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Command List — mm_paperguy.zip ← Back to Overview

;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holdstart" command = /s time = 1 [Command] name = "a2" command = a time = 1 [Command] name = "b2" command = b time = 1 [Command] name = "c2" command = c time = 1 [Command] name = "x2" command = x time = 1 [Command] name = "y2" command = y time = 1 [Command] name = "z2" command = z time = 1 [Command] name = "start2" command = s time = 1 [Command] name = "holdfwd2" command = /$F time = 1 [Command] name = "holdback2" command = /$B time = 1 [Command] name = "holdup2" command = /$U time = 1 [Command] name = "holddown2" command = /$D time = 1 [Command] name = "holda2" command = /a time = 1 [Command] name = "holdb2" command = /b time = 1 [Command] name = "holdc2" command = /c time = 1 [Command] name = "holdx2" command = /x time = 1 [Command] name = "holdy2" command = /y time = 1 [Command] name = "holdz2" command = /z time = 1 [Command] name = "holdstart2" command = /s time = 1 [Command] name = "recovery2" command = x+y time = 1 [Command] name = "Power" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "Power2" ;Same name as above command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "Reality" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "Reality2" ;Same name as above command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "Space" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "Space2" ;Same name as above command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "Soul" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "Soul" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "Mind" command = ~D, F, D, B, x time = 60 [Command] name = "Mind" command = ~D, F, D, B, y time = 60 ;-| Special Motions |------------------------------------------------------ [Command] name = "smacksmack" command = ~10$B, F, x time = 10 [Command] name = "smacksmack" command = ~10$B, F, y time = 10 [Command] name = "jojo" command = x,x,x time = 25 [Command] name = "jojo" command = y,y,y time = 25 [Command] name = "lalala" command = ~D, DB, B, a [Command] name = "tigerkick" command = ~D, DB, B, b [Command] name = "ciachciach" command = ~F, D, DF, x [Command] name = "ciachciach2" command = ~F, D, DF, y [Command] name = "razciach" command = ~D, DF, F, x [Command] name = "razciach2" command = ~D, DF, F, y [Command] name = "MoonSpell" command = ~F, D, B, a [Command] name = "MoonSpell" command = ~F, D, B, b [Command] name = "MoonSpell" command = ~F, DF, D, DB, B, a [Command] name = "MoonSpell" command = ~F, DF, D, DB, B, b ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "jd";Required (do not remove) command = $B time = 1 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "evade";Required (do not remove) command = a+x time = 1 [Command] name = "evade";Required (do not remove) command = c time = 1 [Command] name = "matrix";Required (do not remove) command = c+z time = 1 [Command] name = "cosmos";Required (do not remove) command = a+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] [State -1, AI Helper Check] type = ChangeState trigger1 = IsHelper(9741) value = 9741 [State -1, AI Helper Check 2] type = ChangeState trigger1 = IsHelper(9742) value = 974 ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2600 triggerall = command = "Mind" triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact trigger3 = stateno = 800 trigger3 = movecontact trigger4 = stateno = 840 trigger4 = time >= 14 ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2100 triggerall = command = "Power2" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2300 triggerall = command = "Reality2" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2000 triggerall = command = "Power" || command = "Power2" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact trigger3 = stateno = 1000 trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2200 triggerall = command = "Reality" || command = "Reality2" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact trigger3 = stateno = 1000 trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2400 triggerall = command = "Space" || command = "Space2" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 2500 triggerall = command = "Soul" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1400 triggerall = command = "MoonSpell" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,499] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1000 triggerall = command = "smacksmack" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,249] trigger2 = movecontact trigger3 = stateno = [400,430] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1100 triggerall = command = "jojo" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,239] trigger2 = movecontact trigger3 = stateno = [400,430] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1200 triggerall = command = "lalala" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,229] trigger2 = movecontact trigger3 = stateno = [400,410] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1205 triggerall = command = "tigerkick" triggerall = numhelper(1205) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,249] trigger2 = movecontact trigger3 = stateno = [400,410] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1300 triggerall = command = "ciachciach" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,239] trigger2 = movecontact trigger3 = stateno = [400,430] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1305 triggerall = command = "ciachciach2" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,239] trigger2 = movecontact trigger3 = stateno = [400,430] trigger3 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1310 triggerall = command = "razciach" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 1315 triggerall = command = "razciach2" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 404 triggerall = command = "matrix" triggerall = power >= ifelse(var(57)=1,3000,200) triggerall = numhelper(4040) = 0 trigger1 = statetype = S trigger1 = ctrl ;SmackSmack [State -1, Stand Light Punch] type = ChangeState value = 199 triggerall = command = "cosmos" triggerall = var(57) = 0 triggerall = var(47) = 0 trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ;Evasion ;ダッシュ [State -1, Evasion] type = ChangeState value = 700 triggerall = command = "evade" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [150,152] trigger2 = power >= 1000 ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = ChangeState value = 830 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand Light Punch ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Strong Punch ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 230) && movecontact ;--------------------------------------------------------------------------- ;Stand Light Kick ;立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Standing Strong Kick ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 230) && movecontact ;--------------------------------------------------------------------------- ;Taunt ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = stateno != 195 triggerall = !var(57) trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Punch ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Strong Punch ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact) ;--------------------------------------------------------------------------- ;Crouching Light Kick ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Strong Kick ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact) ;--------------------------------------------------------------------------- ;Jump Light Punch ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Strong Kick ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl
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