[Command]
Name = "AI"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 0
[Command]
Name = "AI1"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 0
[Command]
Name = "AI2"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 0
[Command]
Name = "AI3"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 0
[Command]
Name = "AI4"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI5"
Command = s,c,x,c,s,a,x,c,z,x,b,x,a,x,z,a,c,a,x,c,y
Time = 0
[Command]
Name = "AI6"
Command = y,a,b,c,a,x,z,a,c,y,b,b,a,a,x,z,s,c,z,x,a
Time = 0
[Command]
Name = "AI7"
Command = a,s,x,c,z,b,y,a,x,z,c,b,y,a,z,x,c,s,a,x,b
Time = 0
[Command]
Name = "AI8"
Command = b,c,a,z,x,c,a,c,z,b,y,x,a,c,y,b,x,a,z,c,z
Time = 0
[Command]
Name = "AI9"
Command = y,b,a,x,z,c,b,y,a,y,a,z,x,c,b,a,b,a,y,z,x
Time = 0
[Command]
Name = "AI10"
Command = c,a,x,c,b,y,y,a,z,z,z,b,x,b,y,a,x,a,c,x,x
Time = 0
[Command]
Name = "AI11"
Command = y,a,x,c,a,y,b,a,z,c,x,y,a,y,a,a,b,x,x,y,y
Time = 0
[Command]
Name = "AI12"
Command = a,a,b,b,c,c,x,x,z,z,y,y,b,b,a,a,x,x,z,z,c
Time = 0
[Command]
Name = "AI13"
Command = y,y,a,a,c,c,s,s,x,z,z,c,b,y,a,z,z,x,s,x,x
Time = 0
[Command]
Name = "AI14"
Command = c,c,a,z,c,a,a,z,z,x,x,c,c,z,b,y,y,b,b,a,a
Time = 0
[Command]
Name = "AI15"
Command = x,x,x,a,a,a,c,c,c,z,z,z,y,a,c,y,y,y,b,b,b
Time = 0
[Command]
Name = "AI16"
Command = b,b,b,y,y,y,a,a,a,c,c,c,z,z,z,x,x,x,c,c,c
Time = 0
[Command]
Name = "AI17"
Command = a,x,c,z,z,z,a,a,a,y,y,y,x,x,x,a,a,a,z,c,c
Time = 0
[Command]
Name = "AI18"
Command = x,x,a,a,c,c,z,z,y,y,b,b,x,b,z,a,y,x,z,a,y
Time = 0
[Command]
Name = "AI19"
Command = y,y,y,a,a,a,c,c,c,x,x,x,z,z,z,b,b,b,a,a,a
Time = 0
[Command]
Name = "AI20"
Command = x,c,z,c,a,z,x,c,b,y,a,y,b,a,x,c,z,c,a,x,z
Time = 0
[Command]
Name = "AI21"
Command = y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y
Time = 0
[Command]
Name = "AI22"
Command = a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a
Time = 0
[Command]
Name = "AI23"
Command = z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z
Time = 0
[Command]
Name = "AI24"
Command = s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s
Time = 0
[Command]
Name = "AI25"
Command = y,a,a,z,x,c,b,y,a,z,c,b,y,a,z,b,z,a,x,y,x
Time = 0
[Command]
Name = "AI26"
Command = c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y
Time = 0
[Command]
Name = "AI27"
Command = a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x
Time = 0
[Command]
Name = "AI28"
Command = a,z,x,c,b,y,a,z,x,c,b,y,a,z,x,c,b,y,a,z,x
Time = 0
[Command]
Name = "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI30"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 0
[Command]
Name = "AI31"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI32"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI33"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI34"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI35"
Command = a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,a,b
Time = 0
[Command]
Name = "AI36"
Command = a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a
Time = 0
[Command]
Name = "AI37"
Command = a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a
Time = 0
[Command]
Name = "AI38"
Command = a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a
Time = 0
[Command]
Name = "AI39"
Command = a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a
Time = 0
[Command]
Name = "AI40"
Command = b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b
Time = 0
[Command]
Name = "AI41"
Command = b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b
Time = 0
[Command]
Name = "AI42"
Command = b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b
Time = 0
[Command]
Name = "AI43"
Command = b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b
Time = 0
[Command]
Name = "AI44"
