;------------------------------------------------------------------------------
;AI発動用コマンド
;------------------------------------------------------------------------------
[Command]
name = "AI-000"
command = ~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a
time = 1
[Command]
name = "AI-001"
command = ~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b
time = 1
[Command]
name = "AI-002"
command = ~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c
time = 1
[Command]
name = "AI-003"
command = ~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x
time = 1
[Command]
name = "AI-004"
command = ~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y
time = 1
[Command]
name = "AI-005"
command = ~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a
time = 1
[Command]
name = "AI-006"
command = ~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U
time = 1
[Command]
name = "AI-007"
command = ~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F
time = 1
[Command]
name = "AI-008"
command = ~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D
time = 1
[Command]
name = "AI-009"
command = ~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B
time = 1
[Command]
name = "AI-010"
command = ~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B
time = 1
[Command]
name = "AI-011"
command = F,D,F
time = 0
[Command]
name = "AI-012"
command = B,F,B
time = 0
[Command]
name = "AI-013"
command = U,B,U
time = 0
[Command]
name = "AI-014"
command = D,U,D
time = 0
[Command]
name = "AI-015"
command = a,s,a
time = 0
[Command]
name = "AI-016"
command = b,a,b
time = 0
[Command]
name = "AI-017"
command = c,b,c
time = 0
[Command]
name = "AI-018"
command = x,c,x
time = 0
[Command]
name = "AI-019"
command = y,x,y
time = 0
[Command]
name = "AI-020"
command = z,y,z
time = 0
[Command]
name = "AI-021"
command = a,b,x,c
time = 0
[Command]
name = "AI-022"
command = a,b,x,c,a,z,a,z,a,a,a
time = 0
[Command]
name = "AI-023"
command = a,b,x,c,a,z,a,z,a,a
time = 0
[Command]
name = "AI-024"
command = a,b,x,c,a,z,a,z,z
time = 0
[Command]
name = "AI-025"
command = a,b,x,c,a,z,a,z,y
time = 0
[Command]
name = "AI-026"
command = a,b,x,c,a,z,a,z,x
time = 0
[Command]
name = "AI-027"
command = a,b,x,c,a,z,a,z,s
time = 0
[Command]
name = "AI-028"
command = a,b,x,c,a,z,a,z,c
time = 0
[Command]
name = "AI-029"
command = a,b,x,c,a,z,a,z,b
time = 0
[Command]
name = "AI-030"
command = a,b,x,c,a,z,a,z,a
time = 0
[Command]
name = "AI-031"
command = a,b,x,c,a,z,a,z
time = 0
[Command]
name = "AI-032"
command = a,b,x,c,a,z,a,y
time = 0
[Command]
name = "AI-033"
command = a,b,x,c,a,z,a,x
time = 1
[Command]
name = "AI-034"
command = a,b,x,c,a,z,a,c
time = 1
[Command]
name = "AI-035"
command = a,b,x,c,a,z,a,s
time = 1
[Command]
name = "AI-036"
command = a,b,x,c,a,z,a,b,a
time = 1
[Command]
name = "AI-037"
command = a,b,x,c,a,z,a,b
time = 1
[Command]
name = "AI-038"
command = a,b,x,c,a,z,a
time = 1
[Command]
name = "AI-039"
command = a,b,x,c,a,z
time = 1
[Command]
name = "AI-040"
command = a,b,x,c,a
time = 1
[Command]
name = "AI-041"
command = a,b,x,c,y
time = 1
[Command]
name = "AI-042"
command = z,z,z,z,z,z,z,z,y,~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a
time = 1
[Command]
name = "AI-043"
command = z,z,z,z,z,z,z,z,y,~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b
time = 1
[Command]
