; The CMD file.
;
; Two parts: 1. Command definition and 2. State entry
; (state entry is after the commands def section)
;
; 1. Command definition
; ---------------------
; Note: The commands are CASE-SENSITIVE, and so are the command names.
; The eight directions are:
; B, DB, D, DF, F, UF, U, UB (all CAPS)
; corresponding to back, down-back, down, downforward, etc.
; The six buttons are:
; a, b, c, x, y, z (all lower case)
; In default key config, abc are are the bottom, and xyz are on the
; top row. For 2 button characters, we recommend you use a and b.
; For 6 button characters, use abc for kicks and xyz for punches.
;
; Each [Command] section defines a command that you can use for
; state entry, as well as in the CNS file.
; The command section should look like:
;
; [Command]
; name = some_name
; command = the_command
; time = time (optional -- defaults to 15 if omitted)
;
; - some_name
; A name to give that command. You'll use this name to refer to
; that command in the state entry, as well as the CNS. It is case-
; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A).
;
; - command
; list of buttons or directions, separated by commas.
; Directions and buttons can be preceded by special characters:
; slash (/) - means the key must be held down
; egs. command = /D ;hold the down direction
; command = /DB, a ;hold down-back while you press a
; tilde (~) - to detect key releases
; egs. command = ~a ;release the a button
; command = ~D, F, a ;release down, press fwd, then a
; If you want to detect "charge moves", you can specify
; the time the key must be held down for (in game-ticks)
; egs. command = ~30a ;hold a for at least 30 ticks, then release
; dollar ($) - Direction-only: detect as 4-way
; egs. command = $D ;will detect if D, DB or DF is held
; command = $B ;will detect if B, DB or UB is held
; plus (+) - Buttons only: simultaneous press
; egs. command = a+b ;press a and b at the same time
; command = x+y+z ;press x, y and z at the same time
; You can combine them:
; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release,
; ;then press a and b together
; It's recommended that for most "motion" commads, eg. quarter-circle-fwd,
; you start off with a "release direction". This matches the way most
; popular fighting games implement their command detection.
;
; - time (optional)
; Time allowed to do the command, given in game-ticks. Defaults to 15
; if omitted
;
; If you have two or more commands with the same name, all of them will
; work. You can use it to allow multiple motions for the same move.
;
; Some common commands examples are given below.
;
; [Command] ;Quarter circle forward + x
; name = "QCF_x"
; command = ~D, DF, F, x
;
; [Command] ;Half circle back + a
; name = "HCB_a"
; command = ~F, DF, D, DB, B, a
;
; [Command] ;Two quarter circles forward + y
; name = "2QCF_y"
; command = ~D, DF, F, D, DF, F, y
;
; [Command] ;Tap b rapidly
; name = "5b"
; command = b, b, b, b, b
; time = 30
;
; [Command] ;Charge back, then forward + z
; name = "charge_B_F_z"
; command = ~60$B, F, z
; time = 10
;
; [Command] ;Charge down, then up + c
; name = "charge_D_U_c"
; command = ~60$D, U, c
; time = 10
;these are tests. delete or hide when not debugging
;[command]
;name = "CPUon"
;command = x,y,b,a,s
;time = 60
;[command]
;name = "CPUoff"
;command = a,b,y,x,s
;time = 60
[Command]
name = "CPU"
command = ~D,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "CPU"
command = ~D,D,DF,FD,D,DF,F,DF,FD,DF,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,FD,D,DF,F,DF,FD,DF,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "CPU"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DF,FD,D,DF,F,DF,FD,DF,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[command]
