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Command List — blackadam.zip ← Back to Overview

[Command] name = "CPU1" command = U, D, F time = 1 [Command] name = "CPU2" command = U, B, F time = 1 [Command] name = "CPU3" command = U, D, D time = 1 [Command] name = "CPU4" command = F, B, U time = 1 [Command] name = "CPU5" command = U, F, U, B time = 1 [Command] name = "CPU6" command = U, D, B time = 1 [Command] name = "CPU7" command = F, F, B time = 1 [Command] name = "CPU8" command = U, D, U time = 1 [Command] name = "CPU9" command = F, B, B time = 1 [Command] name = "CPU10" command = F, F, B, B time = 1 [Command] name = "CPU11" command = U, U, F time = 1 [Command] name = "CPU12" command = U, B, B time = 1 [Command] name = "CPU13" command = U, B, F, F time = 1 [Command] name = "CPU14" command = U, F, B, U time = 1 [Command] name = "CPU15" command = U, B, F, U time = 1 [Command] name = "CPU16" command = U, B, B, B time = 1 [Command] name = "CPU17" command = U, D, B, F time = 1 [Command] name = "CPU18" command = U, D, B, D time = 1 [Command] name = "CPU19" command = U, D, F, U time = 1 [Command] name = "CPU20" command = U, D, U, B time = 1 [Command] name = "CPU21" command = U, D, F, F time = 1 [Command] name = "CPU22" command = F, F, F, F time = 1 [Command] name = "CPU23" command = U, U, U, D time = 1 [Command] name = "CPU24" command = B, B, B time = 1 [Command] name = "CPU25" command = D, D, D, D time = 1 [Command] name = "CPU26" command = D, D, D time = 1 [Command] name = "CPU27" command = F, F, F time = 1 [Command] name = "CPU28" command = U, U, U time = 1 [Command] name = "CPU29" command = U, U, B, B time = 1 [Command] name = "CPU30" command = D, D, F, F time = 1 [Command] name = "qcf_2p" command = ~D, DF, F, x+y [Command] name = "qcf_2p" command = ~D, DF, F, y+z [Command] name = "qcf_2p" command = ~D, DF, F, x+z [Command] name = "Natzi" command = ~D, DF, F, a+b [Command] name = "Natzi" command = ~D, DF, F, b+c [Command] name = "Natzi" command = ~D, DF, F, a+c [Command] name = "qcf_2k" command = ~D, DB, B, a+b [Command] name = "qcf_2k" command = ~D, DB, B, b+c [Command] name = "qcf_2k" command = ~D, DB, B, a+c [Command] name = "ww3" command = ~D, DB, B, x+y [Command] name = "ww3" command = ~D, DB, B, y+z [Command] name = "ww3" command = ~D, DB, B, x+z [Command] name = "qcf_x" command = ~D, DF, F, x [Command] name = "qcf_x" command = ~D, DF, F, y [Command] name = "qcf_z" command = ~D, DF, F, z [Command] name = "stand clap" command = ~D, DF, F, a [Command] name = "stand clap" command = ~D, DF, F, b [Command] name = "stand clap" command = ~D, DF, F, c [Command] name = "lighting strike2" command = ~D, DB, B, a [Command] name = "lighting strike" command = ~D, DB, B, b [Command] name = "lighting strike1" command = ~D, DB, B, c [Command] name = "qcb_x" command = ~D, DB, B, x [Command] name = "qcb_y" command = ~D, DB, B, y [Command] name = "qcb_z" command = ~D, DB, B, z [Command] name = "Backup1" command = F, z+c time = 10 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "DU" command = D, U time = 10 [Command] name = "DU" command = D, UF time = 10 [Command] name = "DU" command = D, UB time = 10 [Command] name = "recovery" command = x+y time = 1 [Command] name = "3P" command = x+y+z time = 1 [Command] name = "3K" command = a+b+c time = 1 [Command] name = "recovery roll" command = a+b time = 1 [Command] name = "recovery roll" command = b+c time = 1 [Command] name = "recovery roll" command = a+c time = 1 [Command] name = "pushblock" command = x+y time = 5 [Command] name = "pushblock" command = x+z time = 5 [Command] name = "pushblock" command = y+z time = 5 [Command] name = "rthrow" command = z+c time = 5 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdb" command = /b time = 1 [Statedef -1] ; ;] [State -1, AIActivate] type = VarSet triggerall = var(59) != 1 triggerall = RoundState != 3 trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" trigger21 = command = "CPU21" trigger22 = command = "CPU22" trigger23 = command = "CPU23" trigger24 = command = "CPU24" trigger25 = command = "CPU25" trigger26 = command = "CPU26" trigger27 = command = "CPU27" trigger28 = command = "CPU28" trigger29 = command = "CPU29" trigger30 = command = "CPU30" var(59) = 1 [State -1, Combo Chooser] type = VarRandom trigger1 = var(59) = 1 && stateno = [5000,5300] trigger2 = movehit = 0 v = 55 range = 0,11 [State -1, Combo Limiter] type = Varadd trigger1 = movehit = 1 v = 18 value = 1 [State -1, Combo Reset] type = Varset trigger1 = var(18) = 7 trigger2 = movehit = 0 v = 18 value = 0 [State -1, Super