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From Readme:
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Strike Freedom Gundam AI patch
Character author: Fagundammk3
AI patch author: Sergio P
Latest version: 1.2 (11/01/2025)
--------- Notes -------------
- Full character included
- AI settings, etc. not included
- Renamed the DisplayName to Strike Freedom Gundam.jpg for lolz
- Renamed all the s.freedom files to strikefreedom
- Resized the small portrait and added the remaining missing required sprites (5000,20 & 5001,20 & 5002,20 & 5020,20)
- SK (Statedef 1000) now can be used without power
- And a few minor changes
--------- Credits -----------
- Fagundammk3 for the base character
- Nexus Mado for the AI activation code
- B_R1997 for providing me assistance at making the AI
- Halis and Tengoku No GC for inspiring me to make this AI patch
- Inktrebutchet for the AI Projectile Detection System code
- And you for trying this out!!!!!!!!
--------- Change Log --------
11/01/2025 - Version 1.2
- The AI Projectile Detection System now is actually applied
- Slightly improved AI guarding
- And a few other improvements
01/11/2025 - Version 1.1
- Fixed a issue where the AI would only detect the nearest dead opponent and making it doing absolutely nothing in simul
12/13/2024 - Version 1.0
- First release
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---------------------------------------------------------------------------------------------------
Strike Freedom Gundam AI patch
Character author: Fagundammk3
AI patch author: Sergio P
Latest version: 1.2 (11/01/2025)
--------- Notes -------------
- Full character included
- AI settings, etc. not included
- Renamed the DisplayName to Strike Freedom Gundam.jpg for lolz
- Renamed all the s.freedom files to strikefreedom
- Resized the small portrait and added the remaining missing required sprites (5000,20 & 5001,20 & 5002,20 & 5020,20)
- SK (Statedef 1000) now can be used without power
- And a few minor changes
--------- Credits -----------
- Fagundammk3 for the base character
- Nexus Mado for the AI activation code
- B_R1997 for providing me assistance at making the AI
- Halis and Tengoku No GC for inspiring me to make this AI patch
- Inktrebutchet for the AI Projectile Detection System code
- And you for trying this out!!!!!!!!
--------- Change Log --------
11/01/2025 - Version 1.2
- The AI Projectile Detection System now is actually applied
- Slightly improved AI guarding
- And a few other improvements
01/11/2025 - Version 1.1
- Fixed a issue where the AI would only detect the nearest dead opponent and making it doing absolutely nothing in simul
12/13/2024 - Version 1.0
- First release
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