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Command List — 33_kawaiman.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 20 command.buffer.time = 1 ;------------------------------------------------------------------------------ ;AI発動用コマンド [Command] name = "AI-00" command = ~a,b,c,z,x,y,z+a time = 0 ;Time=0推奨! [Command] name = "AI-01" command = ~b,a,b,c,z,x,y,a time = 0 [Command] name = "AI-02" command = ~c,a,b,c,z,x,y,b time = 0 [Command] name = "AI-03" command = ~x,a,b,c,z,x,y,c time = 0 [Command] name = "AI-04" command = ~y,a,b,c,z,x,y,x time = 0 [Command] name = "AI-05" command = ~z,a,b,c,z,x,y,y time = 0 [Command] name = "AI-06" command = ~F,a,b,c,z,x,y,z time = 0 [Command] name = "AI-07" command = ~D,a,b,c,z,x,y,z+b time = 0 [Command] name = "AI-08" command = ~B,a,b,c,z,x,y,z+c time = 0 [Command] name = "AI-09" command = ~U,a,b,c,z,x,y,z+x time = 0 [Command] name = "AI-10" command = ~DB,a,b,c,z,x,y,z+y time = 0 [Command] name = "AI-11" command = ~UB,a,b,c,z,x,y,a+b time = 0 [Command] name = "AI-12" command = ~DF,a,b,c,z,x,y,a+c time = 0 [Command] name = "AI-13" command = ~UF,a,b,c,z,x,y,a+x time = 0 [Command] name = "AI-14" command = /B,a,b,c,z,x,y,a+y time = 0 [Command] name = "AI-15" command = /U,a,b,c,z,x,y,F time = 0 [Command] name = "AI-16" command = /F,a,b,c,z,x,y,D time = 0 [Command] name = "AI-17" command = ~a,a,b,c,z,x,y,B time = 0 [Command] name = "AI-18" command = ~b,a,b,c,z,x,y,U time = 0 [Command] name = "AI-19" command = ~c,a,b,c,z,x,y,FD time = 0 [Command] name = "AI-20" command = ~x,a,b,c,z,x,y,DB time = 0 [Command] name = "AI-21" command = ~y,a,b,c,z,x,y,U time = 0 [Command] name = "AI-22" command = ~z,a,b,c,z,x,y,UF time = 0 [Command] name = "AI-23" command = ~F,a,b,c,z,x,y,a,a time = 0 [Command] name = "AI-24" command = ~B,a,b,c,z,x,y,a,b time = 0 [Command] name = "AI-25" command = ~D,a,b,c,z,x,y,a,c time = 0 [Command] name = "AI-26" command = ~U,a,b,c,z,x,y,a,x time = 0 [Command] name = "AI-27" command = ~UB,a,b,c,z,x,y,a,y time = 0 [Command] name = "AI-28" command = ~DB,a,b,c,z,x,y,a,z time = 0 [Command] name = "AI-29" command = ~FD,a,b,c,z,x,y,b,a time = 0 [Command] name = "AI-30" command = ~FU,a,b,c,z,x,y,b,b time = 0 [Command] name = "AI-31" command = ~$F,a,b,c,z,x,y,b,c time = 0 [Command] name = "AI-32" command = ~$B,a,b,c,z,x,y,b,x time = 0 [Command] name = "AI-33" command = ~$U,a,b,c,z,x,y,b,y time = 0 [Command] name = "AI-34" command = ~$D,a,b,c,z,x,y,b,z time = 0 [Command] name = "AI-35" command = ~$UB,a,b,c,z,x,y,c,a time = 0 [Command] name = "AI-36" command = ~$UF,a,b,c,z,x,y,c,b time = 0 [Command] name = "AI-37" command = ~$DB,a,b,c,z,x,y,c,c time = 0 [Command] name = "AI-38" command = ~$DF,a,b,c,z,x,y,c,x time = 0 [Command] name = "AI-39" command = ~a,b,c,z,x,y,c,y time = 0 [Command] name = "AI-40" command = ~a,b,c,z,x,y,c,z time = 0 [Command] name = "AI-41" command = ~a,b,c,z,x,y,x,a time = 0 [Command] name = "AI-42" command = ~a,b,c,z,x,y,x,b time = 0 [Command] name = "AI-43" command = ~a,b,c,z,x,y,x,c time = 0 [Command] name = "AI-44" command = ~a,b,c,z,x,y,x,x time = 0 [Command] name = "AI-45" command = ~a,b,c,z,x,y,x,y time = 0 [Command] name = "AI-46" command = ~a,b,c,z,x,y,x,z time = 0 [Command] name = "AI-47" command = ~a,b,c,z,x,y,y,a time = 0 [Command] name = "AI-48" command = ~a,b,c,z,x,y,y,b time = 0 [Command] name = "AI-49" command = ~a,b,c,z,x,y,y,c time = 0 [Command] name = "AI-50" command = ~a,b,c,z,x,y,y,x time = 0 ;------------------------------------------------------------------------------ ;超必殺技 [Command] name = "beam" command = ~$B,$F,B,a [Command] name = "beam" command = ~$F,$B,F,a [Command] name = "brave" command = ~D,DF,F,a [Command] name = "HHPB" command = ~D,DB,B,a ;------------------------------------------------------------------------------ ;必殺技 [Command] name = "spin" command = ~F,$D,$F,x [Command] name = "spin" command = ~F,$D,$F,y [Command] name = "tenohira" command = ~F,$D,B,x [Command] name = "tenohira" command = ~F,$D,B,y [Command] name = "dice" command = ~D,DB,B,x [Command] name = "dice" command = ~D,DB,B,y [Command] name = "powtame" command = /b [Command] name = "brave_tame" command = /a [Command] name = "grave" command = ~D,$D,s ;------------------------------------------------------------------------------ ;キー2回連続入力 [Command] name = "FF" ;必須コマンド名 command = F,F time = 10 [Command] name = "BB" ;必須コマンド名 command = B,B time = 10 ;------------------------------------------------------------------------------ ;同時押し [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = z time = 1 [Command] name = "avoid" ;必須コマンド名 command = x+a time = 1 [Command] name = "avoid" command = c time = 1 ;------------------------------------------------------------------------------ ;方向キー+ボタン [Command] name = "tuki" command = /F,x [Command] name = "age" command = /DF,y ;------------------------------------------------------------------------------ ;ボタン単発 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;方向キー [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;------------------------------------------------------------------------------ [Statedef -1] ;============================================================================== ; 超必殺技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, ビーム] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "beam") triggerall = (Power >= 3000) || (Power >= PowerMax) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) trigger3 = (StateNo = 1110) && (MoveHit) trigger4 = (StateNo = [140,155]) value = 3200 [State -1, 勇者の剣] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "brave") triggerall = (StateType != A) triggerall = (Power >= 2000) || (Power >= (PowerMax /3) * 2) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) value = 3000 [State -1, HHPB] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "HHPB") triggerall = (StateType != A) triggerall = (Power >= 1000) || (Power >= PowerMax /3) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) value = 3100 ;------------------------------------------------------------------------------ ;============================================================================== ; 特殊移動 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 避け後ろ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (StateType != A) triggerall = (command = "holdback") && (command = "avoid") trigger1 = (Ctrl) trigger2 = (Power >= 500) trigger2 = stateno = [140,155] value = 115 [State -1, 避け前] type = ChangeState triggerall = Var(59) <= 0 triggerall = (StateType != A) triggerall = (command = "avoid") trigger1 = (Ctrl) trigger2 = (Power >= 500) trigger2 = stateno = [140,155] value = 110 ;============================================================================== ; 必殺技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, メラ?] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "a") triggerall = (StateType != A) triggerall = (Numhelper(1000) = 0) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) value = 1000 [State -1, 高速スピン先行入力] type = VarSet triggerall = Var(59) <= 0 triggerall = StateNo = [5000,5110] trigger1 = (command = "spin") v = 5 value = 1100 [State -1, 高速スピン] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "spin") || (var(5) = 1100) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) trigger3 = (Power >= 1000) trigger3 = StateNo = [120,159] trigger4 = StateNo = 5120 value = 1100 [State -1, 虎撲手] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "tenohira") triggerall = (StateType != A) trigger1 = (Ctrl) trigger2 = (StateNo = [200,700]) && (MoveContact) trigger3 = StateNo = [120,159] value = 1200 [State -1, サイコロン] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "dice") triggerall = (StateType = A) trigger1 = (Ctrl) trigger2 = (StateNo = [600,700]) && (MoveContact) trigger3 = (StateNo = [1100,1120]) && (MoveHit) value = 1300 [State -1, ゲージ溜め] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "powtame") && (Power < PowerMax) ;ゲージが満タンの時は出せない trigger1 = (Ctrl) && (StateType != A) value = 900 [State -1, 勇者の墓] type = ChangeState triggerall = Var(59) <= 0 triggerall = NumHelper(1400) = 0 triggerall = StateNo = [5000,5110] triggerall = (command = "grave") trigger1 = (GetHitVar(hitcount) > 4) trigger2 = (Power >= 1000) value = 1400 ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState triggerall = Var(59) <= 0 triggerall = (StateNo != 100) trigger1 = (command = "FF") && (StateType = S) && (Ctrl) value = 100 [State -1, バックステップ] type = ChangeState triggerall = Var(59) <= 0 trigger1 = (command = "BB") && (StateType = S) && (Ctrl) value = 105 [State -1, キャンセルジャンプ] type = ChangeState triggerall = Var(59) <= 0 trigger1 = (command = "holdup") trigger1 = (StateNo = 420) && (MoveContact) value = 40 ;============================================================================== ; 通常攻撃技 ;============================================================================== ;------------------------------------------------------------------------------ ;投げ [State -1, 投げ] type = ChangeState triggerall = Var(59) <= 0 triggerall = command = "y" triggerall = (command = "holdfwd") || (command = "holdback") triggerall = StateType != A triggerall = P2StateType != A triggerall = p2movetype != H triggerall = p2bodydist X = [-10,15] trigger1 = ctrl value = 800 ;------------------------------------------------------------------------------ [State -1, 立ち弱パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "x") && (command != "holddown") trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger2 = (StateNo = 400) && (MoveContact) value = 200 ;------------------------------------------------------------------------------ [State -1, 中攻撃] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "tuki") triggerall = (StateType != A) trigger1 = (StateNo = 200) && (MoveContact) trigger2 = (StateNo = 400) && (MoveContact) value = 205 ;------------------------------------------------------------------------------ [State -1, 立ち強パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "y") && (command != "holddown") trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 400) && (MoveContact) trigger4 = (StateNo = 205) && (MoveContact) value = 210 ;--------------------------------------------------------------------------- [State -1, しゃがみ弱パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "x") && (command = "holddown") trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger2 = (StateNo = 400) && (MoveContact) value = 400 ;--------------------------------------------------------------------------- [State -1, しゃがみ強パンチ2] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "age") trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 400) && (MoveContact) trigger4 = (StateNo = 205) && (MoveContact) value = 420 ;------------------------------------------------------------------------------ [State -1, しゃがみ強パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "y") && (command = "holddown") trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 400) && (MoveContact) trigger4 = (StateNo = 205) && (MoveContact) value = 410 ;------------------------------------------------------------------------------ [State -1, ジャンプ弱パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "x") triggerall = (StateType = A) trigger1 = (Ctrl) trigger2 = stateno = 600 trigger2 = time >= 6 value = 600 ;------------------------------------------------------------------------------ [State -1, ジャンプ強パンチ] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "y") triggerall = (StateType = A) trigger1 = (Ctrl) trigger2 = (StateNo = 600) && (MoveContact) value = 610 ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState triggerall = Var(59) <= 0 triggerall = (command = "start") triggerall = (StateType != A) trigger1 = (Ctrl) value = 195 ;------------------------------------------------------------------------------
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