;===========================================================================
;Marvel vs. Capcom - Eternity of Heroes - Animations Template V.8
;by Acey, FX ripped by Kong, Based on MvC2 Guile by RedHot, updated by Scar
;===========================================================================
;---------------------------------------------------------------------------
;Artificial Intelligence
;---------------------------------------------------------------------------
;-|-AI-|--------------------------------------------------------------------
[Command]
name = "AI_1"
command = a, x, F, D, a, a, D
time = 1
[Command]
name = "AI_2"
command = a, a, a, a, a, a, b
time = 1
[Command]
name = "AI_3"
command = a, a, b, D, F, b, x
time = 1
[Command]
name = "AI_4"
command = y, a, F, b, B, y, a
time = 1
[Command]
name = "AI_5"
command = a, b, x, y, y, b, b
time = 1
[Command]
name = "AI_6"
command = b, y, y, F, b, B, B
time = 1
[Command]
name = "AI_7"
command = a, y, F, a, x, a, F, b
time = 1
[Command]
name = "AI_8"
command = a, a, b, y, x, B, x
time = 1
[Command]
name = "AI_9"
command = x, x, a, F, F, b, D
time = 1
[Command]
name = "AI_10"
command = x, x, a, F, y, a, a, F
time = 1
[Command]
name = "AI_11"
command = a, b, a, x, a, y, a
time = 1
[Command]
name = "AI_12"
command = b, y, a, F, y, a, x
time = 1
[Command]
name = "AI_13"
command = x, a, y, y, x, B, B
time = 1
[Command]
name = "AI_14"
command = a, F, F, x, B, F, x
time = 1
[Command]
name = "AI_15"
command = y, x, b, b, a, x, y
time = 1
;---------------------------------------------------------------------------
;Commands
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Hyper3
[Command]
name = "Hyper4"
command = ~D, DB, B, x+y
[Command]
name = "Hyper4"
command = ~D, DB, B, z+y
[Command]
name = "Hyper4"
command = ~D, DB, B, z+x
;---------------------------------------------------------------------------
;Hyper3
[Command]
name = "Hyper3"
command = ~D, DB, B, a+b
[Command]
name = "Hyper3"
command = ~D, DB, B, a+c
[Command]
name = "Hyper3"
command = ~D, DB, B, b+c
;---------------------------------------------------------------------------
;Hyper1
[Command]
name = "Hyper2"
command = ~D, DF, F, x+y
[Command]
name = "Hyper2"
command = ~D, DF, F, x+z
[Command]
name = "Hyper2"
command = ~D, DF, F, y+z
;---------------------------------------------------------------------------
;Hyper2
[Command]
name = "Hyper1"
command = ~D, DF, F, a+b
[Command]
name = "Hyper1"
command = ~D, DF, F, a+c
[Command]
name = "Hyper1"
command = ~D, DF, F, b+c
;---------------------------------------------------------------------------
;Specail1
[Command]
name = "SpecialX"
command = ~D,DF,F, x
[Command]
name = "SpecialY"
command = ~D,DF,F, y
[Command]
name = "SpecialZ"
command = ~D,DF,F, z
;-------------------------------------------------------------------------
;Special2
[Command]
name = "SpecialA"
command = ~D,DF,F, a
[Command]
name = "SpecialB"
command = ~D,DF,F,b
[Command]
name = "SpecialC"
command = ~D,DF,F,c
;-------------------------------------------------------------------------
;Counter
[Command]
name = "Counter"
command = ~F, x+a
[Command]
name = "Counter"
command = ~F, y+b
[Command]
name = "Counter"
command = ~F, z+c
[Command]
name = "236Z"
command = z+y+x
;---------------------------------------------------------------------------
; Roll
[Command]
name = "roll_n"
command = ~B, D, DB, x
[Command]
name = "roll_m"
command = ~B, D, DB, y
[Command]
name = "roll_f"
command = ~B, D, DB, z
;---------------------------------------------------------------------------
; Forward Recovery Roll or Alpha Counter1
[Command]
name = "ac_f_roll_n"
command = ~B, DB, D, x
[Command]
name = "ac_f_roll_m"
command = ~B, DB, D, y
[Command]
name = "ac_f_roll_f"
command = ~B, DB, D, z
;---------------------------------------------------------------------------
; Backward Recovery Roll or Alpha Counter2
[Command]
name = "ac_sweep_b_roll_n"
command = ~B, DB, D, a
[Command]
name = "ac_sweep_b_roll_m"
command = ~B, DB, D, b
[Command]
name = "ac_sweep_b_roll_f"
command = ~B, DB, D, c
;---------------------------------------------------------------------------------------------
;Super Jump
[Command]
name = "Super_Jump"
command = ~D, U
;---------------------------------------------------------------------------------------------
;Double_Tap
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;---------------------------------------------------------------------------------------------
;2/3 button combination
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name = "guardpush"
command = x+y