name = "CPU"
command = U,UB,F,D,DB,UF,U,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = U,UB,F,D,DB,UF,U,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = U,UB,F,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = U,UB,DF,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,x,c,a,B,B,a,c,a,b,x,z,y,z,x,z,y,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,D,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s
time = 1
[command]
name = "CPU"
command = U,UB,DF,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,x,c,a,B,B,c,a,b,x,z,x,z,y,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,D,DB,UF,s,B,s,F,U,s,x,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s
time = 1
[command]
name = "CPU"
command = U,UB,DF,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,x,c,a,B,B,a,c,a,b,x,z,y,z,x,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,D,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s
time = 1
[command]
name = "CPU"
command = U,UB,DF,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,x,c,a,B,B,c,a,b,x,z,y,z,x,z,y,b,y,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,D,DB,UF,s,B,s,F,U,s,x,z,b,c,a,z,z,x,a,z,c,y,F,B,UB,U,s,s,s
time = 1
;-----
[command]
name = "CPU"
command = U,UB,DF,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,c,a,B,B,a,c,a,b,x,z,y,z,x,z,y,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,D,DB,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s
time = 1
[command]
name = "CPU"
command = U,UB,DF,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,z,c,a,B,B,c,a,b,x,z,x,z,y,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,DB,UF,s,B,s,F,U,s,x,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s,s
time = 1
[command]
name = "CPU"
command = U,UB,D,DB,UF,U,UB,B,F,s,a,x,a,x,a,x,x,z,a,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,x,c,a,B,B,a,c,a,b,x,z,y,z,x,b,y,b,b,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,DB,UF,s,B,s,F,U,UF,s,x,z,b,c,a,z,z,x,a,z,c,y,F,UF,DB,UB,U,s,s
time = 1
[command]
name = "CPU"
command = U,UB,D,DB,UF,UB,B,F,s,a,x,a,x,a,x,a,x,x,a,x,a,x,y,b,y,z,c
time = 1
[command]
name = "CPU"
command = c,z,x,x,c,a,B,B,c,a,b,x,z,y,z,x,z,y,b,y,z,s,s,s
time = 1
[command]
name = "CPU"
command = U,DF,DB,UF,s,B,s,F,U,s,x,z,b,c,a,z,z,x,a,z,c,y,F,B,UB,U,s,s,s
time = 1
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
[Command]
name = "hop"
command = D,D
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "charge";Required (do not remove)
command = x+y+a
time = 10
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "hijump"
command = ~$D, $U
time = 8
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "charge"
command = /$c
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "hold-b"
command = /$b
time = 1
[Command]
name = "hold-y"
command = /$y
time = 1
[Command]
name = "KK"
command = a+b
[Command]
name = "KK"
command = b+c
[Command]
name = "KK"
command = a+c
[Command]
name = "PP"
command = x+y
[Command]
name = "PP"
command = y+z
[Command]
name = "PP"
command = x+z
[Command]
name = "Raging_Demon"
command = ~x, x, F, a, z
time = 45
[Command]
name = "2QCF_a"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "2QCF_b"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "2QCF_c"
command = ~D, DF, F, D, DF, F, c
time = 30
[Command]
name = "2QCF_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "2QCF_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "2QCF_z"
command = ~D, DF, F, D, DF, F, z
time = 30
