type = ChangeState value = 530 triggerall = var(59)=0&&var(20)=0 triggerall = (command="236236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=530 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;亢龍 [State -1, 1000] type = ChangeState value = 510 triggerall = var(59)=0&&var(20)=0 triggerall = (command="2141236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=510 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) [State -1, 200] type = ChangeState value = 510 triggerall = var(59)=0&&var(20)=0 triggerall = (command="2141236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=510 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;弱連刃 [State -1, 1000] type = ChangeState value = 420+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=420 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4= (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger5= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 420+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=420 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) [State -1, 200] type = ChangeState value = 421+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=420||var(5)=410 trigger1 = (movecontact|movereversed)&&(stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger2 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger3 = (movecontact|movereversed)&&(stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger4 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) [State -1, 200] type = ChangeState value = 422+(var(20)*1000)-ifelse((!movecontact&&var(20)),2,0) triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=420||var(5)=410 trigger1 = (movecontact|movereversed)&&(stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger2 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger3 = (movecontact|movereversed)&&(stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) trigger4 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;強連刃 [State -1, 1000] type = ChangeState value = 425+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=425 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4= (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger5= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 425+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=425 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) [State -1, 200] type = ChangeState value = 426+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=425||var(5)=411 trigger1 = (movecontact|movereversed)&&(stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger2 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger3 = (movecontact|movereversed)&&(stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger4 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) [State -1, 200] type = ChangeState value = 427+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=425||var(5)=411 trigger1 = (movecontact|movereversed)&&(stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger2 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger3 = (movecontact|movereversed)&&(stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) trigger4 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;弱空牙 [State -1, 1000] type = ChangeState value = 410+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="623a"&&command!="b"&&command!="x"&&command!="y")||var(5)=410 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4= (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger5= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 410+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="623a"&&command!="b"&&command!="x"&&command!="y")||var(5)=410 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;強空牙 [State -1, 1000] type = ChangeState value = 411+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="623b"&&command!="a"&&command!="x"&&command!="y")||var(5)=411 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4= (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger5= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 411+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="623b"&&command!="a"&&command!="x"&&command!="y")||var(5)=411 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) ;高空牙 [State -1, 200] type = ChangeState value = 415+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="623b"&&command!="a"&&command!="x"&&command!="y")||var(5)=411 trigger1 = movecontact|movereversed trigger1 = stateno=411&&animelem=10,>=0&&animelem=14,<0 trigger2 = stateno=1411&&animelem=10,>=0&&animelem=14,<0 ;--------------------------------------------------------------------------- ;弱疾風 [State -1, 1000] type = ChangeState value = 400+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="236a"&&command!="b"&&command!="x"&&command!="y")||var(5)=400 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger5 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger6 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) trigger7 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) trigger8 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger9= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 400+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="236a"&&command!="b"&&command!="x"&&command!="y")||var(5)=400 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;強疾風 [State -1, 1000] type = ChangeState value = 401+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="236b"&&command!="a"&&command!="x"&&command!="y")||var(5)=401 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger5 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger6 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) trigger7 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) trigger8 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger9= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 401+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="236b"&&command!="a"&&command!="x"&&command!="y")||var(5)=401 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;嵐討 [State -1, 1000] type = ChangeState value = 430+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="41236x"&&command!="a"&&command!="b"&&command!="y")||var(5)=430 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger5 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger6 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) trigger7 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) trigger8 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger9= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 430+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="41236x"&&command!="a"&&command!="b"&&command!="y")||var(5)=430 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;束風 [State -1, 1000] type = ChangeState value = 440+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214x"&&command!