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Command List — AKIKO_MINASE.zip ← Back to Overview

;-| AI |-------------------------------------------------------- [command] name = "AI1" command = a, a, a, a, a time = 1 [command] name = "AI2" command = b, b, b, b, b time = 1 [command] name = "AI3" command = c, c, c, c, c time = 1 [command] name = "AI4" command = x, x, x, x, x time = 1 [command] name = "AI5" command = y, y, y, y, y time = 1 [command] name = "AI6" command = z, z, z, z, z time = 1 [command] name = "AI7" command = F, F, F, F, F time = 1 [command] name = "AI8" command = B, B, B, B, B time = 1 [command] name = "AI9" command = U, U, U, U, U time = 1 [command] name = "AI10" command = D, D, D, D, D time = 1 [command] name = "AI11" command = DF, DF, DF, DF, DF time = 1 [command] name = "AI12" command = DB, DB, DB, DB, DB time = 1 [command] name = "AI13" command = UB, UB, UB, UB, UB time = 1 [command] name = "AI14" command = UF, UF, UF, UF, UF time = 1 [command] name = "AI15" command = s, s, s, s, s time = 1 [command] name = "AI16" command = a, a, b, b time = 1 [command] name = "AI17" command = b, b, c, c time = 1 [command] name = "AI18" command = c, c, a, a time = 1 [command] name = "AI19" command = x, x, y, y time = 1 [command] name = "AI20" command = y, y, z, z time = 1 [command] name = "AI21" command = z, z, x, x time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "amakunai" command = ~D, a, D, b, c time = 40 [Command] name = "tori" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "shippai_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "shippai_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "shippai_c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "itazura_a" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "itazura_b" command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "itazura_c" command = ~D, DB, B, D, DB, B, c time = 30 [Command] name = "ryosho_c" command = ~F, B , DB, D , DF , F , c time = 30 [Command] name = "ryosho_b" command = ~F, B , DB, D , DF , F , b time = 30 [Command] name = "ryosho_a" command = ~F, B , DB, D , DF , F , a time = 30 ;-| Special Motions |------------------------------------------------------ [Command] name = "soujiki_a" command = ~B, DB, D, DF, F, a time = 15 [Command] name = "soujiki_b" command = ~B, DB, D, DF, F, b time = 15 [Command] name = "soujiki_c" command = ~B, DB, D, DF, F, c time = 15 [Command] name = "shikomi_a" command = ~F, D, DF, a time = 15 [Command] name = "shikomi_b" command = ~F, D, DF, b time = 15 [Command] name = "shikomi_c" command = ~F, D, DF, c time = 15 [Command] name = "ryouri_a" command = ~D, DF, F, a time = 15 [Command] name = "ryouri_b" command = ~D, DF, F, b time = 15 [Command] name = "ryouri_c" command = ~D, DF, F, c time = 15 [Command] name = "extinguisher_a" command = ~D, DB, B, a time = 15 [Command] name = "extinguisher_b" command = ~D, DB, B, b time = 15 [Command] name = "extinguisher_c" command = ~D, DB, B, c time = 15 [Command] name = "IC_c" command = ~D, D, c time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "dd" command = D,D time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = F + a time = 1 [Command] name = "recovery" command = F + b time = 1 [Command] name = "recovery" command = F + c time = 1 [Command] name = "recovery" command = B + a time = 1 [Command] name = "recovery" command = B + b time = 1 [Command] name = "recovery" command = B + c time = 1 [Command] name = "recovery" command = z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "s" command = s time = 1 ;----------------------------------------------------------------------------- [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "R_Guard" command = B time = 1 [Command] name = "C_R_Guard" command = DB time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdupb" command = /$UB time = 1 [Command] name = "holdupf" command = /$UF time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "back" command = B time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "fwd" command = F time = 1 ;============================================================= [Statedef -1] ;============================================================== ; ファイナルメモリー Final Memory ;============================================================== ;甘くないのもありますよ [State -1] type = ChangeState value = 3500 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "amakunai" triggerall = statetype != A triggerall = power >= 3000 triggerall = life < 0.334*lifemax trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = !(hitdefattr = SCA,NA) || movecontact || var(28) && movereversed > 1 ;============================================================== ; エタニースペシャル Eterny Special ;============================================================== ;Lv3了承 [State -1] type = ChangeState value = 3002 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "ryosho_c" triggerall = statetype != A triggerall = power >= 3000 triggerall = !var(13) trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv2了承 [State -1] type = ChangeState value = 3001 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "ryosho_b" || command = "ryosho_c" triggerall = statetype != A triggerall = power >= 2000 triggerall = !var(13) trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv1了承 [State -1] type = ChangeState value = 3000 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "ryosho_a" || command = "ryosho_b" || command = "ryosho_c" triggerall = statetype != A triggerall = power >= 1000 triggerall = !var(13) trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv3悪戯は(ry [State -1] type = ChangeState value = 3202 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "itazura_c" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv2悪戯は(ry [State -1] type = ChangeState value = 3201 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "itazura_b" || command = "itazura_c" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv1悪戯は(ry [State -1] type = ChangeState value = 3200 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "itazura_a" || command = "itazura_b" || command = "itazura_c" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv3失敗は次に(ry [State -1] type = ChangeState value = 3102 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "shippai_c" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv2失敗は次に(ry [State -1] type = ChangeState value = 3101 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "shippai_b" || command = "shippai_c" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;Lv1失敗は次に(ry [State -1] type = ChangeState value = 3100 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "shippai_a" || command = "shippai_b" || command = "shippai_c" triggerall = statetype != A triggerall = power >= 1000 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;============================================================== ; 必殺技 ;============================================================== ;RF掃除機 [State -1] type = ChangeState value = 1302 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = var(8) || var(7) >= 200 triggerall = var(7) triggerall = command = "soujiki_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;中掃除機 [State -1] type = ChangeState value = 1301 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "soujiki_b" || command = "soujiki_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;弱掃除機 [State -1] type = ChangeState value = 1300 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "soujiki_a" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;RF消火器 [State -1] type = ChangeState value = 1202 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = var(8) || var(7) >= 200 triggerall = var(7) triggerall = command = "extinguisher_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;中消火器 [State -1] type = ChangeState value = 1201 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "extinguisher_b" || command = "extinguisher_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;弱消火器 [State -1] type = ChangeState value = 1200 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "extinguisher_a" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;RF仕込みは(ry [State -1] type = ChangeState value = 1120 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = var(8) || var(7) >= 200 triggerall = var(7) triggerall = command = "shikomi_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;中仕込みは(ry [State -1] type = ChangeState value = 1110 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "shikomi_b" || command = "shikomi_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;弱仕込みは(ry [State -1] type = ChangeState value = 1100 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "shikomi_a" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;RF食材は(ry [State -1] type = ChangeState value = 1002 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = var(8) || var(7) >= 200 triggerall = var(7) triggerall = command = "ryouri_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;中食材は(ry [State -1] type = ChangeState value = 1001 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "ryouri_b" || command = "ryouri_c" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;弱食材は(ry [State -1] type = ChangeState value = 1000 triggerall = roundstate = 2 triggerall = var(59) = 0 triggerall = command = "ryouri_a" triggerall = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,420] trigger2 = movecontact || var(28) && movereversed > 1 ;インスタントチャージ [State -1] type = ChangeState