Command = c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c
Time = 0
[Command]
Name = "AI45"
Command = c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c
Time = 0
[Command]
Name = "AI46"
Command = c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c
Time = 0
[Command]
Name = "AI47"
Command = x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x
Time = 0
[Command]
Name = "AI48"
Command = x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x
Time = 0
[Command]
Name = "AI49"
Command = y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y
Time = 0
[Command]
Name = "AI50"
Command = c,c,c,x,c,c,b,c,c,y,c,c,a,c,a,c,a,c,z,c,a
Time = 0
[Command]
Name = "_"
Command = ~B, DB, D, F, DF, D, DB, B, c
Time = 60
[Command]
Name = "*"
Command = ~F, DF, D, DB, B, c
Time = 25
[Command]
name = "殺滅襲天"
command = ~D, DF, F, D, DF, F, a+c
time = 25
[Command]
name = "鑰殺滅"
command = ~y. y
time = 25
[Command]
name = "殺尽滅"
command = ~s
time = 25
[Command]
name = "尽殺滅"
command = ~B, DB, D, DF, F, x+y
time = 25
[Command]
Name = "Null"
Command = ~B, DB, D, DF, F, c
Time = 25
[Command]
Name = "/"
Command = ~B, DB, D, F, c
Time = 25
[Command]
Name = "A+B+C"
Command = a+b+c
Time = 1
[Command]
Name = "A+B+C"
Command = ~x, x
Time = 10
[Command]
Name = "666C"
Command = ~F, F, F, c
Time = 20
[Command]
Name = "421C"
Command = ~B, D, DB, c
Time = 15
[Command]
Name = "421A"
Command = ~B, D, DB, a
Time = 15
[Command]
Name = "421B"
Command = ~B, D, DB, b
Time = 15
[Command]
Name = "623C"
Command = F, D, DF, c
Time = 15
[Command]
Name = "623A"
Command = F, D, DF, a
Time = 15
[Command]
Name = "623B"
Command = F, D, DF, b
Time = 15
[Command]
Name = "236Z"
Command = ~D, DF, F, z
Time = 12
[Command]
Name = "214214C+Z"
Command = ~D, DB, B, D, DB, B, c+z
Time = 25
[Command]
Name = "214Z"
Command = ~D, DB, B, z
Time = 15
[Command]
Name = "236C"
Command = ~D, DF, F, c
Time = 12
[Command]
Name = "236A+B"
Command = ~D, DF, F, a+b
Time = 10
[Command]
Name = "236A"
Command = ~D, DF, F, a
Time = 12
[Command]
Name = "236B"
Command = ~D, DF, F, b
Time = 12
[Command]
Name = "214Y"
Command = ~D, DB, B, y
Time = 15
[Command]
Name = "214C"
Command = ~D, DB, B, c
Time = 15
[Command]
Name = "214A"
Command = ~D, DB, B, a
Time = 15
[Command]
Name = "214B"
Command = ~D, DB, B, b
Time = 15
[Command]
Name = "22C"
Command = D, D, c
Time = 15
[Command]
Name = "22A"
Command = D, D, a
Time = 15
[Command]
Name = "22B"
Command = D, D, b
Time = 15
[Command]
Name = "4-6C"
Command = ~27$B, $F, c
[Command]
Name = "4-6B"
Command = ~27$B, $F, b
[Command]
Name = "4-6A"
Command = ~27$B, $F, a
[Command]
Name = "デバッグ"
Command = x
[Command]
Name = "FF"
Command = F, F
Time = 10
[Command]
Name = "BB"
Command = B, B
Time = 10
[Command]
Name = "UU"
Command = U,U
Time = 10
[Command]
Name = "DD"
Command = D,D
Time = 10
[Command]
Name = "A+B"
Command = a+b
Time = 3
[Command]
Name = "recovery"
Command = a
Time = 0
[Command]
Name = "recovery"
Command = b
Time = 0
[Command]
Name = "recovery"
Command = c
Time = 0
[Command]
Name = "recovery"
Command = x
Time = 0
[Command]
Name = "recovery"
Command = y
Time = 0
[Command]
Name = "recovery"
Command = z
Time = 0
[Command]
Name = "Down_a"
Command = /$D,a
Time = 1
[Command]
Name = "Down_b"
Command = /$D,b
Time = 1
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
Name = "start"
Command = s
Time = 1
[Command]
Name = "Holdx"
Command = /x
Time = 1
[Command]
Name = "Holdy"
Command = /y
Time = 1
[Command]
Name = "Holdz"
Command = /z
Time = 1
[Command]
Name = "Holda"
Command = /a
Time = 1
[Command]
Name = "Holdb"
Command = /b
Time = 1
[Command]
Name = "Holdc"
Command = /c
Time = 1
[Command]
Name = "HoldFU"
Command = /$FU
Time = 1
[Command]
Name = "HoldBU"
Command = /$BU
Time = 1
[Command]
Name = "HoldFD"
Command = /$FD
