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DJB MUGEN & IKEMEN Community

Command List — michiru_AI.zip ← Back to Overview

;========================================= ;Mugen_2_TsMugen added this commands ;========================================= [Command] name = "call-st" command = s time = 1 ;AIフラグ [Command] name = "AI" command = B,B,B,B,a+b+s time = 0 [Command] name = "AI1" command = B,B,B,B,a+b+c+s time = 0 [Command] name = "AI2" command = B,B,B,B,a+b+c time = 0 [Command] name = "AI3" command = B,B,B,B,a+c time = 0 [Command] name = "AI4" command = B,B,B,a+b+c time = 0 [Command] name = "AI5" command = B,B,B,F,a+b+c time = 0 [Command] name = "AI6" command = B,B,B,U,a+b+c time = 0 [Command] name = "AI7" command = B,B,B,D,a+b+c time = 0 [Command] name = "AI8" command = B,B,D,B,a+b+c time = 0 [Command] name = "AI9" command = B,U,B,B,a+b+c time = 0 [Command] name = "AI10" command = B,D,B,B,a+b+c time = 0 [Command] name = "AI11" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI12" command = B,B,F,B,a+b+c time = 0 [Command] name = "AI13" command = B,F,B,F,a+b+c time = 0 [Command] name = "AI14" command = B,B,D,B,a+b+s time = 0 [Command] name = "AI15" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI16" command = B,B,D,F,a+b+c+s time = 0 [Command] name = "AI17" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI18" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI19" command = B,B,D,F,x+a+b+s time = 0 [Command] name = "AI20" command = B,B,D,F,x+y+s time = 0 [Command] name = "AI21" command = B,B,D,F,x+y+c+s time = 0 [Command] name = "AI22" command = U,F,B,B,B,a+b+c+s time = 0 [Command] name = "AI23" command = U,B,B,D,F,a+b+c+s time = 0 [Command] name = "AI24" command = U,B,B,D,F,x+y+b+s time = 0 [Command] name = "AI25" command = U,B,B,D,F,x+y+b time = 0 [Command] name = "AI26" command = U,B,B,D,F,x+a+b+s time = 0 [Command] name = "AI27" command = U,B,B,D,F,x+y+s time = 0 [Command] name = "AI28" command = U,B,B,D,F,x+y+c+s time = 0 ;-| Super Motions |-------------------------------------------------------- [Command] name = "ちるちるメテオスマッシュ" command = ~B, F, D, U, z time = 40 [Command] name = "ちるちるメテオスマッシュ" command = ~B, F, D, B, a+c time = 40 [Command] name = "星の砂" command = ~D, D, D, z time = 20 [Command] name = "マッハ" command = ~D, DB, B, F, c time = 35 [Command] name = "トーピードLV1" command = ~D, DB, B, D, DB, B, a time = 38 [Command] name = "トーピードLV2" command = ~D, DB, B, D, DB, B, b time = 38 [Command] name = "トーピードLV3" command = ~D, DB, B, D, DB, B, c time = 38 [Command] name = "祭りLV1" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "祭りLV2" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "祭りLV3" command = ~D, DF, F, D, DF, F, c time = 20 ;-| Special Motions |------------------------------------------------------ [Command] name = "鉄頭功RF" command = ~B, D, DB, c [Command] name = "鉄頭功弱" command = ~B, D, DB, a [Command] name = "鉄頭功強" command = ~B, D, DB, b [Command] name = "穿弓腿RF" command = ~F, D, DF, c [Command] name = "穿弓腿弱" command = ~F, D, DF, a [Command] name = "穿弓腿強" command = ~F, D, DF, b [Command] name = "しゃぼん玉RF" command = ~B, F, c [Command] name = "しゃぼん玉弱" command = ~B, F, a [Command] name = "しゃぼん玉強" command = ~B, F, b [Command] name = "キックRF" command = ~D, DF, F, c [Command] name = "キック弱" command = ~D, DF, F, a [Command] name = "キック強" command = ~D, DF, F, b [Command] name = "旋風脚RF" command = ~D, DB, B, c time = 10 [Command] name = "旋風脚弱" command = ~D, DB, B, a time = 10 [Command] name = "旋風脚強" command = ~D, DB, B, b time = 10 [Command] name = "返し弱" command = D, D, a [Command] name = "返し強" command = D, D, b [Command] name = "返しRF" command = D, D, c [Command] name = "IC" command = D, D, c ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery";Required (do not remove) command = x+a time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------------------------------------------------------------------- ;========================================= ;Mugen_2_TsMugen added this commands ;========================================= [Command] name = "longjump" command = D,$U time = 18 ;========================================= [Statedef -1] ;--------------------------------------------------------------------------- ;AI VarSet [State -1, AI] type = VarSet triggerall = var(55) != 1 trigger1 = command = "AI" trigger2 = command = "AI1" trigger3 = command = "AI2" trigger4 = command = "AI3" trigger5 = command = "AI4" trigger6 = command = "AI5" trigger7 = command = "AI6" trigger8 = command = "AI7" trigger9 = command = "AI8" trigger10 = command = "AI9" trigger11 = command = "AI10" trigger12 = command = "AI11" trigger13 = command = "AI12" trigger14 = command = "AI13" trigger15 = command = "AI14" trigger16 = command = "AI15" trigger17 = command = "AI16" trigger18 = command = "AI17" trigger19 = command = "AI18" trigger20 = command = "AI19" trigger21 = command = "AI20" trigger22 = command = "AI21" trigger23 = command = "AI22" trigger24 = command = "AI23" trigger25 = command = "AI24" trigger26 = command = "AI25" trigger27 = command = "AI26" trigger28 = command = "AI27" trigger29 = command = "AI28" v = 55 value = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;転拳(RF) ;[State -1] ;type = ChangeState ;value = 2900 ;triggerall = var(21) = 1 || var(20) >= 200 ;triggerall = var(20) >= 0 ;triggerall = var(55) = 1 && RoundState = 2 ;triggerall = p2movetype = A ;triggerall = p2bodydist X < 50 ;triggerall = p2statetype != A ;trigger1 = statetype != A ;trigger1 = ctrl ;trigger2 = (stateno = [200,299]) || (stateno = [400,419]) [state -1] type = ChangeState value = 120 triggerall = Ctrl triggerall = command = "holdback" trigger1 = InguardDist ;-------------------------------------------------------------------------- ;星の砂 [State -1] type = ChangeState value = 4900 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 3000 triggerall = Life < 300 triggerall = statetype != A trigger1 = ctrl ;Kung Fu Throw ;投げ [State -1, Throw] type = ChangeState value = 800 triggerall = var(55) = 1 && RoundState = 2 triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger1 = prevstateno = [120,159] ;--------------------------------------------------------------------------- ;空中投げ [State -1, Air Throw] type = ChangeState value = 621 triggerall = var(55) = 1 && RoundState = 2 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger1 = p2bodydist X < 8 trigger1 = p2statetype = A trigger1 = prevstateno = [120,159] ;--------------------------------------------------------------------------- ;Crouching Light Punch ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(55) = 1 && RoundState = 2 triggerall = statetype != A triggerall = ctrl triggerall = p2bodydist X = [0,40] triggerall = p2statetype != L trigger1 = p2statetype != A trigger2 = p2movetype = H trigger2 = Enemynear,backedgebodydist <= 20 trigger2 = p2statetype = A trigger2 = p2bodydist Y = [-15,0] ;Stand Light Punch ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2bodydist Y = [-50,0] triggerall = statetype != A triggerall = ctrl triggerall = p2statetype != L trigger1 = p2statetype = A trigger1 = p2bodydist X = [0,30] ;--------------------------------------------------------------------------- ;Crouching Strong Punch ;しゃがみ中 [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = var(55) = 1 && RoundState = 2 triggerall = stateno = 200 || stateno = 400 triggerall = movecontact trigger1 = p2bodydist Y = [-15,0] trigger1 = Enemynear,backedgebodydist <= 20 trigger2 = p2statetype != A ;--------------------------------------------------------------------------- ;Stand Strong Punch ;立ち中(遠) [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = var(55) = 1 && RoundState = 2 triggerall = movecontact triggerall = p2bodydist Y = [-25,0] triggerall = stateno = 200 ||stateno = 410 trigger1 = Enemynear,backedgebodydist <= 20 trigger1 = p2statetype != A trigger2 = Enemynear,backedgebodydist > 20 ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル3) [State -1] type = ChangeState value = 3200 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 3000 trigger1 = (stateno = [200,299]) || (stateno = [400,419]) trigger1 = movehit = 1 trigger1 = Enemynear,backedgebodydist > 20 trigger1 = p2statetype != A ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル2) [State -1] type = ChangeState value = 3100 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 2000 trigger1 = (stateno = [200,299]) || (stateno = [400,419]) trigger1 = movehit = 1 trigger1 = Enemynear,backedgebodydist > 20 trigger1 = p2statetype != A ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル1) [State -1] type = ChangeState value = 3000 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 1000 trigger1 = (stateno = [200,299]) || (stateno = [400,419]) trigger1 = movehit = 1 trigger1 = Enemynear,backedgebodydist > 20 trigger1 = p2statetype != A ;--------------------------------------------------------------------------- ;旋風脚(強) [State -1] type = ChangeState value = 1110 triggerall = var(55) = 1 && RoundState = 2 trigger1 = Enemynear,backedgebodydist > 20 trigger1 = stateno = 200 || stateno = 215 || stateno = 210 || stateno = 400 || stateno = 410 trigger1 = movehit ;--------------------------------------------------------------------------- ;Stand Light Kick ;立ち強 [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = var(55) = 1 && RoundState = 2 triggerall = stateno = 200 || stateno = 215 || stateno = 210 || stateno = 400 || stateno = 410 trigger1 = movehit ;--------------------------------------------------------------------------- ;キック(弱) [State -1] type = ChangeState value = 1000 triggerall = var(55) = 1 && RoundState = 2 trigger1 = stateno = 210 || stateno = 410 trigger1 = moveguarded trigger1 = Random <= 400 ;--------------------------------------------------------------------------- ;Crouching