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Command List — tohno(satsukiriki).zip ← Back to Overview

[Command] Name = "AI" Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Time = 0 [Command] Name = "AI1" Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D Time = 0 [Command] Name = "AI2" Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F Time = 0 [Command] Name = "AI3" Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B Time = 0 [Command] Name = "AI4" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s Time = 0 [Command] Name = "AI5" Command = s,c,x,c,s,a,x,c,z,x,b,x,a,x,z,a,c,a,x,c,y Time = 0 [Command] Name = "AI6" Command = y,a,b,c,a,x,z,a,c,y,b,b,a,a,x,z,s,c,z,x,a Time = 0 [Command] Name = "AI7" Command = a,s,x,c,z,b,y,a,x,z,c,b,y,a,z,x,c,s,a,x,b Time = 0 [Command] Name = "AI8" Command = b,c,a,z,x,c,a,c,z,b,y,x,a,c,y,b,x,a,z,c,z Time = 0 [Command] Name = "AI9" Command = y,b,a,x,z,c,b,y,a,y,a,z,x,c,b,a,b,a,y,z,x Time = 0 [Command] Name = "AI10" Command = c,a,x,c,b,y,y,a,z,z,z,b,x,b,y,a,x,a,c,x,x Time = 0 [Command] Name = "AI11" Command = y,a,x,c,a,y,b,a,z,c,x,y,a,y,a,a,b,x,x,y,y Time = 0 [Command] Name = "AI12" Command = a,a,b,b,c,c,x,x,z,z,y,y,b,b,a,a,x,x,z,z,c Time = 0 [Command] Name = "AI13" Command = y,y,a,a,c,c,s,s,x,z,z,c,b,y,a,z,z,x,s,x,x Time = 0 [Command] Name = "AI14" Command = c,c,a,z,c,a,a,z,z,x,x,c,c,z,b,y,y,b,b,a,a Time = 0 [Command] Name = "AI15" Command = x,x,x,a,a,a,c,c,c,z,z,z,y,a,c,y,y,y,b,b,b Time = 0 [Command] Name = "AI16" Command = b,b,b,y,y,y,a,a,a,c,c,c,z,z,z,x,x,x,c,c,c Time = 0 [Command] Name = "AI17" Command = a,x,c,z,z,z,a,a,a,y,y,y,x,x,x,a,a,a,z,c,c Time = 0 [Command] Name = "AI18" Command = x,x,a,a,c,c,z,z,y,y,b,b,x,b,z,a,y,x,z,a,y Time = 0 [Command] Name = "AI19" Command = y,y,y,a,a,a,c,c,c,x,x,x,z,z,z,b,b,b,a,a,a Time = 0 [Command] Name = "AI20" Command = x,c,z,c,a,z,x,c,b,y,a,y,b,a,x,c,z,c,a,x,z Time = 0 [Command] Name = "AI21" Command = y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y Time = 0 [Command] Name = "AI22" Command = a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a Time = 0 [Command] Name = "AI23" Command = z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z Time = 0 [Command] Name = "AI24" Command = s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s Time = 0 [Command] Name = "AI25" Command = y,a,a,z,x,c,b,y,a,z,c,b,y,a,z,b,z,a,x,y,x Time = 0 [Command] Name = "AI26" Command = c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y Time = 0 [Command] Name = "AI27" Command = a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x Time = 0 [Command] Name = "AI28" Command = a,z,x,c,b,y,a,z,x,c,b,y,a,z,x,c,b,y,a,z,x Time = 0 [Command] Name = "AI29" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a Time = 0 [Command] Name = "AI30" Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b Time = 0 [Command] Name = "AI31" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c Time = 0 [Command] Name = "AI32" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x Time = 0 [Command] Name = "AI33" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y Time = 0 [Command] Name = "AI34" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z Time = 0 [Command] Name = "AI35" Command = a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,a,b Time = 0 [Command] Name = "AI36" Command = a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a