;==================================================================================================
;--------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;==================================================================================================
;--------------------------------------------------------------
[Defaults]
command.time = 20
command.buffer.time = 1
;--------------------------------------------------------------
;==================================================================================================
;------------------------------------------------------------------------------
;-| AIスイッチ |---------------------------------------------------------------
[Command]
name = "ai1"
command = a, a, a, a, b, b, b, c, c, c, x
time = 0
[Command]
name = "ai2"
command = a, a, a, a, b, b, b, c, c, c, y
time = 0
[Command]
name = "ai3"
command = a, a, a, a, b, b, b, c, c, c, z
time = 0
[Command]
name = "ai4"
command = a, a, a, a, b, b, b, c, c, c, x, y
time = 0
[Command]
name = "ai5"
command = a, a, a, a, b, b, b, c, c, c, y, z
time = 0
[Command]
name = "ai6"
command = a, a, a, a, b, b, b, c, c, c, x, z
time = 0
[Command]
name = "ai7"
command = a, a, a, a, b, b, b, c, c, c, x, x
time = 0
[Command]
name = "ai8"
command = a, a, a, a, b, b, b, c, c, c, y, y
time = 0
[Command]
name = "ai9"
command = a, a, a, a, b, b, b, c, c, c, z, z
time = 0
[Command]
name = "ai10"
command = a, a, a, a, b, b, b, c, c, c, x, y, y
time = 0
[Command]
name = "ai11"
command = a, a, a, a, b, b, b, c, c, c, x, c, x
time = 0
[Command]
name = "ai12"
command = a, a, a, a, b, b, b, c, c, c, y, c, x
time = 0
[Command]
name = "ai13"
command = a, a, a, a, b, b, b, c, c, c, z, c, x
time = 0
[Command]
name = "ai14"
command = a, a, a, a, b, b, b, c, c, c, x, y, c, x
time = 0
[Command]
name = "ai15"
command = a, a, a, a, b, b, b, c, c, c, y, z, c, x
time = 0
[Command]
name = "ai16"
command = a, a, a, a, b, b, b, c, c, c, x, z, c, x
time = 0
[Command]
name = "ai17"
command = a, a, a, a, b, b, b, c, c, c, x, x, c, x
time = 0
[Command]
name = "ai18"
command = a, a, a, a, b, b, b, c, c, c, y, y, c, x
time = 0
[Command]
name = "ai19"
command = a, a, a, a, b, b, b, c, c, c, z, z, c, x
time = 0
[Command]
name = "ai20"
command = a, a, a, a, b, b, b, c, c, c, x, y, y, c, x
time = 0
;-| ゲージ技 |---------------------------------------------------------------
[Command]
name = "summer_ex"
command = ~$D, B, $F, a
time = 30
buffer.time = 2
[Command]
name = "press_b"
command = ~$D, B, $F, b
time = 30
buffer.time = 2
[Command]
name = "press_c"
command = ~$D, B, $F, c
time = 30
buffer.time = 2
[Command]
name = "harahara"
command = ~$D, B, $F, y
time = 30
buffer.time = 2
[Command]
name = "bom"
command = ~$D, F, $B, a
time = 30
buffer.time = 2
[Command]
name = "air"
command = ~$D, F, $B, b
time = 30
buffer.time = 2
[Command]
name = "sleep"
command = ~$D, F, $B, c
time = 30
buffer.time = 2
;-| コマンド技 |---------------------------------------------------------------
[Command]
name = "summer_a"
command = ~$F, D, DF, a
time = 30
[Command]
name = "summer_a"
command = ~$F, DB, DF, a
time = 30
[Command]
name = "summer_b"
command = ~$F, D, DF, b
time = 30
[Command]
name = "summer_b"
command = ~$F, DB, DF, b
time = 30
[Command]
name = "summer_c"
command = ~$F, D, DF, c
time = 30
[Command]
name = "summer_c"
command = ~$F, DB, DF, c
time = 30
[Command]
name = "telepo_a"
command = ~B, DB, D, a
[Command]
name = "telepo_b"
command = ~B, DB, D, b
[Command]
name = "telepo_c"
command = ~B, DB, D, c
[Command]
name = "car_a"
command = ~D, F, a
[Command]
name = "car_b"
command = ~D, F, b
[Command]
name = "car_c"
command = ~D, F, c
[Command]
name = "arcana"
command = ~D, F, y
[Command]
name = "zabuton_a"
command = ~D, B, a
[Command]
name = "zabuton_b"
command = ~D, B, b
[Command]
name = "zabuton_c"
command = ~D, B, c
[Command]
name = "press_a"
command = ~D, U, a
[Command]
name = "press_b"
command = ~D, U, b
[Command]
name = "press_c"
command = ~D, U, c
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = a+b
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = x+a
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = /F,z
time = 1
[Command]
name = "BB" ;必須コマンド名
command = /B,z
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "tea"
command = /x
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
[Command]
name = "bl_f" ;前ブロッキング
command = F
time = 1
[Command]
name = "bl_d" ;下ブロッキング
command = D
time = 1
[Command]
name = "airjump"
command = $U
time = 1
;--------------------------------------------------------------
;======================================================================================================================================
; ステートエントリーパート
;==============================================================================
;------------------------------------------------------------------------------
[Statedef -1]
;==============================================================================
;AI
[State -1, AIオン]
type = varset
triggerall = var(59) = 0
trigger1 = Command = "ai1"
trigger2 = Command = "ai2"
trigger3 = Command = "ai3"
trigger4 = Command = "ai4"
trigger5 = Command = "ai5"
trigger6 = Command = "ai6"
trigger7 = Command = "ai7"
trigger8 = Command = "ai8"
trigger9 = Command = "ai9"
trigger10 = Command = "ai10"
trigger11 = Command = "ai11"
trigger12 = Command = "ai12"
trigger13 = Command = "ai13"
trigger14 = Command = "ai14"
trigger15 = Command = "ai15"
trigger16 = Command = "ai16"
trigger17 = Command = "ai17"
trigger18 = Command = "ai18"
trigger19 = Command = "ai19"
trigger20 = Command = "ai20"
v = 59