time = 5
[Command]
name = "guardpush"
command = x+z
time = 5
[Command]
name = "guardpush"
command = y+z
time = 5
[Command]
name = "throw_p"
command = x+y
time = 5
[Command]
name = "throw_p"
command = y+z
time = 5
[Command]
name = "throw_p"
command = x+z
time = 5
[Command]
name = "throw_k"
command = a+b
time = 5
[Command]
name = "throw_k"
command = b+c
time = 5
[Command]
name = "throw_k"
command = a+c
time = 5
;---------------------------------------------------------------------------------------------
;Dir + button
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "fwd_z"
command = /$F,z
time = 1
[Command]
name = "fwd_a"
command = /$F,a
time = 1
[Command]
name = "fwd_b"
command = /$F,b
time = 1
[Command]
name = "fwd_c"
command = /$F,c
time = 1
[Command]
name = "back_b" ;Alternative button command
command = /$B,b
time = 1
[Command]
name = "back_c" ;Alternative button command
command = /$B,c
time = 1
;---------------------------------------------------------------------------------------------
;One button
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;---------------------------------------------------------------------------------------------
;Hold button
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "pc1"
command = b+y
[Command]
name = "ki"
command = /b+y
;---------------------------------------------------------------------------------------------
;Hold dir
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "SJ"
command = $D, $U
;---------------------------------------------------------------------------
;Artificial Intelligence
;---------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------------------------------
;Commands
;---------------------------------------------------------------------------
;-----------------------------
[State -1, Dash Forward]
type = ChangeState
value = 100
triggerall = StateType = S
triggerall = (Ctrl) && (StateNo != 100)
trigger1 = Command = "FF"
;-----------------------------
[State -1, Jump Back]
type = ChangeState
value = 105
triggerall = StateType = S
triggerall = (Ctrl) && (StateNo != 100)
trigger1 = Command = "BB"
;-----------------------------
[State -1, Hyper3]
type = ChangeState
value = 3300
triggerall = command = "Hyper4"
triggerall = power >= 1000
trigger1 = Statetype != A && ctrl
;-----------------------------
[State -1, Hyper3]
type = ChangeState
value = 3200
triggerall = command = "Hyper3"
triggerall = power >= 1000
trigger1 = Statetype != A && ctrl
;-----------------------------
[State -1, Hyper2]
type = ChangeState
value = 3100
triggerall = command = "Hyper2"
triggerall = power >= 1000
trigger1 = Statetype != A && ctrl
;-----------------------------
[State -1, Hyper1]
type = ChangeState
value = 3000
triggerall = command = "Hyper1"
triggerall = power >= 1000
trigger1 = Statetype != A && ctrl
;-----------------------------
[State -1, Special1]
type = ChangeState
value = 1000
triggerall = command = "SpecialX"
triggerall = numproj=! 1001
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1, Special1]
type = ChangeState
value = 1010
triggerall = command = "SpecialY"
triggerall = numproj=! 1001
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1, Special1]
type = ChangeState
value = 1020
triggerall = command = "SpecialZ"
triggerall = numproj=! 1001
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1, Special2]
type = ChangeState
value = 1100
triggerall = stateno < 3000
triggerall = command = "SpecialA"
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1, Special2]
type = ChangeState
value = 1110
triggerall = stateno < 3000
triggerall = command = "SpecialB"
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1, Special2]
type = ChangeState
value = 1120
triggerall = stateno < 3000
triggerall = command = "SpecialC"
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
;-----------------------------
[State -1]
type = ChangeState
value = 7500
triggerall = Power < 3000 && (command = "pc1")
trigger1 = statetype = S
trigger1 = ctrl
;-----------------------------
[State -1, X]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = Statetype = A && ctrl
trigger2 = stateno = 105 && time > 4
;-----------------------------
[State -1, Y]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = Statetype = A && ctrl
trigger2 = (StateNo = 600) && (Movecontact) && time > 2
trigger3 = (StateNo = 630) && (Movecontact) && time > 2
trigger4 = stateno = 105 && time > 4
;-----------------------------
[State -1, Z]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = Statetype = A && ctrl
trigger2 = (StateNo = 600) && (Movecontact) && time > 2