Jump] type = ChangeState value = 700 triggerall = (StateType != A) && Var(59) trigger1 = (StateNo = 220) && (MoveHit = 1) trigger2 = (StateNo = 420) && (MoveHit = 1) trigger3 = (enemynear, Vel X >= 4) && ctrl [State -1, Guard (ChangeToCrouching)] type = ChangeState value = 152 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = stateno = 150 triggerall = p2statetype = C trigger1 = p2movetype = A trigger2 = enemy, NumProj != 0 [State -1, Guard (ChangeToStanding)] type = ChangeState value = 150 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = stateno = 152 triggerall = p2statetype = A trigger1 = p2movetype = A trigger2 = enemy, NumProj != 0 [State -1, Guard (Crouching)] type = ChangeState value = 131 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = statetype != A triggerall = ctrl triggerall = p2statetype = C trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 [State -1, Guard (Standing)] type = ChangeState value = 130 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = statetype != A triggerall = ctrl triggerall = p2statetype != C trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 [State -1, Guard (Air)] type = ChangeState value = 132 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = statetype = A triggerall = ctrl trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 [State -1, Call the Heavens ] type = ChangeState value = 3000 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 700 && power >= 1000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random < 500 trigger1 = P2BodyDist X > 10 && P2BodyDist X < 60 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, Lightning Storm] type = ChangeState value = 3200 triggerall = var(59) && ctrl && prevstateno != 3200 triggerall = StateType != A && MoveType != H && !winko && !IsHelper triggerall = power >= 1000 && random = [800,1000] trigger1 = P2BodyDist X > 120 trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, The Rage of Adam] type = ChangeState value = 1131 triggerall = !Numpartner triggerall = var(59) && ctrl && prevstateno != 1000 && random > 700 && power >= 1000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random < 500 trigger1 = P2BodyDist X > 10 && P2BodyDist X < 60 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] [State -1, Shazam!!!] type = ChangeState value = 3500 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 700 && power >= 3000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random < 500 trigger1 = P2BodyDist X > 10 && P2BodyDist X < 60 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, Immortal] type = ChangeState value = 1000 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 700 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random < 500 trigger1 = P2BodyDist X > 70 && P2BodyDist X < 140 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Mighty Charge] type = ChangeState value = 1001 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 700 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random < 500 trigger1 = P2BodyDist X > 100 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Boot Stomp] type = ChangeState value = 1012 triggerall = var(59) && ctrl && Random > 600 && screenpos y = [40, 200] triggerall = StateType = A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 5 && P2BodyDist X < 40 trigger1 = P2BodyDist Y = [5,80] trigger2 = ((stateno = 630 || stateno = 650 || stateno = 600)) && (movecontact = 1) && random < 300 trigger3 = (hitdefattr = A, NA) && movecontact [State -1, Amon Strike (aerial)] type = ChangeState value = 1122 triggerall = var(59) && ctrl && Random > 600 && screenpos y = [40, 200] triggerall = StateType = A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 5 && P2BodyDist X < 40 trigger1 = P2BodyDist Y = [5,80] trigger2 = ((stateno = 640 || stateno = 620 || stateno = 600)) && (movecontact = 1) && random > 700 trigger3 = (hitdefattr = A, NA) && movecontact [State -1, Ground Breaker Punch] type = ChangeState value = 1013 triggerall = var(59) && ctrl && prevstateno != 1013 && prevstateno != 1014 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 20 && P2BodyDist X < 70 && Random < 250 trigger1 = (P2BodyDist Y = [-50,50]) && random < 150 [State -1, Ground Breaker Wave] type = ChangeState value = 1014 triggerall = var(59) && ctrl && prevstateno != 1014 && prevstateno != 1013 && numhelper(23392) < 1 && numhelper(23393) < 1 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper && random > 950 trigger1 = P2BodyDist X > 60 && P2BodyDist X < 180 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] [State -1, Lightning Strike (close)] type = ChangeState value = 1114 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 750 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 10 && P2BodyDist X < 50 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = p2stateno = 100 && random > 850 trigger3 = (hitdefattr = SC, NA) && movecontact [State -1, Lightning Strike (over the enemy)] type = ChangeState value = 1400 triggerall = var(59) && ctrl && prevstateno != 1000 && random > 750 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 10 && P2BodyDist X < 50 && Random < 250 trigger1 = P2BodyDist Y = [-50,50] trigger2 = p2stateno = 100 && random > 850 trigger3 = (hitdefattr = SC, NA) && movecontact [State -1, Amon Strike (standing)] type = ChangeState value = 1200 triggerall = var(59) && ctrl && prevstateno != 20005 && random > 750 && power >= 60 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 70 && P2BodyDist X < 180 && Random < 150 trigger1 = P2BodyDist Y = [-50,50] [State -1,Isis Helper] type=ChangeState value=1300 triggerall=var(59)&& roundstate=2 && statetype!=A &&P2Life>2 triggerall= power >= 3000 triggerall=(p2stateno!=[120,155])&&(p2statetype!=L) triggerall=(enemynear,vel y>-1) triggerall=NumHelper=0 && P2Stateno!=1 triggerall = stateno != (1301) triggerall = !numhelper(1301) trigger1= ctrl&&p2dist x>150&&random<150 trigger2=(stateno=[200,240])&&movehit&&random<150 persistent=1 [State -1, AI_FwdDash] type = ChangeState value = 100 triggerall = var(59) && ctrl && RoundState = 2 triggerall = (statetype = S) trigger1 = P2BodyDist X >= 150 && P2BodyDist Y = [-50,50] trigger1 = stateno != 1340 && stateno != 100 && ctrl && Random >= 600 [State -1, AI_ AIR FwdDash] type = ChangeState value = 1340 triggerall = var(59) && ctrl && RoundState = 2 triggerall = (statetype = A) trigger1 = P2BodyDist X >= 150 && P2BodyDist Y = [-50,50] trigger1 = stateno != 1340 && stateno != 100 && ctrl && Random >= 600 [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = (stateno!=420) triggerall = (statetype = S) && var(59) && p2statetype != L && RoundState = 2 trigger1 = ctrl = 1 trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && Random <= 200) [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = (stateno!=420) triggerall =(statetype = S) && var(59) && p2statetype != L && RoundState = 2 trigger1 = (stateno = 200) && (movecontact = 1) [State -1, Stand Hard Punch] type = ChangeState value = 220 triggerall = (stateno!=420) triggerall = var(59) && p2statetype != L && RoundState = 2 triggerall = statetype = S trigger1 = ((stateno = 200) || (stateno = 210)) && (movecontact = 1) [State -1, Crouch launcher] type = ChangeState value = 420 triggerall = var(59) && ctrl && random < 200 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = p2bodydist X <= 20 && (enemynear, statetype != A) [State -1, Standing Light Kick] type = ChangeState value = 230 triggerall = var(59) && ctrl && random < 200 triggerall = (stateno!=420) triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = p2bodydist X <= 20 && (enemynear, statetype != A) [State -1, Standing Med Kick] type = ChangeState value = 240 triggerall = var(59) && ctrl && random < 500 triggerall = (stateno!=420) triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = stateno=230 && movecontact>0 [State -1, Standing Hard Kick] type = ChangeState value = 250 triggerall = (stateno!=420) triggerall = var(59) && ctrl && random < 500 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = stateno=240 && movecontact>0 [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = (stateno!=420) triggerall =(statetype = S) && var(59) && p2statetype != L && RoundState = 2 trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && (Random <= 400&& random >200)) && ctrl [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = (stateno!=420) triggerall = var(59) && p2statetype != L && RoundState = 2 triggerall = statetype = S trigger1= (stateno = 230) && (movecontact = 1) [State -1, Stand Hard Kick] type = ChangeState value = 250 triggerall = (stateno!=420) triggerall = var(59) && enemynear, statetype != L && RoundState = 2 trigger1 = ((stateno = 230) || (stateno = 240)) && (movecontact = 1) [State -1, Crouch Light Punch] type = ChangeState value = 400 triggerall = (stateno!=420) triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && (Random <= 600&& random >400)) [State -1, Crouch Medium Punch] type = ChangeState value = 410 triggerall = (stateno!