value = 1
ignorehitpause = 1
;==============================================================================
; ゲージ技
;==============================================================================
[State -1, 夏塩いっぱい]
value = ifelse(var(6)=1,4000,ifelse(var(4) = 1,2300,2000))
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "summer_ex"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 運送弱]
value = 2100
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "press_b"
triggerall = command !="holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 運送強]
value = 2200
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 2000
triggerall = command = "press_c"
triggerall = command !="holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, ハラハラしていってね!]
value = 4170
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "harahara"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, ゲージ投げ]
value = 2500
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "bom"
triggerall = command !="holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 対空投げ]
value = 2900
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "air"
triggerall = command !="holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 対寝投げ]
value = 4190
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power >= 1000
triggerall = command = "sleep"
triggerall = command !="holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
;==============================================================================
; コマンド技
;==============================================================================
[State -1, 夏塩弱]
value = 1050
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "summer_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 夏塩中]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "summer_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 夏塩強]
type = ChangeState
value = 1070
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "summer_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, テレポート弱]
value = 1100
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "telepo_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, テレポート中]
type = ChangeState
value = 1120
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "telepo_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, テレポート強]
type = ChangeState
value = 1130
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "telepo_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, ゆっくりさるとぷれす弱]
value = 4230
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "press_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
trigger4 = stateno = 40
[State -1, ゆっくりさるとぷれす中]
value = 4235
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "press_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
trigger4 = stateno = 40
[State -1, ゆっくりさるとぷれす強]
value = 4240
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "press_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
trigger4 = stateno = 40
[State -1, すぃー弱]
value = 1000
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "car_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, すぃー中]
value = 1020
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "car_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, すぃー強]
value = 1030
type = ChangeState
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "car_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 座布団弱]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 座布団中]
type = ChangeState
value = 1230
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, 座布団強]
type = ChangeState
value = 1240
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger3 = movecontact && animelemtime(9) < 0
trigger3 = stateno = 220 || stateno = 270
[State -1, ひゃーはっはっは弱]
type = ChangeState
value = 1250
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 300 || stateno = 310 || stateno = 320
[State -1, ひゃーはっはっは中]
type = ChangeState
value = 1255
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 300 || stateno = 310 || stateno = 320
[State -1, ひゃーはっはっは強]
type = ChangeState
value = 1256
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "zabuton_c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 300 || stateno = 310 || stateno = 320
;==============================================================================
; 投げ技
;==============================================================================
[State -1, 投げ]
type = ChangeState
value = 500
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
triggerall = p2dist y >= -20
triggerall = p2movetype != H
triggerall = p2statetype != L
triggerall = p2bodydist x =[0,20]
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
[State -1, 空中投げ]
type = ChangeState
value = 340
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
triggerall = statetype = A
triggerall = ctrl
triggerall = p2movetype != H
triggerall = p2statetype = A
triggerall = p2bodydist x =[0,20]
triggerall = command != "holddown"
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
;==============================================================================
; 通常打撃技
;==============================================================================
[State -1, 立ち弱]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 250
trigger2 = movecontact
[State -1, 立ち中]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 250 || stateno = 260
trigger2 = movecontact
[State -1, 立ち強]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
;--------------------------------------------------------------------------------
[State -1, しゃがみ弱]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 250
