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Command List — TAC_Remake.zip ← Back to Overview

;------------------------------------------------------------------------------ ;AI発動用コマンド ;------------------------------------------------------------------------------ [Command] name = "AI-000" command = ~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a time = 1 [Command] name = "AI-001" command = ~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b time = 1 [Command] name = "AI-002" command = ~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c time = 1 [Command] name = "AI-003" command = ~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x time = 1 [Command] name = "AI-004" command = ~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y time = 1 [Command] name = "AI-005" command = ~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a time = 1 [Command] name = "AI-006" command = ~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U time = 1 [Command] name = "AI-007" command = ~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F time = 1 [Command] name = "AI-008" command = ~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D time = 1 [Command] name = "AI-009" command = ~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B time = 1 [Command] name = "AI-010" command = ~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B time = 1 [Command] name = "AI-011" command = F,D,F time = 0 [Command] name = "AI-012" command = B,F,B time = 0 [Command] name = "AI-013" command = U,B,U time = 0 [Command] name = "AI-014" command = D,U,D time = 0 [Command] name = "AI-015" command = a,s,a time = 0 [Command] name = "AI-016" command = b,a,b time = 0 [Command] name = "AI-017" command = c,b,c time = 0 [Command] name = "AI-018" command = x,c,x time = 0 [Command] name = "AI-019" command = y,x,y time = 0 [Command] name = "AI-020" command = z,y,z time = 0 [Command] name = "AI-021" command = a,b,x,c time = 0 [Command] name = "AI-022" command = a,b,x,c,a,z,a,z,a,a,a time = 0 [Command] name = "AI-023" command = a,b,x,c,a,z,a,z,a,a time = 0 [Command] name = "AI-024" command = a,b,x,c,a,z,a,z,z time = 0 [Command] name = "AI-025" command = a,b,x,c,a,z,a,z,y time = 0 [Command] name = "AI-026" command = a,b,x,c,a,z,a,z,x time = 0 [Command] name = "AI-027" command = a,b,x,c,a,z,a,z,s time = 0 [Command] name = "AI-028" command = a,b,x,c,a,z,a,z,c time = 0 [Command] name = "AI-029" command = a,b,x,c,a,z,a,z,b time = 0 [Command] name = "AI-030" command = a,b,x,c,a,z,a,z,a time = 0 [Command] name = "AI-031" command = a,b,x,c,a,z,a,z time = 0 [Command] name = "AI-032" command = a,b,x,c,a,z,a,y time = 0 [Command] name = "AI-033" command = a,b,x,c,a,z,a,x time = 1 [Command] name = "AI-034" command = a,b,x,c,a,z,a,c time = 1 [Command] name = "AI-035" command = a,b,x,c,a,z,a,s time = 1 [Command] name = "AI-036" command = a,b,x,c,a,z,a,b,a time = 1 [Command] name = "AI-037" command = a,b,x,c,a,z,a,b time = 1 [Command] name = "AI-038" command = a,b,x,c,a,z,a time = 1 [Command] name = "AI-039" command = a,b,x,c,a,z time = 1 [Command] name = "AI-040" command = a,b,x,c,a time = 1 [Command] name = "AI-041" command = a,b,x,c,y time = 1 [Command] name = "AI-042" command = z,z,z,z,z,z,z,z,y,~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a time = 1 [Command] name = "AI-043" command = z,z,z,z,z,z,z,z,y,~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b time = 1 [Command] name = "AI-044" command = z,z,z,z,z,z,z,z,y,~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c time = 1 [Command] name = "AI-045" command = z,z,z,z,z,z,z,z,y,~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x time = 1 [Command] name = "AI-046" command = z,z,z,z,z,z,z,z,y,~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y time = 1 [Command] name = "AI-047" command = z,z,z,z,z,z,z,z,y,~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a time = 1 [Command] name = "AI-048" command = z,z,z,z,z,z,z,z,y,~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U time = 1 [Command] name = "AI-049" command = z,z,z,z,z,z,z,z,y,~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F time = 1 [Command] name = "AI-050" command = z,z,z,z,z,z,z,z,y,~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D time = 1 [Command] name = "AI-051" command = z,z,z,z,z,z,z,z,y,~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B time = 1 [Command] name = "AI-052" command = z,z,z,z,z,z,z,z,y,~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B time = 1 [Command] name = "AI-053" command = z,z,z,z,z,z,z,z,y,F,D,F time = 0 [Command] name = "AI-054" command = z,z,z,z,z,z,z,z,y,B,F,B time = 0 [Command] name = "AI-055" command = z,z,z,z,z,z,z,z,y,U,B,U time = 0 [Command] name = "AI-056" command = z,z,z,z,z,z,z,z,y,D,U,D time = 0 [Command] name = "AI-057" command = z,z,z,z,z,z,z,z,y,a,s,a time = 0 [Command] name = "AI-058" command = z,z,z,z,z,z,z,z,y,b,a,b time = 0 [Command] name = "AI-059" command = z,z,z,z,z,z,z,z,y,c,b,c time = 0 [Command] name = "AI-060" command = z,z,z,z,z,z,z,z,y,x,c,x time = 0 ;------------------------------------------------------------------------------ ;Super Moves ;------------------------------------------------------------------------------ ;Level 1 [Command] name = "Spicy Zinger Combo" command = ~D,DF,F,a+c time = 30 [Command] name = "The twister combo" command = ~D,DB,B,a+b time = 30 ;------------------------------------- ;Level 2 [Command] name = "Stop the music!" command = ~D,DF,F,a+b time = 30 [Command] name = "Shaking things up!" command = ~D,DB,B,x+y time = 30 [Command] name = "Breakthrough" command = ~D,DF,F,y+z time = 30 ;------------------------------------------- ;Level 3 [Command] name = "Spicy Tender Roast Monterey" command = ~D,DB,B,D,DB,B,y time = 30 [Command] name = "Spicy Tender Roast Monterey" command = ~D,DB,B,D,DB,B,x time = 30 ;------------------------------------------------------------------------------ ;Special Moves ;------------------------------------------------------------------------------ [Command] name = "Crunchy thigh" command = ~F,D,DF,a [Command] name = "Crunchy thigh" command = ~F,D,DF,b ;------------------------------------------------------------------------------ [Command] name = "Thigh slam" command = ~F,D,a [Command] name = "Thigh slam" command = ~F,D,b ;------------------------------------------------------------------------------- ;ドラム or サイ [Command] name = "Popcorn Upper" command = ~D,DF,F,a [Command] name = "Popcorn Upper" command = ~D,DF,F,b [Command] name = "Look at em go!" command = ~D,DB,B,a [Command] name = "Look at em go!" command = ~D,DB,B,b ;--------------------------------- ;look at em go part 2 [Command] name = "Look at em g- huh!?" command = ~D,DF,a time = 30 [Command] name = "Look at em g- huh!?" command = ~D,DF,b time = 30 ;シュートボム [Command] name = "Popcorn Chicken" command = ~D,DF,x [Command] name = "Popcorn Chicken" command = ~D,DF,y ;------------------------------------------------------------------------------ ;特殊技 ;------------------------------------------------------------------------------ ;大ジャンプ [Command] name = "super_jump" command = D,$U time = 10 ;------------------------------------------------------------------------------ ;キー2回連続入力 ;------------------------------------------------------------------------------ [Command] name = "FF" ;必須コマンド名 command = F,F time = 10 [Command] name = "BB" ;必須コマンド名 command = B,B time = 10 ;------------------------------------------------------------------------------ ;同時押し ;------------------------------------------------------------------------------ [Command] name = "recovery" ;必須コマンド名 command = a+b time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 ;------------------------------------------------------------------------------ ;レバガチャ ;------------------------------------------------------------------------------ [Command] name = "gacha" command = x time = 1 [Command] name = "gacha" command = y time = 1 [Command] name = "gacha" command = z time = 1 [Command] name = "gacha" command = a time = 1 [Command] name = "gacha" command = b time = 1 [Command] name = "gacha" command = c time = 1 [Command] name = "gacha" command = F time = 1 [Command] name = "gacha" command = D time = 1 [Command] name = "gacha" command = B time = 1 [Command] name = "gacha" command = U time = 1 ;------------------------------------------------------------------------------ [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;方向キー ;------------------------------------------------------------------------------ [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "hold_b" command = /$b time = 1 [Command] name = "hold_y" command = /$y time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" command = F time = 1 [Command] name = "back" command = B time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 ;============================================================================== [Statedef -1] ;============================================================================== ;=========================================================================== [State -1, 居合い] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "Stop the music!") triggerall = (Power > 1999) trigger1 = (StateType != A) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger2 = stateno != [3000,3999] trigger2 = movecontact trigger3 = (StateNo = 1040) && (time > 10) value = 3000 [State -1, ツイスター] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "The twister combo") triggerall = (Power > 999) trigger1 = (StateType != A) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger2 = stateno != [3000,3999] trigger2 = movecontact trigger3 = (StateNo = 1040) && (time > 10) value = 3300 [State -1, プレッシャーフライヤー] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "Shaking things up!") triggerall = (!NumHelper(3400)) triggerall = (Power > 1999) trigger1 = (StateType != A) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger2 = stateno != [3000,3999] trigger2 = movecontact trigger3 = (StateNo = 1040) && (time > 10) value = 3400 [State -1, カーネル3ダース] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "Breakthrough") triggerall = (Power > 1999) trigger1 = (StateType != A) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger2 = stateno != [3000,3999] trigger2 = movecontact trigger3 = (StateNo = 1040) && (time > 10) value = 3500 [State -1, ビッグボム] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "a") && (command = "x") triggerall = (Power > 1999) triggerall = (NumHelper(1055) = 0) && (NumProjID(1056) = 0) trigger1 = (StateType = S) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger3 = (StateNo = 1040) && (time > 10) value = 3600 [State -1, ビッグボム] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (!NumHelper(1045)) triggerall = (command = "a") && (command = "x") triggerall = (Power > 1999) triggerall = (NumHelper(1055) = 0) && (NumProjID(1056) = 0) trigger1 = (StateType = A) && (Ctrl) trigger2 = hitdefattr = SA, AP, NA, SA, HA value = 3610 [State -1, ホールピース] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) triggerall = (command = "Spicy Tender Roast Monterey") triggerall = (Power > 2999) trigger1 = (StateType != A) && (Ctrl) trigger2 = hitdefattr = SC, AP, NA, SA, HA trigger2 = stateno != [3000,3999] trigger2 = movecontact trigger3 = (StateNo = 1040) && (time > 10) value = 3200 ;------------------------------------------------------------------------------ ;Burst [State -1, Burst] type = ChangeState value = 950 triggerall= !ishelper triggerall= numexplod(1)=0 triggerall = (var(0) < 6) triggerall = alive triggerall = command = "start" triggerall = stateno != [5100,5120] triggerall = stateno != [10270,10278] trigger1 = movetype = H [State -1, Burst timer] type = Explod triggerall=!ishelper triggerall=stateno=950 trigger1 = time=1 anim = 1 ;Nothing ID = 1 pos = 69,420 postype = p1 removetime = 850 pausemovetime = 999999 scale = 0,0 ownpal = 1 ignorehitpause =1 supermove = 1 ;------------------------------------------------------------------------------ ;必殺技 ;------------------------------------------------------------------------------ [State -1, ウイング] type = ChangeState triggerall=!ishelper triggerall = (command = "Crunchy thigh") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 1010 [State -1, ドラム] type = ChangeState triggerall=!ishelper triggerall = (command = "Popcorn Upper") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1000 [State -1, サイ] type = ChangeState triggerall=!ishelper triggerall = (command = "Thigh slam") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1030) && (Time > 10) trigger4 = (StateNo = 1011) && (Time > 10) trigger5 = (StateNo = 1040) && (Movecontact) value = 1020 [State -1, リブ] type = ChangeState triggerall=!ishelper triggerall = (command = "Popcorn Upper") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1011) && (Time > 10) value = 1030 [State -1, キール] type = ChangeState triggerall=!ishelper triggerall = (command = "Look at em go!") triggerall = (var(0) < 6) triggerall = (!NumHelper(1045)) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 1040 [State -1, シュートボム] type = ChangeState triggerall=!ishelper triggerall = (command = "Popcorn Chicken") triggerall = (var(0) < 6) triggerall = (NumHelper(1055) = 0) && (NumProjID(1055) = 0) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1050 [State -1, シュートボム] type = ChangeState triggerall=!ishelper triggerall = (command = "Popcorn Chicken") triggerall = (var(0) < 6) triggerall = (!NumHelper(1055)) triggerall = (NumHelper(1055) = 0) && (NumProjID(1055) = 0) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,640]) && (MoveContact) value = 1060 ;=========================================================================== ;Food Menu [State -1, Food Items (Assist)] type = ChangeState value = 1500 triggerall=!ishelper triggerall=(var(0) < 6) triggerall = roundstate = 2 triggerall = command = "z" triggerall = power >= 200 triggerall = numhelper(1500) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 200 trigger3 = movecontact trigger3 = stateno = 210 trigger4 = movecontact trigger4 = stateno = 230 trigger5 = movecontact trigger5 = stateno = 400 trigger6 = movecontact trigger6 = stateno = 240 trigger7 = movecontact trigger7 = stateno = 410 trigger8 = movecontact trigger8 = stateno = 430 trigger9 = movecontact trigger9 = stateno = 440 ;------------------------------------------------------------------------------ ;特殊技 ;------------------------------------------------------------------------------ [State -1, Colonel goes Ballin'] type = ChangeState triggerall=!ishelper triggerall = (command = "b") triggerall = (var(0) < 6) triggerall = (StateNo != 106) trigger1 = (command = "holdfwd") || (command = "holdback") trigger1 = (StateType != A) trigger1 = (Ctrl) trigger1 = (P2BodyDist X < 45) trigger1 = (P2StateType != A) trigger1 = (P2MoveType != H) value = 800 [State -1, 投げ] type = ChangeState triggerall=!ishelper triggerall = (command = "b") triggerall = (var(0) < 6) triggerall = (StateNo != 100) triggerall = (StateNo != 101) triggerall = (StateNo != 106) trigger1 = (command = "holdfwd") || (command = "holdback") trigger1 = (StateType = A) trigger1 = (Ctrl) trigger1 = (P2BodyDist X < 35) trigger1 = (P2StateType = A) trigger1 = (P2MoveType != H) value = 850 [State -1, Colonel Counterュ] type = ChangeState triggerall=!ishelper triggerall = (command = "b") && (command = "c") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) value = 10005 [State -1, 後退] type = ChangeState triggerall=!ishelper triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = ((command = "c")) && (command = "holdback") && (StateType != A) && (Ctrl) value = 710 [State -1, 回り込み] type = ChangeState triggerall=!ishelper triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = ((command = "c")) && (command = "holdfwd") && (StateType != A) && (Ctrl) value = 700 ;------------------------------------------------------------------------------ ;Power Charger [State -1, Power Charger] type = ChangeState value = 1300 triggerall=!ishelper triggerall= var(0) < 6 triggerall = roundstate = 2 triggerall = command = "hold_b" && command = "hold_y" trigger1 = statetype = S trigger1 = Power < 3000 trigger1 = ctrl = 1 ;---------------------------------------------------------------------------- ; Parry [State -1, Standing Parry] type = hitoverride triggerall=!ishelper triggerall =(var(0) < 6) trigger1 = roundstate = 2 && (statetype = S || stateno = 5120) trigger1 = command = "fwd" && command != "back" && command != "up" && command != "down" trigger1 = ctrl || stateno = 900 || stateno = 5120 attr = SCA,AT,AP,AA stateno = 900 slot = 0 time = 6 [State -1, Crouching Parry] type = hitoverride triggerall=!ishelper triggerall=(var(0) < 6) trigger1 = roundstate = 2 && (statetype = S || stateno = 5120) trigger1 = command != "fwd" && command != "back" && command != "up" && command = "down" trigger1 = ctrl || stateno = 901 || stateno = 5120 attr = SCA,AT,AP,AA stateno = 901 slot = 0 time = 6 [State -1, Air Parry] type = hitoverride triggerall=!ishelper triggerall = (var(0) < 6) trigger1 = roundstate = 2 && statetype = A trigger1 = command = "fwd" && command != "back" && command != "up" && command != "down" trigger1 = ctrl || stateno = 902 attr = SA, AA, AP stateno = 902 forceair = 1 slot = 0 time = 6 ;------------------------------------------------------------------------------ ; 移動関連 ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState triggerall=!ishelper triggerall = (StateNo != 100) triggerall = (var(0) < 6) trigger1 = (command = "FF") && (StateType = S) && (Ctrl) value = 100 [State -1, 後ろに走る] type = ChangeState triggerall=!ishelper triggerall = (StateNo != 105) triggerall = (var(0) < 6) trigger1 = (command = "BB") && (StateType = S) && (Ctrl) value = 105 [State -1, スーパージャンプ] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) trigger1 = (command = "super_jump") && (StateType != A) && (Ctrl) value = 10003 ;------------------------------------------------------------------------------ [State -1, しゃがみ強パンチキャンセルジャンプ] type = ChangeState triggerall=!ishelper triggerall = (var(0) < 6) trigger1 = (command = "holdup") && (StateNo = 410) && (MoveContact) value = 10003 ;------------------------------------------------------------------------------ ; 通常攻撃 ;------------------------------------------------------------------------------ [State -1, 立ち弱パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "x") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 200 [State -1, 立ち強パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "y") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) value = 210 [State -1, 立ち弱キック] type = ChangeState triggerall=!ishelper triggerall = (command = "a") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 230 [State -1, 立ち強キック] type = ChangeState triggerall=!ishelper triggerall = (command = "b") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 240 ;------------------------------------------------------------------------------ [State -1, しゃがみ弱パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "x") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 400 [State -1, しゃがみ強パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "y") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 210) && (MoveContact) trigger4 = (StateNo = 230) && (MoveContact) trigger5 = (StateNo = 400) && (MoveContact) trigger6 = (StateNo = 430) && (MoveContact) value = 410 [State -1, しゃがみ弱キック] type = ChangeState triggerall=!ishelper triggerall = (command = "a") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 430 [State -1, しゃがみ強キック] type = ChangeState triggerall=!ishelper triggerall = (command = "b") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 440 ;------------------------------------------------------------------------------ [State -1, ジャンプ弱パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "x") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (stateno = 1011) && (Movecontact) value = 600 [State -1, ジャンプ強パンチ] type = ChangeState triggerall=!ishelper triggerall = (command = "y") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (StateNo = 640) && (MoveContact) trigger4 = (stateno = 1011) && (Movecontact) value = 610 [State -1, ジャンプ弱キック] type = ChangeState triggerall=!ishelper triggerall = (command = "a") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (stateno = 1011) && (Movecontact) value = 630 [State -1, ジャンプ強キック] type = ChangeState triggerall=!ishelper triggerall = (command = "b") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (StateNo = 610) && (MoveContact) trigger4 = (stateno = 1011) && (Movecontact) value = 640 ;------------------------------------------------------------------------------ ;挑発 ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState triggerall=!ishelper triggerall = (command = "start") & (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) value = 10000
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