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Command List — sc2_0beta.zip ← Back to Overview

;========================================================================== ;ƒRƒ}ƒ“ƒhŠÖ˜Aƒtƒ@ƒCƒ‹ ;========================================================================== ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 [Command] name = "DFDF";Required (do not remove) command = DF, ~DF,DF time = 10 [Command] name = "UFF";Required (do not remove) command = ~U,UF, F time = 30 [Command] name = "UBB";Required (do not remove) command = ~U,UB, B time = 30 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x time = 1 name = "recovery";Required (do not remove) command = y time = 1 name = "recovery";Required (do not remove) command = z time = 1 [Command] name = "ab" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "downfwd_a" command = /DF,a time = 1 [Command] name = "downfwd_b" command = /DF,b time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 ;-| UŒ‚ƒ{ƒ^ƒ“‰Ÿ‚µ‚Á‚ςȂµ |----------------------------------------------- [Command] name = "hold_a" command = /b time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "u" command = $U time = 1 [Command] name = "uu" command = /$U time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "downfwd" command = /DF time = 1 [Command] name = "downback" command = /DB time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "f_a" command = F, a time = 15 [Command] name = "f_b" command = F, b time = 15 [Command] name = "f_c" command = F, c time = 15 [Command] name = "f_x" command = /$F, x time = 10 [Command] name = "f_y" command = /$F, y time = 10 [Command] name = "f_z" command = /$F, z time = 10 [Command] name = "gyakuyoga" command = F,D, B, x time = 30 [Command] name = "gyakuyoga" command = F,D, B, y time = 30 [Command] name = "gyakuyoga" command = F,D,B, z time = 30 [Command] name = "hado_x" command = ~D, DF, F, x time = 15 [Command] name = "hado_y" command = ~D, DF, F, y time = 15 [Command] name = "hado_z" command = ~D, DF, F, z time = 15 [Command] name = "hado_xy" command = ~D, DF, F, x+y time = 15 [Command] name = "gyakuhado_x" command = ~D, DB, B, x time = 15 [Command] name = "gyakuhado_y" command = ~D, DB, B, y time = 15 [Command] name = "gyakuhado_z" command = ~D, DB, B, z time = 15 [Command] name = "gyakuhado" command = ~D, DB, B, x time = 15 [Command] name = "gyakuhado" command = ~D, DB, B, y time = 15 [Command] name = "gyakuhado" command = ~D, DB, B, z time = 15 [Command] name = "gyakuhadoxy" command = ~D, DB, B, x+y time = 15 [Command] name = "F_x" command = F, x time = 15 [Command] name = "F_y" command = F, y time = 15 [Command] name = "F_z" command = F, z time = 15 ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;============================================================================== ; ’´•KŽE‹Z ;============================================================================== ;------------------------------------------------------------------------------ [State -1, ƒGƒNƒXƒLƒ…[ƒVƒ‡ƒ“];ƒQ[ƒWƒŒƒxƒ‹‚P type = ChangeState value = 3000 triggerall = command = "gyakuhadoxy" triggerall = power >= 1000 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3500] trigger2 = movecontact trigger3 = (StateNo = 1251) && (Time = [52,120]) trigger4 = stateno = [600,1500] trigger4 = movecontact trigger5 =stateno = [1000,1020] trigger6 = (StateNo = 1261) && (Time = [52,120]) trigger7 = (StateNo = 753) trigger8 = stateno=102 trigger9 =stateno = [1330,1350] [State -1, ƒOƒ‰ƒEƒRƒX‡UEƒtƒ‹ƒo[ƒXƒg];ƒQ[ƒWƒŒƒxƒ‹‚P type = ChangeState value = 3100 triggerall = command = "hado_xy" triggerall = power >= 1000 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3500] trigger2 = movecontact trigger3 = (StateNo = 1251) && (Time = [52,120]) trigger4 = stateno = [600,1500] trigger4 = movecontact trigger5 =stateno = [1000,1020] trigger6 = stateno = 1242 trigger7 = (StateNo = 1261) && (Time = [52,120]) trigger8 = (StateNo = 753) trigger9 =stateno = [1330,1350] [State -1, ƒXƒ[ƒ^[EƒAƒ[];ƒQ[ƒWƒŒƒxƒ‹3 type = ChangeState value = 3200 triggerall = command = "c" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3500] trigger2 = movecontact trigger3 = (StateNo = 1251) && (Time = [52,120]) trigger4 = stateno = [600,1500] trigger4 = movecontact trigger5 =stateno = [1000,1020] trigger6 = (StateNo = 1261) && (Time = [52,120]) trigger7 = (StateNo = 753) trigger8 = stateno=102 [State -1, ƒAƒOƒŒƒbƒVƒ”ƒlƒX];ƒQ[ƒWƒŒƒxƒ‹3 type = ChangeState value = 3300 triggerall = command = "b" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3500] trigger2 = movecontact trigger3 = (StateNo = 1251) && (Time = [52,120]) trigger4 = stateno = [600,1500] trigger4 = movecontact trigger5 =stateno = [1000,1020] trigger6 = (StateNo = 1261) && (Time = [52,120]) trigger7 = (StateNo = 753) trigger8 = stateno=102 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;============================================================================== ; •KŽE‹Z ;============================================================================== ;------------------------------------------------------------------------------ [State -1];•KŽE‹Z‚Ì”­¶ðŒƒŠƒZƒbƒg type = VarSet trigger1 = 1 var(1) = 0 [State -1];•KŽE‹Z‚Ì”­¶ðŒ‚ðƒ`ƒFƒbƒN type = VarSet trigger1 = ctrl trigger1 = statetype != A trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 450 trigger2 = movecontact var(1) = 1 ;------------------------------------------------------------------------------ [State -1, ƒtƒFƒAƒEƒFƒ‹] type = ChangeState value = 1250 triggerall = command = "gyakuyoga" trigger1 = statetype != A trigger1 = var(1) trigger2 = stateno = 102 [State -1, ƒOƒ‰ƒEƒRƒX2(ŠÑ’Ê)] type = ChangeState value = 1020 triggerall = command = "hado_z" triggerall = numProjID(1002)=0 trigger1 = statetype != A trigger1 = var(1) [State -1, ƒOƒ‰ƒEƒRƒX2(—§‚¿)] type = ChangeState value = 1000 triggerall = command = "hado_x" triggerall = numProjID(1002)=0 trigger1 = statetype != A trigger1 = var(1) [State -1, ƒOƒ‰ƒEƒRƒX2(‚µ‚Ⴊ‚Ý)] type = ChangeState value = 1010 triggerall = command = "hado_y" triggerall = numProjID(1002)=0 trigger1 = statetype != A trigger1 = var(1) trigger2 = stateno = 102 [State -1, ƒhƒ‰ƒbƒMƒ“ƒOƒXƒpƒCƒN] type = ChangeState value = 1230 triggerall = command = "x" triggerall = command != "holddown" trigger1 = (stateno = 1200) && time > 16 trigger1 = statetype != A [State -1, ƒAƒTƒ‹ƒgƒXƒpƒCƒN] type = ChangeState value = 1220 triggerall = command = "y" triggerall = command != "holddown" trigger1 = (stateno = 1200) && time > 16 trigger1 = statetype != A [State -1, ƒWƒƒƒOƒ‰[] type = ChangeState value = 1240 triggerall = command = "z" triggerall = command != "holddown" trigger1 = (stateno = 1200) && time > 16 trigger1 = statetype != A [State -1, ƒOƒ‰ƒ“ƒhƒVƒFƒCƒJ[] type = ChangeState value = 1200 triggerall = command = "gyakuhado" trigger1 = var(1) trigger1 = statetype != A trigger2 = (stateno = 52) [State -1, ƒCƒ“ƒpƒNƒgƒuƒŒƒCƒN‚à‚Ç‚«] type = ChangeState value = 700 triggerall = command = "back_a" trigger1 = var(1) trigger1 = statetype != A trigger2 = (stateno = 52) [State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«2] type = ChangeState value = 740 triggerall = command = "a" triggerall = command = "holddown" trigger1 = var(1) trigger1 = statetype != A trigger2 = (stateno = 52) [State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«2] type = ChangeState value = 740 triggerall = command = "a" trigger1 = stateno=102 [State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«] type = ChangeState value = 730 triggerall = command = "a" triggerall = command != "holddown" trigger1 = var(1) trigger1 = statetype != A trigger2 = (stateno = 52) ;------------------------------------------------------------------------------ ; ‹ó’†•KŽE‹Z [State -1];•KŽE‹Z‚Ì”­¶ðŒƒŠƒZƒbƒg type = VarSet trigger1 = 1 var(1) = 0 [State -1];•KŽE‹Z‚Ì”­¶ðŒ‚ðƒ`ƒFƒbƒN type = VarSet trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = [600,699]) trigger2 = stateno != 450 trigger2 = movecontact trigger3 = stateno = 1311 var(1) = 1 ;------------------------------------------------------------------------------ [State -1, ƒ}ƒhƒŠƒ“ƒOƒXƒ‹[] type = ChangeState value = 1300 triggerall = command = "gyakuhado_x" trigger1 = var(1) trigger1 = statetype = A [State -1, ”h¶ƒyƒlƒgƒŒ[ƒVƒ‡ƒ“] type = ChangeState value = 1311 triggerall = command = "y" trigger1 = stateno = 1300 && movecontact>5 trigger1 = statetype = A trigger2 = stateno = 740 && movecontact>5 trigger2 = statetype = A [State -1, ƒyƒlƒgƒŒ[ƒVƒ‡ƒ“] type = ChangeState value = 1310 triggerall = command = "gyakuhado_y" triggerall = stateno != 1311 trigger1 = var(1) trigger1 = statetype = A trigger2 = stateno = 1242 [State -1, ”h¶ƒ‹ƒ~ƒlƒZƒ“ƒX] type = ChangeState value = 1320 triggerall = command = "z" trigger1 = stateno = 1300 && movecontact>5 trigger1 = statetype = A trigger2 = stateno = 740 && movecontact>5 trigger2 = statetype = A [State -1, ƒ‹ƒ~ƒlƒZƒ“ƒX] type = ChangeState value = 1320 triggerall = command = "gyakuhado_z" trigger1 = var(1) trigger1 = statetype = A trigger2 = stateno = 1300 && movecontact [State -1, ƒ‹ƒ~ƒlƒZƒ“ƒX’ÇŒ‚] type = ChangeState value = 1321 triggerall = command = "z" trigger1 = stateno = 1320 && movehit trigger1 = statetype = A trigger1 = time> 28 [State -1, ”h¶ƒAƒ‹ƒoƒŒƒXƒg] type = ChangeState value = 1340 triggerall = command = "x" trigger1 = stateno = 740 && movecontact>5 trigger1 = statetype = A [State -1, ”h¶ƒAƒ‹ƒoƒŒƒXƒg] type = ChangeState value = 1350 triggerall = command = "x" trigger1 = stateno = 1300 && movecontact>5 trigger1 = statetype = A [State -1, ƒAƒ‹ƒoƒŒƒXƒg] type = ChangeState value = 1330 triggerall = command = "hado_x" trigger1 = var(1) trigger1 = statetype = A [State -1, ƒAƒ‹ƒoƒŒƒXƒg] type = ChangeState value = 1340 triggerall = command = "hado_y" trigger1 = var(1) trigger1 = statetype = A [State -1, ƒAƒ‹ƒoƒŒƒXƒg] type = ChangeState value = 1350 triggerall = command = "hado_z" trigger1 = var(1) trigger1 = statetype = A [State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«] type = ChangeState value = 750 triggerall = command = "a" trigger1 = var(1) trigger1 = statetype = A ;=========================================================================== ;ƒRƒ}ƒ“ƒhŽÀs•”•ªi—Dæ‡ˆÊ‚ª‚‚¢‚à‚Ì‚ðæ‚É•\‹Lj ;=========================================================================== ;--------------------------------------------------------------------------- ;‘O•ûƒ_ƒbƒVƒ… [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ƒoƒbƒNƒXƒeƒbƒv [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݃_ƒbƒVƒ… [State -1] type = ChangeState value = 102 triggerall = command = "DFDF" trigger1 = statetype =C trigger1 = stateno != 102 trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݃_ƒbƒVƒ… [State -1] type = ChangeState value = 102 triggerall = command = "DFDF" trigger1 = statetype =S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1, airrun] type = ChangeState value = 110 triggerall = command = "UFF" triggerall = statetype = A triggerall = var(11) <=1 trigger1 = ctrl trigger1 = stateno != 110 trigger1 =(stateno != [600,699]) trigger2 = stateno = 115 && time >=50 [State -1, airrun] type = ChangeState value = 110 triggerall = command = "FF" triggerall = statetype = A triggerall = var(11) <=1 trigger1 = ctrl trigger1 = stateno != 110 trigger1 =(stateno != [600,699]) trigger2 = stateno = 115 && time >=50 ;--------------------------------------------------------------------------- [State -1, airrun] type = ChangeState value = 115 triggerall = command = "UBB" triggerall = statetype = A triggerall = var(11) <=1 trigger1 = ctrl trigger1 = stateno != 115 trigger1 =(stateno != [600,699]) trigger1 = stateno != 110 [State -1, airrun] type = ChangeState value = 115 triggerall = command = "BB" triggerall = statetype = A triggerall = var(11) <=1 trigger1 = ctrl trigger1 = stateno != 115 trigger1 =(stateno != [600,699]) trigger1 = stateno != 110 ;--------------------------------------------------------------------------- ; ƒGƒŠƒAƒ‹ƒWƒƒƒ“ƒv [State -1] type = ChangeState value = 40 triggerall = (command = "u") || (command = "uu") triggerall = var(11) <=1 ;triggerall = command = "holddown" trigger1 = Movehit && time > 8 trigger1 = stateno = 1222 [State -1] type = ChangeState value = 45 triggerall = (command = "u") || (command = "uu") triggerall = var(11) <=1 ;triggerall = command = "holddown" trigger1 = time > 42 trigger1 = stateno = 821 ;=========================================================================== ;@’ʏí‹Z ;=========================================================================== ;;------------------------------------------------------------- [State -1, ‘O“Š‚°‹Z] type = ChangeState value = 800 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H [State -1, Œã‚듊‚°‹Z] type = ChangeState value = 810 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdback" trigger1 = p2bodydist X < 13 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H [State -1, ‹ó’†“Š‚°‹Z] type = ChangeState value = 820 triggerall = command = "z" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 110 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 13 trigger1 = (p2statetype = A) trigger1 = p2movetype != H [State -1, ‹ó’†Œã‚듊‚°‹Z] type = ChangeState value = 824 triggerall = command = "z" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 110 trigger1 = command = "holdback" trigger1 = p2bodydist X < 13 trigger1 = (p2statetype = A) trigger1 = p2movetype != H ;------------------------------------------------------------- [State -1, —§‚¿Žã] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 6 trigger3 = (stateno = 52) || (stateno = 430) && (movecontact) trigger4 = (stateno = 1230) && (moveHIT && time > 20) [State -1, ŽãƒRƒ“1] type = ChangeState value = 201 triggerall = command = "x" triggerall = command != "holddown" trigger1 = (stateno = 200) trigger1 = movecontact [State -1, ŽãƒRƒ“2] type = ChangeState value = 203 triggerall = command = "x" triggerall = command != "holddown" trigger1 = (stateno = 201) trigger1 = movecontact trigger1 = time > 18 [State -1, ŽãƒRƒ“3] type = ChangeState value = 205 triggerall = command = "x" triggerall = command != "holddown" trigger1 = (stateno = 203) trigger1 = movecontact trigger1 = time > 12 [State -1, ŽãƒRƒ“4] type = ChangeState value = 1260 triggerall = command = "x" triggerall = command != "holddown" trigger1 = (stateno = 205) trigger1 = movecontact trigger1 = time > 15 [State -1, ŽãƒRƒ“5] type = ChangeState value = 3000 triggerall = command = "x" triggerall = command != "holddown" triggerall = power >= 1000 trigger1 = (stateno = 1261) trigger1 = time > 44 [State -1, —§‚¿’†] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 52) ||(stateno = 200) && time > 5 || (stateno = 440) && time > 22 trigger3 = (stateno = 230) && time > 6 || ((stateno = 201) && (movecontact && time > 20) )|| ((stateno = 203) && (movecontact && time > 15) ) [State -1, —§‚¿’†2] type = ChangeState value = 211 triggerall = command = "y" triggerall = command != "holddown" trigger1 = (stateno = 210) trigger1 = movecontact && time > 11 trigger2 = (stateno = 210) trigger2 = moveguarded && time > 11 [State -1, —§‚¿‹­] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 =(stateno = 52) || ((stateno = 210) &&(movecontact && time > 5)) || ((stateno = 430) && (movecontact && time > 1) ) trigger3 = (stateno = 230) && time > 6 trigger4 = movecontact >=1 trigger4 = ((stateno = 211) &&(movecontact <=10 && time > 20)) [State -1, —§‚¿‹­2] type = ChangeState value = 221 triggerall = command = "z" triggerall = command != "holddown" trigger1 = (stateno = 220) trigger1 = movecontact && time > 17 ;------------------------------------------------------------------------------ [State -1, ’§”­] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚ÝŽã] type = ChangeState value = 430 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 200) trigger2 = (time > 9) || (movecontact && time > 5) trigger3 = (stateno = 430) && (movecontact && time > 6) ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚Ý’†] type = ChangeState value = 440 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) trigger3 = (stateno = 210) && (movecontact && time > 6) ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚Ý‹­] type = ChangeState value = 450 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) trigger3 = (stateno = 440) trigger3 = ( movecontact && time > 22) ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…Žã] type = ChangeState value = 430 triggerall = command = "x" trigger1 = statetype = C trigger1 = stateno=102 ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…’†] type = ChangeState value = 440 triggerall = command = "y" trigger1 = statetype = C trigger1 = stateno=102 ;--------------------------------------------------------------------------- [State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…‹­] type = ChangeState value = 450 triggerall = command = "z" trigger1 = statetype = C trigger1 = stateno=102 ;------------------------------------------------------------------------------ [State -1, ƒWƒƒƒ“ƒvŽã2] type = ChangeState value = 631 triggerall = command = "f_x" triggerall =stateno != 1211 triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 trigger2 = movecontact [State -1, ƒWƒƒƒ“ƒvŽã] type = ChangeState value = 630 triggerall = command = "x" triggerall =stateno != 1211 triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 trigger2 = (time > 7) [State -1, ƒWƒƒƒ“ƒv’†] type = ChangeState value = 640 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno = 630 || (stateno = 631 && (time > 20)) trigger1 = movecontact [State -1, ƒWƒƒƒ“ƒv‹­] type = ChangeState value = 650 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno = 640 || stateno = 630 || (stateno = 641 && (time > 30)) trigger1 = movehit ;------------------------------------------------------------------------------ [State -1, ƒWƒƒƒ“ƒv’†2] type = ChangeState value = 641 triggerall = command = "f_y" triggerall =stateno != 1211 triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 640 trigger2 = movehit ;----------------------------------------------------------------------------- [State -1, ƒWƒƒƒ“ƒv’†] type = ChangeState value = 640 triggerall = command = "y" triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 || (stateno = 631 && (time > 20)) trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, ƒWƒƒƒ“ƒv‹­2] type = ChangeState value = 651 triggerall = command = "f_z" triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 650 trigger2 = movehit ;------------------------------------------------------------------------------ [State -1, ƒWƒƒƒ“ƒv‹­] type = ChangeState value = 650 triggerall = command = "z" triggerall = var(11) <=1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 640 || stateno = 630 trigger2 = movehit trigger3 = (stateno = 641 && (time >= 40)) trigger3 = movehit ;------------------------------------------------------------------------------
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