Strong Kick ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 420 triggerall = var(55) = 1 && RoundState = 2 trigger1 = stateno = 200 || stateno = 215 || stateno = 210 || stateno = 400 || stateno = 410 trigger1 = moveguarded ;--------------------------------------------------------------------------- ;旋風脚(強) [State -1] type = ChangeState value = 1110 triggerall = var(55) = 1 && RoundState = 2 trigger1 = stateno = [420,429] trigger1 = movecontact ;インスタントチャージ(空中) [State -1, IC] type = ChangeState value = 2501 triggerall = var(55) = 1 && RoundState = 2 triggerall = Var(16) = 1 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = statetype = A trigger1 = stateno = [1000,1300] trigger1 = movecontact trigger1 = Vel Y > 0 ;--------------------------------------------------------------------------- ;Jump Light Punch ;空中弱 [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2bodydist X = [0,40] triggerall = p2bodydist Y = [-10,50] triggerall = (p2bodydist Y = [-10,30]) || p2statetype != A triggerall = p2statetype != L trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;空中中 [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2bodydist X = [0,30] triggerall = p2bodydist Y = [-30,-10] triggerall = p2statetype = A trigger1 = stateno = 600 trigger1 = movecontact ;--------------------------------------------------------------------------- ;Jump Strong Kick ;空中強 [State -1, Jump Strong Kick] type = ChangeState value = 620 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2bodydist Y = [10,30] trigger1 = stateno = 600 || stateno = 610 trigger1 = movecontact trigger1 = p2statetype = A ;--------------------------------------------------------------------------- ;空中ダッシュ [State -1, Air_Dash] type = ChangeState value = 110 triggerall = var(11) < 1 triggerall = var(55) = 1 && RoundState = 2 triggerall = statetype = A trigger1 = ctrl trigger1 = Pos Y = [-60,-50] trigger1 = p2bodydist X >= 120 trigger1 = p2movetype != A trigger2 = p2dist X >= -10 trigger2 = stateno = 600 trigger2 = movehit trigger2 = p2statetype = A trigger2 = p2bodydist X >= 30 trigger3 = p2dist X >= -10 trigger3 = stateno = 600 || stateno = 610 trigger3 = movehit trigger3 = Pos Y < -50 trigger3 = p2statetype != A ;--------------------------------------------------------------------------- ;全開ちるちるトーピード(ゲージレベル3) [State -1] type = ChangeState value = 4200 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 3000 triggerall = statetype != A triggerall = ctrl triggerall = p2movetype = H trigger1 = helper(1446),movehit trigger1 = helper(1446),stateno = 1446 trigger2 = helper(1445),movehit trigger2 = helper(1445),stateno = 1445 ;--------------------------------------------------------------------------- ;奥義ちるちるトーピード(ゲージレベル2) [State -1] type = ChangeState value = 4100 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 2000 triggerall = statetype != A triggerall = ctrl triggerall = p2movetype = H triggerall = backedgebodydist + Enemynear,Frontedgebodydist <= 180 trigger1 = helper(1446),movehit trigger1 = helper(1446),stateno = 1446 trigger2 = helper(1445),movehit trigger2 = helper(1445),stateno = 1445 ;--------------------------------------------------------------------------- ;必殺ちるちるトーピード(ゲージレベル1) [State -1] type = ChangeState value = 4000 triggerall = var(55) = 1 && RoundState = 2 triggerall = power >= 1000 triggerall = statetype != A triggerall = ctrl triggerall = p2movetype = H triggerall = backedgebodydist + Enemynear,Frontedgebodydist <= 180 trigger1 = helper(1446),movehit trigger1 = helper(1446),stateno = 1446 trigger2 = helper(1445),movehit trigger2 = helper(1445),stateno = 1445 ;ジャンプ [State -1, Jump] type = ChangeState value = 40 triggerall = var(55) = 1 && RoundState = 2 trigger1 = statetype = S trigger1 = ctrl trigger1 = Prevstateno = 1436 trigger1 = Random <= 200 trigger1 = Random <= p2bodydist X ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(55) = 1 && RoundState = 2 trigger1 = statetype = S trigger1 = ctrl trigger1 = Prevstateno = 1436 trigger1 = Random <= 100 ;ダッシュ下段中 [State -1, kick] type = ChangeState value = 730 triggerall = var(55) = 1 && RoundState = 2 triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,102] trigger1 = p2statetype != A trigger1 = p2statetype != L trigger1 = p2bodydist X = [0,40] ;--------------------------------------------------------------------------- ;シャボン玉(強) [State -1] type = ChangeState value = 1405 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2statetype = L || ((p2bodydist X > 100) && (Random <= p2bodydist X)) triggerall = p2movetype != A triggerall = !InguardDist triggerall = !IsHelper(1446) triggerall = !IsHelper(1445) triggerall = p2bodydist X > 40 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] :------------------------------------------------------------------------- ;シャボン玉(弱) [State -1] type = ChangeState value = 1400 triggerall = var(55) = 1 && RoundState = 2 triggerall = p2statetype = L || ((p2bodydist X > 100) && (Random <= p2bodydist X)) triggerall = p2movetype != A triggerall = !InguardDist triggerall = !IsHelper(1446) triggerall = !IsHelper(1445) triggerall = p2bodydist X > 40 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;ちるちるメテオスマッシュ [State -1] type = ChangeState value = 4700 triggerall = command = "ちるちるメテオスマッシュ" triggerall = power >= 3000 triggerall = Life < 200 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;星の砂 [State -1] type = ChangeState value = 4900 triggerall = command = "星の砂" triggerall = power >= 3000 triggerall = Life < 300 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;必殺ちるちるトーピード(ゲージレベル1) [State -1] type = ChangeState value = 4000 triggerall = command = "トーピードLV1" triggerall = power >= 1000 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;奥義ちるちるトーピード(ゲージレベル2) [State -1] type = ChangeState value = 4100 triggerall = command = "トーピードLV2" triggerall = power >= 2000 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;全開ちるちるトーピード(ゲージレベル3) [State -1] type = ChangeState value = 4200 triggerall = command = "トーピードLV3" triggerall = power >= 3000 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;崩拳 [State -1] type = ChangeState value = 4800 triggerall = command = "マッハ" triggerall = power >= 2000 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル1) [State -1] type = ChangeState value = 3000 triggerall = command = "祭りLV1" triggerall = power >= 1000 triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル2) [State -1] type = ChangeState value = 3100 triggerall = command = "祭りLV2" triggerall = power >= 2000 triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;キック祭り(ゲージレベル3) [State -1] type = ChangeState value = 3200 triggerall = command = "祭りLV3" triggerall = power >= 3000 triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact ;=========================================================================== ;シャボン玉(RF) [State -1] type = ChangeState value = 2400 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "しゃぼん玉RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;シャボン玉(RF無し) [State -1] type = ChangeState value = 1405 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "しゃぼん玉RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] :------------------------------------------------------------------------- ;シャボン玉(弱) [State -1] type = ChangeState value = 1400 triggerall = command = "しゃぼん玉弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;シャボン玉(強) [State -1] type = ChangeState value = 1405 triggerall = command = "しゃぼん玉強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;穿弓腿(RF) [State -1] type = ChangeState value = 2600 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "穿弓腿RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;穿弓腿(RF無し) [State -1] type = ChangeState value = 1570 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "穿弓腿RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;穿弓腿(弱) [State -1] type = ChangeState value = 1550 triggerall = command = "穿弓腿弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;穿弓腿(強) [State -1] type = ChangeState value = 1570 triggerall = command = "穿弓腿強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;ちるちる鉄頭功(RF) [State -1] type = ChangeState value = 2300 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "鉄頭功RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,429]) trigger2 = movecontact trigger3 = stateno = [100,102] ;---------------------------------------- ;ちるちる鉄頭功(RF無し) [State -1] type = ChangeState value = 1350 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "鉄頭功RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,429]) trigger2 = movecontact trigger3 = stateno = [100,102] ;----------------------------------------------------------------------------- ;ちるちる鉄頭功(弱) [State -1] type = ChangeState value = 1300 triggerall = command = "鉄頭功弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,429]) trigger2 = movecontact trigger3 = stateno = [100,102] ;----------------------------------------------------------------------------- ;ちるちる鉄頭功(弱) [State -1] type = ChangeState value = 1300 triggerall = command = "鉄頭功弱" triggerall = var(55) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) ;--------------------------------------------------------------------------- ;ちるちる鉄頭功(強) [State -1] type = ChangeState value = 1350 triggerall = command = "鉄頭功強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,429]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;ちるちる鉄頭功(強) [State -1] type = ChangeState value = 1350 triggerall = command = "鉄頭功強" triggerall = var(55) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) ;--------------------------------------------------------------------------- ;ちるちる旋風脚(RF) [State -1] type = ChangeState value = 2100 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "旋風脚RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;ちるちる旋風脚(RF無し) [State -1] type = ChangeState value = 1110 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "旋風脚RF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;旋風脚(弱) [State -1] type = ChangeState value = 1100 triggerall = command = "旋風脚弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;旋風脚(強) [State -1] type = ChangeState value = 1110 triggerall = command = "旋風脚強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = [100,102] ;---------------------------------------------------------- ;ちるちるキック(RF) [State -1] type = ChangeState value = 2000 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "キックRF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;---------------------------------------------------------- ;ちるちるキック(RF無し) [State -1] type = ChangeState value = 1010 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "キックRF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;キック(弱) [State -1] type = ChangeState value = 1000 triggerall = command = "キック弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;キック(強) [State -1,] type = ChangeState value = 1010 triggerall = command = "キック強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) trigger2 = stateno != 440 trigger2 = movecontact trigger3 = stateno = [100,102] ;--------------------------------------------------------------------------- ;転拳(RF) [State -1] type = ChangeState value = 2900 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = command = "返しRF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,419]) ;--------------------------------------------------------------------------- ;転拳(RF無し) [State -1] type = ChangeState value = 1910 triggerall = var(21) = 0 || var(20) <= 199 triggerall = var(20) >= 0 triggerall = command = "返しRF" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [100,102] ;--------------------------------------------------------------------------- ;転拳(弱) [State -1] type = ChangeState value = 1900 triggerall = command = "返し弱" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [100,102] ;--------------------------------------------------------------------------- ;転拳(強) [State -1] type = ChangeState value = 1910 triggerall = command = "返し強" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [100,102] ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;------------------------------------------------------------------- ;インスタントチャージ(地上) [State -1,IC] type = ChangeState value = 2500 triggerall = command = "IC" triggerall = Var(15) = 1 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = statetype != A triggerall = var(55) = 0 trigger1 = (stateno != [0,199]) trigger2 = (stateno = [200,400]) || (stateno = [700,730]) trigger2 = movecontact trigger3 = (stateno = [1100,1999]) trigger3 = movecontact ;-------------------------------------------------------------------- ;インスタントチャージ(空中) [State -1, IC] type = ChangeState value = 2501 triggerall = command = "IC" triggerall = Var(16) = 1 triggerall = var(21) = 1 || var(20) >= 200 triggerall = var(20) >= 0 triggerall = statetype = A triggerall = var(55) = 0 trigger1 = stateno = [600,620] trigger1 = movecontact trigger2 = stateno = 740 trigger2 = movecontact trigger3 = stateno = [1000,1300] trigger3 = movecontact trigger4 = stateno = [2000,2400] trigger4 = movecontact trigger5 = stateno = 420 trigger5 = movecontact trigger6 = stateno = [3000,3100] trigger6 = movecontact trigger7 = stateno = [1550,1590] trigger7 = movecontact trigger8 = stateno = 2610 trigger8 = movecontact ;=========================================================================== ; ;ダッシュ弱 [State -1, ] type = ChangeState value = 700 triggerall = command = "a" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,101] ;--------------------------------------------------------------------------- ;ダッシュ中 [State -1, kick] type = ChangeState value = 710 triggerall = command = "b" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,101] ;--------------------------------------------------------------------------- ;ちるちるシュート [State -1, kick] type = ChangeState value = 720 triggerall = command = "c" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,101] ;--------------------------------------------------------------------------- ;ダッシュ下段弱 [State -1, kick] type = ChangeState value = 725 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,102] ;--------------------------------------------------------------------------- ;ダッシュ下段中 [State -1, kick] type = ChangeState value = 730 triggerall = command = "b" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,102] ;--------------------------------------------------------------------------- ;ちるちるキャノン [State -1, kick] type = ChangeState value = 740 triggerall = command = "c" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = stateno = [100,102] ;=========================================================================== ;--------------------------------------------------------------------------- ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(55) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(55) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中ダッシュ(相手が背後) [State -1, Air_Dash] type = ChangeState value = 111 triggerall = var(11) < 1 triggerall = command = "BB" triggerall = command != "holddown" triggerall = statetype = A triggerall = var(55) = 0 trigger1 = p2dist X < -1 trigger1 = ctrl trigger1 = Pos Y < -50 trigger2 = p2dist X >= -10 trigger2 = Stateno = stateno = 600 || stateno = 610 || stateno = 620 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中バックダッシュ(相手が背後) [State -1, Air_back_dash] type = ChangeState value = 116 triggerall = var(11) < 1 triggerall = var(55) = 0 trigger1 = p2dist X < -1 trigger1 = command = "FF" trigger1 = command != "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = Pos Y < -50 ;--------------------------------------------------------------------------- ;空中ダッシュ [State -1, Air_Dash] type = ChangeState value = 110 triggerall = var(11) < 1 triggerall = command = "FF" triggerall = command != "holddown" triggerall = statetype = A triggerall = var(55) = 0 trigger1 = ctrl trigger1 = Pos Y < -50 trigger2 = p2dist X >= -10 trigger2 = Stateno = stateno = 600 || stateno = 610 || stateno = 620 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中バックダッシュ [State -1, Air_back_dash] type = ChangeState value = 115 triggerall = var(11) < 1 triggerall = var(55) = 0 trigger1 = command = "BB" trigger1 = command != "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = Pos Y < -50 ;--------------------------------------------------------------------------- ;キャンセルジャンプ [State -1] type = ChangeState value = 40 triggerall = RoundState = 2 triggerall = command = "holdup" triggerall = command != "holddown" triggerall = statetype != A triggerall = var(55) = 0 trigger1 = ctrl trigger2 = (stateno = [200,220]) || (stateno = [400,420]) trigger2 = stateno != 420 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中キャンセルジャンプ [State -1] type = ChangeState value = 46 triggerall = RoundState = 2 triggerall = var(10) = 0 triggerall = var(11) = 0 triggerall = var(13) = 0 triggerall = statetype = A triggerall = command = "holdup" triggerall = var(55) = 0 trigger1 = stateno = [600,620] trigger1 = movecontact = 1 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Kung Fu Throw ;投げ [State -1, Throw] type = ChangeState value = 800 triggerall = command = "c" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = var(55) = 0 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;空中投げ [State -1, Air Throw] type = ChangeState value = 621 triggerall = command = "c" triggerall = statetype = A triggerall = var(55) = 0 trigger1 = ctrl trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 8 trigger1 = p2statetype = A ;=========================================================================== ;構えチェンジ [State -1, Jump Strong Punch] type = ChangeState value = 1500 triggerall = command = "z" triggerall = var(55) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,220]) || (stateno = [400,420]) trigger2 = stateno != 420 trigger2 = movecontact ;-------------------------------------------------------------------------- ;Stand Light Punch ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Strong Punch ;立ち中(遠) [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 410 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Stand Light Kick ;立ち強 [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = command = "c" triggerall = command != "holddown" triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 215 || stateno = 210 || stateno = 400 || stateno = 410 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Taunt ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = var(55) = 0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Punch ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Strong Punch ;しゃがみ中 [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Crouching Strong Kick ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 420 triggerall = command = "c" triggerall = command = "holddown" triggerall = var(55) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 215 || stateno = 210 || stateno = 400 || stateno = 410 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Jump Light Punch ;空中弱 [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "a" triggerall = var(55) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;空中中 [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "b" triggerall = var(55) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Jump Strong Kick ;空中強 [State -1, Jump Strong Kick] type = ChangeState value = 620 triggerall = command = "c" triggerall = var(55) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 ;jump_x or jump_a trigger2 = movecontact
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