value = 900 triggerall = RoundState = 2 triggerall = command = "IC_c" triggerall = var(8) = 1 || Var(7) >= 200 triggerall = var(7) >= 0 triggerall = var(59) = 0 trigger1 = stateno = [200,420] trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = stateno = [600,622] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 1000 trigger3 = time = [19,22] trigger4 = stateno = 1001 trigger4 = time = [23,25] trigger5 = stateno = 1002 trigger5 = (time = [23,25]) || time = [34,36] ;インスタントチャージ(7〜12P用) [State -1] type = ChangeState value = 900 triggerall = RoundState = 2 triggerall = command = "IC_c" triggerall = var(8) = 1 || Var(7) >= 200 triggerall = var(7) >= 0 triggerall = var(59) = 0 triggerall = palno >= 7 trigger1 = stateno = [1100,1125] trigger1 = movecontact || var(28) && movereversed > 1 ;ダッシュ [State -1] type = ChangeState value = 100 triggerall = command = "FF" triggerall = statetype = S triggerall = var(59) = 0 trigger1 = statetype != A trigger1 = ctrl ;後退ダッシュ [State -1] type = ChangeState value = 105 triggerall = command = "BB" triggerall = statetype = S triggerall = var(59) = 0 trigger1 = statetype != A trigger1 = ctrl ;空中ダッシュ [State -1] type = ChangeState value = 110 triggerall = command = "FF" triggerall = command != "holddown" triggerall = statetype = A triggerall = Var(2) < 2 triggerall = Pos Y <= -30 triggerall = var(59) = 0 trigger1 = ctrl trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = 600 trigger4 = movecontact || var(28) && movereversed > 1 || var(21) > 0 trigger5 = stateno = [610,614] trigger5 = movecontact || var(28) && movereversed > 1 || var(21) > 0 trigger6 = stateno = [620,622] trigger6 = movecontact || var(28) && movereversed > 1 || var(21) > 0 ;空中バックダッシュ [State -1] type = ChangeState value = 115 triggerall = command = "BB" triggerall = command != "holddown" triggerall = statetype = A triggerall = Var(2) < 2 triggerall = Pos Y <= -30 triggerall = var(59) = 0 trigger1 = ctrl trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = 600 trigger4 = movecontact || var(28) && movereversed > 1 || var(21) > 0 trigger5 = stateno = [610,614] trigger5 = movecontact || var(28) && movereversed > 1 || var(21) > 0 trigger6 = stateno = [620,622] trigger6 = movecontact || var(28) && movereversed > 1 || var(21) > 0 ;投げ [State -1] type = ChangeState value = 800 triggerall = command = "fwd_c" triggerall = p2statetype != A triggerall = p2statetype != L triggerall = P2bodyDist X <= 10 triggerall = P2Dist Y = [-40,10] triggerall = var(59) = 0 triggerall = p2movetype != H trigger1 = statetype != A trigger1 = ctrl ;中段包丁 [State -1] type = ChangeState value = 450 triggerall = RoundState = 2 triggerall = command = "fwd_c" triggerall = stateno != 101 triggerall = var(59) = 0 triggerall = palno >= 7 trigger1 = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,215] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;弱攻撃 [State -1] type = ChangeState value = 200 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = 200 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 400 trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;中攻撃 [State -1] type = ChangeState value = 210 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = p2bodydist X < 50 triggerall = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = 200 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 400 trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;中攻撃 [State -1] type = ChangeState value = 215 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" || stateno = 210 || stateno = 410 triggerall = stateno != 101 triggerall = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,210] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;強攻撃 [State -1] type = ChangeState value = 220 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 triggerall = palno <= 6 trigger1 = statetype = S trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,215] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;強攻撃 [State -1] type = ChangeState value = 221 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 triggerall = palno >= 7 trigger1 = statetype = S trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,215] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;しゃがみ弱攻撃 [State -1] type = ChangeState value = 400 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 trigger1 = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = 200 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 400 trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;しゃがみ中攻撃 [State -1] type = ChangeState value = 410 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command = "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 trigger1 = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,210] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;しゃがみ強攻撃 [State -1] type = ChangeState value = 420 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command = "holddown" triggerall = stateno != 101 triggerall = var(59) = 0 trigger1 = statetype != A trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [200,215] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = [400,410] trigger3 = movecontact || var(28) && movereversed > 1 trigger4 = stateno = 52 ;空中弱攻撃 [State -1] type = ChangeState value = 600 triggerall = RoundState = 2 triggerall = command = "a" triggerall = statetype = A triggerall = var(59) = 0 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = 600 trigger4 = movecontact || var(28) && movereversed > 1 ;空中中攻撃 [State -1] type = ChangeState value = 610 triggerall = RoundState = 2 triggerall = command = "b" triggerall = statetype = A triggerall = var(59) = 0 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = 600 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 111 trigger4 = stateno = 116 ;空中強攻撃 [State -1] type = ChangeState value = 620 triggerall = RoundState = 2 triggerall = command = "c" triggerall = statetype = A triggerall = var(59) = 0 trigger1 = ctrl|| stateno = 120 && prevstateno = [160,162] trigger2 = stateno = [600,614] trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 111 trigger4 = stateno = 116 ;ジャンプ [State -1] type = ChangeState value = 40 triggerall = statetype != A triggerall = command = "holdup" triggerall = var(59) = 0 trigger1 = stateno = 200 trigger1 = movecontact || var(28) && movereversed > 1 trigger2 = stateno = 210 trigger2 = movecontact || var(28) && movereversed > 1 trigger3 = stateno = 215 trigger3 = movehit trigger4 = stateno = [220,221] trigger4 = movehit trigger5 = stateno = 400 trigger5 = movecontact || var(28) && movereversed > 1 trigger6 = stateno = 410 trigger6 = movehit ;空中ジャンプ [State -1] type = ChangeState value = 45 triggerall = statetype = A triggerall = command = "holdup" triggerall = var(46) = 0 triggerall = var(47) = 0 triggerall = Var(2) = 0 triggerall = var(59) = 0 trigger1 = stateno = 50 trigger2 = stateno = 51 trigger3 = stateno = 102 trigger4 = stateno = 107 trigger5 = stateno = 111 trigger6 = stateno = 116 trigger7 = stateno = 600 trigger7 = movecontact || var(28) && movereversed > 1 trigger8 = stateno = [610,614] trigger8 = movecontact || var(28) && movereversed > 1 trigger9 = stateno = [620,622] trigger9 = movecontact || var(28) && movereversed > 1 ;________________ ;AI起動用ヘルパー ;________________ [Statedef 10000] ctrl=0 [State 10000,間違いで本体が来たら立ちへ移行] type=selfstate trigger1=!ishelper value=0 [State 10000,プレイヤー判定] type=varset trigger1=command="up"&&root,command="up" trigger2=command="down"&&root,command="down" trigger3=command="back"&&root,command="back" trigger4=command="fwd"&&root,command="fwd" trigger5=command="a"&&root,command="a" trigger6=command="b"&&root,command="b" trigger7=command="c"&&root,command="c" trigger8=command="x"&&root,command="x" trigger9=command="y"&&root,command="y" trigger10=command="z"&&root,command="z" var(59)=-1 [State 10000,立ったら消失] Type = DestroySelf triggerAll = isHelper trigger1=command="up"&&root,command="up" trigger2=command="down"&&root,command="down" trigger3=command="back"&&root,command="back" trigger4=command="fwd"&&root,command="fwd" trigger5=command="a"&&root,command="a" trigger6=command="b"&&root,command="b" trigger7=command="c"&&root,command="c" trigger8=command="x"&&root,command="x" trigger9=command="y"&&root,command="y" trigger10=command="z"&&root,command="z" Trigger11 = root,var(59)||var(59)=-1 [State 10000,フラグON] type=varset triggerall=var(59)!=-1 trigger1=root,command="up"||root,command="down"||root,command="back"||root,command="fwd"||root,command="a" trigger2=root,command="b"||root,command="c"||root,command="x"||root,command="y"||root,command="z" trigger3=root,command="amakunai"||root,command="tori"||root,command="shippai_a"||root,command="shippai_b"||root,command="shippai_c" trigger4=root,command="itazura_a"||root,command="itazura_b"||root,command="itazura_c" trigger5=root,command="soujiki_a"||root,command="soujiki_b"||root,command="soujiki_c"||root,command="shikomi_a" trigger6=root,command="shikomi_b"||root,command="shikomi_c"||root,command="x"||root,command="ryouri_a"||root,command="ryouri_b" trigger7=root,command="ryouri_c"||root,command="extinguisher_a" trigger8=root,command="extinguisher_b"||root,command="extinguisher_c"||root,command="IC_c"||root,command="FF" trigger9=root,command="BB"||root,command="dd"||root,command="recovery"||root,command="fwd_x"||root,command="fwd_y" trigger10=root,command="fwd_z"||root,command="fwd_a"||root,command="fwd_b"||root,command="fwd_c" var(59)=1
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