Time = 0 [Command] Name = "AI37" Command = a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a Time = 0 [Command] Name = "AI38" Command = a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a Time = 0 [Command] Name = "AI39" Command = a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a Time = 0 [Command] Name = "AI40" Command = b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b Time = 0 [Command] Name = "AI41" Command = b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b Time = 0 [Command] Name = "AI42" Command = b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b Time = 0 [Command] Name = "AI43" Command = b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b Time = 0 [Command] Name = "AI44" Command = c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c Time = 0 [Command] Name = "AI45" Command = c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c Time = 0 [Command] Name = "AI46" Command = c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c Time = 0 [Command] Name = "AI47" Command = x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x Time = 0 [Command] Name = "AI48" Command = x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x Time = 0 [Command] Name = "AI49" Command = y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y Time = 0 [Command] Name = "AI50" Command = c,c,c,x,c,c,b,c,c,y,c,c,a,c,a,c,a,c,z,c,a Time = 0 [Command] Name = "_" Command = ~B, DB, D, F, DF, D, DB, B, c Time = 60 [Command] Name = "*" Command = ~F, DF, D, DB, B, c Time = 25 [Command] name = "殺滅襲天" command = ~D, DF, F, D, DF, F, a+c time = 25 [Command] name = "鑰殺滅" command = ~y. y time = 25 [Command] name = "殺尽滅" command = ~s time = 25 [Command] name = "尽殺滅" command = ~B, DB, D, DF, F, x+y time = 25 [Command] Name = "Null" Command = ~B, DB, D, DF, F, c Time = 25 [Command] Name = "/" Command = ~B, DB, D, F, c Time = 25 [Command] Name = "A+B+C" Command = a+b+c Time = 1 [Command] Name = "A+B+C" Command = ~x, x Time = 10 [Command] Name = "666C" Command = ~F, F, F, c Time = 20 [Command] Name = "421C" Command = ~B, D, DB, c Time = 15 [Command] Name = "421A" Command = ~B, D, DB, a Time = 15 [Command] Name = "421B" Command = ~B, D, DB, b Time = 15 [Command] Name = "623C" Command = F, D, DF, c Time = 15 [Command] Name = "623A" Command = F, D, DF, a Time = 15 [Command] Name = "623B" Command = F, D, DF, b Time = 15 [Command] Name = "236Z" Command = ~D, DF, F, z Time = 12 [Command] Name = "214214C+Z" Command = ~D, DB, B, D, DB, B, c+z Time = 25 [Command] Name = "214Z" Command = ~D, DB, B, z Time = 15 [Command] Name = "236C" Command = ~D, DF, F, c Time = 12 [Command] Name = "236A+B" Command = ~D, DF, F, a+b Time = 10 [Command] Name = "236A" Command = ~D, DF, F, a Time = 12 [Command] Name = "236B" Command = ~D, DF, F, b Time = 12 [Command] Name = "214Y" Command = ~D, DB, B, y Time = 15 [Command] Name = "214C" Command = ~D, DB, B, c Time = 15 [Command] Name = "214A" Command = ~D, DB, B, a Time = 15 [Command] Name = "214B" Command = ~D, DB, B, b Time = 15 [Command] Name = "22C" Command = D, D, c Time = 15 [Command] Name = "22A" Command = D, D, a Time = 15 [Command] Name = "22B" Command = D, D, b Time = 15 [Command] Name = "4-6C" Command = ~27$B, $F, c [Command] Name = "4-6B" Command = ~27$B, $F, b [Command] Name = "4-6A" Command = ~27$B, $F, a [Command] Name = "デバッグ" Command = x [Command] Name = "FF" Command = F, F