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Command List — PrincessDaisy.zip ← Back to Overview

; The CMD file. ; ; Two parts: 1. Command definition and 2. State entry ; (state entry is after the commands def section) ; ; 1. Command definition ; --------------------- ; Note: The commands are CASE-SENSITIVE, and so are the command names. ; The eight directions are: ; B, DB, D, DF, F, UF, U, UB (all CAPS) ; corresponding to back, down-back, down, downforward, etc. ; The six buttons are: ; a, b, c, x, y, z (all lower case) ; In default key config, abc are are the bottom, and xyz are on the ; top row. For 2 button characters, we recommend you use a and b. ; For 6 button characters, use abc for kicks and xyz for punches. ; ; Each [Command] section defines a command that you can use for ; state entry, as well as in the CNS file. ; The command section should look like: ; ; [Command] ; name = some_name ; command = the_command ; time = time (optional -- defaults to 15 if omitted) ; ; - some_name ; A name to give that command. You'll use this name to refer to ; that command in the state entry, as well as the CNS. It is case- ; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A). ; ; - command ; list of buttons or directions, separated by commas. ; Directions and buttons can be preceded by special characters: ; slash (/) - means the key must be held down ; egs. command = /D ;hold the down direction ; command = /DB, a ;hold down-back while you press a ; tilde (~) - to detect key releases ; egs. command = ~a ;release the a button ; command = ~D, F, a ;release down, press fwd, then a ; If you want to detect "charge moves", you can specify ; the time the key must be held down for (in game-ticks) ; egs. command = ~30a ;hold a for at least 30 ticks, then release ; dollar ($) - Direction-only: detect as 4-way ; egs. command = $D ;will detect if D, DB or DF is held ; command = $B ;will detect if B, DB or UB is held ; plus (+) - Buttons only: simultaneous press ; egs. command = a+b ;press a and b at the same time ; command = x+y+z ;press x, y and z at the same time ; You can combine them: ; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release, ; ;then press a and b together ; It's recommended that for most "motion" commads, eg. quarter-circle-fwd, ; you start off with a "release direction". This matches the way most ; popular fighting games implement their command detection. ; ; - time (optional) ; Time allowed to do the command, given in game-ticks. Defaults to 15 ; if omitted ; ; If you have two or more commands with the same name, all of them will ; work. You can use it to allow multiple motions for the same move. ; ; Some common commands examples are given below. ; ; [Command] ;Quarter circle forward + x ; name = "QCF_x" ; command = ~D, DF, F, x ; ; [Command] ;Half circle back + a ; name = "HCB_a" ; command = ~F, DF, D, DB, B, a ; ; [Command] ;Two quarter circles forward + y ; name = "2QCF_y" ; command = ~D, DF, F, D, DF, F, y ; ; [Command] ;Tap b rapidly ; name = "5b" ; command = b, b, b, b, b ; time = 30 ; ; [Command] ;Charge back, then forward + z ; name = "charge_B_F_z" ; command = ~60$B, F, z ; time = 10 ; ; [Command] ;Charge down, then up + c ; name = "charge_D_U_c" ; command = ~60$D, U, c ; time = 10 ;these are tests. delete or hide when not debugging ;[command] ;name = "CPUon" ;command = x,y,b,a,s ;time = 60 ;[command] ;name = "CPUoff" ;command = a,b,y,x,s ;time = 60 [Command] name = "CPU" command = ~D,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,x+y time = 1 [Command] name = "CPU" command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "CPU" command = ~D,D,DF,FD,D,DF,F,DF,FD,DF,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,FD,D,DF,F,DF,FD,DF,a+b time = 1 [Command] name = "CPU" command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "CPU" command = ~D,DB,B,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "CPU" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DF,FD,D,DF,F,DF,FD,DF,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [command] name = "CPU" command = U,UB,F,D,DB,UF,U,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = U,UB,F,D,DB,UF,U,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = U,UB,F,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = U,UB,DF,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,x,c,a,B,B,a,c,a,b,x,z,y,z,x,z,y,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,D,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s time = 1 [command] name = "CPU" command = U,UB,DF,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,x,c,a,B,B,c,a,b,x,z,x,z,y,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,D,DB,UF,s,B,s,F,U,s,x,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s time = 1 [command] name = "CPU" command = U,UB,DF,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,x,c,a,B,B,a,c,a,b,x,z,y,z,x,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,D,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s time = 1 [command] name = "CPU" command = U,UB,DF,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,x,c,a,B,B,c,a,b,x,z,y,z,x,z,y,b,y,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,D,DB,UF,s,B,s,F,U,s,x,z,b,c,a,z,z,x,a,z,c,y,F,B,UB,U,s,s,s time = 1 ;----- [command] name = "CPU" command = U,UB,DF,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,c,a,B,B,a,c,a,b,x,z,y,z,x,z,y,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,D,DB,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s time = 1 [command] name = "CPU" command = U,UB,DF,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,z,c,a,B,B,c,a,b,x,z,x,z,y,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,DB,UF,s,B,s,F,U,s,x,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s time = 1 [command] name = "CPU" command = U,UB,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,x,c,a,B,B,a,c,a,b,x,z,y,z,x,b,y,b,b,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s time = 1 [command] name = "CPU" command = U,UB,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,a,x,a,x,y,b,y,z,c time = 1 [command] name = "CPU" command = c,z,x,x,c,a,B,B,c,a,b,x,z,y,z,x,z,y,b,y,z,s,s,s time = 1 [command] name = "CPU" command = U,DF,DB,UF,s,B,s,F,U,s,x,z,b,c,a,z,z,x,a,z,c,y,F,B,UB,U,s,s,s time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "hop" command = D,D time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "charge";Required (do not remove) command = x+y+a time = 10 [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "hijump" command = ~$D, $U time = 8 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "charge" command = /$c time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "hold-b" command = /$b time = 1 [Command] name = "hold-y" command = /$y time = 1 [Command] name = "KK" command = a+b [Command] name = "KK" command = b+c [Command] name = "KK" command = a+c [Command] name = "PP" command = x+y [Command] name = "PP" command = y+z [Command] name = "PP" command = x+z [Command] name = "Raging_Demon" command = ~x, x, F, a, z time = 45 [Command] name = "2QCF_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "2QCF_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "2QCF_c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "2QCF_x" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "2QCF_y" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "2QCF_z" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "EX_chargeBF" command = ~20$B, F, x+z [Command] name = "EX_chargeBF" command = ~20$B, F, x+y [Command] name = "EX_chargeBF" command = ~20$B, F, y+z [Command] name = "chargeBF_x" command = ~20$B, F, x [Command] name = "chargeBF_y" command = ~20$B, F, y [Command] name = "chargeBF_z" command = ~20$B, F, z [Command] name = "EX_HCF" command = ~B, DB, D, DF, F, x+y [Command] name = "EX_HCF" command = ~B, DB, D, DF, F, y+z [Command] name = "EX_HCF" command = ~B, DB, D, DF, F, x+z [Command] name = "HCF_x" command = ~B, DB, D, DF, F, x [Command] name = "HCF_y" command = ~B, DB, D, DF, F, y [Command] name = "HCF_z" command = ~B, DB, D, DF, F, z [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z [Command] name = "QCD_L" command = ~B, DB, D, a+x [Command] name = "QCD_M" command = ~B, DB, D, b+y [Command] name = "QCD_H" command = ~B, DB, D, c+z [Command] name = "EX_QCF_P" command = ~D, DF, F, x+y [Command] name = "EX_QCF_P" command = ~D, DF, F, y+z [Command] name = "EX_QCF_P" command = ~D, DF, F, x+z [command] name = "dragonX" command = ~F, D, DF, x time = 20 [command] name = "dragonY" command = ~F, D, DF, y time = 20 [command] name = "dragonZ" command = ~F, D, DF, z time = 20 [command] name = "EXdragon" command = ~F, D, DF, x+z time = 20 [command] name = "EXdragon" command = ~F, D, DF, y+z time = 20 [command] name = "EXdragon" command = ~F, D, DF, x+y time = 20 ;------------------------------------ [command] name = "webswingX" command = ~D, DB, B, x time = 25 [command] name = "webswingY" command = ~D, DB, B, y time = 25 [command] name = "webswingZ" command = ~D, DB, B, z time = 25 [command] name = "EXwebswingP" command = ~D, DB, B, x+z time = 25 [command] name = "EXwebswingP" command = ~D, DB, B, y+z time = 25 [command] name = "EXwebswingP" command = ~D, DB, B, x+y time = 25 ;------------------------------------ [command] name = "webswingA" command = ~D, DB, B, a time = 25 [command] name = "webswingB" command = ~D, DB, B, b time = 25 [command] name = "webswingC" command = ~D, DB, B, c time = 25 [command] name = "EXwebswingK" command = ~D, DB, B, a+c time = 25 [command] name = "EXwebswingK" command = ~D, DB, B, a+b time = 25 [command] name = "EXwebswingK" command = ~D, DB, B, b+c time = 25 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== [State -1, CPU on] type = Varset trigger1 = command = "CPU" trigger1 = fvar(4) = 0 fv = 4 value = 1 ;[State -1, CPU off] ;type = varset ;trigger1 = command = "CPUoff" ;trigger1 = fvar(4) = 1 ;fv = 4 ;value = 0 ;--------------------------------------------------------------------------- ;?!? [State -1, ?!?] type = ChangeState value = 51300 triggerall = var(45) = 0 triggerall = var(49) >= 10 triggerall = command = "Raging_Demon" trigger1 = statetype != A ;--------------------------------------------------------------------------- ;Home Run I [State -1, Home Run I] type = ChangeState value = 54321 triggerall = var(45) = 0 triggerall = command = "2QCF_x" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 1234 && time = [10,20] trigger3 = stateno = 1235 && time = [10,20] trigger4 = stateno = 2234 && movecontact && time = [0,4] trigger5 = stateno = 2235 && movecontact && time = [0,4] trigger6 = stateno = 2236 && movecontact && time = [0,4] trigger7 = stateno = 2000 && movecontact && time = [12,22] trigger8 = stateno = 2001 && movecontact && time = [14,24] trigger9 = stateno = 2002 && movecontact && time = [17,27] trigger10 = stateno = 3000 && movecontact && time = [11,21] trigger11 = stateno = 3009 trigger12 = stateno = 3040 && movecontact && time = [18,28] ;--------------------------------------------------------------------------- ;Home Run I [State -1, Home Run II] type = ChangeState value = 54322 triggerall = var(45) = 0 triggerall = command = "2QCF_y" triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Home Run I [State -1, Home Run III] type = ChangeState value = 54323 triggerall = var(45) = 0 triggerall = command = "2QCF_z" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crystal smash [State -1, I Crystal Smash] type = ChangeState value = 3789 triggerall = var(45) = 0 triggerall = command = "2QCF_a" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 1234 && time = [10,20] trigger3 = stateno = 1235 && time = [10,20] trigger4 = stateno = 2234 && movecontact && time = [0,4] trigger5 = stateno = 2235 && movecontact && time = [0,4] trigger6 = stateno = 2236 && movecontact && time = [0,4] trigger7 = stateno = 2000 && movecontact && time = [12,22] trigger8 = stateno = 2001 && movecontact && time = [14,24] trigger9 = stateno = 2002 && movecontact && time = [17,27] trigger10 = stateno = 3040 && movecontact && time = [18,28] trigger11 = stateno = 3000 && movecontact && time = [11,21] trigger12 = stateno = 3009 ;--------------------------------------------------------------------------- ;Crystal smash [State -1, II Crystal Smash] type = ChangeState value = 3790 triggerall = var(45) = 0 triggerall = command = "2QCF_b" triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crystal smash [State -1, III Crystal Smash] type = ChangeState value = 3791 triggerall = var(45) = 0 triggerall = command = "2QCF_c" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Focus strike [State -1, focus] type = ChangeState value = 900 trigger1 = command = "y" && command = "b" && statetype = S && ctrl ;--------------------------------------------------------------------------- ;EX Focus strike [State -1, EX focus] type = ChangeState value = 9119 trigger1 = command = "y" && command = "b" && statetype != A && movecontact trigger1 = power >= 1000 || var(45) > 0 trigger1 = stateno != 902 ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Fwd CPU] type = ChangeState value = 100 trigger1 = statetype = S trigger1 = ctrl trigger1 = random <= 50 trigger1 = P2BodyDist X > 50 trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Dm [State -1, Gold mode] type = ChangeState value = 6000 ;Replace value triggerall = command = "c" triggerall = command = "z" triggerall = power >= 1500 triggerall = statetype = S triggerall = var(45) = 0 trigger1 = ctrl trigger2 = stateno = 1234 && time = [10,20] trigger3 = stateno = 1235 && time = [10,20] trigger4 = stateno = 2234 && movecontact && time = [0,4] trigger5 = stateno = 2235 && movecontact && time = [0,4] trigger6 = stateno = 2236 && movecontact && time = [0,4] trigger7 = stateno = 2000 && movecontact && time = [12,22] trigger8 = stateno = 2001 && movecontact && time = [14,24] trigger9 = stateno = 2002 && movecontact && time = [17,27] trigger10 = stateno = 3000 && movecontact && time = [11,21] trigger11 = stateno = 3009 trigger12 = stateno = 3040 && movecontact && time = [18,28] ;------------------- ;MEE Template Files ; provided by ; Kitsune Sniper ; *** ; Thanks, Kitsune! ;------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, EX Flower swing] type = ChangeState value = 2003 triggerall = command = "EX_chargeBF" triggerall = statetype != A triggerall = power >= 750 || var(45) > 0 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 210 && movecontact && time = [4,14] trigger3 = stateno = 220 && movecontact && time = [6,16] trigger4 = stateno = 410 && movecontact && time = [3,13] trigger5 = stateno = 440 && movecontact && time = [6,16] trigger6 = stateno = 430 && movecontact && time = [2,12] trigger7 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, light Flower swing] type = ChangeState value = 2000 triggerall = command = "chargeBF_x" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, medium Flower swing] type = ChangeState value = 2001 triggerall = command = "chargeBF_y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, strong Flower swing] type = ChangeState value = 2002 triggerall = command = "chargeBF_z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, EX Flower Power] type = ChangeState value = 2237 triggerall = command = "EXdragon" triggerall = statetype != A triggerall = power >= 750 || var(45) > 0 triggerall = numhelper(101) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 430 && movecontact && time = [2,12] trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, L Flower Power] type = ChangeState value = 2234 triggerall = command = "dragonX" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, M Flower Power] type = ChangeState value = 2235 triggerall = command = "dragonY" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, H Flower Power] type = ChangeState value = 2236 triggerall = command = "dragonZ" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports XP] type = ChangeState value = 3060 triggerall = command = "EXwebswingP" triggerall = statetype != A triggerall = power >= 750 || var(45) > 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports LP] type = ChangeState value = 3000 triggerall = command = "webswingX" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports MP] type = ChangeState value = 3020 triggerall = command = "webswingY" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports HP] type = ChangeState value = 3009 triggerall = command = "webswingZ" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports XK] type = ChangeState value = 3070 triggerall = command = "EXwebswingK" triggerall = statetype != A triggerall = power >= 750 || var(45) > 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports LK] type = ChangeState value = 3030 triggerall = command = "webswingA" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] [State -1, Mario Sports LK CPU] type = ChangeState value = 3030 trigger1 = statetype != A trigger1 = stateno = 420 && movecontact && time = [4,14] trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- [State -1, Mario Sports MK] type = ChangeState value = 3040 triggerall = command = "webswingB" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Mario Sports HK] type = ChangeState value = 3050 triggerall = command = "webswingC" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, EX Superball] type = ChangeState value = 12340 triggerall = command = "EX_QCF_P" triggerall = statetype != A triggerall = power >= 750 || var(45) > 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 && movecontact && time = [4,14] trigger3 = stateno = 220 && movecontact && time = [6,16] trigger4 = stateno = 410 && movecontact && time = [3,13] trigger5 = stateno = 440 && movecontact && time = [6,16] trigger6 = stateno = 430 && movecontact && time = [2,12] trigger7 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, Superball] type = ChangeState value = 1234 triggerall = command = "QCF_x" || command = "QCF_y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] [State -1, Superball CPU] type = ChangeState value = 1234 trigger1 = statetype = S trigger1 = ctrl trigger1 = random >= 900 trigger1 = P2BodyDist X = [150,230] trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- [State -1, Superball] type = ChangeState value = 1235 triggerall = command = "QCF_z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 210 && movecontact && time = [4,14] trigger4 = stateno = 220 && movecontact && time = [6,16] trigger5 = stateno = 410 && movecontact && time = [3,13] trigger6 = stateno = 440 && movecontact && time = [6,16] trigger7 = stateno = 430 && movecontact && time = [2,12] trigger8 = stateno = 420 && movecontact && time = [4,14] ;--------------------------------------------------------------------------- [State -1, throw 1] type = ChangeState value = 800 triggerall = command = "PP" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, throw 2] type = ChangeState value = 840 triggerall = command = "KK" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, air throw] type = ChangeState value = 8800 triggerall = command = "PP" triggerall = command != "holddown" triggerall = statetype != S trigger1 = statetype = A trigger1 = p2statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- [State -1, L Flower strike] type = ChangeState value = 2238 triggerall = command = "dragonX" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 610 && movecontact && time = [5,12] trigger4 = stateno = 620 && movecontact && time = [5,15] trigger5 = stateno = 650 && movecontact && time = [6,16] ;--------------------------------------------------------------------------- [State -1, M Flower strike] type = ChangeState value = 2239 triggerall = command = "dragonY" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 610 && movecontact && time = [5,12] trigger4 = stateno = 620 && movecontact && time = [5,15] trigger5 = stateno = 650 && movecontact && time = [6,16] ;--------------------------------------------------------------------------- [State -1, H Flower strike] type = ChangeState value = 2240 triggerall = command = "dragonZ" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger3 = stateno = 610 && movecontact && time = [5,12] trigger4 = stateno = 620 && movecontact && time = [5,15] trigger5 = stateno = 650 && movecontact && time = [6,16] ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = animelem = 3 trigger3 = var(45) > 0 trigger3 = movecontact ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Stand Medium Punch CPU] type = ChangeState value = 210 trigger1 = fvar(4) = 1 trigger1 = statetype != A trigger1 = random = [151, 250] trigger1 = ctrl trigger1 = p2bodydist X <= 50 ;--------------------------------------------------------------------------- ; Forward Strong Punch [State -1, Forward Strong Punch] type = ChangeState value = 221 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact trigger2 = stateno != 221 [State -1, Forward Strong Punch CPU] type = ChangeState value = 221 trigger1 = fvar(4) = 1 trigger1 = var(13) <= 500 trigger1 = statetype != A trigger1 = random = [601, 750] trigger1 = ctrl trigger1 = p2statetype = c trigger1 = p2bodydist X <= 50 ;--------------------------------------------------------------------------- ; Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Stand Strong Punch CPU] type = ChangeState value = 220 trigger1 = ctrl trigger1 = statetype != A trigger1 = random = [500, 600] trigger1 = P2BodyDist X < 50 trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- ; Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Stand Medium Kick [State -1, Stand medium Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Stand Strong Kick [State -1, Stand strong Kick] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Crouch Light Kick [State -1, Crouch Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Crouch medium Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Crouch medium Kick CPU] type = ChangeState value = 440 trigger1 = ctrl trigger1 = statetype != A trigger1 = random = [50, 150] trigger1 = P2BodyDist X < 50 trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- [State -1, Crouch strong Kick] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact trigger3 = stateno = 100 ;--------------------------------------------------------------------------- ; Crouch Light Kick [State -1, Crouch Light punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Crouch Light punch CPU] type = ChangeState value = 400 trigger1 = ctrl trigger1 = statetype != A trigger1 = p2stateno = 130 trigger1 = random >= 150 trigger1 = P2BodyDist X < 50 trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- [State -1, Crouch Medium punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Crouch Medium punch CPU] type = ChangeState value = 410 trigger1 = ctrl trigger1 = statetype != A trigger1 = p2stateno = 130 trigger1 = random = [151, 300] trigger1 = P2BodyDist X < 50 trigger1 = fvar(4) = 1 ;--------------------------------------------------------------------------- [State -1, Crouch Strong punch] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = statetype = C trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact [State -1, Crouch Strong punch CPU] type = ChangeState value = 420 triggerall = statetype != A triggerall = random = [800, 900] triggerall = P2BodyDist X < 50 triggerall = fvar(4) = 1 trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump medium Punch] type = ChangeState value = 610 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Jump Light kick] type = ChangeState value = 630 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; angled Jump medium Kick [State -1, angled Jump Medium Kick] type = ChangeState value = 641 triggerall = command = "b" triggerall = statetype = A triggerall = vel x = 0 trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump medium Kick [State -1, Jump Medium Kick] type = ChangeState value = 640 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, taunt] type = ChangeState value = 197 triggerall = command = "start" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, taunt] type = ChangeState value = 196 triggerall = command = "start" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = command != "holddown" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = var(45) > 0 trigger2 = movecontact ;---------------------------------------------------------------------------
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