Time = 1
[Command]
Name = "HoldBD"
Command = /$BD
Time = 1
[Command]
Name = "HoldFwd"
Command = /$F
Time = 1
[Command]
Name = "HoldBack"
Command = /$B
Time = 1
[Command]
Name = "HoldUp"
Command = /$U
Time = 1
[Command]
Name = "HoldDown"
Command = /$D
Time = 1
[Command]
Name = "up"
Command = U
Time = 1
[Command]
Name = "down"
Command = D
Time = 1
[Command]
Name = "back"
Command = B
Time = 1
[Command]
Name = "fwd"
Command = F
Time = 1
[Command]
Name = "LongJump"
Command = D,/$U+F
Time = 11
[Command]
Name = "LongJump_Re"
Command = D,/$U+B
Time = 11
[StateDef -1]
[State -1]
Type = ChangeState
Value = 7650
TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*(Command="_")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
[State -1]
Type = ChangeState
Value = 4500
TriggerAll = !Var(55)*(Var(46)=3)*!(StateType=A)*!(MoveType=H)*(Command="*")*(TeamMode=Single)*(Enemy,TeamMode=Single)
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
[State -1]
Type = ChangeState
Value = 3005
Trigger1 = !Var(55)*(StateNo=13500)*(AnimElemTime(21)>0)*(Command="*"||Command="/")
[State -1]
Type = ChangeState
Value = 34000
TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*!(PrevStateNo=13500)*(Command="Null")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9])
[State -1]
Type = ChangeState
Value = 3008
TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*!NumTarget(13500)*!(PrevStateNo=13500)*(Command="/")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = 4000-994*(Abs(Var(46))=3)
TriggerAll = !Var(55)*(Var(59)%10<2)*Var(46)*!(StateType=A)*!(MoveType=H)*(Command="/")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,!Var(15)+Var(15)/10%10,Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = 2990
TriggerAll = !Var(55)*Var(46)*!(StateType=A)*!(MoveType=H)*(Command="214214C+Z")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="421A"||Command="421B"||Command="421C")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31)
Trigger1 = Var(31):=1000+10*(Command="421B")+IfElse((Power/1000+Var(46)),0,10)*(Command="421C")
Trigger1 = Var(31):=IfElse(Var(31)=1000,Var(31),IfElse(Var(31)=1010,Var(31),0))
[State -1]
Type = ChangeState
Value = 1700
TriggerAll = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214Y")
Trigger1 = Ctrl+(StateNo=100)+(Anim/100=9)*(Anim%100=1)
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9])
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="623A"||Command="623B"||Command="623C")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1 = Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,11])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31)||1
Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31)
Trigger1 = Var(31):=1200+10*(Command="623B")+IfElse((Power/1000+Var(46)),1000,10)*(Command="623C")
Trigger1 = Var(31):=IfElse(Var(31)=1200,Var(31),IfElse(Var(31)=1210,Var(31),IfElse(Var(31)=2200,Var(31),0)))
[State -1]
Type = ChangeState
Value = 1250
TriggerAll = !Var(55)*(StateType=A)*!(MoveType=H)*(Command="623B")
Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1)
Trigger2 = (Anim=400)*(!!Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)*(Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6])
[State -1]
Type = ChangeState
Value = Var(31)*!!(Var(8):=Var(8)+1000)
Trigger1 = !Var(55)*!(Var(8)/1000)*(Pos Y<-24)*(StateType=A)*!(MoveType=H)*(Command="214A"||Command="214B"||Command="214C")
Trigger1 = Var(31):=Ctrl+(Anim=400)*(!!Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))+(Anim/100=9)*(Anim%100=1)||1
Trigger1 = Var(31):=Var(15)*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))+Var(31)||1
Trigger1 = Var(31):=(Anim=1250)*(Var(15)||AnimElemTime(9)=[1,15])*(Power>999||!!Var(46))*(Command="214C")+Var(31)