="a"&&command!="b"&&command!="y")||var(5)=440 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=420||stateno=1420)&&(animelem=11,>=0&&animelem=17,<0) trigger5 = (stateno=421||stateno=1421)&&(animelem=9,>=0&&animelem=13,<0) trigger6 = (stateno=425||stateno=1425)&&(animelem=16,>=0&&animelem=21,<0) trigger7 = (stateno=426||stateno=1426)&&(animelem=9,>=0&&animelem=12,<0) trigger8 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) trigger9= (stateno=1400||stateno=1401)&&animelem=10,>=0 [State -1, 200] type = ChangeState value = 440+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="214x"&&command!="a"&&command!="b"&&command!="y")||var(5)=440 triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) trigger12 = (stateno=420||stateno=1420)&&(animelem=8,>=0&&animelem=17,<0) trigger13 = (stateno=421||stateno=1421)&&(animelem=7,>=0&&animelem=13,<0) trigger14 = (stateno=425||stateno=1425)&&(animelem=11,>=0&&animelem=21,<0) trigger15 = (stateno=426||stateno=1426)&&(animelem=5,>=0&&animelem=12,<0) ;--------------------------------------------------------------------------- ;九頭龍 [State -1, 1000] type = ChangeState value = 1000 triggerall = var(59)=0&&var(20)=0 triggerall = (var(50)!=0&&power>=1000&&var(16)!=0&&command="22ab"&&command!="x"&&command!="y")||(var(5)=1000&&helper(6000),var(6)>=6) triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 trigger4 = (stateno=431||stateno=1431)&&(animelem=34,>=2&&animelem=39,<0) [State -1, 200] type = ChangeState value = 1000 triggerall = var(59)=0&&var(20)=0 triggerall = (var(50)!=0&&power>=1000&&var(16)!=0&&command="22ab"&&command!="x"&&command!="y")||(var(5)=1000&&helper(6000),var(6)>=6) triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10 = (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11 = (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) ;=========================================================================== ;--------------------------------------------------------------------------- ;キャンセル歩き [State -1, Run Fwd] type = ChangeState value = 20 triggerall = var(59) = 0 triggerall = command="holdfwd"||command="holdback" trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ctrl = 1 ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = command = "FF"||var(5)=100 triggerall = statetype != A trigger1 = ctrl&&(stateno!=[100,101]) trigger2 = stateno=710&&time>=11 trigger3 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger4 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger5 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger6 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger7 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger8 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger9 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger10 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger11 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger12 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger13 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = command = "BB"||var(5)=105 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger4 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger5 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger6 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger7 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger8 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger9 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger10 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger11 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger12 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger13 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;--------------------------------------------------------------------------- ;ジャンプ [State -1, 40] type = ChangeState value = ifelse(stateno=100,102,40) triggerall = var(59) = 0 triggerall = command = "holdup"||var(5)=40 triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger4 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger5 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger6 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger7 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger8 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger9 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger10 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger11 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger12 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger13 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;--------------------------------------------------------------------------- ;弾き追加攻撃 [State -1, 200] type = ChangeState value = 715+(var(20)*1000) triggerall = var(59) = 0 triggerall = command = "y" trigger1 = stateno=710&&time>=11 ;--------------------------------------------------------------------------- ;特殊攻撃 [State -1, 206] type = ChangeState value = 205+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="bx"&&command!="a"&&command!="y"||(var(5)=205&&helper(6000),var(6)>=6) triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 205+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="bx"&&command!="a"&&command!="y"||(var(5)=205&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger3 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger4 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger5 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger6 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger7 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger8 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger9 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger10 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;2A [State -1, 224] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = command="a"&&command="holddown"||(var(5)=220&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 220] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = (command="a"&&command="holddown")||var(5)=224 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) ;--------------------------------------------------------------------------- ;AA [State -1, 202] type = ChangeState value = 202+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="a"&&command="x"&&command!="holddown") trigger1 = stateno=101 ;--------------------------------------------------------------------------- ;4A [State -1, 200] type = ChangeState value = 200+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="a"&&command="holdback"&&command!="b"&&command!="holddown")||(var(5)=200&&helper(6000),var(6)>=6) triggerall = statetype!= A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 200+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="a"&&command="holdback"&&command!="b"&&command!