[Command]
name = "EX_chargeBF"
command = ~20$B, F, x+z
[Command]
name = "EX_chargeBF"
command = ~20$B, F, x+y
[Command]
name = "EX_chargeBF"
command = ~20$B, F, y+z
[Command]
name = "chargeBF_x"
command = ~20$B, F, x
[Command]
name = "chargeBF_y"
command = ~20$B, F, y
[Command]
name = "chargeBF_z"
command = ~20$B, F, z
[Command]
name = "EX_HCF"
command = ~B, DB, D, DF, F, x+y
[Command]
name = "EX_HCF"
command = ~B, DB, D, DF, F, y+z
[Command]
name = "EX_HCF"
command = ~B, DB, D, DF, F, x+z
[Command]
name = "HCF_x"
command = ~B, DB, D, DF, F, x
[Command]
name = "HCF_y"
command = ~B, DB, D, DF, F, y
[Command]
name = "HCF_z"
command = ~B, DB, D, DF, F, z
[Command]
name = "QCF_x"
command = ~D, DF, F, x
[Command]
name = "QCF_y"
command = ~D, DF, F, y
[Command]
name = "QCF_z"
command = ~D, DF, F, z
[Command]
name = "QCD_L"
command = ~B, DB, D, a+x
[Command]
name = "QCD_M"
command = ~B, DB, D, b+y
[Command]
name = "QCD_H"
command = ~B, DB, D, c+z
[Command]
name = "EX_QCF_P"
command = ~D, DF, F, x+y
[Command]
name = "EX_QCF_P"
command = ~D, DF, F, y+z
[Command]
name = "EX_QCF_P"
command = ~D, DF, F, x+z
[command]
name = "dragonX"
command = ~F, D, DF, x
time = 20
[command]
name = "dragonY"
command = ~F, D, DF, y
time = 20
[command]
name = "dragonZ"
command = ~F, D, DF, z
time = 20
[command]
name = "EXdragon"
command = ~F, D, DF, x+z
time = 20
[command]
name = "EXdragon"
command = ~F, D, DF, y+z
time = 20
[command]
name = "EXdragon"
command = ~F, D, DF, x+y
time = 20
;------------------------------------
[command]
name = "webswingX"
command = ~D, DB, B, x
time = 25
[command]
name = "webswingY"
command = ~D, DB, B, y
time = 25
[command]
name = "webswingZ"
command = ~D, DB, B, z
time = 25
[command]
name = "EXwebswingP"
command = ~D, DB, B, x+z
time = 25
[command]
name = "EXwebswingP"
command = ~D, DB, B, y+z
time = 25
[command]
name = "EXwebswingP"
command = ~D, DB, B, x+y
time = 25
;------------------------------------
[command]
name = "webswingA"
command = ~D, DB, B, a
time = 25
[command]
name = "webswingB"
command = ~D, DB, B, b
time = 25
[command]
name = "webswingC"
command = ~D, DB, B, c
time = 25
[command]
name = "EXwebswingK"
command = ~D, DB, B, a+c
time = 25
[command]
name = "EXwebswingK"
command = ~D, DB, B, a+b
time = 25
[command]
name = "EXwebswingK"
command = ~D, DB, B, b+c
time = 25
;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
; [State -1, Label] ;Change Label to any name you want to use to
; ;identify the state with.
; type = ChangeState ;Don't change this
; value = new_state_number
; trigger1 = command = command_name
; . . . (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
; - statetype
; S, C or A : current state-type of player (stand, crouch, air)
; - ctrl
; 0 or 1 : 1 if player has control. Unless "interrupting" another
; move, you'll want ctrl = 1
; - stateno
; number of state player is in - useful for "move interrupts"
; - movecontact
; 0 or 1 : 1 if player's last attack touched the opponent
; useful for "move interrupts"
;
; Note: The order of state entry is important.
; State entry with a certain command must come before another state
; entry with a command that is the subset of the first.
; For example, command "fwd_a" must be listed before "a", and
; "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
[State -1, CPU on]
type = Varset
trigger1 = command = "CPU"
trigger1 = fvar(4) = 0
fv = 4
value = 1
;[State -1, CPU off]
;type = varset
;trigger1 = command = "CPUoff"
;trigger1 = fvar(4) = 1
;fv = 4
;value = 0
;---------------------------------------------------------------------------
;?!?
[State -1, ?!?]
