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Command List — Reimu.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "QCB_ab" command = ~D, DB, B, a+b [Command] name = "QCF_ab" command = ~D, DF, F, a+b [Command] name = "DDD_ab" command = ~D, D, a+b [Command] name = "DDD_ab" command = D, D, a+b [Command] name = "QCB_ab" command = ~D, DB, B, b+c [Command] name = "QCF_ab" command = ~D, DF, F, b+c [Command] name = "DDD_ab" command = ~D, D, b+c [Command] name = "DDD_ab" command = D, D, b+c [Command] name = "QCB_ab" command = ~D, DB, B, a+c [Command] name = "QCF_ab" command = ~D, DF, F, a+c [Command] name = "DDD_ab" command = ~D, D, a+c [Command] name = "DDD_ab" command = D, D, a+c ;-| Special Motions |------------------------------------------------------ [Command] name = "DP_a" command = ~F, D, DF, a [Command] name = "DP_b" command = ~F, D, DF, b [Command] name = "DP_c" command = ~F, D, DF, c [Command] name = "DD_a" command = ~D, D, a [Command] name = "DD_a" command = D, D, a [Command] name = "DD_b" command = ~D, D, b [Command] name = "DD_b" command = D, D, b [Command] name = "DD_c" command = D, D, c [Command] name = "DD_c" command = ~D, D, c [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "FF" ;Required (do not remove) command = /$F,a+b time = 10 [Command] name = "BB" ;Required (do not remove) command = /$B,a+b time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a time = 1 [Command] name = "recovery";Required (do not remove) command = b time = 1 [Command] name = "recovery";Required (do not remove) command = c time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 [Command] name = "recovery";Required (do not remove) command = /a time = 1 [Command] name = "recovery";Required (do not remove) command = /b time = 1 [Command] name = "recovery";Required (do not remove) command = /c time = 1 [Command] name = "recovery";Required (do not remove) command = /x time = 1 [Command] name = "recovery";Required (do not remove) command = /y time = 1 [Command] name = "recovery";Required (do not remove) command = /z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "a+b" command = a+b time = 1 [Command] name = "b+c" command = b+c time = 1 [Command] name = "y+z" command = y+z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "a+b" command = a+b time = 1 [Command] name = "b+c" command = b+c time = 1 [Command] name = "y+z" command = y+z time = 1 ;-| Directional |-------------------------------------------------------------- [Command] name = "F";Required (do not remove) command = /F time = 1 [Command] name = "UF";Required (do not remove) command = /UF time = 1 [Command] name = "U" ;Required (do not remove) command = /U time = 1 [Command] name = "UB";Required (do not remove) command = /UB time = 1 [Command] name = "B";Required (do not remove) command = /B time = 1 [Command] name = "DB";Required (do not remove) command = /DB time = 1 [Command] name = "D";Required (do not remove) command = /D time = 1 [Command] name = "DF";Required (do not remove) command = /DF time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "highjump" command = >~D, U time = 8 [Command] name = "highjump" command = >~D, UF time = 8 [Command] name = "ChargeBF_a" command = ~B,F,a time = 10 buffer.time = 3 [Command] name = "ChargeBF_b" command = ~B,F,b time = 10 buffer.time = 3 [Command] name = "ChargeBF_c" command = ~B,F,c time = 10 buffer.time = 3 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = null;ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;=========================================================================== [State -1, Fantasy Nature] type = ChangeState value = 3900 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DDD_ab" triggerall = power >= 2000 triggerall = statetype != A triggerall = roundstate = 2 triggerall = p2life <= (enemynear,lifemax)*.25 triggerall = var(21) = 0 trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit trigger6 = (stateno = 830) && movecontact ;--------------------------------------------------------------------------- [State -1, Fantasy Seal] type = ChangeState value = 3051 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCF_ab" triggerall = power >= 1000 triggerall = statetype = A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Fantasy Seal] type = ChangeState value = 3050 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCF_ab" triggerall = power >= 1000 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit trigger6 = (stateno = 830) && movecontact ;--------------------------------------------------------------------------- [State -1, Demon Binding Circle] type = ChangeState value = 3000 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCB_ab" triggerall = power >= 1000 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,212]) && movecontact trigger5 = stateno = 220 trigger5 = movehit trigger6 = (stateno = 830) && movecontact ;--------------------------------------------------------------------------- [State -1, Exceed Accel] type = ChangeState value = 4000 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "y+z" || command = "holdy" && command = "holdz" triggerall = fvar(19) > 0 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl || stateno = 100 trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit trigger6 = (stateno = 830) && movecontact ;--------------------------------------------------------------------------- [State -1, Dimensional Rift A] type = ChangeState value = 1200 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCB_a" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Dimensional Rift B] type = ChangeState value = 1201 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCB_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1,Dimensional Rift C] type = ChangeState value = 1202 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "QCB_c" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Ascension Kick A] type = ChangeState value = 1000 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DP_a" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 5120 && time >= 3 trigger6 = stateno = 220 trigger6 = movehit ;--------------------------------------------------------------------------- [State -1, Ascension Kick B] type = ChangeState value = 1001 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DP_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 5120 && time >= 3 trigger6 = stateno = 220 trigger6 = movehit ;--------------------------------------------------------------------------- [State -1, Ascension Kick EX] type = ChangeState value = 1002 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DP_c" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 5120 && time >= 3 trigger6 = stateno = 220 trigger6 = movehit ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet A] type = ChangeState value = 1100 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_a" || command = "ChargeBF_a" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet B] type = ChangeState value = 1101 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_b" || command = "ChargeBF_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet EX] type = ChangeState value = 1102 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_c" || command = "ChargeBF_c" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Air Hakurei Amulet A] type = ChangeState value = 1105 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_a" || command = "ChargeBF_a" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Air Hakurei Amulet B] type = ChangeState value = 1106 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_b" || command = "ChargeBF_b" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Air Hakurei Amulet EX] type = ChangeState value = 1107 triggerall = !ishelper triggerall = !AIlevel triggerall = var(16) = 0 triggerall = command = "QCF_c" || command = "ChargeBF_c" triggerall = statetype = A triggerall = power >= 500 trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Rain Dance A] type = ChangeState value = 1300 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_a" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Rain Dance B] type = ChangeState value = 1301 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Rain Dance C] type = ChangeState value = 1302 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_c" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [400,421]) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = (stateno = [210,211]) && movecontact trigger5 = stateno = 220 trigger5 = movehit ;--------------------------------------------------------------------------- [State -1, Air Rain Dance A] type = ChangeState value = 1305 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_a" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Air Rain Dance B] type = ChangeState value = 1306 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_b" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Air Rain Dance C] type = ChangeState value = 1307 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "DD_c" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;=========================================================================== ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !ishelper triggerall = !AIlevel trigger1 = command = "FF" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Back Dash] type = ChangeState value = 105 triggerall = !ishelper triggerall = !AIlevel trigger1 = command = "BB" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Super Jump] type = ChangeState value = 75 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "highjump" triggerall = fvar(38) < 8 trigger1 = Stateno = 100 trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (stateno = [210,211]) && movecontact trigger4 = (Stateno = 421) && Movecontact ;--------------------------------------------------------------------------- [State -1, Jump Cancel] type = ChangeState value = 40 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "holdup" trigger1 = Stateno = 100 trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (stateno = [210,211]) && movecontact trigger4 = (Stateno = 421) && Movecontact ;--------------------------------------------------------------------------- [State -1, Air Jump] type = ChangeState value = 45 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "holdup" triggerall = statetype = A triggerall = var(11) = 1 triggerall = var(15) < 6 trigger1 = ctrl && vel y > 0 trigger2 = (stateno = [600,610]) && movecontact && prevstateno != 220 trigger3 = stateno = 850 trigger3 = animelemtime(5) >= 0 ;--------------------------------------------------------------------------- [State -1, Air Dash] type = ChangeState value = 102 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "FF" triggerall = statetype = A triggerall = var(11) = 1 trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Air Dash Back] type = ChangeState value = 103 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "BB" triggerall = statetype = A triggerall = var(11) = 1 trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact ;--------------------------------------------------------------------------- [State -1, Ultra Burst] type = ChangeState value = 8050 triggerall = !ishelper triggerall = !AIlevel triggerall = Var(50) != 1 triggerall = command = "y+z" triggerall = alive && Roundstate = 2 trigger1 = ctrl trigger2 = stateno = 100 trigger3 = stateno = 5120 && time >= 3 ;--------------------------------------------------------------------------- [State -1, Ultra Guard Cancel] type = ChangeState value = 8060 triggerall = !ishelper triggerall = !AIlevel triggerall = Var(50) != 1 triggerall = command = "y+z" triggerall = alive && Roundstate = 2 trigger1 = stateno = [120,155] ;--------------------------------------------------------------------------- [State -1, Grab] type = ChangeState value = 800 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "z" triggerall = statetype != A triggerall = ctrl trigger1 = stateno != 100 [State -1, Running Grab] type = ChangeState value = 820 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "z" triggerall = statetype != A trigger1 = stateno = 100 [State -1, Air Grab] type = ChangeState value = 840 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, 4A] type = changestate value = 300 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command = "holdback" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = 300) && Movecontact trigger2 = var(17) > 0 ;--------------------------------------------------------------------------- [State -1, 5A] type = ChangeState value = 200 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = Stateno = 400 && Movecontact trigger3 = Stateno = 300 && Movecontact ;--------------------------------------------------------------------------- [State -1, 5AA] type = ChangeState value = 201 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 200 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5AAA] type = ChangeState value = 202 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 201 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5AAAA] type = ChangeState value = 203 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 202 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5B] type = ChangeState value = 210 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (Stateno = 400) && Movecontact ;--------------------------------------------------------------------------- [State -1, 5BB] type = ChangeState value = 211 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "b" triggerall = command != "holddown" trigger1 = stateno = 210 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5C] type = ChangeState value = 220 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (stateno = [210,211]) && movecontact trigger4 = (Stateno = [400,410]) && Movecontact trigger5 = stateno = 100 ;--------------------------------------------------------------------------- [State -1, 66A] type = ChangeState value = 230 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" trigger1 = statetype != A trigger1 = Stateno = 100 ;--------------------------------------------------------------------------- [State -1, 66B] type = ChangeState value = 240 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "b" trigger1 = statetype != A trigger1 = Stateno = 100 ;--------------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 2A] type = ChangeState value = 400 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 2A (Chain)] type = ChangeState value = 400 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = command = "holddown" triggerall = stateno = 400 triggerall = var(18) > 0 trigger1 = movecontact ;--------------------------------------------------------------------------- [State -1, 2B] type = ChangeState value = 410 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 400) && movecontact trigger3 = (stateno = [200,202]) && movecontact trigger4 = stateno = 210 && movecontact ;--------------------------------------------------------------------------- [State -1, 3C] type = ChangeState value = 421 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "c" && command = "holdfwd" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = stateno = 210 && Movecontact trigger4 = Stateno = 400 && Movecontact trigger4 = prevstateno != [150,153] trigger5 = Stateno = 100 ;--------------------------------------------------------------------------- [State -1, 2C] type = ChangeState value = 420 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = stateno = 210 && Movecontact trigger4 = Stateno = 400 && Movecontact trigger4 = prevstateno != [150,153] trigger5 = Stateno = 100 ;--------------------------------------------------------------------------- [State -1, jA] type = ChangeState value = 600 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, jB] type = ChangeState value = 610 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, jC] type = ChangeState value = 620 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, backdash alternate command] type = ChangeState value = 105 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "y" triggerall = command = "holdback" triggerall = command != "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 5120 && time >= 3 ;--------------------------------------------------------------------------- [State -1, Dodge] type = ChangeState value = 160 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "y" triggerall = command != "holdback" triggerall = command != "holdfwd" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Forward Dodge] type = ChangeState value = 161 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "y" triggerall = command != "holdback" triggerall = command = "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 100 trigger3 = stateno = 5120 && time >= 3 ;--------------------------------------------------------------------------- [State -1, Air Dodge] type = ChangeState value = 162 triggerall = !ishelper triggerall = !AIlevel triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Roman Cancel] type = ChangeState value = 6060 triggerall = !ishelper triggerall = !AIlevel triggerall = prevstateno != [120,159] triggerall = movetype != H triggerall = statetype != A triggerall = command = "x" && power >= 1000 triggerall = !ctrl triggerall = stateno != [8000,8060] triggerall = stateno != [3000,3999] triggerall = stateno != [4000,4999] triggerall = stateno != [8000,8999] triggerall = time > 0 trigger1 = movecontact trigger2 = numhelper(7777) ;--------------------------------------------------------------------------- [State -1, Air Roman Cancel] type = ChangeState value = 6061 triggerall = !ishelper triggerall = !AIlevel triggerall = movetype != H triggerall = statetype = A triggerall = command = "x" && power >= 1000 triggerall = !ctrl triggerall = stateno != [8000,8060] triggerall = stateno != [3000,3999] triggerall = stateno != [4000,4999] triggerall = stateno != [8000,8999] triggerall = time > 0 trigger1 = movecontact trigger2 = numhelper(7777) ;--------------------------------------------------------------------------- [State -1, Force Roman Cancel] type = ChangeState value = 6060 triggerall = !ishelper triggerall = !AIlevel triggerall = movetype != H triggerall = statetype != A triggerall = command = "x" && power >= 500 triggerall = !ctrl triggerall = movecontact triggerall = stateno != [8000,8060] triggerall = stateno != [4000,4999] triggerall = stateno != [8000,8999] trigger1 = stateno = [3000,3051] ;--------------------------------------------------------------------------- [State -1, Force Roman Cancel] type = ChangeState value = 6061 triggerall = !ishelper triggerall = !AIlevel triggerall = movetype != H triggerall = statetype = A triggerall = command = "x" && power >= 500 triggerall = !ctrl triggerall = movecontact triggerall = stateno != [8000,8060] triggerall = stateno != [4000,4999] triggerall = stateno != [8000,8999] trigger1 = stateno = [3000,3051] ;--------------------------------------------------------------------------- [State -1, Force Roman Cancel] type = ChangeState value = 6061 triggerall = !ishelper triggerall = !AIlevel triggerall = movetype != H triggerall = statetype = A triggerall = command = "x" && power >= 500 triggerall = !ctrl triggerall = numhelper(7777) triggerall = stateno != [8000,8060] triggerall = stateno != [4000,4999] triggerall = stateno != [8000,8999] trigger1 = stateno = [3000,3051] ;--------------------------------------------------------------------------- [State -1, Guard Cancel] type = ChangeState value = 204 triggerall = !ishelper triggerall = !AIlevel triggerall = statetype != A trigger1 = command = "x" || command = "b+c" trigger1 = command = "holdfwd" trigger1 = power >= 1000 trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 151 || StateNo = 153 ;--------------------------------------------------------------------------- [State -1, Burst] type = ChangeState value = 8000 triggerall = !ishelper triggerall = !AIlevel triggerall = stateno != [120,155] triggerall = numhelper(9000) triggerall = helper(9000),var(3) <= 0 triggerall = Var(50) != 1 triggerall = command = "y+z" triggerall = alive && Roundstate = 2 triggerall = movetype = H triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = enemy,stateno != [120,155] triggerall = enemy,stateno != [800,899] triggerall = enemy,stateno != [3000,4999] trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] ;=========================================================================== ;AI------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;=========================================================================== ;Guarding ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, Forward Dodge] type = ChangeState value = 161 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 3 triggerall = roundstate = 2 triggerall = statetype != A triggerall = ctrl triggerall = prevstateno != 161 triggerall = facing != enemynear,facing trigger1 = p2movetype = A trigger1 = p2bodydist X = [0,30] trigger2 = p2movetype = A trigger2 = stateno = 100 trigger3 = (enemynear,numproj)||(enemynear,hitdefattr=SCA,AP) trigger4 = PlayerIdExist(helper(33333333),var(3)) trigger4 = (PlayerId(helper(33333333),var(3)), p2bodydist x) / (PlayerId(helper(33333333),var(3)), vel x) > 3 trigger4 = (PlayerId(helper(33333333),var(3)), p2bodydist x) / (PlayerId(helper(33333333),var(3)), vel x) < 30 [State -1, Guard] type = ChangeState value = 120 triggerall = !ishelper triggerall = numenemy triggerall = AIlevel >= 4 triggerall = roundstate = 2 triggerall = inguarddist trigger1 = ctrl [State -1, Guard] type = ChangeState value = 120 triggerall = !ishelper triggerall = numenemy triggerall = AIlevel = [1,4] triggerall = roundstate = 2 triggerall = inguarddist triggerall = random < 499 trigger1 = ctrl [State -1, Disable Default Guarding] type = assertspecial triggerall = stateno != [120,160] trigger1 = AIlevel && numenemy flag = noairguard flag2 = nocrouchguard flag3 = nostandguard ;=========================================================================== ;Movement ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, backdash] type = ChangeState value = 105 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = roundstate = 2 triggerall = statetype != A triggerall = ctrl trigger1 = p2movetype = A trigger1 = enemynear,Vel X >= 4 ;--------------------------------------------------------------------------- [State -1, Run] type = ChangeState value = 100 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 2 triggerall = roundstate = 2 triggerall = statetype != A triggerall = ctrl trigger1 = p2movetype = H trigger1 = p2bodydist X > 70 ;--------------------------------------------------------------------------- [State -1, Air Dodge] type = ChangeState value = 162 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = AIlevel >= 4 triggerall = statetype = A triggerall = ctrl triggerall = time > 9 trigger1 = p2movetype = A trigger1 = enemynear, vel X >= 0 trigger2 = (enemynear,numproj)||(enemynear,hitdefattr=SCA,AP) trigger3 = PlayerIdExist(helper(33333333),var(3)) trigger3 = (PlayerId(helper(33333333),var(3)), p2bodydist x) >= 20 ;--------------------------------------------------------------------------- [State -1, Air Dash] type = ChangeState value = 102 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = roundstate = 2 triggerall = statetype = A triggerall = var(11) > 0 triggerall = ctrl triggerall = pos Y <= -45 trigger1 = p2bodydist X >= 65 ;--------------------------------------------------------------------------- [State -1, Air Dash Back] type = ChangeState value = 103 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = roundstate = 2 triggerall = statetype = A triggerall = var(11) > 0 trigger1 = (stateno = [600,610]) && moveguarded && prevstateno != 220 ;--------------------------------------------------------------------------- [State -1, Jump] type = ChangeState value = 40 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 3 triggerall = roundstate = 2 triggerall = statetype != A triggerall = ctrl triggerall = stateno != [40,53] triggerall = stateno != [160,162] trigger1 = PlayerIDExist(helper(33333333),var(3)) trigger1 = ceil(PlayerID(helper(33333333),var(3)), p2bodydist x / PlayerID(helper(33333333),var(3)), vel x ) = ceil( 95 / abs(const(velocity.jump.y))) trigger2 = enemynear,movetype = A trigger2 = enemynear,statetype != A trigger3 = (enemynear,numproj)||(enemynear,hitdefattr=SCA,AP) trigger3 = enemynear,movetype = A trigger3 = p2bodydist X = [35,500] trigger3 = enemynear, Vel X != 0 trigger4 = (Stateno = 300) && Movecontact trigger4 = prevstateno != [150,153] trigger5 = enemynear,movetype = A trigger5 = p2bodydist X = [0,35] trigger5 = enemynear,statetype != A ;--------------------------------------------------------------------------- [State -1, Jump Forward] type = varset triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = stateno = 40 || stateno = 45 trigger1 = p2movetype = H sysvar(1) = 1 ;=========================================================================== ;Wake Up ;=========================================================================== [State -1, Ascension Kick] type = ChangeState value = 1001 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = random < (125*ailevel) triggerall = roundstate = 2 triggerall = statetype != A triggerall = stateno = 5120 && time >= 15 triggerall = power < 1000 trigger1 = p2movetype = A trigger1 = p2statetype != A trigger1 = p2bodydist X = [10,50] trigger1 = p2bodydist Y = [-165,0] trigger1 = enemynear, Vel X >= 0 ;=========================================================================== ;Ground to Air ;=========================================================================== [State -1, 5A] type = ChangeState value = 200 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype = A || p2statetype = L triggerall = ctrl trigger1 = p2bodydist X = [0,30] trigger1 = p2bodydist Y = [-30,-20] trigger1 = enemynear,vel Y <= 0 trigger2 = p2bodydist X = [0,30] trigger2 = p2bodydist Y = [-35,-20] trigger2 = enemynear,vel Y >= 0 ;--------------------------------------------------------------------------- [State -1, 2C] type = changestate value = 420 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype = A || p2statetype != L triggerall = p2bodydist X = [0,45] triggerall = p2bodydist Y = [-80,0] triggerall = enemynear,pos Y <= -5 triggerall = p2movetype != I trigger1 = ctrl ;=========================================================================== ;Wake Up ;=========================================================================== [State -1, Icicle Fairy Sculpture] type = ChangeState value = 1301 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = roundstate = 2 triggerall = statetype != A triggerall = stateno = 5120 && time >= 15 triggerall = power < 1000 trigger1 = p2movetype = A trigger1 = p2statetype != A trigger1 = p2bodydist X = [10,50] trigger1 = p2bodydist Y = [-165,0] trigger1 = enemynear, Vel X >= 0 ;=========================================================================== ;Air to Air ;=========================================================================== [State -1, Air Grab] type = changestate value = 840 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 5 triggerall = roundstate = 2 triggerall = statetype = A triggerall = p2statetype = A triggerall = p2bodydist X = [0,15] triggerall = p2bodydist Y = [-60,10] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, jA] type = changestate value = 600 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype = A triggerall = p2statetype = A triggerall = p2bodydist X = [-5,60] triggerall = p2bodydist Y = [-30,50] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, jB] type = changestate value = 610 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype = A triggerall = p2statetype = A triggerall = p2bodydist X = [-20,90] triggerall = p2bodydist Y = [-30,50] trigger1 = ctrl ;=========================================================================== ;Air to Ground ;=========================================================================== [State -1, jC] type = null;changestate value = 620 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype = A triggerall = p2statetype != A triggerall = vel Y > 0 triggerall = p2bodydist X = [-25,10] trigger1 = ctrl ;=========================================================================== ;Ground to Ground ;=========================================================================== [State -1, Grab] type = changestate value = 800 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 3 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype != A triggerall = p2statetype != L triggerall = p2movetype != H triggerall = enemynear,ctrl = 0 triggerall = p2bodydist X = [0,15] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 2A] type = changestate value = 400 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2bodydist X = [0,25] triggerall = p2bodydist Y = [-50,0] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 5A] type = changestate value = 200 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype != A triggerall = p2statetype != L triggerall = p2bodydist X = [0,30] triggerall = p2bodydist Y = [-50,0] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 5B] type = changestate value = 210 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 5 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype != A triggerall = p2statetype != L triggerall = p2bodydist X = [0,60] triggerall = enemynear,vel x <= 0 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 5C] type = changestate value = 220 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 5 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2bodydist X = [0,100] triggerall = p2statetype = C triggerall = p2stateno = [120,160] trigger1 = ctrl trigger2 = stateno = 202 && moveguarded trigger3 = stateno = 410 && moveguarded ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet] type = changestate value = 1100 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = statetype != A triggerall = p2bodydist X >= 145 triggerall = enemynear, vel x <= 0 triggerall = p2statetype != A triggerall = p2statetype != L triggerall = p2movetype != H triggerall = p2dist y >= -50 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet] type = ChangeState value = 1101 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2statetype = A triggerall = p2statetype != L triggerall = p2statetype != S triggerall = p2movetype != H triggerall = p2bodydist Y = [-200,0] triggerall = p2bodydist X = [20,60] trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Hakurei Amulet EX] type = changestate value = 1102 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = power >= 500 triggerall = statetype != A triggerall = p2bodydist X >= 145 triggerall = enemynear, vel x <= 0 triggerall = p2statetype != A triggerall = p2statetype != L triggerall = p2movetype != H triggerall = p2dist y >= -50 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Fantasy Seal] type = ChangeState value = 3050 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = power >= 1000 triggerall = statetype != A triggerall = roundstate = 2 triggerall = p2bodydist X = [0,180] triggerall = enemynear,ctrl = 0 triggerall = p2statetype != L trigger1 = ctrl ;=========================================================================== ;Combo ;=========================================================================== [State -1, Fantasy Nature] type = ChangeState value = 3900 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = roundstate = 2 triggerall = enemy,life <enemy,lifemax*.25 triggerall = power = powermax triggerall = var(21) = 0 triggerall = enemy,pos y = [-20,0] triggerall = enemy,ctrl = 0 triggerall = power >= 1000 triggerall = statetype != A trigger1 = movehit trigger1 = stateno = [410,420] trigger2 = movehit trigger2 = stateno = [210,220] ;--------------------------------------------------------------------------- [State -1, Exceed Accel] type = ChangeState value = 4000 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = fvar(19) > 0 triggerall = life < lifemax/3 triggerall = statetype != A triggerall = p2bodydist X = [0,155] trigger1 = stateno = 210 trigger1 = movehit trigger2 = stateno = 420 && movehit ;--------------------------------------------------------------------------- [State -1, Demon Binding Circle] type = ChangeState value = 3000 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 5 triggerall = roundstate = 2 triggerall = statetype != A triggerall = power >= 1000 trigger1 = stateno = 211 && movehit trigger2 = stateno = 420 && movehit ;--------------------------------------------------------------------------- [State -1, Ascension Kick/Hakurei Amulet EX] type = ChangeState value = ifelse(random <= 500, 1002, 1102) triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 5 triggerall = roundstate = 2 triggerall = statetype != A triggerall = power >= 500 trigger1 = stateno = 211 && movehit trigger2 = stateno = 420 && movehit ;--------------------------------------------------------------------------- [State -1, jB] type = ChangeState value = 610 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 2 triggerall = statetype = A trigger1= stateno = 601 trigger1= movehit ;--------------------------------------------------------------------------- [State -1, 5AA] type = changestate value = 200 triggerall = !ishelper triggerall = AIlevel && numenemy trigger1 = stateno = 400 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5AA] type = changestate value = 201 triggerall = !ishelper triggerall = AIlevel && numenemy trigger1 = stateno = 200 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5AAA] type = changestate value = 202 triggerall = !ishelper triggerall = AIlevel && numenemy trigger1 = stateno = 201 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5AAAA] type = changestate value = 203 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel = [1,4] trigger1 = stateno = 202 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5B] type = changestate value = 210 triggerall = !ishelper