name = "AI-044"
command = z,z,z,z,z,z,z,z,y,~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c
time = 1
[Command]
name = "AI-045"
command = z,z,z,z,z,z,z,z,y,~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x
time = 1
[Command]
name = "AI-046"
command = z,z,z,z,z,z,z,z,y,~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y
time = 1
[Command]
name = "AI-047"
command = z,z,z,z,z,z,z,z,y,~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a
time = 1
[Command]
name = "AI-048"
command = z,z,z,z,z,z,z,z,y,~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U
time = 1
[Command]
name = "AI-049"
command = z,z,z,z,z,z,z,z,y,~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F
time = 1
[Command]
name = "AI-050"
command = z,z,z,z,z,z,z,z,y,~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D
time = 1
[Command]
name = "AI-051"
command = z,z,z,z,z,z,z,z,y,~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B
time = 1
[Command]
name = "AI-052"
command = z,z,z,z,z,z,z,z,y,~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B
time = 1
[Command]
name = "AI-053"
command = z,z,z,z,z,z,z,z,y,F,D,F
time = 0
[Command]
name = "AI-054"
command = z,z,z,z,z,z,z,z,y,B,F,B
time = 0
[Command]
name = "AI-055"
command = z,z,z,z,z,z,z,z,y,U,B,U
time = 0
[Command]
name = "AI-056"
command = z,z,z,z,z,z,z,z,y,D,U,D
time = 0
[Command]
name = "AI-057"
command = z,z,z,z,z,z,z,z,y,a,s,a
time = 0
[Command]
name = "AI-058"
command = z,z,z,z,z,z,z,z,y,b,a,b
time = 0
[Command]
name = "AI-059"
command = z,z,z,z,z,z,z,z,y,c,b,c
time = 0
[Command]
name = "AI-060"
command = z,z,z,z,z,z,z,z,y,x,c,x
time = 0
;------------------------------------------------------------------------------
;Super Moves
;------------------------------------------------------------------------------
;Level 1
[Command]
name = "Spicy Zinger Combo"
command = ~D,DF,F,a+c
time = 30
[Command]
name = "The twister combo"
command = ~D,DB,B,a+b
time = 30
;-------------------------------------
;Level 2
[Command]
name = "Stop the music!"
command = ~D,DF,F,a+b
time = 30
[Command]
name = "Shaking things up!"
command = ~D,DB,B,x+y
time = 30
[Command]
name = "Breakthrough"
command = ~D,DF,F,y+z
time = 30
;-------------------------------------------
;Level 3
[Command]
name = "Spicy Tender Roast Monterey"
command = ~D,DB,B,D,DB,B,y
time = 30
[Command]
name = "Spicy Tender Roast Monterey"
command = ~D,DB,B,D,DB,B,x
time = 30
;------------------------------------------------------------------------------
;Special Moves
;------------------------------------------------------------------------------
[Command]
name = "Crunchy thigh"
command = ~F,D,DF,a
[Command]
name = "Crunchy thigh"
command = ~F,D,DF,b
;------------------------------------------------------------------------------
[Command]
name = "Thigh slam"
command = ~F,D,a
[Command]
name = "Thigh slam"
command = ~F,D,b
;-------------------------------------------------------------------------------
;ドラム or サイ
[Command]
name = "Popcorn Upper"
command = ~D,DF,F,a
[Command]
name = "Popcorn Upper"
command = ~D,DF,F,b
[Command]
name = "Look at em go!"
command = ~D,DB,B,a
[Command]
name = "Look at em go!"
command = ~D,DB,B,b
;---------------------------------
;look at em go part 2
[Command]
name = "Look at em g- huh!?"
command = ~D,DF,a
time = 30
[Command]
name = "Look at em g- huh!?"
