;==========================================================================
;AIスイッチ
;==========================================================================
[Command]
Name = "AI_00"
Command = a, b, c, x, y, z
Time = 0
[Command]
Name = "AI_01"
Command = b, a, c, x, y, z
Time = 0
[Command]
Name = "AI_02"
Command = c, a, c, x, y, z
Time = 0
[Command]
Name = "AI_03"
Command = x, b, c, a, y, z
Time = 0
[Command]
Name = "AI_04"
Command = y, b, c, x, a, z
Time = 0
[Command]
Name = "AI_05"
Command = z, b, c, x, y, a
Time = 0
[Command]
Name = "AI_06"
Command = z, x, y, c, b, a
Time = 0
[Command]
Name = "AI_07"
Command = a, x, y, c, b, z
Time = 0
[Command]
Name = "AI_08"
Command = b, x, y, c, z, a
Time = 0
[Command]
Name = "AI_09"
Command = c, x, y, c, b, a
Time = 0
[Command]
Name = "AI_10"
Command = a, x, y, c, b, a
Time = 0
[Command]
Name = "AI_11"
Command = b, x, y, x, b, a
Time = 0
[Command]
Name = "AI_12"
Command = a, y, z, c, a, b
Time = 0
[Command]
Name = "AI_13"
Command = c, a, y, z, b, x
Time = 0
[Command]
Name = "AI_14"
Command = a, c, z, c, x, y
Time = 0
[Command]
Name = "AI_15"
Command = b, x, a, y, b, z
Time = 0
[Command]
Name = "AI_16"
Command = c, x, b, y, b, z
Time = 0
[Command]
Name = "AI_17"
Command = b, x, b, y, c, z
Time = 0
[Command]
Name = "AI_18"
Command = b, z, x, y, c, a
Time = 0
[Command]
Name = "AI_19"
Command = y, x, c, b, a, z
Time = 0
[Command]
Name = "AI_20"
Command = b, z, y, a, b, z
Time = 0
[Command]
Name = "AI_21"
Command = a, z, y, x, c, b
Time = 0
[Command]
Name = "AI_21"
Command = b, a, y, a, z, c
Time = 0
[Command]
Name = "AI_22"
Command = b, z, a, a, c, z
Time = 0
[Command]
Name = "AI_23"
Command = b, a, y, a, b, c
Time = 0
[Command]
Name = "AI_23"
Command = c, a, y, a, z, y
Time = 0
[Command]
Name = "AI_24"
Command = c, z, a, z, c, z
Time = 0
[Command]
Name = "AI_25"
Command = x, z, a, c, z, a
Time = 0
[Command]
Name = "AI_26"
Command = z, z, y, c, a, z
Time = 0
[Command]
Name = "AI_27"
Command = b, z, a, x, c, z
Time = 0
[Command]
Name = "AI_28"
Command = y, z, c, a, z, x
Time = 0
[Command]
Name = "AI_29"
Command = a, b, y, z, c, x
Time = 0
[Command]
Name = "AI_30"
Command = c, a, y, z, b, x
Time = 0
[Command]
Name = "AI_31"
Command = c, a, a, c, b, y
Time = 0
[Command]
Name = "AI_32"
Command = c, b, y, z, y, x
Time = 0
[Command]
Name = "AI_33"
Command = x, y, a, z, c, b
Time = 0
[Command]
Name = "AI_34"
Command = z, b, y, c, a, x
Time = 0
[Command]
Name = "AI_35"
Command = c, b, z, y, c, a
Time = 0
[Command]
Name = "AI_36"
Command = b, c, y, a, b, x
Time = 0
[Command]
Name = "AI_37"
Command = c, x, y, c, b, a
Time = 0
[Command]
Name = "AI_38"
Command = c, c, y, x, b, x
Time = 0
[Command]
Name = "AI_39"
Command = b, z, a, z, c, x
Time = 0
[Command]
Name = "AI_40"
Command = c, x, y, z, b, x
Time = 0
[Command]
Name = "AI_41"
Command = D, U, F, B, D, B
Time = 0
[Command]
Name = "AI_41"
Command = U, F, D, B, D, B
Time = 0
[Command]
Name = "AI_42"
Command = D, D, F, U, D, B
Time = 0
[Command]
Name = "AI_43"
Command = D, U, D, B, F, B
Time = 0
[Command]
Name = "AI_44"
Command = F, U, F, B, D, B
Time = 0
[Command]
Name = "AI_45"
Command = D, F, D, B, a, B
Time = 0
[Command]
Name = "AI_46"
Command = D, U, F, a, D, z
Time = 0
[Command]
Name = "AI_47"
Command = D, c, F, z, D, B
Time = 0
[Command]
Name = "AI_48"
Command = D, F, D, F, D, U
Time = 0
[Command]
Name = "AI_49"
Command = D, U, a, B, D, c
Time = 0
[Command]
Name = "AI_50"
Command = z, a, F, y, D, B
Time = 0
;==========================================================================
;-| 超必殺技 |--------------------------------------------------------
;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが
;コマンドは絶対に違ったものにしてください。
;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで
;内容が弱と強になっています。
;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。
[Command]
name = "sp8" ;Same name as above
command = ~F, B, DB, D, DF, F, b
time = 35
[Command]
name = "spb" ;Same name as above
command = ~D, DF, F, D, DF, F, x
time = 25
[Command]
name = "sp7" ;Same name as above
command = ~D, DF, F, D, DF, F, y
time = 25
[Command]
name = "spa" ;Same name as above
command = ~D, DF, F, D, DF, F, a
time = 25
[Command]
name = "sp9" ;Same name as above
command = ~D, DF, F, D, DF, F, b
time = 25
;-| 必殺技 |------------------------------------------------------
[Command]
name = "sp50"
command = ~F, D, DF, x+y