type = ChangeState
value = 51300
triggerall = var(45) = 0
triggerall = var(49) >= 10
triggerall = command = "Raging_Demon"
trigger1 = statetype != A
;---------------------------------------------------------------------------
;Home Run I
[State -1, Home Run I]
type = ChangeState
value = 54321
triggerall = var(45) = 0
triggerall = command = "2QCF_x"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1234 && time = [10,20]
trigger3 = stateno = 1235 && time = [10,20]
trigger4 = stateno = 2234 && movecontact && time = [0,4]
trigger5 = stateno = 2235 && movecontact && time = [0,4]
trigger6 = stateno = 2236 && movecontact && time = [0,4]
trigger7 = stateno = 2000 && movecontact && time = [12,22]
trigger8 = stateno = 2001 && movecontact && time = [14,24]
trigger9 = stateno = 2002 && movecontact && time = [17,27]
trigger10 = stateno = 3000 && movecontact && time = [11,21]
trigger11 = stateno = 3009
trigger12 = stateno = 3040 && movecontact && time = [18,28]
;---------------------------------------------------------------------------
;Home Run I
[State -1, Home Run II]
type = ChangeState
value = 54322
triggerall = var(45) = 0
triggerall = command = "2QCF_y"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Home Run I
[State -1, Home Run III]
type = ChangeState
value = 54323
triggerall = var(45) = 0
triggerall = command = "2QCF_z"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Crystal smash
[State -1, I Crystal Smash]
type = ChangeState
value = 3789
triggerall = var(45) = 0
triggerall = command = "2QCF_a"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1234 && time = [10,20]
trigger3 = stateno = 1235 && time = [10,20]
trigger4 = stateno = 2234 && movecontact && time = [0,4]
trigger5 = stateno = 2235 && movecontact && time = [0,4]
trigger6 = stateno = 2236 && movecontact && time = [0,4]
trigger7 = stateno = 2000 && movecontact && time = [12,22]
trigger8 = stateno = 2001 && movecontact && time = [14,24]
trigger9 = stateno = 2002 && movecontact && time = [17,27]
trigger10 = stateno = 3040 && movecontact && time = [18,28]
trigger11 = stateno = 3000 && movecontact && time = [11,21]
trigger12 = stateno = 3009
;---------------------------------------------------------------------------
;Crystal smash
[State -1, II Crystal Smash]
type = ChangeState
value = 3790
triggerall = var(45) = 0
triggerall = command = "2QCF_b"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Crystal smash
[State -1, III Crystal Smash]
type = ChangeState
value = 3791
triggerall = var(45) = 0
triggerall = command = "2QCF_c"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Focus strike
[State -1, focus]
type = ChangeState
value = 900
trigger1 = command = "y" && command = "b" && statetype = S && ctrl
;---------------------------------------------------------------------------
;EX Focus strike
[State -1, EX focus]
type = ChangeState
value = 9119
trigger1 = command = "y" && command = "b" && statetype != A && movecontact
trigger1 = power >= 1000 || var(45) > 0
trigger1 = stateno != 902
;---------------------------------------------------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Run Fwd CPU]
type = ChangeState
value = 100
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 50
trigger1 = P2BodyDist X > 50
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Dm
[State -1, Gold mode]
type = ChangeState
value = 6000 ;Replace value
triggerall = command = "c"
triggerall = command = "z"
triggerall = power >= 1500
triggerall = statetype = S
triggerall = var(45) = 0
trigger1 = ctrl
trigger2 = stateno = 1234 && time = [10,20]
trigger3 = stateno = 1235 && time = [10,20]
trigger4 = stateno = 2234 && movecontact && time = [0,4]
trigger5 = stateno = 2235 && movecontact && time = [0,4]
trigger6 = stateno = 2236 && movecontact && time = [0,4]
trigger7 = stateno = 2000 && movecontact && time = [12,22]
trigger8 = stateno = 2001 && movecontact && time = [14,24]
trigger9 = stateno = 2002 && movecontact && time = [17,27]
trigger10 = stateno = 3000 && movecontact && time = [11,21]
trigger11 = stateno = 3009
trigger12 = stateno = 3040 && movecontact && time = [18,28]
;-------------------
;MEE Template Files
; provided by
; Kitsune Sniper
; ***
; Thanks, Kitsune!