command = ~D,DF,b
time = 30
;シュートボム
[Command]
name = "Popcorn Chicken"
command = ~D,DF,x
[Command]
name = "Popcorn Chicken"
command = ~D,DF,y
;------------------------------------------------------------------------------
;特殊技
;------------------------------------------------------------------------------
;大ジャンプ
[Command]
name = "super_jump"
command = D,$U
time = 10
;------------------------------------------------------------------------------
;キー2回連続入力
;------------------------------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F,F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B,B
time = 10
;------------------------------------------------------------------------------
;同時押し
;------------------------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = a+b
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
;------------------------------------------------------------------------------
;レバガチャ
;------------------------------------------------------------------------------
[Command]
name = "gacha"
command = x
time = 1
[Command]
name = "gacha"
command = y
time = 1
[Command]
name = "gacha"
command = z
time = 1
[Command]
name = "gacha"
command = a
time = 1
[Command]
name = "gacha"
command = b
time = 1
[Command]
name = "gacha"
command = c
time = 1
[Command]
name = "gacha"
command = F
time = 1
[Command]
name = "gacha"
command = D
time = 1
[Command]
name = "gacha"
command = B
time = 1
[Command]
name = "gacha"
command = U
time = 1
;------------------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;方向キー
;------------------------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
[Command]
name = "hold_b"
command = /$b
time = 1
[Command]
name = "hold_y"
command = /$y
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd"
command = F
time = 1
[Command]
name = "back"
command = B
time = 1
[Command]
name = "up"
command = U
time = 1
[Command]
name = "down"
command = D
time = 1
;==============================================================================
[Statedef -1]
;==============================================================================
;===========================================================================
[State -1, 居合い]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "Stop the music!")
triggerall = (Power > 1999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger2 = stateno != [3000,3999]
trigger2 = movecontact
trigger3 = (StateNo = 1040) && (time > 10)
value = 3000
[State -1, ツイスター]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "The twister combo")
triggerall = (Power > 999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger2 = stateno != [3000,3999]
trigger2 = movecontact
trigger3 = (StateNo = 1040) && (time > 10)
value = 3300
[State -1, プレッシャーフライヤー]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "Shaking things up!")
triggerall = (!NumHelper(3400))
triggerall = (Power > 1999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger2 = stateno != [3000,3999]
trigger2 = movecontact
trigger3 = (StateNo = 1040) && (time > 10)
value = 3400
[State -1, カーネル3ダース]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "Breakthrough")
triggerall = (Power > 1999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger2 = stateno != [3000,3999]
trigger2 = movecontact
trigger3 = (StateNo = 1040) && (time > 10)
value = 3500
[State -1, ビッグボム]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "a") && (command = "x")
triggerall = (Power > 1999)
triggerall = (NumHelper(1055) = 0) && (NumProjID(1056) = 0)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger3 = (StateNo = 1040) && (time > 10)
value = 3600
[State -1, ビッグボム]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (!NumHelper(1045))
triggerall = (command = "a") && (command = "x")
triggerall = (Power > 1999)
triggerall = (NumHelper(1055) = 0) && (NumProjID(1056) = 0)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = hitdefattr = SA, AP, NA, SA, HA
value = 3610
[State -1, ホールピース]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
triggerall = (command = "Spicy Tender Roast Monterey")
triggerall = (Power > 2999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = hitdefattr = SC, AP, NA, SA, HA
trigger2 = stateno != [3000,3999]
trigger2 = movecontact
trigger3 = (StateNo = 1040) && (time > 10)
value = 3200
;------------------------------------------------------------------------------
;Burst
[State -1, Burst]
type = ChangeState
value = 950
triggerall= !ishelper
triggerall= numexplod(1)=0
triggerall = (var(0) < 6)
triggerall = alive
triggerall = command = "start"
triggerall = stateno != [5100,5120]
triggerall = stateno != [10270,10278]
trigger1 = movetype = H
[State -1, Burst timer]
type = Explod
triggerall=!ishelper
triggerall=stateno=950
trigger1 = time=1
anim = 1 ;Nothing
ID = 1
pos = 69,420
postype = p1
removetime = 850
pausemovetime = 999999
scale = 0,0
ownpal = 1
ignorehitpause =1
supermove = 1
;------------------------------------------------------------------------------
;必殺技
;------------------------------------------------------------------------------
[State -1, ウイング]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Crunchy thigh")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger3 = (StateNo = 1000) && (MoveContact)
value = 1010
[State -1, ドラム]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Popcorn Upper")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
value = 1000
[State -1, サイ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Thigh slam")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = [600,699]) && (MoveContact)
trigger3 = (StateNo = 1030) && (Time > 10)
trigger4 = (StateNo = 1011) && (Time > 10)
trigger5 = (StateNo = 1040) && (Movecontact)
value = 1020
[State -1, リブ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Popcorn Upper")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = [600,699]) && (MoveContact)
trigger3 = (StateNo = 1011) && (Time > 10)
value = 1030
[State -1, キール]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Look at em go!")