[Command]
name = "sp50"
command = ~F, D, DF, x+z
[Command]
name = "sp50"
command = ~F, D, DF, y+z
[Command]
name = "sp51"
command = ~B, D, DB, x+y
[Command]
name = "sp51"
command = ~B, D, DB, x+z
[Command]
name = "sp51"
command = ~B, D, DB, y+z
[Command]
name = "sp52"
command = ~F, D, DF, a+b
[Command]
name = "sp52"
command = ~F, D, DF, a+c
[Command]
name = "sp52"
command = ~F, D, DF, b+c
[Command]
name = "sp53"
command = ~B, D, DB, a+b
[Command]
name = "sp53"
command = ~B, D, DB, a+c
[Command]
name = "sp53"
command = ~B, D, DB, b+c
[Command]
name = "sp20"
command = ~F, D, DF, x
[Command]
name = "sp21"
command = ~F, D, DF, y
[Command]
name = "spc"
command = ~B, D, DB, x
[Command]
name = "spc"
command = ~B, D, DB, y
[Command]
name = "sp10"
command = ~D, DF, F, x
[Command]
name = "sp11"
command = ~D, DF, F, y
[Command]
name = "sp30"
command = ~D, DB, B, x
[Command]
name = "sp31"
command = ~D, DB, B, y
[Command]
name = "sp6"
command = ~D, DF, F, a
[Command]
name = "sp6"
command = ~D, DF, F, b
[Command]
name = "sp4"
command = ~F, DF, D, DB, B, a
[Command]
name = "sp4"
command = ~F, DF, D, DB, B, b
[Command]
name = "roman"
command = x+y+a
time = 1
[Command]
name = "roman"
command = x+y+b
time = 1
[Command]
name = "roman"
command = x+a+b
time = 1
[Command]
name = "roman"
command = y+a+b
time = 1
[Command]
name = "jump"
command = ~D,$U
time = 10
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = x+b
time = 1
[Command]
name = "recovery"
command = y+a
time = 1
[Command]
name = "recovery"
command = y+b
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "burst"
command = c+x
time = 1
[Command]
name = "burst"
command = c+y
time = 1
[Command]
name = "burst"
command = c+a
time = 1
[Command]
name = "burst"
command = c+b
time = 1
[Command]
name = "de"
command = a+x
time = 1
;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ボタン設定(いじらない)|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "U"
command = U
time = 1
[Command]
name = "U"
command = UF
time = 1
[Command]
name = "U"
command = UB
time = 1
[Command]
name = "fwd"
command = F
time = 1
[Command]
name = "back"
command = B
time = 1
;-| 押しっぱなし設定(いじらない)-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "holdUF"
command = /$UF
time = 1
[Command]
name = "holdUB"
command = /$UB
time = 1
; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;==============================================================================
;==============================================================================
;AI関連
;==============================================================================
[State -1, AI起動用ヘルパー]
type=helper
trigger1=!NumHelper(10000)
trigger1=roundstate=1
trigger1=alive
helpertype=normal
name="AI"
stateno=10000
ID=10000
pos=9999,9999
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
[State -1, ヘルパー消去]
type = destroyself
trigger1 = ishelper(10000)
trigger1 = stateno != 10000
[State -1, AI]
Type = VarSet
TriggerAll = Var(59) = 0
TriggerAll = RoundState = [1,2]
triggerall = var(57)
Trigger1 = Command = "AI_00" || Command = "AI_17" || Command = "AI_34"
Trigger2 = Command = "AI_01" || Command = "AI_18" || Command = "AI_35"
Trigger3 = Command = "AI_02" || Command = "AI_19" || Command = "AI_36"
Trigger4 = Command = "AI_03" || Command = "AI_20" || Command = "AI_37"
Trigger5 = Command = "AI_04" || Command = "AI_21" || Command = "AI_38"
Trigger6 = Command = "AI_05" || Command = "AI_22" || Command = "AI_39"
Trigger7 = Command = "AI_06" || Command = "AI_23" || Command = "AI_40"
Trigger8 = Command = "AI_07" || Command = "AI_24" || Command = "AI_41"
Trigger9 = Command = "AI_08" || Command = "AI_25" || Command = "AI_42"
Trigger10 = Command = "AI_09" || Command = "AI_26" || Command = "AI_43"
Trigger11 = Command = "AI_10" || Command = "AI_27" || Command = "AI_44"
Trigger12 = Command = "AI_11" || Command = "AI_28" || Command = "AI_45"
Trigger13 = Command = "AI_12" || Command = "AI_29" || Command = "AI_46"
Trigger14 = Command = "AI_13" || Command = "AI_30" || Command = "AI_47"
Trigger15 = Command = "AI_14" || Command = "AI_31" || Command = "AI_48"
Trigger16 = Command = "AI_15" || Command = "AI_32" || Command = "AI_49"
Trigger17 = Command = "AI_16" || Command = "AI_33" || Command = "AI_50"
trigger18 = var(58) = 1
V = 59
Value = var(57)
ignorehitpause = 1
[State -1, AI]
Type = VarSet
TriggerAll = Var(59) > 0