Trigger1 = Var(31):=1600+50*(Command="214B")+IfElse(Power/1000||Var(46),1000,50)*(Command="214C")
Trigger1 = Var(31):=IfElse(Var(31)=1600,Var(31),IfElse(Var(31)=1650,Var(31),IfElse(Var(31)=2600,Var(31),0)))
[State -1]
Type = ChangeState
Value = 2700
TriggerAll = !Var(55)*!(StateType=A)*(Command="666C")*(Power/1000||Var(46))
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="4-6A"||Command="4-6B"||Command="4-6C")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31)||1
Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31)
Trigger1 = Var(31):=1500+50*(Command="4-6B")+IfElse((Power/1000+Var(46)),1000,50)*(Command="4-6C")
Trigger1 = Var(31):=IfElse(Var(31)=1500,Var(31),IfElse(Var(31)=1550,Var(31),IfElse(Var(31)=2500,Var(31),0)))
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)
Trigger1 = (Command="236A"||Command="236B"||Command="236C")*!(Command="236A+B")*!(Command="A+B")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=(Anim/100=9&&Anim%100=1)+Var(31)||1
Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31)
Trigger1 = Var(31):=1800+50*(Command="236B")+IfElse((Power/1000+Var(46)),1000,50)*(Command="236C")
Trigger1 = Var(31):=IfElse(Var(31)=1800,Var(31),IfElse(Var(31)=1850,Var(31),IfElse(Var(31)=2800,Var(31),0)))
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214A"||Command="214B"||Command="214C")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=!Var(15)*((Anim=200)*(AnimElemTime(6)=[1,6])+(Anim=300)*(AnimElemTime(5)=[1,9]))+Var(31)||1
Trigger1 = Var(31):=(Anim/100=9&&Anim%100=1)+Var(31)
Trigger1 = Var(31):=1100+50*(Command="214B")+80*(Command="214C")
Trigger1 = Var(31):=IfElse(Var(31)=1100,Var(31),IfElse(Var(31)=1150,Var(31),IfElse(Var(31)=1180,Var(31),0)))
[State -1]
Type = ChangeState
Value = Var(31)
Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*Var(52)*(Command="22A"||Command="22B"||Command="22C")
Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1
Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0))+((Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1
Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1
Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1
Trigger1 = Var(31):=!Var(15)*((Anim=200)*(AnimElemTime(6)=[1,6])+(Anim=300)*(AnimElemTime(5)=[1,9]))+Var(31)||1
Trigger1 = Var(31):=(Anim/10=133&&AnimElemTime(5)>0&&AnimElemTime(8)<0)+(Anim/100=9)*(Anim%100=1||Anim%100=58)+Var(31)||1
Trigger1 = IfElse(Anim/10=133&&AnimElemTime(5)>0&&AnimElemTime(8)<0,!(Command="22C"),Var(31))
Trigger1 = Var(31):=1300+10*(Command="22B")+20*(Command="22C")
Trigger1 = Var(31):=IfElse(Var(31)=1300,Var(31),IfElse(Var(31)=1310,Var(31),IfElse(Var(31)=1320,Var(31),0)))
[State -1]
Type = ChangeState
Value = 990
TriggerAll = !Var(55)*!(StateType=A)*(Var(59)%10<2)*!(Var(46)%2)*(Power/1000||Var(46))*(RoundState=2)*(Command="A+B+C")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
[State -1]
Type = ChangeState
Value = 950
TriggerAll = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214Z")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
Trigger3 = Var(15)*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0)
[State -1]
Type = ChangeState
Value = 37500
TriggerAll = Command = "殺滅襲天"
TriggerAll = StateType != A
TriggerAll = MoveType != H
TriggerAll = Var(46) = 3
TriggerAll = Var(46) > 0
Trigger1 = Ctrl
[State -1]
Type = ChangeState
Value = 40500
TriggerAll = Command = "鑰殺滅"
TriggerAll = StateType != A
TriggerAll = MoveType != H
TriggerAll = Var(46) = 3
TriggerAll = Var(46) > 0
Trigger1 = Ctrl
[State -1]
Type = ChangeState
Value = 405000
TriggerAll = Command = "殺尽滅"
TriggerAll = StateType != A
TriggerAll = MoveType != H
TriggerAll = Var(46) = 3
TriggerAll = Var(46) > 0
Trigger1 = Ctrl
[State -1]
Type = ChangeState
Value = 400000
TriggerAll = Command = "尽殺滅"
TriggerAll = StateType != A
