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Command List — r-rock2_AI.zip ← Back to Overview

;========================================================================== ;AIスイッチ ;========================================================================== [Command] Name = "AI_00" Command = a, b, c, x, y, z Time = 0 [Command] Name = "AI_01" Command = b, a, c, x, y, z Time = 0 [Command] Name = "AI_02" Command = c, a, c, x, y, z Time = 0 [Command] Name = "AI_03" Command = x, b, c, a, y, z Time = 0 [Command] Name = "AI_04" Command = y, b, c, x, a, z Time = 0 [Command] Name = "AI_05" Command = z, b, c, x, y, a Time = 0 [Command] Name = "AI_06" Command = z, x, y, c, b, a Time = 0 [Command] Name = "AI_07" Command = a, x, y, c, b, z Time = 0 [Command] Name = "AI_08" Command = b, x, y, c, z, a Time = 0 [Command] Name = "AI_09" Command = c, x, y, c, b, a Time = 0 [Command] Name = "AI_10" Command = a, x, y, c, b, a Time = 0 [Command] Name = "AI_11" Command = b, x, y, x, b, a Time = 0 [Command] Name = "AI_12" Command = a, y, z, c, a, b Time = 0 [Command] Name = "AI_13" Command = c, a, y, z, b, x Time = 0 [Command] Name = "AI_14" Command = a, c, z, c, x, y Time = 0 [Command] Name = "AI_15" Command = b, x, a, y, b, z Time = 0 [Command] Name = "AI_16" Command = c, x, b, y, b, z Time = 0 [Command] Name = "AI_17" Command = b, x, b, y, c, z Time = 0 [Command] Name = "AI_18" Command = b, z, x, y, c, a Time = 0 [Command] Name = "AI_19" Command = y, x, c, b, a, z Time = 0 [Command] Name = "AI_20" Command = b, z, y, a, b, z Time = 0 [Command] Name = "AI_21" Command = a, z, y, x, c, b Time = 0 [Command] Name = "AI_21" Command = b, a, y, a, z, c Time = 0 [Command] Name = "AI_22" Command = b, z, a, a, c, z Time = 0 [Command] Name = "AI_23" Command = b, a, y, a, b, c Time = 0 [Command] Name = "AI_23" Command = c, a, y, a, z, y Time = 0 [Command] Name = "AI_24" Command = c, z, a, z, c, z Time = 0 [Command] Name = "AI_25" Command = x, z, a, c, z, a Time = 0 [Command] Name = "AI_26" Command = z, z, y, c, a, z Time = 0 [Command] Name = "AI_27" Command = b, z, a, x, c, z Time = 0 [Command] Name = "AI_28" Command = y, z, c, a, z, x Time = 0 [Command] Name = "AI_29" Command = a, b, y, z, c, x Time = 0 [Command] Name = "AI_30" Command = c, a, y, z, b, x Time = 0 [Command] Name = "AI_31" Command = c, a, a, c, b, y Time = 0 [Command] Name = "AI_32" Command = c, b, y, z, y, x Time = 0 [Command] Name = "AI_33" Command = x, y, a, z, c, b Time = 0 [Command] Name = "AI_34" Command = z, b, y, c, a, x Time = 0 [Command] Name = "AI_35" Command = c, b, z, y, c, a Time = 0 [Command] Name = "AI_36" Command = b, c, y, a, b, x Time = 0 [Command] Name = "AI_37" Command = c, x, y, c, b, a Time = 0 [Command] Name = "AI_38" Command = c, c, y, x, b, x Time = 0 [Command] Name = "AI_39" Command = b, z, a, z, c, x Time = 0 [Command] Name = "AI_40" Command = c, x, y, z, b, x Time = 0 [Command] Name = "AI_41" Command = D, U, F, B, D, B Time = 0 [Command] Name = "AI_41" Command = U, F, D, B, D, B Time = 0 [Command] Name = "AI_42" Command = D, D, F, U, D, B Time = 0 [Command] Name = "AI_43" Command = D, U, D, B, F, B Time = 0 [Command] Name = "AI_44" Command = F, U, F, B, D, B Time = 0 [Command] Name = "AI_45" Command = D, F, D, B, a, B Time = 0 [Command] Name = "AI_46" Command = D, U, F, a, D, z Time = 0 [Command] Name = "AI_47" Command = D, c, F, z, D, B Time = 0 [Command] Name = "AI_48" Command = D, F, D, F, D, U Time = 0 [Command] Name = "AI_49" Command = D, U, a, B, D, c Time = 0 [Command] Name = "AI_50" Command = z, a, F, y, D, B Time = 0 ;========================================================================== ;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが ;コマンドは絶対に違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで ;内容が弱と強になっています。 ;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。 [Command] name = "sp8" ;Same name as above command = ~F, B, DB, D, DF, F, b time = 35 [Command] name = "spb" ;Same name as above command = ~D, DF, F, D, DF, F, x time = 25 [Command] name = "sp7" ;Same name as above command = ~D, DF, F, D, DF, F, y time = 25 [Command] name = "spa" ;Same name as above command = ~D, DF, F, D, DF, F, a time = 25 [Command] name = "sp9" ;Same name as above command = ~D, DF, F, D, DF, F, b time = 25 ;-| 必殺技 |------------------------------------------------------ [Command] name = "sp50" command = ~F, D, DF, x+y [Command] name = "sp50" command = ~F, D, DF, x+z [Command] name = "sp50" command = ~F, D, DF, y+z [Command] name = "sp51" command = ~B, D, DB, x+y [Command] name = "sp51" command = ~B, D, DB, x+z [Command] name = "sp51" command = ~B, D, DB, y+z [Command] name = "sp52" command = ~F, D, DF, a+b [Command] name = "sp52" command = ~F, D, DF, a+c [Command] name = "sp52" command = ~F, D, DF, b+c [Command] name = "sp53" command = ~B, D, DB, a+b [Command] name = "sp53" command = ~B, D, DB, a+c [Command] name = "sp53" command = ~B, D, DB, b+c [Command] name = "sp20" command = ~F, D, DF, x [Command] name = "sp21" command = ~F, D, DF, y [Command] name = "spc" command = ~B, D, DB, x [Command] name = "spc" command = ~B, D, DB, y [Command] name = "sp10" command = ~D, DF, F, x [Command] name = "sp11" command = ~D, DF, F, y [Command] name = "sp30" command = ~D, DB, B, x [Command] name = "sp31" command = ~D, DB, B, y [Command] name = "sp6" command = ~D, DF, F, a [Command] name = "sp6" command = ~D, DF, F, b [Command] name = "sp4" command = ~F, DF, D, DB, B, a [Command] name = "sp4" command = ~F, DF, D, DB, B, b [Command] name = "roman" command = x+y+a time = 1 [Command] name = "roman" command = x+y+b time = 1 [Command] name = "roman" command = x+a+b time = 1 [Command] name = "roman" command = y+a+b time = 1 [Command] name = "jump" command = ~D,$U time = 10 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = x+a time = 1 [Command] name = "recovery" command = x+b time = 1 [Command] name = "recovery" command = y+a time = 1 [Command] name = "recovery" command = y+b time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "burst" command = c+x time = 1 [Command] name = "burst" command = c+y time = 1 [Command] name = "burst" command = c+a time = 1 [Command] name = "burst" command = c+b time = 1 [Command] name = "de" command = a+x time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "U" command = U time = 1 [Command] name = "U" command = UF time = 1 [Command] name = "U" command = UB time = 1 [Command] name = "fwd" command = F time = 1 [Command] name = "back" command = B time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdUF" command = /$UF time = 1 [Command] name = "holdUB" command = /$UB time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;============================================================================== ;============================================================================== ;AI関連 ;============================================================================== [State -1, AI起動用ヘルパー] type=helper trigger1=!NumHelper(10000) trigger1=roundstate=1 trigger1=alive helpertype=normal name="AI" stateno=10000 ID=10000 pos=9999,9999 keyctrl=0 pausemovetime=2147483647 supermovetime=2147483647 [State -1, ヘルパー消去] type = destroyself trigger1 = ishelper(10000) trigger1 = stateno != 10000 [State -1, AI] Type = VarSet TriggerAll = Var(59) = 0 TriggerAll = RoundState = [1,2] triggerall = var(57) Trigger1 = Command = "AI_00" || Command = "AI_17" || Command = "AI_34" Trigger2 = Command = "AI_01" || Command = "AI_18" || Command = "AI_35" Trigger3 = Command = "AI_02" || Command = "AI_19" || Command = "AI_36" Trigger4 = Command = "AI_03" || Command = "AI_20" || Command = "AI_37" Trigger5 = Command = "AI_04" || Command = "AI_21" || Command = "AI_38" Trigger6 = Command = "AI_05" || Command = "AI_22" || Command = "AI_39" Trigger7 = Command = "AI_06" || Command = "AI_23" || Command = "AI_40" Trigger8 = Command = "AI_07" || Command = "AI_24" || Command = "AI_41" Trigger9 = Command = "AI_08" || Command = "AI_25" || Command = "AI_42" Trigger10 = Command = "AI_09" || Command = "AI_26" || Command = "AI_43" Trigger11 = Command = "AI_10" || Command = "AI_27" || Command = "AI_44" Trigger12 = Command = "AI_11" || Command = "AI_28" || Command = "AI_45" Trigger13 = Command = "AI_12" || Command = "AI_29" || Command = "AI_46" Trigger14 = Command = "AI_13" || Command = "AI_30" || Command = "AI_47" Trigger15 = Command = "AI_14" || Command = "AI_31" || Command = "AI_48" Trigger16 = Command = "AI_15" || Command = "AI_32" || Command = "AI_49" Trigger17 = Command = "AI_16" || Command = "AI_33" || Command = "AI_50" trigger18 = var(58) = 1 V = 59 Value = var(57) ignorehitpause = 1 [State -1, AI] Type = VarSet TriggerAll = Var(59) > 0 Trigger1 = RoundState = 4 Trigger2 = Win = 1 Trigger3 = Lose = 1 Trigger4 = DrawGame = 1 V = 59 Value = -var(59) [State -1, AI] Type = VarSet TriggerAll = Var(59) < 0 Trigger1 = RoundState = 2 V = 59 Value = -var(59) ;=========================================================================== ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 3010 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "sp8" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 3040 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "spb" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 3030 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "spa" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 3020 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "sp9" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 3050 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "sp7" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = null;ChangeState value = 3000 triggerall = var(59) = 0 triggerall = !ishelper triggerall = power >= 1000 triggerall = command = "sp7" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1040 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp50" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1041 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp51" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1042 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp52" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1043 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp53" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1030 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp4" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1010 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp20" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1015 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp21" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = null;ChangeState value = 1070 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "spc" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1020 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp30" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1025 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp31" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1060 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp30" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1065 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "sp31" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !ishelper triggerall = numhelper(1051) < 2 triggerall = command = "sp6" triggerall = var(4) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = !ishelper triggerall = numprojID(1000) = 0 triggerall = command = "sp10" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;カンフー突き手(強) [State -1, Strong Kung Fu Palm] type = ChangeState value = 1005 triggerall = var(59) = 0 triggerall = !ishelper triggerall = numprojID(1000) = 0 triggerall = command = "sp11" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;金バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2000 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "burst" triggerall = fvar(27) = 75 triggerall = movetype != H trigger1 = ctrl triggerall = roundstate = 2 trigger2 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;青バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2001 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "burst" triggerall = fvar(27) = 75 triggerall = movetype = H triggerall = alive = 1 triggerall = roundstate = 2 trigger1 = p2stateno != [3000,4999] trigger2 = (p2stateno = [3000,4999]) && (stateno = [120,155]) trigger1 = !enemy,hitdefattr = SCA, HA, HP, HT ;デッドアングルアタック [State -1, de] type = ChangeState value = 1080 triggerall = var(59) = 0 triggerall = !ishelper triggerall = statetype != A triggerall = power >= 1000 triggerall = command = "de" trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = stateno = 153 ;=========================================================================== ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = !ishelper trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 102 triggerall = var(59) = 0 triggerall = !ishelper triggerall = var(1) = 0 || var(1) = 3 trigger1 = command = "FF" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = !ishelper trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 103 triggerall = var(59) = 0 triggerall = !ishelper triggerall = var(1) = 0 || var(1) = 