;-------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1, EX Flower swing]
type = ChangeState
value = 2003
triggerall = command = "EX_chargeBF"
triggerall = statetype != A
triggerall = power >= 750 || var(45) > 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210 && movecontact && time = [4,14]
trigger3 = stateno = 220 && movecontact && time = [6,16]
trigger4 = stateno = 410 && movecontact && time = [3,13]
trigger5 = stateno = 440 && movecontact && time = [6,16]
trigger6 = stateno = 430 && movecontact && time = [2,12]
trigger7 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, light Flower swing]
type = ChangeState
value = 2000
triggerall = command = "chargeBF_x"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, medium Flower swing]
type = ChangeState
value = 2001
triggerall = command = "chargeBF_y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, strong Flower swing]
type = ChangeState
value = 2002
triggerall = command = "chargeBF_z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, EX Flower Power]
type = ChangeState
value = 2237
triggerall = command = "EXdragon"
triggerall = statetype != A
triggerall = power >= 750 || var(45) > 0
triggerall = numhelper(101) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 430 && movecontact && time = [2,12]
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, L Flower Power]
type = ChangeState
value = 2234
triggerall = command = "dragonX"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, M Flower Power]
type = ChangeState
value = 2235
triggerall = command = "dragonY"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, H Flower Power]
type = ChangeState
value = 2236
triggerall = command = "dragonZ"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports XP]
type = ChangeState
value = 3060
triggerall = command = "EXwebswingP"
triggerall = statetype != A
triggerall = power >= 750 || var(45) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports LP]
type = ChangeState
value = 3000
triggerall = command = "webswingX"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports MP]
type = ChangeState
value = 3020
triggerall = command = "webswingY"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports HP]
type = ChangeState
value = 3009
triggerall = command = "webswingZ"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports XK]
type = ChangeState
value = 3070
triggerall = command = "EXwebswingK"
triggerall = statetype != A
triggerall = power >= 750 || var(45) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports LK]
type = ChangeState
value = 3030
triggerall = command = "webswingA"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
[State -1, Mario Sports LK CPU]
type = ChangeState
value = 3030
trigger1 = statetype != A
trigger1 = stateno = 420 && movecontact && time = [4,14]
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
[State -1, Mario Sports MK]
type = ChangeState
value = 3040
triggerall = command = "webswingB"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Mario Sports HK]
type = ChangeState
value = 3050
triggerall = command = "webswingC"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, EX Superball]
type = ChangeState
value = 12340
triggerall = command = "EX_QCF_P"
triggerall = statetype != A
triggerall = power >= 750 || var(45) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210 && movecontact && time = [4,14]
trigger3 = stateno = 220 && movecontact && time = [6,16]
trigger4 = stateno = 410 && movecontact && time = [3,13]
trigger5 = stateno = 440 && movecontact && time = [6,16]
trigger6 = stateno = 430 && movecontact && time = [2,12]
trigger7 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, Superball]
type = ChangeState
value = 1234
triggerall = command = "QCF_x" || command = "QCF_y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
[State -1, Superball CPU]
type = ChangeState
value = 1234
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random >= 900
trigger1 = P2BodyDist X = [150,230]
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
[State -1, Superball]
type = ChangeState
value = 1235
triggerall = command = "QCF_z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 210 && movecontact && time = [4,14]
trigger4 = stateno = 220 && movecontact && time = [6,16]
trigger5 = stateno = 410 && movecontact && time = [3,13]
trigger6 = stateno = 440 && movecontact && time = [6,16]
trigger7 = stateno = 430 && movecontact && time = [2,12]
trigger8 = stateno = 420 && movecontact && time = [4,14]
;---------------------------------------------------------------------------
[State -1, throw 1]
type = ChangeState
value = 800
triggerall = command = "PP"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, throw 2]
type = ChangeState
value = 840
triggerall = command = "KK"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, air throw]
type = ChangeState
value = 8800
triggerall = command = "PP"
triggerall = command != "holddown"
triggerall = statetype != S
trigger1 = statetype = A
trigger1 = p2statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
trigger3 = ctrl
