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Command List — D4Reimu.zip ← Back to Overview

;================================================================================================== ;-------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;================================================================================================== ;-------------------------------------------------------------- [Defaults] command.time = 20 command.buffer.time = 1 ;-------------------------------------------------------------- ;================================================================================================== ;------------------------------------------------------------------------------ ;-| AIスイッチ |--------------------------------------------------------------- [Command] name = "ai1" command = a, a, a, a, b, b, b, c, c, c, x time = 0 [Command] name = "ai2" command = a, a, a, a, b, b, b, c, c, c, y time = 0 [Command] name = "ai3" command = a, a, a, a, b, b, b, c, c, c, z time = 0 [Command] name = "ai4" command = a, a, a, a, b, b, b, c, c, c, x, y time = 0 [Command] name = "ai5" command = a, a, a, a, b, b, b, c, c, c, y, z time = 0 [Command] name = "ai6" command = a, a, a, a, b, b, b, c, c, c, x, z time = 0 [Command] name = "ai7" command = a, a, a, a, b, b, b, c, c, c, x, x time = 0 [Command] name = "ai8" command = a, a, a, a, b, b, b, c, c, c, y, y time = 0 [Command] name = "ai9" command = a, a, a, a, b, b, b, c, c, c, z, z time = 0 [Command] name = "ai10" command = a, a, a, a, b, b, b, c, c, c, x, y, y time = 0 [Command] name = "ai11" command = a, a, a, a, b, b, b, c, c, c, x, c, x time = 0 [Command] name = "ai12" command = a, a, a, a, b, b, b, c, c, c, y, c, x time = 0 [Command] name = "ai13" command = a, a, a, a, b, b, b, c, c, c, z, c, x time = 0 [Command] name = "ai14" command = a, a, a, a, b, b, b, c, c, c, x, y, c, x time = 0 [Command] name = "ai15" command = a, a, a, a, b, b, b, c, c, c, y, z, c, x time = 0 [Command] name = "ai16" command = a, a, a, a, b, b, b, c, c, c, x, z, c, x time = 0 [Command] name = "ai17" command = a, a, a, a, b, b, b, c, c, c, x, x, c, x time = 0 [Command] name = "ai18" command = a, a, a, a, b, b, b, c, c, c, y, y, c, x time = 0 [Command] name = "ai19" command = a, a, a, a, b, b, b, c, c, c, z, z, c, x time = 0 [Command] name = "ai20" command = a, a, a, a, b, b, b, c, c, c, x, y, y, c, x time = 0 ;-| ゲージ技 |--------------------------------------------------------------- [Command] name = "summer_ex" command = ~$D, B, $F, a time = 30 buffer.time = 2 [Command] name = "press_b" command = ~$D, B, $F, b time = 30 buffer.time = 2 [Command] name = "press_c" command = ~$D, B, $F, c time = 30 buffer.time = 2 [Command] name = "harahara" command = ~$D, B, $F, y time = 30 buffer.time = 2 [Command] name = "bom" command = ~$D, F, $B, a time = 30 buffer.time = 2 [Command] name = "air" command = ~$D, F, $B, b time = 30 buffer.time = 2 [Command] name = "sleep" command = ~$D, F, $B, c time = 30 buffer.time = 2 ;-| コマンド技 |--------------------------------------------------------------- [Command] name = "summer_a" command = ~$F, D, DF, a time = 30 [Command] name = "summer_a" command = ~$F, DB, DF, a time = 30 [Command] name = "summer_b" command = ~$F, D, DF, b time = 30 [Command] name = "summer_b" command = ~$F, DB, DF, b time = 30 [Command] name = "summer_c" command = ~$F, D, DF, c time = 30 [Command] name = "summer_c" command = ~$F, DB, DF, c time = 30 [Command] name = "telepo_a" command = ~B, DB, D, a [Command] name = "telepo_b" command = ~B, DB, D, b [Command] name = "telepo_c" command = ~B, DB, D, c [Command] name = "car_a" command = ~D, F, a [Command] name = "car_b" command = ~D, F, b [Command] name = "car_c" command = ~D, F, c [Command] name = "arcana" command = ~D, F, y [Command] name = "zabuton_a" command = ~D, B, a [Command] name = "zabuton_b" command = ~D, B, b [Command] name = "zabuton_c" command = ~D, B, c [Command] name = "press_a" command = ~D, U, a [Command] name = "press_b" command = ~D, U, b [Command] name = "press_c" command = ~D, U, c ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = a+b time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+a time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = /F,z time = 1 [Command] name = "BB" ;必須コマンド名 command = /B,z time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "tea" command = /x ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "bl_f" ;前ブロッキング command = F time = 1 [Command] name = "bl_d" ;下ブロッキング command = D time = 1 [Command] name = "airjump" command = $U time = 1 ;-------------------------------------------------------------- ;====================================================================================================================================== ; ステートエントリーパート ;============================================================================== ;------------------------------------------------------------------------------ [Statedef -1] ;============================================================================== ;AI [State -1, AIオン] type = varset triggerall = var(59) = 0 trigger1 = Command = "ai1" trigger2 = Command = "ai2" trigger3 = Command = "ai3" trigger4 = Command = "ai4" trigger5 = Command = "ai5" trigger6 = Command = "ai6" trigger7 = Command = "ai7" trigger8 = Command = "ai8" trigger9 = Command = "ai9" trigger10 = Command = "ai10" trigger11 = Command = "ai11" trigger12 = Command = "ai12" trigger13 = Command = "ai13" trigger14 = Command = "ai14" trigger15 = Command = "ai15" trigger16 = Command = "ai16" trigger17 = Command = "ai17" trigger18 = Command = "ai18" trigger19 = Command = "ai19" trigger20 = Command = "ai20" v = 59 value = 1 ignorehitpause = 1 ;============================================================================== ; ゲージ技 ;============================================================================== [State -1, 夏塩いっぱい] value = ifelse(var(6)=1,4000,ifelse(var(4) = 1,2300,2000)) type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "summer_ex" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 運送弱] value = 2100 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "press_b" triggerall = command !="holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 運送強] value = 2200 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 2000 triggerall = command = "press_c" triggerall = command !="holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, ハラハラしていってね!] value = 4170 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "harahara" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, ゲージ投げ] value = 2500 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "bom" triggerall = command !="holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 対空投げ] value = 2900 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "air" triggerall = command !="holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 対寝投げ] value = 4190 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power >= 1000 triggerall = command = "sleep" triggerall = command !="holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 ;============================================================================== ; コマンド技 ;============================================================================== [State -1, 夏塩弱] value = 1050 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "summer_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 夏塩中] type = ChangeState value = 1060 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "summer_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 夏塩強] type = ChangeState value = 1070 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "summer_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, テレポート弱] value = 1100 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "telepo_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, テレポート中] type = ChangeState value = 1120 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "telepo_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, テレポート強] type = ChangeState value = 1130 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "telepo_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, ゆっくりさるとぷれす弱] value = 4230 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "press_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 trigger4 = stateno = 40 [State -1, ゆっくりさるとぷれす中] value = 4235 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "press_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 trigger4 = stateno = 40 [State -1, ゆっくりさるとぷれす強] value = 4240 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "press_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 trigger4 = stateno = 40 [State -1, すぃー弱] value = 1000 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "car_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, すぃー中] value = 1020 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "car_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, すぃー強] value = 1030 type = ChangeState triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "car_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 座布団弱] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 座布団中] type = ChangeState value = 1230 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, 座布団強] type = ChangeState value = 1240 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger3 = movecontact && animelemtime(9) < 0 trigger3 = stateno = 220 || stateno = 270 [State -1, ひゃーはっはっは弱] type = ChangeState value = 1250 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_a" trigger1 = statetype = A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 300 || stateno = 310 || stateno = 320 [State -1, ひゃーはっはっは中] type = ChangeState value = 1255 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_b" trigger1 = statetype = A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 300 || stateno = 310 || stateno = 320 [State -1, ひゃーはっはっは強] type = ChangeState value = 1256 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "zabuton_c" trigger1 = statetype = A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 300 || stateno = 310 || stateno = 320 ;============================================================================== ; 投げ技 ;============================================================================== [State -1, 投げ] type = ChangeState value = 500 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" triggerall = statetype != A triggerall = ctrl triggerall = stateno != 100 triggerall = p2dist y >= -20 triggerall = p2movetype != H triggerall = p2statetype != L triggerall = p2bodydist x =[0,20] trigger1 = command = "holdfwd" trigger2 = command = "holdback" [State -1, 空中投げ] type = ChangeState value = 340 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" triggerall = statetype = A triggerall = ctrl triggerall = p2movetype != H triggerall = p2statetype = A triggerall = p2bodydist x =[0,20] triggerall = command != "holddown" trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;============================================================================== ; 通常打撃技 ;============================================================================== [State -1, 立ち弱] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 250 trigger2 = movecontact [State -1, 立ち中] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 250 || stateno = 260 trigger2 = movecontact [State -1, 立ち強] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 ;-------------------------------------------------------------------------------- [State -1, しゃがみ弱] type = ChangeState value = 250 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 250 trigger2 = movecontact [State -1, しゃがみ中] type = ChangeState value = 260 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 250 || stateno = 210 trigger2 = movecontact [State -1, しゃがみ強] type = ChangeState value = 270 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260 trigger2 = movecontact ;-------------------------------------------------------------------------------- [State -1, ジャンプ弱] type = ChangeState value = 300 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl [State -1, ジャンプ中] type = ChangeState value = 310 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 300 trigger2 = movecontact [State -1, ジャンプ強キャンセル投げ] type = ChangeState value = 330 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" triggerall = statetype = A triggerall = stateno = 320 triggerall = movehit trigger1 = command = "holdfwd" trigger2 = command = "holdback" [State -1, ジャンプ強] type = ChangeState value = 320 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 300 || stateno = 310 trigger2 = movecontact ;-------------------------------------------------------------------------------- [State -1, お茶] type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = power < 3000 triggerall = command = "tea" trigger1 = statetype != A trigger1 = ctrl trigger1 = command != "holdfwd" trigger1 = command != "holdback" trigger1 = command != "holdup" trigger1 = command != "holddown" ;============================================================================== ; あっぴる ;============================================================================== [State -1, きらっ] type = ChangeState value = 4056 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command != "holdfwd" triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl [State -1, きらっ前] type = ChangeState value = 4057 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "holdfwd" triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl [State -1, フィーバー] type = ChangeState value = 4060 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "b" trigger1 = statetype != A trigger1 = ctrl [State -1, 焼きまんじゅう] type = ChangeState value = 4065 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "c" trigger1 = statetype != A trigger1 = ctrl [State -1, ねるよー] type = ChangeState value = 4070 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "x" trigger1 = statetype != A trigger1 = ctrl [State -1, 変身銃] type = ChangeState value = 4080 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "y" triggerall = numhelper(4120) = 1 triggerall = helper(4120),ScreenPos x = [0,319] triggerall = var(7) < 10 trigger1 = statetype != A trigger1 = ctrl [State -1, M41だ!] type = ChangeState value = 4075 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "y" trigger1 = statetype != A trigger1 = ctrl ;-------------------------------------------------------------------------------- [State -1, しゃがみ] type = ChangeState value = 4085 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl ;-------------------------------------------------------------------------------- [State -1, ジャンプ弱くるり] type = ChangeState value = 4087 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl [State -1, ジャンプ中くるり] type = ChangeState value = 4090 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl [State -1, 陰陽弾移動] type = ChangeState value = 4095 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 1 triggerall = command = "c" trigger1 = gametime - var(8) < 400 trigger1 = statetype = A trigger1 = ctrl ;============================================================================== ; 移動関連 ;============================================================================== [State -1, キャンセル空中ジャンプ] type = changestate value = 45 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = command = "airjump" triggerall = var(3) = 0 triggerall = pos y < -25 triggerall = stateno != 505050 triggerall = stateno != 45 trigger1 = statetype = A trigger1 = ctrl && stateno != 50 trigger2 = stateno = 300 || stateno = 310 || stateno = 320 trigger2 = movecontact trigger3 = stateno = 110 || stateno = 115 trigger3 = animelemtime(13) > 0 trigger4 = stateno = 50 trigger4 = animelemtime(1) > 9 [State -1, ダッシュ] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = var(55) = 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックダッシュ] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = var(55) = 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, あるかな?] type = ChangeState value = 4140 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = var(11) = 0 triggerall = command = "arcana" triggerall = movetype != A triggerall = alive triggerall = RoundState = 2 trigger1 = ctrl trigger2 = stateno = [120,155] trigger3 = stateno = [5000,5071] [State -1, 夜空を見上げる] type = ChangeState value = 2350 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = var(4) = 0 trigger1 = command = "start" || command = "y" trigger1 = statetype != A trigger1 = ctrl trigger1 = command != "holdfwd" trigger1 = command != "holdback" trigger1 = command != "holdup" trigger1 = command != "holddown" [State -1, 強い奴に会いに良く] type = ChangeState value = 4030 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = var(6) = 0 trigger1 = command = "start" || command = "y" trigger1 = statetype != A trigger1 = ctrl trigger1 = command = "holdfwd" trigger1 = command != "holdback" trigger1 = command != "holdup" trigger1 = command != "holddown" [State -1, 時を止める] type = ChangeState value = 4050 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) = 0 trigger1 = command = "start" || command = "y" trigger1 = statetype != A trigger1 = ctrl trigger1 = command != "holdfwd" trigger1 = command != "holdback" trigger1 = command != "holdup" trigger1 = command = "holddown" [State -1, まりさを呼ぶ] type = ChangeState value = 4110 triggerall = var(59) = 0 triggerall = var(55) = 1 triggerall = var(9) != 1 triggerall = var(7) = 0 trigger1 = command = "start" || command = "y" trigger1 = statetype != A trigger1 = ctrl trigger1 = command != "holdfwd" trigger1 = command = "holdback" trigger1 = command != "holdup" trigger1 = command != "holddown"
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