trigger3 = (StateNo = 630) && (Movecontact) && time > 2
trigger4 = (StateNo = 610) && (Movecontact) && time > 2
trigger5 = (StateNo = 640) && (Movecontact) && time > 2
trigger6 = stateno = 105 && time > 4
;-----------------------------
[State -1, B]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = Statetype = A && ctrl
trigger2 = (StateNo = 600) && (Movecontact)
trigger3 = (StateNo = 610) && (Movecontact)
trigger4 = (StateNo = 620) && (Movecontact)
trigger5 = (StateNo = 630) && (Movecontact)
trigger6 = stateno = 105 && time > 4
;-----------------------------
[State -1, C]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = Statetype = A && ctrl
trigger2 = (StateNo = 600) && (Movecontact)
trigger3 = (StateNo = 610) && (Movecontact)
trigger4 = (StateNo = 620) && (Movecontact)
trigger5 = (StateNo = 630) && (Movecontact)
trigger6 = (StateNo = 640) && (Movecontact)
trigger7 = stateno = 105 && time > 4
;-----------------------------
[State -1, A]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = Statetype = A && ctrl
trigger2 = (StateNo = 600) && (Movecontact)
trigger3 = stateno = 105 && time > 4
;-----------------------------
[State -1, X agachado]
type = ChangeState
value = 400
triggerall = Command = "x"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
;-----------------------------
[State -1, X]
type = ChangeState
value = 200
triggerall = Command = "x"
triggerall = Command != "holddown"
trigger1 = (StateType = S) && (Ctrl)
;-----------------------------
[State -1, Y agachado]
type = ChangeState
value = 410
triggerall = Command = "y"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 400) && (Movecontact)
trigger5 = (StateNo = 430) && (Movecontact)
trigger6 = (StateNo = 210) && (Movecontact)
trigger7 = (StateNo = 211) && (Movecontact)
;-----------------------------
[State -1, Y]
type = ChangeState
value = IfElse(P2BodyDist X > 28,210,211)
triggerall = Command = "y"
triggerall = Command != "holddown"
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact) && time > 3
trigger3 = (StateNo = 230) && (Movecontact) && time > 3
;-----------------------------
[State -1, Z]
type = ChangeState
value = IfElse(P2BodyDist X > 28,220,221)
triggerall = Command = "z"
triggerall = Command != "holddown"
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact) && time > 3
trigger3 = (StateNo = 230) && (Movecontact) && time > 3
trigger4 = (StateNo = 210) && (Movecontact) && time > 3
trigger5 = (StateNo = 211) && (Movecontact) && time > 3
trigger6 = (StateNo = 240) && (Movecontact) && time > 3
trigger7 = (StateNo = 241) && (Movecontact) && time > 3
;-----------------------------
[State -1, C]
type = ChangeState
value = IfElse(P2BodyDist X > 28,250,251)
triggerall = Command = "c"
triggerall = Command != "holddown"
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 210) && (Movecontact)
trigger5 = (StateNo = 211) && (Movecontact)
trigger6 = (StateNo = 240) && (Movecontact)
trigger7 = (StateNo = 241) && (Movecontact)
trigger8 = (StateNo = 221) && (Movecontact)
trigger9 = (StateNo = 220) && (Movecontact)
;-----------------------------
[State -1, Z agachado]
type = ChangeState
value = 420
triggerall = Command = "z"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 400) && (Movecontact)
trigger5 = (StateNo = 430) && (Movecontact)
trigger6 = (StateNo = 210) && (Movecontact)
trigger7 = (StateNo = 211) && (Movecontact)
trigger8 = (StateNo = 240) && (Movecontact)
trigger9 = (StateNo = 241) && (Movecontact)
trigger10 = (StateNo = 220) && (Movecontact)
trigger11 = (StateNo = 221) && (Movecontact)
trigger12 = (StateNo = 410) && (Movecontact)
trigger13 = (StateNo = 440) && (Movecontact)
;-----------------------------
[State -1, A agachado]
type = ChangeState
value = 430
triggerall = Command = "a"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (Stateno = 200) && (Movecontact)
trigger3 = (Stateno = 230) && (Movecontact)
trigger4 = (Stateno = 400) && (Movecontact)
;-----------------------------
[State -1, s]
type = ChangeState
value = 195
triggerall = Command = "s"
triggerall = Command != "holddown"
triggerall = stateno != 100
trigger1 = (StateType = S) && (Ctrl)
;-----------------------------
[State -1, A]
type = ChangeState
value = 230
triggerall = Command = "a"
triggerall = Command != "holddown"
triggerall = stateno != 100
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (Stateno = 200) && (Movecontact)
;-----------------------------
[State -1, B]
type = ChangeState
value = IfElse(P2BodyDist X > 28,240,241)
triggerall = Command = "b"
triggerall = Command != "holddown"