TriggerAll = MoveType != H
TriggerAll = Var(46) = 3
TriggerAll = Var(46) > 0
Trigger1 = Ctrl
[State -1]
Type = ChangeState
Value = 100
TriggerAll = !Var(55)*!(StateType=A)*!(Fvar(9)=1)*(Command="FF"||(Command="HoldFwd"&&Command="A+B")||Command="236A+B")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(5)>0)
[State -1]
Type = ChangeState
Value = 105
TriggerAll = !Var(55)*!(StateType=A)*!(Fvar(9)=2)*(Command="BB"||Command="HoldBack"&&Command="A+B")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = Var(15)*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0)
Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9])
Trigger5 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(5)>0)
[State -1]
Type = ChangeState
Value = Var(31)
TriggerAll = !Var(55)*!(Var(8)/100%10)*(StateType=A)*!(Command="HoldDown")*(Pos Y<0)
TriggerAll = Var(15)*((Anim=400)*(AnimElemTime(9)<0)+(Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))+Ctrl
Trigger1 = Var(31):=110*((Command="FF")||(Command ="HoldFwd")*(Command="A+B"))
Trigger2 = Var(31):=115*((Command="BB")||(Command ="HoldBack")*(Command="A+B"))
[State -1]
Type = ChangeState
Value = 119
TriggerAll = !Var(55)*(StateType=A)*!(Command="HoldFwd")*!(Command="HoldBack")*(Pos Y<0)
TriggerAll = Command = "DD" || (Command = "HoldDown" && Command = "A+B")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1
Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))
Trigger4 = Var(15)*(Anim=421)*(AnimElemTime(6)=[1,3])
[State -1]
Type = ChangeState
Value = 41
TriggerAll = !Var(55)*IfElse(StateType=A,!(Var(8)/10%10),1)&&!IsHelper
TriggerAll = IfElse(Facing*(PlayerID(Var(57)),Pos X-Pos X)<0,Command="LongJump_Re",Command="LongJump")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = StateType = A
Trigger2=Var(15)*(Anim=400&&AnimElemTime(9)<0||Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6])||Ctrl&&Pos Y<-24
[State -1]
Type = ChangeState
Value = 40
TriggerAll = !Var(55)*(RoundState=2)*!(StateType=A)*(Command="HoldUp")*!(Command="HoldDown")*IfElse(Var(15),!(Var(8)%10=1),1)
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = Var(15)%2*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0)
Trigger3 = Var(15)%2*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0))
Trigger4 = Var(15)%2*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9])
[State -1]
Type = ChangeState
Value = 45
TriggerAll = !Var(55)&&StateType=A&&Command="HoldUp"&&Var(6)<2&&Var(8)/10%10<1&&RoundState=2
Trigger1 = Ctrl&&Pos Y<-24
Trigger2 = Var(15)*((Anim=400)*(AnimElemTime(9)<0)+(Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))
[State -1]
Type = ChangeState
Trigger1 = !Var(55)*!(StateType=A)*(Var(6)<2)*(Var(21)>9)*InGuardDist*Ctrl*(Var(32)/100000%10=2)*(Var(32)/1000000%10=[1,6])
Trigger1 = Var(31):=IfElse(Var(32)/10000000%2,700*(Command="HoldBack"),730*(Command="HoldDown"))
Value = Var(31)
[State -1]
Type = ChangeState
Value = 800
Trigger1 = !Var(55)*!(StateType=A)*(Abs(P2BodyDist X)<10)*(Var(32)/10000%10<3)
Trigger1 = (Command="HoldFwd"^^Command="HoldBack")*(Command="c")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
[State -1]
Type = ChangeState
Value = 800
TriggerAll =!Var(55)*!(StateType=A)*(Command="HoldFwd"^^Command="HoldBack")*!(Command="HoldDown")*(Command="a")*(Command="z")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim%100=9&&Anim%100=1||StateNo=100
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
[State -1]
Type = ChangeState
Value = 621
TriggerAll = !Var(55)*(StateType=A)*(Abs(P2BodyDist X)<20)*(Var(32)/10000%10=3)
TriggerAll = (Command="HoldFwd"^^Command="HoldBack")*(Command="c")
Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1)
Trigger2 = (Anim=400)*(Var(15)%2*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)%2*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(7)<0)*(StateNo!=625))