triggerall = (var(0) < 6)
triggerall = (!NumHelper(1045))
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger3 = (StateNo = 1000) && (MoveContact)
value = 1040
[State -1, シュートボム]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Popcorn Chicken")
triggerall = (var(0) < 6)
triggerall = (NumHelper(1055) = 0) && (NumProjID(1055) = 0)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
value = 1050
[State -1, シュートボム]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "Popcorn Chicken")
triggerall = (var(0) < 6)
triggerall = (!NumHelper(1055))
triggerall = (NumHelper(1055) = 0) && (NumProjID(1055) = 0)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = [600,640]) && (MoveContact)
value = 1060
;===========================================================================
;Food Menu
[State -1, Food Items (Assist)]
type = ChangeState
value = 1500
triggerall=!ishelper
triggerall=(var(0) < 6)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = power >= 200
triggerall = numhelper(1500) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 200
trigger3 = movecontact
trigger3 = stateno = 210
trigger4 = movecontact
trigger4 = stateno = 230
trigger5 = movecontact
trigger5 = stateno = 400
trigger6 = movecontact
trigger6 = stateno = 240
trigger7 = movecontact
trigger7 = stateno = 410
trigger8 = movecontact
trigger8 = stateno = 430
trigger9 = movecontact
trigger9 = stateno = 440
;------------------------------------------------------------------------------
;特殊技
;------------------------------------------------------------------------------
[State -1, Colonel goes Ballin']
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b")
triggerall = (var(0) < 6)
triggerall = (StateNo != 106)
trigger1 = (command = "holdfwd") || (command = "holdback")
trigger1 = (StateType != A)
trigger1 = (Ctrl)
trigger1 = (P2BodyDist X < 45)
trigger1 = (P2StateType != A)
trigger1 = (P2MoveType != H)
value = 800
[State -1, 投げ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b")
triggerall = (var(0) < 6)
triggerall = (StateNo != 100)
triggerall = (StateNo != 101)
triggerall = (StateNo != 106)
trigger1 = (command = "holdfwd") || (command = "holdback")
trigger1 = (StateType = A)
trigger1 = (Ctrl)
trigger1 = (P2BodyDist X < 35)
trigger1 = (P2StateType = A)
trigger1 = (P2MoveType != H)
value = 850
[State -1, Colonel Counterュ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b") && (command = "c")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
value = 10005
[State -1, 後退]
type = ChangeState
triggerall=!ishelper
triggerall = (RoundState = 2) && (Alive)
triggerall = (var(0) < 6)
trigger1 = ((command = "c")) && (command = "holdback") && (StateType != A) && (Ctrl)
value = 710
[State -1, 回り込み]
type = ChangeState
triggerall=!ishelper
triggerall = (RoundState = 2) && (Alive)
triggerall = (var(0) < 6)
trigger1 = ((command = "c")) && (command = "holdfwd") && (StateType != A) && (Ctrl)
value = 700
;------------------------------------------------------------------------------
;Power Charger
[State -1, Power Charger]
type = ChangeState
value = 1300
triggerall=!ishelper
triggerall= var(0) < 6
triggerall = roundstate = 2
triggerall = command = "hold_b" && command = "hold_y"
trigger1 = statetype = S
trigger1 = Power < 3000
trigger1 = ctrl = 1
;----------------------------------------------------------------------------
; Parry
[State -1, Standing Parry]
type = hitoverride
triggerall=!ishelper
triggerall =(var(0) < 6)
trigger1 = roundstate = 2 && (statetype = S || stateno = 5120)
trigger1 = command = "fwd" && command != "back" && command != "up" && command != "down"
trigger1 = ctrl || stateno = 900 || stateno = 5120
attr = SCA,AT,AP,AA
stateno = 900
slot = 0
time = 6
[State -1, Crouching Parry]
type = hitoverride
triggerall=!ishelper
triggerall=(var(0) < 6)
trigger1 = roundstate = 2 && (statetype = S || stateno = 5120)
trigger1 = command != "fwd" && command != "back" && command != "up" && command = "down"
trigger1 = ctrl || stateno = 901 || stateno = 5120
attr = SCA,AT,AP,AA