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 210) && (Movecontact)
trigger5 = (StateNo = 211) && (Movecontact)
;-----------------------------
[State -1, B agachado]
type = ChangeState
value = 440
triggerall = Command = "b"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 400) && (Movecontact)
trigger5 = (StateNo = 430) && (Movecontact)
trigger6 = (StateNo = 210) && (Movecontact)
trigger7 = (StateNo = 211) && (Movecontact)
trigger8 = (StateNo = 240) && (Movecontact)
trigger9 = (StateNo = 241) && (Movecontact)
trigger10 = (StateNo = 220) && (Movecontact)
trigger11 = (StateNo = 221) && (Movecontact)
;-----------------------------
[State -1, C agachado]
type = ChangeState
value = 450
triggerall = Command = "c"
triggerall = Command = "holddown"
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = 200) && (Movecontact)
trigger3 = (StateNo = 230) && (Movecontact)
trigger4 = (StateNo = 400) && (Movecontact)
trigger5 = (StateNo = 430) && (Movecontact)
trigger6 = (StateNo = 210) && (Movecontact)
trigger7 = (StateNo = 211) && (Movecontact)
trigger8 = (StateNo = 250) && (Movecontact)
trigger9 = (StateNo = 251) && (Movecontact)
trigger10 = (StateNo = 420) && (Movecontact)
trigger11 = (StateNo = 421) && (Movecontact)
trigger12 = (StateNo = 410) && (Movecontact)
trigger13 = (StateNo = 440) && (Movecontact)
;------------------------------------------------------------------------
[State -1, Super Jump]
type = ChangeState
value = 7000
triggerall = Command = "SJ"
trigger1 = StateType = S
trigger1 = ctrl
;-----------------------------
[State -1, Super Jump]
type = ChangeState
value = 7000
triggerall = Command = "holdup"
trigger1 = stateno = 420 && movehit
[State -1, Guard Push stand]
type = ChangeState
value = 6300
triggerall = command = "guardpush" && statetype = S
trigger1 = stateno = [150,153]
[State -1, Guard Push crouch]
type = ChangeState
value = 6310
triggerall = command = "guardpush" && statetype = C
trigger1 = stateno = [150,153]
;---------------------------------------------------------------------------
;----------------------------- Recovery Roll -------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; Near Foward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_f_roll_n"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 1
[State -1]
type = ChangeState
value = 831
triggerall = Var(59) != 2
triggerall = Var(30) = 1
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
; Medium Foward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_f_roll_m"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 2
[State -1]
type = ChangeState
value = 832
triggerall = Var(59) != 2
triggerall = Var(30) = 2
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
; Far Foward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_f_roll_f"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 3
[State -1]
type = ChangeState
value = 840
triggerall = Var(59) != 2
triggerall = Var(30) = 3
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
; Near Backward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_sweep_b_roll_n"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 4
[State -1]
type = ChangeState
value = 850
triggerall = Var(59) != 2
triggerall = Var(30) = 4
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
; Medium Backward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_sweep_b_roll_m"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 5
[State -1]
type = ChangeState
value = 855
triggerall = Var(59) != 2
triggerall = Var(30) = 5
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
; Far Backward Recovery Roll
[State -1]
type = VarSet
triggerall = Var(59) != 2
triggerall = command = "ac_sweep_b_roll_f"
triggerall = alive = 1
trigger1 = stateno = 5080
v = 30
value = 6
[State -1]
type = ChangeState
value = 860
triggerall = Var(59) != 2
triggerall = Var(30) = 6
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;---------------------------------------------------------------------------
;------------------------ Lie Down Recovery Roll ---------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; Lie Down Forward Recovery Roll
[State -1]
type = ChangeState
value = 832
triggerall = Var(59) != 2
triggerall = command = "holdfwd"
triggerall = time = 1
triggerall = life > 0
trigger1 = stateno = 5080
;---------------------------------------------------------------------------
; Lie Down Backward Recovery Roll
[State -1]
type = ChangeState
value = 855
triggerall = Var(59) != 2
triggerall = command = "holdback"
triggerall = time = 1
triggerall = life > 0
trigger1 = stateno = 5080