=420) triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (stateno = 400) && movecontact [State -1, Crouch Hard Punch] type = ChangeState value = 420 triggerall = var(59) && statetype != A && RoundState = 2 trigger1 = (stateno = 410) && movecontact [State -1, Crouch Light Kick] type = ChangeState value = 430 triggerall = (stateno!=420) triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (enemynear, p2dist x <= 65 && enemynear, movetype != A && (Random <= 900&& random >600)) [State -1, Crouch Medium Kick] type = ChangeState value = 440 triggerall = (stateno!=420) triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (stateno = 430) && movecontact [State -1, Crouch Hard Kick] type = ChangeState value = 450 triggerall = (stateno!=420) triggerall = var(59) && statetype != A && RoundState = 2 trigger1 = (stateno = 440) && movecontact [State -1] type = ChangeState value = 1114 triggerall = var(59) && var(55) = 10 && RoundState = 2 triggerall = p2bodydist x < 20 trigger1 = (stateno = 430) && movecontact [State -1, Throw] type = ChangeState value = 800 triggerall = var(59) && RoundState = 2 && ctrl triggerall = statetype = S && enemynear, statetype != L && random < 200 trigger1 = (P2BodyDist X <= 10) && enemynear, statetype != C && random > 800 [State -1, Air Light Punch] type = ChangeState value = 600 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A && ctrl trigger1 = p2dist X < 60 && (p2dist Y > -30 && p2dist Y < -10) [State -1, Air Medium Punch] type = ChangeState value = 610 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A trigger1 = (stateno = 630) && movecontact [State -1, Air Hard Punch] type = ChangeState value = 620 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A trigger1 = (stateno = 640) && movecontact [State -1, Air Light Kick] type = ChangeState value = 630 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A trigger1 = (stateno = 600) && (movecontact = 1) [State -1, Air Medium Kick] type = ChangeState value = 640 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A trigger1 = (stateno = 610) && movecontact [State -1, Air Hard Kick] type = ChangeState value = 650 triggerall = var(59) && RoundState = 2 && stateno != 100 triggerall = statetype = A && ctrl trigger1 = stateno = 620 && movecontact [State -1, cState] type = ChangeState triggerall = Var(59) && StateType = A trigger1 = (StateNo = [600,620]) && (MoveContact) value = IfElse(StateNo = 600,630,IfElse(StateNo = 610,640,650)) persistent = 0 [State -1, cState] type = ChangeState triggerall = Var(59) && StateType = A trigger1 = (StateNo = [630,640]) && (MoveContact) value = IfElse(StateNo = 630,610,620) [State -1, Call the Heavens] type = ChangeState value = 3000 triggerall = power>=1000 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcf_2p" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, Lightning Storm] type = ChangeState value = 3200 triggerall = power>=1000 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "Natzi" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, Shazam!!!] type = ChangeState value = 3500 triggerall = power>=3000 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = numhelper(1137) = 0 triggerall = command = "qcf_2k" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA,SA) && movecontact [State -1, The Rage of Adam] type = ChangeState value = 1131 triggerall = !Numpartner triggerall = power>=2000 triggerall = !Var(59) triggerall = var(5) = 0 triggerall = command = "ww3" triggerall = statetype = S trigger1 = ctrl [State -1, Isis Helper] type = ChangeState value = 1300 triggerall = StateType != A triggerall = MoveType != H triggerall = (ctrl = 1) && (!IsHelper) triggerall = NumHelper(10) = 0 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = power >= 500 triggerall = stateno != 1300 triggerall = stateno != (1301) triggerall = !numhelper(1301) trigger1 = command = "Backup1" [State -1, Immortal] type = ChangeState value = 1000 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcf_x" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Mighty Charge] type = ChangeState value = 1001 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcf_z" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Amon Strike (aerial)] type = ChangeState value = 1122 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcf_x" triggerall = statetype = A trigger1 = ctrl trigger2 = (hitdefattr = A, NA) && movecontact [State -1, Amon Strike (aerial)] type = ChangeState value = 1122 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcf_z" triggerall = statetype = A trigger1 = ctrl trigger2 = (hitdefattr = A, NA) && movecontact [State -1, Amon Strike (standing)] type = ChangeState value = 1200 