trigger2 = movecontact
[State -1, しゃがみ中]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 250 || stateno = 210
trigger2 = movecontact
[State -1, しゃがみ強]
type = ChangeState
value = 270
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 250 || stateno = 210 || stateno = 260
trigger2 = movecontact
;--------------------------------------------------------------------------------
[State -1, ジャンプ弱]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, ジャンプ中]
type = ChangeState
value = 310
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 300
trigger2 = movecontact
[State -1, ジャンプ強キャンセル投げ]
type = ChangeState
value = 330
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
triggerall = statetype = A
triggerall = stateno = 320
triggerall = movehit
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
[State -1, ジャンプ強]
type = ChangeState
value = 320
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 300 || stateno = 310
trigger2 = movecontact
;--------------------------------------------------------------------------------
[State -1, お茶]
type = ChangeState
value = 700
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = power < 3000
triggerall = command = "tea"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"
;==============================================================================
; あっぴる
;==============================================================================
[State -1, きらっ]
type = ChangeState
value = 4056
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command != "holdfwd"
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, きらっ前]
type = ChangeState
value = 4057
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "holdfwd"
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, フィーバー]
type = ChangeState
value = 4060
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "b"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 焼きまんじゅう]
type = ChangeState
value = 4065
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "c"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, ねるよー]
type = ChangeState
value = 4070
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "x"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 変身銃]
type = ChangeState
value = 4080
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "y"
triggerall = numhelper(4120) = 1
triggerall = helper(4120),ScreenPos x = [0,319]
triggerall = var(7) < 10
trigger1 = statetype != A
trigger1 = ctrl
[State -1, M41だ!]
type = ChangeState
value = 4075
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "y"
trigger1 = statetype != A
trigger1 = ctrl
;--------------------------------------------------------------------------------
[State -1, しゃがみ]
type = ChangeState
value = 4085
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl
;--------------------------------------------------------------------------------
[State -1, ジャンプ弱くるり]
type = ChangeState
value = 4087
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, ジャンプ中くるり]
type = ChangeState
value = 4090
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, 陰陽弾移動]
type = ChangeState
value = 4095
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 1
triggerall = command = "c"
trigger1 = gametime - var(8) < 400
trigger1 = statetype = A
trigger1 = ctrl
;==============================================================================
; 移動関連
;==============================================================================
[State -1, キャンセル空中ジャンプ]
type = changestate
value = 45
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = command = "airjump"
triggerall = var(3) = 0
triggerall = pos y < -25
triggerall = stateno != 505050
triggerall = stateno != 45
trigger1 = statetype = A
trigger1 = ctrl && stateno != 50
trigger2 = stateno = 300 || stateno = 310 || stateno = 320
trigger2 = movecontact
trigger3 = stateno = 110 || stateno = 115
trigger3 = animelemtime(13) > 0
trigger4 = stateno = 50
trigger4 = animelemtime(1) > 9
[State -1, ダッシュ]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = var(55) = 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, バックダッシュ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = var(55) = 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, あるかな?]
type = ChangeState
value = 4140
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = var(11) = 0
triggerall = command = "arcana"
triggerall = movetype != A
triggerall = alive
triggerall = RoundState = 2
trigger1 = ctrl
trigger2 = stateno = [120,155]
trigger3 = stateno = [5000,5071]
[State -1, 夜空を見上げる]
type = ChangeState
value = 2350
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = var(4) = 0
trigger1 = command = "start" || command = "y"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"
[State -1, 強い奴に会いに良く]
type = ChangeState
value = 4030
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = var(6) = 0
trigger1 = command = "start" || command = "y"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = command = "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"
[State -1, 時を止める]
type = ChangeState
value = 4050
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) = 0
trigger1 = command = "start" || command = "y"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holdup"
trigger1 = command = "holddown"
[State -1, まりさを呼ぶ]
type = ChangeState
value = 4110
triggerall = var(59) = 0
triggerall = var(55) = 1
triggerall = var(9) != 1
triggerall = var(7) = 0
trigger1 = command = "start" || command = "y"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = command != "holdfwd"
trigger1 = command = "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"