Time = 10 [Command] Name = "BB" Command = B, B Time = 10 [Command] Name = "UU" Command = U,U Time = 10 [Command] Name = "DD" Command = D,D Time = 10 [Command] Name = "A+B" Command = a+b Time = 3 [Command] Name = "recovery" Command = a Time = 0 [Command] Name = "recovery" Command = b Time = 0 [Command] Name = "recovery" Command = c Time = 0 [Command] Name = "recovery" Command = x Time = 0 [Command] Name = "recovery" Command = y Time = 0 [Command] Name = "recovery" Command = z Time = 0 [Command] Name = "Down_a" Command = /$D,a Time = 1 [Command] Name = "Down_b" Command = /$D,b Time = 1 [Command] Name = "a" Command = a Time = 1 [Command] Name = "b" Command = b Time = 1 [Command] Name = "c" Command = c Time = 1 [Command] Name = "x" Command = x Time = 1 [Command] Name = "y" Command = y Time = 1 [Command] Name = "z" Command = z Time = 1 [Command] Name = "start" Command = s Time = 1 [Command] Name = "Holdx" Command = /x Time = 1 [Command] Name = "Holdy" Command = /y Time = 1 [Command] Name = "Holdz" Command = /z Time = 1 [Command] Name = "Holda" Command = /a Time = 1 [Command] Name = "Holdb" Command = /b Time = 1 [Command] Name = "Holdc" Command = /c Time = 1 [Command] Name = "HoldFU" Command = /$FU Time = 1 [Command] Name = "HoldBU" Command = /$BU Time = 1 [Command] Name = "HoldFD" Command = /$FD Time = 1 [Command] Name = "HoldBD" Command = /$BD Time = 1 [Command] Name = "HoldFwd" Command = /$F Time = 1 [Command] Name = "HoldBack" Command = /$B Time = 1 [Command] Name = "HoldUp" Command = /$U Time = 1 [Command] Name = "HoldDown" Command = /$D Time = 1 [Command] Name = "up" Command = U Time = 1 [Command] Name = "down" Command = D Time = 1 [Command] Name = "back" Command = B Time = 1 [Command] Name = "fwd" Command = F Time = 1 [Command] Name = "LongJump" Command = D,/$U+F Time = 11 [Command] Name = "LongJump_Re" Command = D,/$U+B Time = 11 [StateDef -1] [State -1] Type = ChangeState Value = 7650 TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*(Command="_") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) [State -1] Type = ChangeState Value = 4500 TriggerAll = !Var(55)*(Var(46)=3)*!(StateType=A)*!(MoveType=H)*(Command="*")*(TeamMode=Single)*(Enemy,TeamMode=Single) Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) [State -1] Type = ChangeState Value = 3005 Trigger1 = !Var(55)*(StateNo=13500)*(AnimElemTime(21)>0)*(Command="*"||Command="/") [State -1] Type = ChangeState Value = 34000 TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*!(PrevStateNo=13500)*(Command="Null") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9]) [State -1] Type = ChangeState Value = 3008 TriggerAll = !Var(55)*(Var(59)%10=2)*!(StateType=A)*!(MoveType=H)*!NumTarget(13500)*!(PrevStateNo=13500)*(Command="/") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = 4000-994*(Abs(Var(46))=3) TriggerAll = !Var(55)*(Var(59)%10<2)*Var(46)*!(StateType=A)*!(MoveType=H)*(Command="/") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,!Var(15)+Var(15)/10%10,Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = 2990 TriggerAll = !Var(55)*Var(46)*!(StateType=A)*!