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "stand clap" triggerall = statetype = S trigger1 = ctrl trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Boot Stomp] type = ChangeState value = 1012 triggerall = var(5) = 0 triggerall = command = "stand clap" triggerall = RoundState = 2 && StateType = A && (MoveType != H) && !Var(59) trigger1 = (ctrl = 1) trigger2 = (hitdefattr = A, NA) && movecontact [State -1, Ground Breaker Punch] type = ChangeState value = 1013 triggerall = numhelper (23392)< 1 triggerall = !Var(59) triggerall = var(5) = 0 triggerall = command = "qcb_x" triggerall = statetype = s trigger1 = ctrl [State -1, Ground Breaker Punch] type = ChangeState value = 1015 triggerall = numhelper (23392)< 1 triggerall = !Var(59) triggerall = var(5) = 0 triggerall = command = "qcb_y" triggerall = statetype = s trigger1 = ctrl [State -1, Ground Breaker Wave] type = ChangeState value = 1014 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "qcb_z" triggerall = statetype = S trigger1 = ctrl [State -1, Lightning Strike - close.] type = ChangeState value = 1114 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "lighting strike" triggerall = statetype = s trigger1 = ctrl trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Lightining Strike - over the enemy.] type = ChangeState value = 1400 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "lighting strike1" triggerall = statetype = s trigger1 = ctrl trigger2 = (hitdefattr = SC, NA) && movecontact [State -1, Air Dash Forward] type = ChangeState value = 1340 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = statetype = A triggerall = command = "FF" triggerall = Var(6) = 0 trigger1 = ctrl [State -1, Throw] type = ChangeState value = 800 triggerall = var(5) = 0 triggerall = !Var(59) triggerall = command = "lighting strike2" triggerall = statetype = s trigger1 = ctrl [State -1, FwdDash] type = ChangeState value = 100 triggerall = command != "holdback" && !Var(59) triggerall = statetype = S triggerall = ctrl = 1 trigger1 = command = "FF" trigger2 = command = "3P" [State -1, BackDash] type = ChangeState value = 105 triggerall = statetype = S && !Var(59) triggerall = ctrl = 1 trigger1 = command = "BB" trigger2 = command = "holdback" trigger2 = command = "3P" [State -1, Superjump] type = ChangeState value = 700 triggerall = (StateType != A) && (Var(0) = 0) && !Var(59) trigger1 = (command = "DU") && (Ctrl) trigger2 = (command = "3K") && (Ctrl) trigger3 = stateno = 420 && movehit && command="holdup" trigger4 = stateno = 220 && movehit && command="holdup" [State -1, Taunt] type = ChangeState value = 195 triggerall = statetype = S && !Var(59) triggerall = ctrl = 1 trigger1 = command = "start" [State -1, taunt] type=ChangeState value=195 triggerall= var(59)>=1 && numenemy triggerall= !var(37) triggerall= roundstate=2 && statetype!=A && prevstateno!=195 triggerall= life>=(lifemax/2) trigger1= ctrl && numenemy trigger1= (enemynear,life)<=(enemynear,lifemax/2) trigger1= p2dist x>=160 && !(enemynear,ctrl) && (enemynear,movetype=H) trigger1= (enemynear,statetype=A || enemynear,statetype=L) && random<500 [State -1, Roll Forward] type = ChangeState value = 8300 trigger1 = command = "holdfwd" && var(59) = 0 && (stateno = 5120) && life trigger2 = var(59) = 1 && var(59) = 1 && (P2BodyDist X = [0, 20]) && random >= 990 && (stateno = 5120) && life ;Recovery Roll Bwd [State -1, Roll Back] type = ChangeState value = 8305 trigger1 = command = "holdback" && var(59) = 0 && (stateno = 5120) && life trigger2 = var(59) = 1 && var(59) = 1 &&(P2BodyDist X = [0, 20]) && random >= 990 && (stateno = 5120) && life ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = !Var(59) triggerall = (command = "x") && (command != "holddown") && (statetype != A)&& !Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = !Var(59) triggerall = (command = "y") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = (StateNo = 200) && (movecontact >= 1) trigger3 = (StateNo = 230) && (movecontact >= 1) trigger4 = (StateNo = 3100) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Stand Hard Punch [State -1, Stand Hard Punch] type = ChangeState value = 220 triggerall = !Var(59) triggerall = (command = "z") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 200) || (stateno = 210)) && (movecontact >= 1) trigger3 = ((stateno = 230) || (stateno = 240)) && (movecontact >= 1) trigger4 = ((stateno = 430) || (stateno = 440)) && (movecontact >= 1) trigger5 = (StateNo = 250) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = !Var(59) triggerall = (command = "a") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 trigger2 = (StateNo = 200) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Stand Medium Kick [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = !Var(59) triggerall = (command = "b") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = (stateno = 230) && (movecontact >= 1) trigger3 = (StateNo = 210) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Stand Hard Kick [State -1, Stand Hard Kick] type = ChangeState value = 250 triggerall = (command = "c") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 230) || (stateno = 240)) && (movecontact >= 1) trigger3 = ((stateno = 200) || (stateno = 210)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Crouching basics ;--------------------------------------------------------------------------- ; Crouch Light Punch [State -1, Crouch Light Punch] type = ChangeState value = 400 triggerall = !Var(59) triggerall = (command = "x") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Crouch Medium Punch [State -1, Crouch Medium Punch] type = ChangeState value = 410 triggerall = !Var(59) triggerall = (command = "y") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 200) || (stateno = 400)) && (movecontact >= 1) trigger3 = ((stateno = 230) || (stateno = 430)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Crouch Hard Punch [State -1, Crouch Hard Punch] type = ChangeState value = 420 triggerall = !Var(59) triggerall= stateno != 420 triggerall = (command = "z") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = [200,210]) || (stateno = [400,410])) && (movecontact >= 1) trigger3 = ((stateno = [230,240]) || (stateno = [430,440])) && (movecontact >= 1) ;trigger4 = (stateno = 450) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Crouch Light Kick [State -1, Crouch Light Kick] type = ChangeState value = 430 triggerall = !Var(59) triggerall = (command = "a") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 trigger2 = ((stateno = 200) || (stateno = 400)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Crouch Medium Kick [State -1, Crouch Medium Kick] type = ChangeState value = 440 triggerall = !Var(59) triggerall = (command = "b") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = [200,210]) || (stateno = [400,410])) && (movecontact >= 1) trigger3 = ((stateno = 230) || (stateno = 430)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Crouch Hard Kick [State -1, Crouch Hard Kick] type = ChangeState value = 450 triggerall = !Var(59) triggerall = (command = "c") && (command = "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = [200,210]) || (stateno = [400,410])) && (movecontact >= 1) trigger3 = ((stateno = [230,240]) || (stateno = [430,440])) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Air basics ;--------------------------------------------------------------------------- ; Air Light Punch [State -1, Air Light Punch] type = ChangeState value = 600 triggerall = !Var(59) triggerall = (command = "x") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Air Medium Punch [State -1, Air Medium Punch] type = ChangeState value = 610 triggerall = !Var(59) triggerall = (command = "y") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 600) || (stateno = 630)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Air Hard Punch [State -1, Air Hard Punch] type = ChangeState value = 620 triggerall = !Var(59) triggerall = (command = "z") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 600) || (stateno = 610) || (stateno = 630) || (stateno = 640)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Air Light Kick [State -1, Air Light Kick] type = ChangeState value = 630 triggerall = !Var(59) triggerall = (command = "a") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = (stateno = 600) && (movecontact = 1) ;--------------------------------------------------------------------------- ; Air Medium Kick [State -1, Air Medium Kick] type = ChangeState value = 640 triggerall = !Var(59) triggerall = (command = "b") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = 600) || (stateno = 610) || (stateno = 630)) && (movecontact >= 1) ;--------------------------------------------------------------------------- ; Air Hard Kick [State -1, Air Hard Kick] type = ChangeState value = 650 triggerall = !Var(59) triggerall = command != "holddown" triggerall = (command = "c") && (statetype = A) trigger1 = ctrl = 1 trigger2 = ((stateno = 600) || (stateno = 610) || (stateno = 620) || (stateno = 630) || (stateno = 640)) && (movecontact >= 1)
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