;---------------------------------------------------------------------------
[State -1, L Flower strike]
type = ChangeState
value = 2238
triggerall = command = "dragonX"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 610 && movecontact && time = [5,12]
trigger4 = stateno = 620 && movecontact && time = [5,15]
trigger5 = stateno = 650 && movecontact && time = [6,16]
;---------------------------------------------------------------------------
[State -1, M Flower strike]
type = ChangeState
value = 2239
triggerall = command = "dragonY"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 610 && movecontact && time = [5,12]
trigger4 = stateno = 620 && movecontact && time = [5,15]
trigger5 = stateno = 650 && movecontact && time = [6,16]
;---------------------------------------------------------------------------
[State -1, H Flower strike]
type = ChangeState
value = 2240
triggerall = command = "dragonZ"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger3 = stateno = 610 && movecontact && time = [5,12]
trigger4 = stateno = 620 && movecontact && time = [5,15]
trigger5 = stateno = 650 && movecontact && time = [6,16]
;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = animelem = 3
trigger3 = var(45) > 0
trigger3 = movecontact
;---------------------------------------------------------------------------
; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Stand Medium Punch CPU]
type = ChangeState
value = 210
trigger1 = fvar(4) = 1
trigger1 = statetype != A
trigger1 = random = [151, 250]
trigger1 = ctrl
trigger1 = p2bodydist X <= 50
;---------------------------------------------------------------------------
; Forward Strong Punch
[State -1, Forward Strong Punch]
type = ChangeState
value = 221
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
trigger2 = stateno != 221
[State -1, Forward Strong Punch CPU]
type = ChangeState
value = 221
trigger1 = fvar(4) = 1
trigger1 = var(13) <= 500
trigger1 = statetype != A
trigger1 = random = [601, 750]
trigger1 = ctrl
trigger1 = p2statetype = c
trigger1 = p2bodydist X <= 50
;---------------------------------------------------------------------------
; Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Stand Strong Punch CPU]
type = ChangeState
value = 220
trigger1 = ctrl
trigger1 = statetype != A
trigger1 = random = [500, 600]
trigger1 = P2BodyDist X < 50
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Stand Medium Kick
[State -1, Stand medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Stand Strong Kick
[State -1, Stand strong Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Crouch Light Kick
[State -1, Crouch Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Crouch medium Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Crouch medium Kick CPU]
type = ChangeState
value = 440
trigger1 = ctrl
trigger1 = statetype != A
trigger1 = random = [50, 150]
trigger1 = P2BodyDist X < 50
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
[State -1, Crouch strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
trigger3 = stateno = 100
;---------------------------------------------------------------------------
; Crouch Light Kick
[State -1, Crouch Light punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Crouch Light punch CPU]
type = ChangeState
value = 400
trigger1 = ctrl
trigger1 = statetype != A
trigger1 = p2stateno = 130
trigger1 = random >= 150
trigger1 = P2BodyDist X < 50
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
[State -1, Crouch Medium punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Crouch Medium punch CPU]
type = ChangeState
value = 410
trigger1 = ctrl
trigger1 = statetype != A
trigger1 = p2stateno = 130
trigger1 = random = [151, 300]
trigger1 = P2BodyDist X < 50
trigger1 = fvar(4) = 1
;---------------------------------------------------------------------------
[State -1, Crouch Strong punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
[State -1, Crouch Strong punch CPU]
type = ChangeState
value = 420
triggerall = statetype != A
triggerall = random = [800, 900]
triggerall = P2BodyDist X < 50
triggerall = fvar(4) = 1
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump medium Punch]
type = ChangeState
value = 610
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Jump Light kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 620
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; angled Jump medium Kick
[State -1, angled Jump Medium Kick]
type = ChangeState
value = 641
triggerall = command = "b"
triggerall = statetype = A
triggerall = vel x = 0
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
; Jump medium Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 640
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, taunt]
type = ChangeState
value = 197
triggerall = command = "start"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, taunt]
type = ChangeState
value = 196
triggerall = command = "start"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(45) > 0
trigger2 = movecontact
;---------------------------------------------------------------------------