Trigger4 = Var(15)%2*((Anim=421)*(AnimElemTime(6)=[1,3])+(Anim=920))
[State -1]
Type = ChangeState
Value = 621
TriggerAll = !Var(55)*(StateType=A)*(Abs(P2BodyDist X)<20)*(Var(32)/10000%10=3)
TriggerAll = (Command="HoldFwd"||Command="HoldBack")*(Command="a")*(Command="z")
Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1)
Trigger2 = (Anim=400)*(Var(15)%2*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)%2*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(7)<0)*(StateNo!=625))
Trigger4 = Var(15)%2*((Anim=421)*(AnimElemTime(6)=[1,3])+(Anim=920))
[State -1]
Type = ChangeState
Value = 900+10*(Command="HoldDown")
TriggerAll = !Var(55)*!(StateType=A)*(Command="z")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100
Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0)
[State -1]
Type = ChangeState
Value = 920
Trigger1 = !Var(55)*(StateType=A)*(Command="z")*Ctrl
[State -1]
Type = ChangeState
Value = 200
TriggerAll = !Var(55)*!(StateType=A)*!(Command="HoldDown")*(Command="a")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),(Anim=300)*!(Var(13)%2))
[State -1]
Type = ChangeState
Value = 200
TriggerAll = !Var(55)*!!Var(15)*!(Var(13)%2)*!(StateType=A)*!(Command="HoldDown")*(Command="a")
Trigger1 = (Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)
Trigger2 = (Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])
[State -1]
Type = ChangeState
Value = 210
TriggerAll = !Var(55)*(Var(13)%10%4<2)*!(StateType=A)*!(Command="HoldDown")*(Command="b")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=225&&AnimElemTime(6)<0)+(Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = 220
TriggerAll = !Var(55)*(Var(13)%10<4)*!(StateType=A)*!(Command="HoldDown")*(Command="c")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=310&&AnimElemTime(8)<2)+(Anim=320&&AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = 400
TriggerAll = !Var(55)*!(StateType=A)*(Command="HoldDown")*(Command="a")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,(Var(15)/10%10||!Var(15))*!(Var(13)/10%10%2),Anim=300)
[State -1]
Type = ChangeState
Value = 400
TriggerAll = !Var(55)*!!Var(15)*!(Var(13)/10%10%2)*!(StateType=A)*(Command="HoldDown")*(Command="a")
Trigger1 = (Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)
Trigger2 = (Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])
[State -1]
Type = ChangeState
Value = 410
TriggerAll = !Var(55)*(Var(13)/10%10%4<2)*!(StateType=A)*(Command="HoldDown")*(Command="b")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)+(Anim=320)*(AnimElemTime(3)=[1,9]))
[State -1]
Type = ChangeState
Value = 420
TriggerAll = !Var(55)*(Var(13)/10%10<4)*!(StateType=A)*(Command="HoldDown")*(Command="c")
Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100
Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0)
Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)
Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)+(Anim=310&&AnimElemTime(8)<2))
[State -1]
Type = ChangeState
Value = 600
TriggerAll = !Var(55)*(StateType=A)*(Command="a")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1
Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)*!(Var(13)%2)*(Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6])
[State -1]
Type = ChangeState
Value = 610
TriggerAll = !Var(55)*(Var(13)%10%4<2)*(StateType=A)*(Command="b")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1
Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)*(Anim=420&&AnimElemTime(4)=[1,6])
[State -1]
Type = ChangeState
Value = 625
TriggerAll = !Var(55)*(Var(13)%10<4)*(StateType=A)*(Command="c")
Trigger1 = Ctrl||Anim/100=9&&Anim%100=1
Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))
Trigger3 = Var(15)*(Anim=410&&AnimElemTime(7)<0)