triggerall = AIlevel && numenemy trigger1 = stateno = 202 trigger1 = Movecontact trigger2 = stateno = 400 trigger2 = Moveguarded ;--------------------------------------------------------------------------- [State -1, 5BB] type = changestate value = 211 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 trigger1 = stateno = 210 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, Amulet/Rain Dance] type = changestate value = ifelse(random <= 500, 1000, 1300) triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 trigger1 = stateno = 211 trigger1 = Movehit ;--------------------------------------------------------------------------- [State -1, Follow Up/Jump Cancel] type = changestate value = ifelse(random <= 500, 1100, 45) triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = random <= 500 triggerall = AIlevel >= 5 triggerall = roundstate = 2 trigger1 = stateno = 211 trigger1 = Movehit ;--------------------------------------------------------------------------- [State -1, 2C] type = changestate value = 420 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 6 triggerall = roundstate = 2 trigger1 = stateno = 400 trigger1 = Movehit ;--------------------------------------------------------------------------- [State -1, IAscension Kick/Hakurei Amulet] type = changestate value = ifelse(random <= 500, 1000, 1100) triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = roundstate = 2 trigger1 = stateno = 420 trigger1 = Movecontact ;--------------------------------------------------------------------------- [State -1, 5C/Jump Cancel] type = null;changestate value = ifelse(random <= 500, 220, 45) triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 3 trigger1 = stateno = 202 trigger1 = moveguarded trigger2 = stateno = 211 trigger2 = moveguarded ;--------------------------------------------------------------------------- [State -1, jC] type = changestate value = 620 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel = [2,4] triggerall = statetype = A trigger1 = stateno = 600 || stateno = 610 trigger1 = movehit ;--------------------------------------------------------------------------- [State -1, 2C] type = changestate value = 420 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 3 triggerall = statetype != A trigger1 = stateno = 202 && moveguarded trigger2 = stateno = 410 && moveguarded trigger3 = stateno = 211 && moveguarded ;=========================================================================== ;Misc ;=========================================================================== [State -1, Taunt] type = ChangeState value = 195 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = roundstate = 3 triggerall = statetype != A triggerall = prevstateno != 195 trigger1 = ctrl trigger1 = p2stateno != [5150,5151] ;--------------------------------------------------------------------------- [State -1, Ultra Burst] type = ChangeState value = 8050 triggerall = var(50) = 0 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 7 triggerall = roundstate = 2 triggerall = life < lifemax/3 triggerall = random <= 300 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Burst] type = ChangeState value = 8000 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = stateno != [120,155] triggerall = Var(50) != 1 triggerall = StateType != L triggerall = alive && Roundstate = 2 triggerall = movetype = H triggerall = life < Lifemax/3 triggerall = p2dist X = [0,30] triggerall = p2dist Y = [-60,15] triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = stateno != [120,155] triggerall = stateno != [800,899] triggerall = stateno != [3000,4999] trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] ;--------------------------------------------------------------------------- [State -1, Roman Cancel] type = ChangeState value = 6060 triggerall = !ishelper triggerall = numenemy triggerall = AIlevel >= 8 triggerall = movetype != H triggerall = statetype != A triggerall = power >= 1000 triggerall = time > 0 trigger1 = stateno = 220 trigger1 = moveguarded trigger2 = stateno = 420 trigger2 = moveguarded trigger3 = stateno = [1000,1001] trigger3 = moveguarded trigger4 = stateno = [1100,1101] trigger4 = moveguarded trigger6 = stateno = [1200,1201] trigger6 = moveguarded trigger7 = stateno = [1300,1310] trigger7 = moveguarded trigger8 = stateno = [3000,3051] trigger9 = moveguarded trigger10 = stateno = 620 trigger10 = moveguarded ;--------------------------------------------------------------------------- [State -1, Guard Cancel] type = ChangeState value = 203 triggerall = !ishelper triggerall = AIlevel && numenemy triggerall = AIlevel >= 4 triggerall = statetype != A triggerall = random <= 199 triggerall = power >= 1000 triggerall = p2dist X = [40,0] triggerall = p2dist Y >= -60 trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 151 || StateNo = 153
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