- Engine Compatibility
- MUGEN 1.0
- MUGEN 1.1b
- IKEMEN-GO (Stable)
- IKEMEN-GO (Nightly)
- IKEMEN-GO-Plus-ULTRA
- V-IKEMEN
- IKEMEN-Void
Sennou-Room's PoTS-style edit included as a bonus.
Things to perfect:
Credits:
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- p1 and p2 icon
- Mini portait
- Air dash
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes
Things to perfect:
- Air combo camera
- Throws
- Air hard punch (pole hits)
- Combo messages in Shienbu
- Ground Corner Push hitting big monkey
- Hyper Combo Finish in POW
- Check and get a little better all hypers and supers (HitDef in Tenchi Tsuukan / Fire hit in Enou / Superarmor in Enou)
- Camera holder in Wall Climb
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
Credits:
- FerchoGTX, Ryou Win & Kong (Original authors and various original codes of this character, Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- Violin Ken (Negative edge command)