stateno = 901
slot = 0
time = 6
[State -1, Air Parry]
type = hitoverride
triggerall=!ishelper
triggerall = (var(0) < 6)
trigger1 = roundstate = 2 && statetype = A
trigger1 = command = "fwd" && command != "back" && command != "up" && command != "down"
trigger1 = ctrl || stateno = 902
attr = SA, AA, AP
stateno = 902
forceair = 1
slot = 0
time = 6
;------------------------------------------------------------------------------
; 移動関連
;------------------------------------------------------------------------------
[State -1, 走る]
type = ChangeState
triggerall=!ishelper
triggerall = (StateNo != 100)
triggerall = (var(0) < 6)
trigger1 = (command = "FF") && (StateType = S) && (Ctrl)
value = 100
[State -1, 後ろに走る]
type = ChangeState
triggerall=!ishelper
triggerall = (StateNo != 105)
triggerall = (var(0) < 6)
trigger1 = (command = "BB") && (StateType = S) && (Ctrl)
value = 105
[State -1, スーパージャンプ]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
trigger1 = (command = "super_jump") && (StateType != A) && (Ctrl)
value = 10003
;------------------------------------------------------------------------------
[State -1, しゃがみ強パンチキャンセルジャンプ]
type = ChangeState
triggerall=!ishelper
triggerall = (var(0) < 6)
trigger1 = (command = "holdup") && (StateNo = 410) && (MoveContact)
value = 10003
;------------------------------------------------------------------------------
; 通常攻撃
;------------------------------------------------------------------------------
[State -1, 立ち弱パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "x") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 200
[State -1, 立ち強パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "y") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
value = 210
[State -1, 立ち弱キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "a") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 230
[State -1, 立ち強キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (StateNo = [210,229]) && (MoveContact)
trigger7 = (StateNo = [410,429]) && (MoveContact)
value = 240
;------------------------------------------------------------------------------
[State -1, しゃがみ弱パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "x") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 400
[State -1, しゃがみ強パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "y") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 210) && (MoveContact)
trigger4 = (StateNo = 230) && (MoveContact)
trigger5 = (StateNo = 400) && (MoveContact)
trigger6 = (StateNo = 430) && (MoveContact)
value = 410
[State -1, しゃがみ弱キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "a") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 430
[State -1, しゃがみ強キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (StateNo = [210,229]) && (MoveContact)
trigger7 = (StateNo = [410,429]) && (MoveContact)
value = 440
;------------------------------------------------------------------------------
[State -1, ジャンプ弱パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "x")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (stateno = 1011) && (Movecontact)
value = 600
[State -1, ジャンプ強パンチ]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "y")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (StateNo = 640) && (MoveContact)
trigger4 = (stateno = 1011) && (Movecontact)
value = 610
[State -1, ジャンプ弱キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "a")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (stateno = 1011) && (Movecontact)
value = 630
[State -1, ジャンプ強キック]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "b")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (StateNo = 610) && (MoveContact)
trigger4 = (stateno = 1011) && (Movecontact)
value = 640
;------------------------------------------------------------------------------
;挑発
;------------------------------------------------------------------------------
[State -1, 挑発]
type = ChangeState
triggerall=!ishelper
triggerall = (command = "start") & (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
value = 10000