(MoveType=H)*(Command="214214C+Z") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="421A"||Command="421B"||Command="421C") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31) Trigger1 = Var(31):=1000+10*(Command="421B")+IfElse((Power/1000+Var(46)),0,10)*(Command="421C") Trigger1 = Var(31):=IfElse(Var(31)=1000,Var(31),IfElse(Var(31)=1010,Var(31),0)) [State -1] Type = ChangeState Value = 1700 TriggerAll = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214Y") Trigger1 = Ctrl+(StateNo=100)+(Anim/100=9)*(Anim%100=1) Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9]) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="623A"||Command="623B"||Command="623C") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1 = Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,11])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31)||1 Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31) Trigger1 = Var(31):=1200+10*(Command="623B")+IfElse((Power/1000+Var(46)),1000,10)*(Command="623C") Trigger1 = Var(31):=IfElse(Var(31)=1200,Var(31),IfElse(Var(31)=1210,Var(31),IfElse(Var(31)=2200,Var(31),0))) [State -1] Type = ChangeState Value = 1250 TriggerAll = !Var(55)*(StateType=A)*!(MoveType=H)*(Command="623B") Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1) Trigger2 = (Anim=400)*(!!Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)*(Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6]) [State -1] Type = ChangeState Value = Var(31)*!!(Var(8):=Var(8)+1000) Trigger1 = !Var(55)*!(Var(8)/1000)*(Pos Y<-24)*(StateType=A)*!(MoveType=H)*(Command="214A"||Command="214B"||Command="214C") Trigger1 = Var(31):=Ctrl+(Anim=400)*(!!Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0))+(Anim/100=9)*(Anim%100=1)||1 Trigger1 = Var(31):=Var(15)*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))+Var(31)||1 Trigger1 = Var(31):=(Anim=1250)*(Var(15)||AnimElemTime(9)=[1,15])*(Power>999||!!Var(46))*(Command="214C")+Var(31) Trigger1 = Var(31):=1600+50*(Command="214B")+IfElse(Power/1000||Var(46),1000,50)*(Command="214C") Trigger1 = Var(31):=IfElse(Var(31)=1600,Var(31),IfElse(Var(31)=1650,Var(31),IfElse(Var(31)=2600,Var(31),0))) [State -1] Type = ChangeState Value = 2700 TriggerAll = !Var(55)*!(StateType=A)*(Command="666C")*(Power/1000||Var(46)) Trigger1 = Ctrl||Anim/100=9&&Anim%100=1||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="4-6A"||Command="4-6B"||Command="4-6C") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=(Anim/100=9)*(Anim%100=1)+Var(31)||1 Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31) Trigger1 = Var(31):=1500+50*(Command="4-6B")+IfElse((Power/1000+Var(46)),1000,50)*(Command="4-6C") Trigger1 = Var(31):=IfElse(Var(31)=1500,Var(31),IfElse(Var(31)=1550,Var(31),IfElse(Var(31)=2500,Var(31),0))) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H) Trigger1 = (Command="236A"||Command="236B"||Command="236C")*!(Command="236A+B")*!(Command="A+B") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=(Anim/100=9&&Anim%100=1)+Var(31)||1 Trigger1 = Var(31):=(Anim/10=133&&Time+6*(Var(59)%10=2)>18)+Var(31) Trigger1 = Var(31):=1800+50*(Command="236B")+IfElse((Power/1000+Var(46)),1000,50)*(Command="236C") Trigger1 = Var(31):=IfElse(Var(31)=1800,Var(31),IfElse(Var(31)=1850,Var(31),IfElse(Var(31)=2800,Var(31),0))) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214A"||Command="214B"||Command="214C") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=!Var(15)*((Anim=200)*(AnimElemTime(6)=[1,6])+(Anim=300)*(AnimElemTime(5)=[1,9]))+Var(31)||1 Trigger1 = Var(31):=(Anim/100=9&&Anim%100=1)+Var(31) Trigger1 = Var(31):=1100+50*(Command="214B")+80*(Command="214C") Trigger1 = Var(31):=IfElse(Var(31)=1100,Var(31),IfElse(Var(31)=1150,Var(31),IfElse(Var(31)=1180,Var(31),0))) [State -1] Type = ChangeState Value = Var(31) Trigger1 = !Var(55)*!