3 trigger1 = command = "BB" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;2段ジャンプ [State 50, Run Fwd] type = ChangeState value = 46 triggerall = var(59) = 0 triggerall = !ishelper triggerall = var(1) = 0 triggerall = var(3) != 1 && var(3) != 5 && var(3) != 6 triggerall = command = "U" trigger1 = statetype = A trigger1 = ctrl trigger1 = Vel Y < 0 && pos Y <= -33 || Vel Y > 0 && Pos Y <= 0 trigger2 = stateno = 600 || stateno = 610 || stateno = 630 trigger2 = movecontact ;--------------------------------------------------------------------------- ;froman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4026 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "roman" triggerall = power >= 500 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 1050) && (time = [17,19]) trigger2 = (stateno = 1031) && (time = [10,14]) trigger3 = (stateno = 1061) && (time = [0,3]) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4020 triggerall = var(59) = 0 triggerall = !ishelper trigger1 = command = "roman" trigger1 = statetype = S trigger1 = power >= 1000 trigger1 = (stateno != 2000) && (stateno != 2001) trigger1 = (stateno != 1030) && (stateno != 800) && (stateno != 3030) && (stateno != 3031) trigger1 = roundstate = 2 trigger1 = movecontact ;ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4021 triggerall = var(59) = 0 triggerall = !ishelper trigger1 = command = "roman" trigger1 = statetype = C trigger1 = power >= 1000 trigger1 = roundstate = 2 trigger1 = movecontact ;ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4022 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "roman" triggerall = statetype = A triggerall = power >= 1000 triggerall = movecontact triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 600) && (time <= 19) trigger2 = (stateno = 610) && (time <= 22) trigger3 = (stateno = 620) && (time <= 25) trigger4 = (stateno = 630) && (time <= 22) trigger5 = stateno = 1060 trigger6 = stateno = 1065 ;ignorehitpause = 1 ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "y" triggerall = statetype = S triggerall = ctrl trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 16 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 16 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 40 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "holdup" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 215 || stateno = 235 || stateno = 230 || stateno = 430 trigger2 = movecontact trigger3 = stateno = [100,101] ;=========================================================================== ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 240 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "x" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 205 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "x" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "x" triggerall = command != "holddown" trigger1 = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "y" triggerall = command != "holddown" trigger1 = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 215 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 225 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "a" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "a" triggerall = command != "holddown" trigger1 = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 235 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 230 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "b" triggerall = command != "holddown" trigger1 = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 || stateno = 235 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205|| stateno = 400 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 220 || stateno = 225 || stateno = 400 || stateno = 420 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 430 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 205 || stateno = 215 || stateno = 220 || stateno = 225 || stateno = 235 || stateno = 400 || stateno = 420 || stateno = 240 trigger2 = movecontact trigger3 = stateno = [100,101] ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 620 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 620 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 630 triggerall = var(59) = 0 triggerall = !ishelper triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 620 trigger2 = movecontact
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