="holddown")||(var(5)=200&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;AA [State -1, 202] type = ChangeState value = 202+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="a"&&command!="holddown")||var(5)=201 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) ;--------------------------------------------------------------------------- ;A [State -1, 201] type = ChangeState value = 201+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="a"&&command!="holddown"||(var(5)=201&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 201] type = ChangeState value = 201+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="a"&&command!="holddown")||var(5)=201 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger3 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger4 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger5 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger6 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger7 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger8 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger9 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger10 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;追い討ち [State -1, 208] type = ChangeState value = 208+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y"&&command="holddown"&&command="holdfwd"||(var(5)=208&&helper(6000),var(6)>=6) triggerall = P2statetype= L triggerall = statetype != A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 ;--------------------------------------------------------------------------- ;2B [State -1, 221] type = ChangeState value = 221+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="y"&&command="holddown"||(var(5)=221&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 221] type = ChangeState value = 221+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="b"&&command!="y"&&command="holddown")||var(5)=221 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;後ろ投げ [State -1, 221] type = ChangeState value = 301+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="y"&&command="holdback"&&command!="holddown"||(var(5)=301&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 204] type = ChangeState value = 301+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="b"&&command="holdback"&&command!="a"&&command!="x"&&command!="y"&&command!="holddown")||var(5)=301 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;6B [State -1, 204] type = ChangeState value = 300+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command="holdfwd"&&command!="a"&&command!="x"&&command!="y"&&command!="holddown"||(var(5)=300&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl&&(anim!=[100,101]) trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&(anim=751||anim=753)&&var(50)!=0 [State -1, 204] type = ChangeState value = 300+(var(20)*1000) triggerall = var(59) = 0 triggerall = (command="b"&&command="holdfwd"&&command!="a"&&command!="x"&&command!="y"&&command!="holddown")||var(5)=300 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&(movehit||var(20)=1) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=1&&animelem=9,<0)&&(movehit||var(20)=1) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;B [State -1, 203] type = ChangeState value = 203+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"||(var(5)=203&&helper(6000),var(6)>=6) triggerall = statetype!= A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 203] type = ChangeState value = 203+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"||var(5)=203 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;3C [State -1, 223] type = ChangeState value = 223+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command="holdfwd"&&command="holddown"||(var(5)=223&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 223+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command="holdfwd"&&command="holddown"||(var(5)=223&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;2C [State -1, 222] type = ChangeState value = 222+(var(20)*1000) triggerall = var(59) = 0 triggerall = command ="x"&&command="holddown"||(var(5)=222&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 222+(var(20)*1000) triggerall = var(59) = 0 triggerall = command ="x"&&command="holddown"||(var(5)=222&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;6C [State -1, 211] type = ChangeState value = 211+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command="holdfwd"||(var(5)=211&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 211+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command="holdfwd"||(var(5)=211&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;C [State -1, 210] type = ChangeState value = 210+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command!="holddown"||(var(5)=210&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 [State -1, 200] type = ChangeState value = 210+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command!="holddown"||(var(5)=210&&helper(6000),var(6)>=6) triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0) trigger3 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0) trigger4 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0) trigger5 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0) trigger6 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0) trigger7 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0) trigger8 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0) trigger9 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0) trigger10 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0) trigger11 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;屈必弾き [State -1, 701] type = ChangeState value = 703 triggerall = var(59) = 0 triggerall = command="y"&&command="holddown"&&command="holdfwd"||(var(5)=703&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger3 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger5 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger7 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger8 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger9 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger10 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger11 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger12 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;屈弾き [State -1, 701] type = ChangeState value = 702 triggerall = var(59) = 0 triggerall = command="y"&&command="holddown"||(var(5)=702&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger3 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger5 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger7 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger8 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger9 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger10 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger11 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger12 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;--------------------------------------------------------------------------- ;立必弾き [State -1, 700] type = ChangeState value = 701 triggerall = var(59) = 0 triggerall = command="y"&&command="holdfwd"||(var(5)=701&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger3 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger5 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger7 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger8 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger9 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger10 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger11 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger12 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;立弾き [State -1, 700] type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = command="y"||(var(5)=700&&helper(6000),var(6)>=6) triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=1200&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger3 = stateno=1201&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1202&&(animelem=5,>=0&&animelem=10,<0)&&(movecontact|movereversed) trigger5 = stateno=1203&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1204&&(animelem=6,>=0&&animelem=11,<0)&&(movecontact|movereversed) trigger7 = stateno=1210&&(animelem=4,>=0&&animelem=7,<0)&&(movecontact|movereversed) trigger8 = stateno=1211&&(animelem=5,>=0&&animelem=8,<0)&&(movecontact|movereversed) trigger9 = stateno=1220&&(animelem=3,>=0&&animelem=5,<0)&&(movecontact|movereversed) trigger10 = stateno=1221&&(animelem=6,>=1&&animelem=9,<0)&&(movecontact|movereversed) trigger11 = stateno=1222&&(animelem=4,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger12 = stateno=1223&&(animelem=5,>=0&&animelem=7,<0)&&(movecontact|movereversed) ;--------------------------------------------------------------------------- ;JA [State -1, 230] type = ChangeState value = 230+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="a"&&command!="b"&&command!="x" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=1230&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1231&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1232&&(animelem=3,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger5 = stateno=1235&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1230&&animelem=9,>=0 trigger7 = stateno=1231&&animelem=9,>=0 trigger8 = stateno=1235&&animelem=9,>=0 ;--------------------------------------------------------------------------- ;J2B [State -1, 231] type = ChangeState value = 235+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y"&&command="holddown" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=1230&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1231&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1232&&(animelem=3,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger5 = stateno=1235&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1230&&animelem=9,>=0 trigger7 = stateno=1231&&animelem=9,>=0 trigger8 = stateno=1235&&animelem=9,>=0 ;J投げ [State -1, 231] type = ChangeState value = 310+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y"&&(command="holdfwd"||command="holdback") triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=1230&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1231&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1232&&(animelem=3,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger5 = stateno=1235&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1230&&animelem=9,>=0 trigger7 = stateno=1231&&animelem=9,>=0 trigger8 = stateno=1235&&animelem=9,>=0 ;JB [State -1, 231] type = ChangeState value = 231+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=1230&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1231&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1232&&(animelem=3,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger5 = stateno=1235&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1230&&animelem=9,>=0 trigger7 = stateno=1231&&animelem=9,>=0 trigger8 = stateno=1235&&animelem=9,>=0 ;--------------------------------------------------------------------------- ;JC [State -1, 232] type = ChangeState value = 232+(var(20)*1000) triggerall = var(59) = 0 triggerall = command="x"&&command!="a"&&command!="b"&&command!="y" triggerall = statetype=A trigger1 = ctrl trigger2 = stateno=1230&&(animelem=4,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger3 = stateno=1231&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger4 = stateno=1232&&(animelem=3,>=0&&animelem=6,<0)&&(movecontact|movereversed) trigger5 = stateno=1235&&(animelem=6,>=0&&animelem=9,<0)&&(movecontact|movereversed) trigger6 = stateno=1230&&animelem=9,>=0 trigger7 = stateno=1231&&animelem=9,>=0 trigger8 = stateno=1235&&animelem=9,>=0 ;--------------------------------------------------------------------------- ;Taunt ;挑発 [State -1, Taunt] type = ChangeState value = 197 triggerall = var(59) = 0 triggerall = command="start" triggerall = statetype!=A trigger1 = ctrl||stateno=100 trigger2 = stateno=710&&time>=11 trigger3 = stateno=750&&anim!=752&&var(50)!=0 [State -1, Taunt] type = ChangeState value = 197 triggerall = var(59) = 0 triggerall = command="start" triggerall = movecontact|movereversed trigger1 = (stateno=200||stateno=1200)&&(animelem=3,>=0&&animelem=5,<0) trigger2 = (stateno=201||stateno=1201)&&(animelem=4,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = (stateno=202||stateno=1202)&&(animelem=5,>=0&&animelem=10,<0) trigger4 = (stateno=203||stateno=1203)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = (stateno=210||stateno=1210)&&(animelem=4,>=0&&animelem=7,<0) trigger7 = (stateno=211||stateno=1211)&&(animelem=5,>=0&&animelem=8,<0) trigger8 = (stateno=220||stateno=1220)&&(animelem=3,>=0&&animelem=5,<0) trigger9 = (stateno=221||stateno=1221)&&(animelem=6,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= (stateno=222||stateno=1222)&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=0 trigger11= (stateno=223||stateno=1223)&&(animelem=5,>=0&&animelem=7,<0) ;--------------------------------------------------------------------------- ;青点滅 [State -1, Taunt] type = palfx trigger1 = movetype != H trigger1 = var(20) trigger1 = (gametime%4) = 0 add = -256,-256,256 time = 1 ignorehitpause = 1 pausemovetime = 123456789 supermovetime = 123456789 [State -1, Taunt] type = nothitby triggerall = roundstate >= 3 trigger1 = var(19) = 0 & gethitvar(hittime) <= 0 trigger2 = statetype = L value = SCA,AA,AT,AP ignorehitpause = 1 [State 200, 5] type = playerpush trigger1 = statetype=A&&movetype!=H&&vel Y<2 trigger2 = stateno=100&&p2statetype=L&&(p2stateno!=[5120,5129]) trigger3 = statetype=A&&movetype!=H&&p2statetype!=A&&p2dist Y>40 value = 0
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