Trigger1 = RoundState = 4
Trigger2 = Win = 1
Trigger3 = Lose = 1
Trigger4 = DrawGame = 1
V = 59
Value = -var(59)
[State -1, AI]
Type = VarSet
TriggerAll = Var(59) < 0
Trigger1 = RoundState = 2
V = 59
Value = -var(59)
;===========================================================================
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3010
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "sp8"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3040
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "spb"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3030
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "spa"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3020
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "sp9"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3050
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "sp7"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,699]
trigger2 = movecontact
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = null;ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "sp7"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1040
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp50"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1041
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp51"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1042
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp52"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1043
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp53"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1030
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp4"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp20"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1015
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp21"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = null;ChangeState
value = 1070
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "spc"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1020
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp30"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1025
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp31"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp30"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,699]
trigger2 = movecontact
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1065
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "sp31"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,699]
trigger2 = movecontact
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = numhelper(1051) < 2
triggerall = command = "sp6"
triggerall = var(4) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(弱)
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = numprojID(1000) = 0
triggerall = command = "sp10"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;カンフー突き手(強)
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1005
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = numprojID(1000) = 0
triggerall = command = "sp11"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;金バースト
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "burst"
triggerall = fvar(27) = 75
triggerall = movetype != H
trigger1 = ctrl
triggerall = roundstate = 2
trigger2 = stateno = 100 || stateno = 101
;---------------------------------------------------------------------------
;青バースト
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 2001
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "burst"
triggerall = fvar(27) = 75
triggerall = movetype = H
triggerall = alive = 1
triggerall = roundstate = 2
trigger1 = p2stateno != [3000,4999]
trigger2 = (p2stateno = [3000,4999]) && (stateno = [120,155])
trigger1 = !enemy,hitdefattr = SCA, HA, HP, HT
;デッドアングルアタック
[State -1, de]
type = ChangeState
value = 1080
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = statetype != A
triggerall = power >= 1000
triggerall = command = "de"
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153
;===========================================================================
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = !ishelper
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 102
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = var(1) = 0 || var(1) = 3
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = !ishelper