(StateType=A)*!(MoveType=H)*Var(52)*(Command="22A"||Command="22B"||Command="22C") Trigger1 = Var(31):=Ctrl+(StateNo=100)+!!Var(15)*((Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]))||1 Trigger1 = Var(31):=2*((Anim=200&&AnimElemTime(8-1*!!Var(15))>0))+((Anim=300&&AnimElemTime(6-1*!!Var(15))>0))+Var(31)||1 Trigger1 = Var(31):=(Var(31)=2)*IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300)+Var(31)||1 Trigger1=Var(31):=Var(15)*((Anim=210||Anim=220)*(AnimElemTime(7)=[1,10+(Anim=220)])+(Anim=225&&AnimElemTime(6)<0))+Var(31)||1 Trigger1 = Var(31):=!Var(15)*((Anim=200)*(AnimElemTime(6)=[1,6])+(Anim=300)*(AnimElemTime(5)=[1,9]))+Var(31)||1 Trigger1 = Var(31):=(Anim/10=133&&AnimElemTime(5)>0&&AnimElemTime(8)<0)+(Anim/100=9)*(Anim%100=1||Anim%100=58)+Var(31)||1 Trigger1 = IfElse(Anim/10=133&&AnimElemTime(5)>0&&AnimElemTime(8)<0,!(Command="22C"),Var(31)) Trigger1 = Var(31):=1300+10*(Command="22B")+20*(Command="22C") Trigger1 = Var(31):=IfElse(Var(31)=1300,Var(31),IfElse(Var(31)=1310,Var(31),IfElse(Var(31)=1320,Var(31),0))) [State -1] Type = ChangeState Value = 990 TriggerAll = !Var(55)*!(StateType=A)*(Var(59)%10<2)*!(Var(46)%2)*(Power/1000||Var(46))*(RoundState=2)*(Command="A+B+C") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) [State -1] Type = ChangeState Value = 950 TriggerAll = !Var(55)*!(StateType=A)*!(MoveType=H)*(Command="214Z") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) Trigger3 = Var(15)*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0) [State -1] Type = ChangeState Value = 37500 TriggerAll = Command = "殺滅襲天" TriggerAll = StateType != A TriggerAll = MoveType != H TriggerAll = Var(46) = 3 TriggerAll = Var(46) > 0 Trigger1 = Ctrl [State -1] Type = ChangeState Value = 40500 TriggerAll = Command = "鑰殺滅" TriggerAll = StateType != A TriggerAll = MoveType != H TriggerAll = Var(46) = 3 TriggerAll = Var(46) > 0 Trigger1 = Ctrl [State -1] Type = ChangeState Value = 405000 TriggerAll = Command = "殺尽滅" TriggerAll = StateType != A TriggerAll = MoveType != H TriggerAll = Var(46) = 3 TriggerAll = Var(46) > 0 Trigger1 = Ctrl [State -1] Type = ChangeState Value = 400000 TriggerAll = Command = "尽殺滅" TriggerAll = StateType != A TriggerAll = MoveType != H TriggerAll = Var(46) = 3 TriggerAll = Var(46) > 0 Trigger1 = Ctrl [State -1] Type = ChangeState Value = 100 TriggerAll = !Var(55)*!(StateType=A)*!(Fvar(9)=1)*(Command="FF"||(Command="HoldFwd"&&Command="A+B")||Command="236A+B") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(5)>0) [State -1] Type = ChangeState Value = 105 TriggerAll = !Var(55)*!(StateType=A)*!(Fvar(9)=2)*(Command="BB"||Command="HoldBack"&&Command="A+B") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = Var(15)*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0) Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9]) Trigger5 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(5)>0) [State -1] Type = ChangeState Value = Var(31) TriggerAll = !Var(55)*!(Var(8)/100%10)*(StateType=A)*!(Command="HoldDown")*(Pos Y<0) TriggerAll = Var(15)*((Anim=400)*(AnimElemTime(9)<0)+(Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6]))+Ctrl Trigger1 = Var(31):=110*((Command="FF")||(Command ="HoldFwd")*(Command="A+B")) Trigger2 = Var(31):=115*((Command="BB")||(Command ="HoldBack")*(Command="A+B")) [State -1] Type = ChangeState Value = 119 TriggerAll = !Var(55)*(StateType=A)*!(Command="HoldFwd")*!(Command="HoldBack")*(Pos Y<0) TriggerAll = Command = "DD" || (Command = "HoldDown" && Command = "A+B") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1 Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6])) Trigger4 = Var(15)*(Anim=421)*(AnimElemTime(6)=[1,3]) [State -1] Type = ChangeState Value = 41 TriggerAll = !Var(55)*IfElse(StateType=A,!(Var(8)/10%10),1)&&!IsHelper TriggerAll = IfElse(Facing*(PlayerID(Var(57)),Pos X-Pos X)<0,Command="LongJump_Re",Command="LongJump") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = StateType = A Trigger2=Var(15)*(Anim=400&&AnimElemTime(9)<0||Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6])||Ctrl&&Pos Y<-24 [State -1] Type = ChangeState Value = 40 TriggerAll = !Var(55)*(RoundState=2)*!(StateType=A)*(Command="HoldUp")*!(Command="HoldDown")*IfElse(Var(15),!(Var(8)%10=1),1) Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = Var(15)%2*(Anim=200&&AnimElemTime(7)>0&&Var(15)/10%10||Anim=300&&AnimElemTime(5)>0) Trigger3 = Var(15)%2*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)) Trigger4 = Var(15)%2*(Anim=310&&AnimElemTime(8)<2||Anim=320&&AnimElemTime(3)=[1,9]) [State -1] Type = ChangeState Value = 45 TriggerAll = !Var(55)&&StateType=A&&Command="HoldUp"&&Var(6)<2&&Var(8)/10%10<1&&RoundState=2 Trigger1 = Ctrl&&Pos Y<-24 Trigger2 = Var(15)*((Anim=400)*(AnimElemTime(9)<0)+(Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(4)=[1,6])) [State -1] Type = ChangeState Trigger1 = !Var(55)*!(StateType=A)*(Var(6)<2)*(Var(21)>9)*InGuardDist*Ctrl*(Var(32)/100000%10=2)*(Var(32)/1000000%10=[1,6]) Trigger1 = Var(31):=IfElse(Var(32)/10000000%2,700*(Command="HoldBack"),730*(Command="HoldDown")) Value = Var(31) [State -1] Type = ChangeState Value = 800 Trigger1 = !Var(55)*!(StateType=A)*(Abs(P2BodyDist X)<10)*(Var(32)/10000%10<3) Trigger1 = (Command="HoldFwd"^^Command="HoldBack")*(Command="c") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 [State -1] Type = ChangeState Value = 800 TriggerAll =!Var(55)*!(StateType=A)*(Command="HoldFwd"^^Command="HoldBack")*!(Command="HoldDown")*(Command="a")*(Command="z") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim%100=9&&Anim%100=1||StateNo=100 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) [State -1] Type = ChangeState Value = 621 TriggerAll = !Var(55)*(StateType=A)*(Abs(P2BodyDist X)<20)*(Var(32)/10000%10=3) TriggerAll = (Command="HoldFwd"^^Command="HoldBack")*(Command="c") Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1) Trigger2 = (Anim=400)*(Var(15)%2*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)%2*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(7)<0)*(StateNo!=625)) Trigger4 = Var(15)%2*((Anim=421)*(AnimElemTime(6)=[1,3])+(Anim=920)) [State -1] Type = ChangeState Value = 621 TriggerAll = !Var(55)*(StateType=A)*(Abs(P2BodyDist X)<20)*(Var(32)/10000%10=3) TriggerAll = (Command="HoldFwd"||Command="HoldBack")*(Command="a")*(Command="z") Trigger1 = Ctrl+(Anim/100=9&&Anim%100=1) Trigger2 = (Anim=400)*(Var(15)%2*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)%2*((Anim=410&&AnimElemTime(7)<0)+(Anim=420&&AnimElemTime(7)<0)*(StateNo!=625)) Trigger4 = Var(15)%2*((Anim=421)*(AnimElemTime(6)=[1,3])+(Anim=920)) [State -1] Type = ChangeState Value = 900+10*(Command="HoldDown") TriggerAll = !Var(55)*!(StateType=A)*(Command="z") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||StateNo=100 Trigger2 = !Var(15)*(Anim=200&&AnimElemTime(8)>0||Anim=300&&AnimElemTime(6)>0) [State -1] Type = ChangeState Value = 920 Trigger1 = !Var(55)*(StateType=A)*(Command="z")*Ctrl [State -1] Type = ChangeState Value = 200 TriggerAll = !Var(55)*!(StateType=A)*!(Command="HoldDown")*(Command="a") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),(Anim=300)*!(Var(13)%2)) [State -1] Type = ChangeState Value = 200 TriggerAll = !Var(55)*!!Var(15)*!(Var(13)%2)*!(StateType=A)*!(Command="HoldDown")*(Command="a") Trigger1 = (Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0) Trigger2 = (Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]) [State -1] Type = ChangeState Value = 210 TriggerAll = !Var(55)*(Var(13)%10%4<2)*!(StateType=A)*!(Command="HoldDown")*(Command="b") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=225&&AnimElemTime(6)<0)+(Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = 220 TriggerAll = !Var(55)*(Var(13)%10<4)*!(StateType=A)*!(Command="HoldDown")*(Command="c") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=310&&AnimElemTime(8)<2)+(Anim=320&&AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = 400 TriggerAll = !Var(55)*!(StateType=A)*(Command="HoldDown")*(Command="a") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,(Var(15)/10%10||!Var(15))*!(Var(13)/10%10%2),Anim=300) [State -1] Type = ChangeState Value = 400 TriggerAll = !Var(55)*!!Var(15)*!(Var(13)/10%10%2)*!(StateType=A)*(Command="HoldDown")*(Command="a") Trigger1 = (Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0) Trigger2 = (Anim=310&&AnimElemTime(8)<2)+(Anim=320)*(AnimElemTime(3)=[1,9]) [State -1] Type = ChangeState Value = 410 TriggerAll = !Var(55)*(Var(13)/10%10%4<2)*!(StateType=A)*(Command="HoldDown")*(Command="b") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)+(Anim=320)*(AnimElemTime(3)=[1,9])) [State -1] Type = ChangeState Value = 420 TriggerAll = !Var(55)*(Var(13)/10%10<4)*!(StateType=A)*(Command="HoldDown")*(Command="c") Trigger1 = Ctrl||Anim/10=133&&Time+6*(Var(59)%10=2)>18||Anim/100=9&&Anim%100=1||StateNo=100 Trigger2 = (Anim=200&&AnimElemTime(8-1*!!Var(15))>0)+(Anim=300&&AnimElemTime(6-1*!!Var(15))>0) Trigger2 = IfElse(Anim=200,Var(15)/10%10||!Var(15),Anim=300) Trigger3 = Var(15)*((Anim=210&&AnimElemTime(7)=[1,10])+(Anim=225&&AnimElemTime(6)<0)+(Anim=310&&AnimElemTime(8)<2)) [State -1] Type = ChangeState Value = 600 TriggerAll = !Var(55)*(StateType=A)*(Command="a") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1 Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)*!(Var(13)%2)*(Anim=410&&AnimElemTime(7)<0||Anim=420&&AnimElemTime(4)=[1,6]) [State -1] Type = ChangeState Value = 610 TriggerAll = !Var(55)*(Var(13)%10%4<2)*(StateType=A)*(Command="b") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1 Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)*(Anim=420&&AnimElemTime(4)=[1,6]) [State -1] Type = ChangeState Value = 625 TriggerAll = !Var(55)*(Var(13)%10<4)*(StateType=A)*(Command="c") Trigger1 = Ctrl||Anim/100=9&&Anim%100=1 Trigger2 = (Anim=400)*(Var(15)*(AnimElemTime(9)<0)+!Var(15)*(AnimElemTime(5)>0)) Trigger3 = Var(15)*(Anim=410&&AnimElemTime(7)<0)
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