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 103
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = var(1) = 0 || var(1) = 3
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;2段ジャンプ
[State 50, Run Fwd]
type = ChangeState
value = 46
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = var(1) = 0
triggerall = var(3) != 1 && var(3) != 5 && var(3) != 6
triggerall = command = "U"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Vel Y < 0 && pos Y <= -33 || Vel Y > 0 && Pos Y <= 0
trigger2 = stateno = 600 || stateno = 610 || stateno = 630
trigger2 = movecontact
;---------------------------------------------------------------------------
;froman
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 4026
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "roman"
triggerall = power >= 500
triggerall = (stateno != 2000) && (stateno != 2001)
triggerall = roundstate = 2
trigger1 = (stateno = 1050) && (time = [17,19])
trigger2 = (stateno = 1031) && (time = [10,14])
trigger3 = (stateno = 1061) && (time = [0,3])
ignorehitpause = 1
;---------------------------------------------------------------------------
;roman
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 4020
triggerall = var(59) = 0
triggerall = !ishelper
trigger1 = command = "roman"
trigger1 = statetype = S
trigger1 = power >= 1000
trigger1 = (stateno != 2000) && (stateno != 2001)
trigger1 = (stateno != 1030) && (stateno != 800) && (stateno != 3030) && (stateno != 3031)
trigger1 = roundstate = 2
trigger1 = movecontact
;ignorehitpause = 1
;---------------------------------------------------------------------------
;roman
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 4021
triggerall = var(59) = 0
triggerall = !ishelper
trigger1 = command = "roman"
trigger1 = statetype = C
trigger1 = power >= 1000
trigger1 = roundstate = 2
trigger1 = movecontact
;ignorehitpause = 1
;---------------------------------------------------------------------------
;roman
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 4022
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "roman"
triggerall = statetype = A
triggerall = power >= 1000
triggerall = movecontact
triggerall = (stateno != 2000) && (stateno != 2001)
triggerall = roundstate = 2
trigger1 = (stateno = 600) && (time <= 19)
trigger2 = (stateno = 610) && (time <= 22)
trigger3 = (stateno = 620) && (time <= 25)
trigger4 = (stateno = 630) && (time <= 22)
trigger5 = stateno = 1060
trigger6 = stateno = 1065
;ignorehitpause = 1
;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 16
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 16
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 40
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "holdup"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 215 || stateno = 235 || stateno = 230 || stateno = 430
trigger2 = movecontact
trigger3 = stateno = [100,101]
;===========================================================================
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 240
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2bodyDist x <= 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = p2bodyDist x > 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodyDist x <= 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = p2bodyDist x > 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 215
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 225
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2bodyDist x <= 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = p2bodyDist x > 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 235
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodyDist x <= 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = p2bodyDist x > 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 235
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205|| stateno = 400
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 || stateno = 215 || stateno = 220 || stateno = 225 || stateno = 235 || stateno = 400 || stateno = 420 || stateno = 240
trigger2 = movecontact
trigger3 = stateno = [100,101]
;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 620
trigger2 = movecontact
;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 630
triggerall = var(59) = 0
triggerall = !ishelper
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact