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Command List — WarioRMH_beta.zip ← Back to Overview

[Command] name = "InGameMovesList" command = s, s [Command] name = "Ryu" command = x+a [Command] name = "push" command = x+y time = 1 [Command] name = "push" command = x+z time = 1 [Command] name = "push" command = y+z time = 1 [Command] name = "throw1" command = a+x time = 1 [Command] name = "throw2" command = b+y time = 1 [Command] name = "gokusatsu" command = x, x, F, a, z time = 40 [Command] name = "Hyper02" command = ~D, DB, B, x+y [Command] name = "windup" command =~D, DB , B, a [Command] name = "windup" command =~D, DB , B, b [Command] name = "windup" command =~D, DB , B, c [Command] name = "holdpunch" command = /a [Command] name = "holdpunch" command = /b [Command] name = "holdpunch" command = /c [Command] name = "Motorcycle" command = ~20$B, F, x time = 15 [Command] name = "Motorcycle" command = ~20$B, F, y time = 15 [Command] name = "Motorcycle" command = ~20$B, F, z time = 15 [Command] name = "Cannonball" command = ~20$B, F, a time = 15 [Command] name = "Cannonball" command = ~20$B, F, b time = 15 [Command] name = "Cannonball" command = ~20$B, F, c time = 15 [Command] name = "Messatsuha" command = ~D, DB, B, x+y [Command] name = "Messatsuha" command = ~D, DB, B, y+z [Command] name = "Messatsuha" command = ~D, DB, B, x+z [Command] name = "Shinryuu" command = ~D, DF, F, a+b [Command] name = "Shinryuu" command = ~D, DF, F, b+c [Command] name = "Shinryuu" command = ~D, DF, F, a+c [Command] name = "MGH" command = ~D,DF,F, x+y [Command] name = "Shinkuuha" command = ~D,DF, F, x+y+z [Command] name = "Shinkuuha" command = ~D,DF, F, y+z [Command] name = "Shinkuuha" command = ~D,DF, F, x+z [Command] name = "Shinkuutatsu" command = ~D, DB, B, a+b [Command] name = "Shinkuutatsu" command = ~D, DB, B, b+c [Command] name = "Shinkuutatsu" command = ~D, DB, B, a+c [Command] name = "ashura_1" command = ~B, D,DB, x+y [Command] name = "ashura_1" command = ~B, D,DB, y+z [Command] name = "ashura_1" command = ~B, D,DB, x+z [Command] name = "ashura_2" command = ~B, D,DB, a+b [Command] name = "ashura_2" command = ~B, D,DB, b+c [Command] name = "ashura_2" command = ~B, D,DB, a+c [Command] name = "ashura_3" command = ~F, D,DF, x+y [Command] name = "ashura_3" command = ~F, D,DF, y+z [Command] name = "ashura_3" command = ~F, D,DF, x+z [Command] name = "ashura_4" command = ~F, D,DF, a+b [Command] name = "ashura_4" command = ~F, D,DF, b+c [Command] name = "ashura_4" command = ~F, D,DF, a+c [Command] name = "kuujin_a" command = ~D,DF, F, a [Command] name = "kuujin_b" command = ~D,DF, F, b [Command] name = "kuujin_c" command = ~D,DF, F, c [Command] name = "Rassen" command = ~D,DF, F, a+b [Command] name = "Rassen" command = ~D,DF, F, b+c [Command] name = "Rassen" command = ~D,DF, F, a+c [Command] name = "Shouryuu_x" command = ~D,DB, B, x [Command] name = "Shouryuu_y" command = ~D,DB, B, y [Command] name = "Shouryuu_z" command = ~D,DB, B, z [Command] name = "DashAttackQ" command = ~F, F, a [Command] name = "DashAttackM" command = ~F, F, b [Command] name = "DashAttackS" command = ~F, F, c [Command] name = "DashAttackA" command = ~F, F, a+b+c [command] name = "spin1" command = ~D,DF,F,a [Command] name = "spin2" command = ~D,DF,F,b [Command] name = "spin3" command = ~D,DF,F,c [command] name = "fb1" command = ~D,DF,F, x [command] name = "fb2" command = ~D,DF,F, y [command] name = "fb3" command = ~D,DF,F, z [Command] name = "sonic" command = ~F, D , DF, x [Command] name = "sonic" command = ~F, D , DF, y [Command] name = "sonic" command = ~F, D , DF, z [Command] name = "Fire" command = ~D,DF,F, a+b [command] name = "SJump" command = ~D, U time = 10 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "recovery" command = x+y time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "fwd+b" command = /$F,b time = 1 [Command] name = "fwd+y" command = /$F,y time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "u" command = $U time = 1 [Command] name = "d" command = $D time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Statedef -1] ;--------------------------------------------------------------------------- ; Hypers ;--------------------------------------------------------------------------- [State -1, Hyper - Combustion] type = ChangeState value = 4400 triggerall = command = "Fire"&&power>=1000 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,499]) trigger3 = (stateno = [1000,1999]) ;--------------------------------------------- [State -1, Hyper - Charging Star] type = ChangeState value = 3900 triggerall = command = "Hyper02" triggerall = power >= 1000 trigger1 = Statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SA, NA) && MoveContact trigger3 = (stateno = [1400,1420]) && MoveContact ;--------------------------------------------- [State -1, Hyper - Air Charging Star] type = ChangeState value = 3879 triggerall = (var(0)<=0) triggerall = command = "Rassen" triggerall = power >= 1000 trigger1 = Statetype = A & ctrl trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) ;--------------------------------------------- [State -1, Hyper - Pile-Driver] type = ChangeState value = 3050 triggerall = command = "MGH" Triggerall = stateno !=1002 triggerall = statetype != A triggerall = power >=1000 triggerall = stateno !=9000 trigger1 = ctrl ;--------------------------------------------- [State -1, ---mark for delete 1] type = ChangeState value = 1600 triggerall = Var(5) = 2 triggerall = (Command = "ashura_1" && Facing = 1) || (Command = "ashura_3" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 1] type = ChangeState value = 1600 triggerall = Var(5) = 2 triggerall = (Command = "ashura_1" && Facing = 1) || (Command = "ashura_3" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 2] type = ChangeState value = 1620 triggerall = Var(5) = 2 triggerall = (Command = "ashura_2" && Facing = 1) || (Command = "ashura_4" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 2] type = ChangeState value = 1620 triggerall = Var(5) = 2 triggerall = (Command = "ashura_2" && Facing = 1) || (Command = "ashura_4" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 3] type = ChangeState value = 1640 triggerall = Var(5) = 2 triggerall = (Command = "ashura_3" && Facing = 1) || (Command = "ashura_1" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 3] type = ChangeState value = 1640 triggerall = Var(5) = 2 triggerall = (Command = "ashura_3" && Facing = 1) || (Command = "ashura_1" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 4] type = ChangeState value = 1660 triggerall = Var(5) = 2 triggerall = (Command = "ashura_4" && Facing = 1) || (Command = "ashura_2" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A [State -1, ---mark for delete 4] type = ChangeState value = 1660 triggerall = Var(5) = 2 triggerall = (Command = "ashura_4" && Facing = 1) || (Command = "ashura_2" && Facing = -1) triggerall = StateType != A triggerall = stateno != [1000,1699] trigger1 = Ctrl = 1 && statetype != A ;--------------------------------------------------------------------------- ; Specials ;--------------------------------------------------------------------------- [State -1, Special - Fireball] type = ChangeState value = 1700 triggerall = (Command = "fb1") || (Command = "fb2")|| (Command = "fb3") triggerall = command != "MGH" trigger1 = (statetype = s) && ctrl [State -1, Special - Air Fireball] type = ChangeState value = 1701 triggerall = (Command = "fb1") || (Command = "fb2")|| (Command = "fb3") triggerall = command != "MGH" trigger1 = (statetype = a) && ctrl ;--------------------------------------------- [State -1, Special - Sonic Knuckles] type = ChangeState value = 2200 triggerall = command = "sonic" triggerall = command != "Rassen" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 245 && MoveContact ;--------------------------------------------- [State -1, Special - Motorcycle] Type = Changestate value = 1800 triggerall = command = "Motorcycle" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 && MoveContact trigger3 = stateno = 220 && MoveContact trigger4 = stateno = 240 && MoveContact trigger5 = stateno = 250 && MoveContact ;--------------------------------------------- [State -1, Special - Cannonball] type = ChangeState value = 1404 + ifelse(command = "b" ,1 , ifelse(command="c", 2, 0)) triggerall = Var(5) != 1 triggerall = (StateType = S) || (Statetype = A) triggerall = (ctrl = 1) && (!IsHelper) trigger1 = command = "Cannonball" trigger1 = ctrl trigger2 = command = "Cannonball" trigger2 = ctrl ;--------------------------------------------- [State -1, Special - Dash Attack, Quick] type = ChangeState value = 1200 triggerall = Var(5) != 1 triggerall = command = "DashAttackQ" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = (Var(5) = 0) && (stateno = [100,102]) trigger18 = (Var(5) = 0) && (stateno = 105) trigger19 = (Var(5) = 2) && (stateno = [108,109]) [State -1, Special - Dash Attack, Medium] type = ChangeState value = 1210 triggerall = Var(5) != 1 triggerall = command = "DashAttackM" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = (Var(5) = 0) && (stateno = [100,102]) trigger18 = (Var(5) = 0) && (stateno = 105) trigger19 = (Var(5) = 2) && (stateno = [108,109]) [State -1, Special - Dash Attack, Strong] type = ChangeState value = 1220 triggerall = Var(5) != 1 triggerall = command = "DashAttackS" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = (Var(5) = 0) && (stateno = [100,102]) trigger18 = (Var(5) = 0) && (stateno = 105) trigger19 = (Var(5) = 2) && (stateno = [108,109]) [State -1, Special - Dash Attack, All] type = ChangeState value = 1230 triggerall = Var(5) != 1 triggerall = command = "DashAttackA" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------------------------------------- [State -1, Special - Wind-Up Punch, Wind] type = ChangeState value = 1810 triggerall = statetype !=A && command = "windup" trigger1 = ctrl [State -1, Special - Wind-Up Punch, Punch] type = ChangeState value = 1823 triggerall = command = "windup" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && MoveContact trigger3 = stateno = 210 && MoveContact trigger4 = stateno = 230 && MoveContact trigger5 = stateno = 420 && MoveContact trigger6 = stateno = 250 && MoveContact ;--------------------------------------------- [State -1, Special - Twister, Quick] type = ChangeState value = 1221 triggerall = Var(5) != 1 triggerall = (StateType = S) || (Statetype = A) trigger1 = command = "spin1" trigger1 = ctrl trigger2 = (command = "a") ;&& (movecontact) trigger2 = (stateno = 1227) || (stateno = 1226) [State -1, Special - Twister, Medium] type = ChangeState value = 1222 triggerall = Var(5) != 1 triggerall = (StateType = S) || (Statetype = A) trigger1 = command = "spin2" trigger1 = ctrl trigger2 = command = "b" ;&& (movecontact) trigger2 = stateno = 1227 [State -1, Special - Twister, Strong] type = ChangeState value = 1223 triggerall = Var(5) != 1 triggerall = (StateType = S) || (Statetype = A) triggerall = command = "spin3" trigger1 = ctrl ;--------------------------------------------- [State -1, Test these Dashes - Modo Ken] type = ChangeState value = 1250 triggerall = Var(5) = 1 triggerall = command = "DashAttackQ" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 ;trigger17 = (stateno = 700) && (movecontact) [State -1, Test these Dashes - Modo Ken] type = ChangeState value = 1260 triggerall = Var(5) = 1 triggerall = command = "DashAttackM" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 ;trigger17 = (stateno = 700) && (movecontact) [State -1, Test these Dashes - modo Ken] type = ChangeState value = 1270 triggerall = Var(5) = 1 triggerall = command = "DashAttackS" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 [State -1, Shun-Goku-Satsu] type = ChangeState value = 3800 triggerall = Command = "gokusatsu" && Var(5) = 2 triggerall = (Power = 3000) && (RoundState = 2) trigger1 = (StateType != A) && (Hitdefattr = SC, SA) && (movecontact) trigger2 = (StateNo = 200) || (StateNo = 220) || (StateNo = 230) [State -1, Shinryuu-Ken] type = ChangeState value = 3100 triggerall = RoundState = 2 triggerall = command = "Shinryuu" triggerall = power >= 1000 triggerall = Var(5) = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Shinkuu Tatsumaki Senpuu Kyaku] type = ChangeState value = 3400 triggerall = command = "Shinkuutatsu" triggerall = power >= 1000 triggerall = Var(5) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Messatsu Gou-Shouryuu] type = ChangeState value = 3610 triggerall = command = "Shinkuuha" triggerall = power >= 1000 triggerall = Var(5) = 2 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Shouryuu-Reppa] type = ChangeState value = 3600 triggerall = command = "Shinkuuha" triggerall = power >= 1000 triggerall = Var(5) = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Tenma Gou-Zankuu] type = ChangeState value = 3700 triggerall = Var(5) = 2 triggerall = Command = "Shinkuuha" trigger1 = (statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) && (p2statetype = A) trigger3 = (stateno = 620) && (movecontact) && (p2statetype = A) trigger4 = (stateno = 630) && (movecontact) && (p2statetype = A) trigger5 = (stateno = 640) && (movecontact) && (p2statetype = A) trigger6 = (stateno = 645) && (movecontact) && (p2statetype = A) trigger7 = (stateno = 650) && (movecontact) && (p2statetype = A) trigger8 = (stateno = 1420) && (movecontact) && (p2statetype = A) trigger9 = (stateno = 1421) && (movecontact) && (p2statetype = A) trigger10 = (stateno = 1422) && (movecontact) && (p2statetype = A) trigger11 = (stateno = 1300) && (movecontact) && (p2statetype = A) trigger12 = (stateno = 1310) && (movecontact) && (p2statetype = A) trigger13 = (stateno = 1320) && (movecontact) && (p2statetype = A) [State -1, Messatsu Gou-Rassen] type = Null value = 3300 triggerall = command = "Rassen" triggerall = power >= 1000 triggerall = Var(5) = 2 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Shippuu Jinray-Kyaku] type = ChangeState value = 3200 triggerall = command = "Shinkuutatsu" triggerall = power >= 1000 triggerall = Var(5) = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, Ryu] type = ChangeState value = 9003 triggerall = (Command = "Ryu") && (Var(5) != 0) triggerall = Power >= 1000 trigger1 = (StateType = S) && (Ctrl) [State -1, Tenma Kuujin Kyaku] type = ChangeState value = 1500 triggerall = Var(5) = 2 triggerall = (Command = "kuujin_a") || (Command = "kuujin_b") || (Command = "kuujin_c") trigger1 = (statetype = A) && (ctrl) trigger2 = (stateno = 600) && (movecontact) && (p2statetype = A) trigger3 = (stateno = 620) && (movecontact) && (p2statetype = A) trigger4 = (stateno = 630) && (movecontact) && (p2statetype = A) trigger5 = (stateno = 640) && (movecontact) && (p2statetype = A) trigger6 = (stateno = 645) && (movecontact) && (p2statetype = A) trigger7 = (stateno = 650) && (movecontact) && (p2statetype = A) ;trigger17 = (stateno = 700) && (movecontact) [State -1, Shouryuu-Ken fraco - Ryu] type = ChangeState value = 1100 triggerall = Var(5) = 0 triggerall = command = "Shouryuu_x" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = stateno = [100,102] trigger18 = stateno = 105 [State -1, Shouryuu-Ken m馘io - Ryu] type = ChangeState value = 1100 triggerall = Var(5) = 0 triggerall = command = "Shouryuu_y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = stateno = [100,102] trigger18 = stateno = 105 [State -1, Shouryuu-Ken forte - Ryu] type = ChangeState value = 1100 triggerall = Var(5) = 0 triggerall = command = "Shouryuu_z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = (stateno = 701) && (movecontact) trigger16 = (stateno = 702) && (movecontact) trigger17 = stateno = [100,102] trigger18 = stateno = 105 [State -1, Shouryuu-Ken fraco - Ken] type = ChangeState value = 1120 triggerall = Var(5) = 1 triggerall = command = "Shouryuu_x" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 ;trigger17 = (stateno = 700) && (movecontact) [State -1, Shouryuu-Ken m馘io - Ken] type = ChangeState value = 1121 triggerall = Var(5) = 1 triggerall = command = "Shouryuu_y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 ;trigger17 = (stateno = 700) && (movecontact) [State -1, Shouryuu-Ken forte - Ken] type = ChangeState value = 1122 triggerall = Var(5) = 1 triggerall = command = "Shouryuu_z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = Var(5) = 1 trigger8 = (stateno = 255) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 7888 trigger16 = stateno = 7889 ;trigger17 = (stateno = 700) && (movecontact) [State -1, Gou Shouryuu-Ken fraco] type = ChangeState value = 1130 triggerall = Var(5) = 2 triggerall = command = "Shouryuu_x" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 108 trigger16 = stateno = 109 trigger17 = (stateno = 701) && (movecontact) trigger18 = (stateno = 702) && (movecontact) [State -1, Gou Shouryuu-Ken m馘io] type = ChangeState value = 1131 triggerall = Var(5) = 2 triggerall = command = "Shouryuu_y" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 108 trigger16 = stateno = 109 trigger17 = (stateno = 701) && (movecontact) trigger18 = (stateno = 702) && (movecontact) [State -1, Gou Shouryuu-Ken forte] type = ChangeState value = 1132 triggerall = Var(5) = 2 triggerall = command = "Shouryuu_z" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 220) && (movecontact) trigger5 = (stateno = 230) && (movecontact) trigger6 = Var(5) != 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = Var(5) = 1 trigger7 = (stateno = 240) && (movecontact) trigger8 = (stateno = 250) && (movecontact) trigger9 = (stateno = 400) && (movecontact) trigger10 = (stateno = 410) && (movecontact) trigger11 = (stateno = 420) && (movecontact) trigger12 = (stateno = 430) && (movecontact) trigger13 = (stateno = 440) && (movecontact) trigger14 = (stateno = 450) && (movecontact) trigger15 = stateno = 108 trigger16 = stateno = 109 trigger17 = (stateno = 701) && (movecontact) trigger18 = (stateno = 702) && (movecontact) ;[State -1, Hadou-Ken fraco] ;type = ChangeState ;value = 1000 ;triggerall = command = "hadouken_x" ;triggerall = command != "holddown" ;triggerall = NumProjID(1010) = 0 ;trigger1 = statetype = S ;trigger1 = ctrl ;trigger2 = (stateno = 200) && (movecontact) ;trigger3 = (stateno = 210) && (movecontact) ;trigger4 = (stateno = 220) && (movecontact) ;trigger5 = (stateno = 230) && (movecontact) ;trigger6 = Var(5) != 1 ;trigger6 = (stateno = 240) && (movecontact) ;trigger7 = Var(5) = 1 ;trigger7 = (stateno = 240) && (movecontact) ;trigger8 = (stateno = 250) && (movecontact) ;trigger9 = (stateno = 400) && (movecontact) ;trigger10 = (stateno = 410) && (movecontact) ;trigger11 = (stateno = 420) && (movecontact) ;trigger12 = (stateno = 430) && (movecontact) ;trigger13 = (stateno = 440) && (movecontact) ;trigger14 = (stateno = 450) && (movecontact) ;[State -1, Hadou-Ken m馘io] ;type = ChangeState ;value = 1001 ;triggerall = command = "hadouken_y" ;triggerall = command != "holddown" ;triggerall = NumProjID(1010) = 0 ;trigger1 = statetype = S ;trigger1 = ctrl ;trigger2 = (stateno = 200) && (movecontact) ;trigger3 = (stateno = 210) && (movecontact) ;trigger4 = (stateno = 220) && (movecontact) ;trigger5 = (stateno = 230) && (movecontact) ;trigger6 = Var(5) != 1 ;trigger6 = (stateno = 240) && (movecontact) ;trigger7 = Var(5) = 1 ;trigger7 = (stateno = 240) && (movecontact) ;trigger8 = (stateno = 250) && (movecontact) ;trigger9 = (stateno = 400) && (movecontact) ;trigger10 = (stateno = 410) && (movecontact) ;trigger11 = (stateno = 420) && (movecontact) ;trigger12 = (stateno = 430) && (movecontact) ;trigger13 = (stateno = 440) && (movecontact) ;trigger14 = (stateno = 450) && (movecontact) ;[State -1, Hadou-Ken forte] ;type = ChangeState ;value = 1002 ;triggerall = command = "hadouken_z" ;triggerall = command != "holddown" ;triggerall = NumProjID(1010) = 0 ;trigger1 = statetype = S ;trigger1 = ctrl ;trigger2 = (stateno = 200) && (movecontact) ;trigger3 = (stateno = 210) && (movecontact) ;trigger4 = (stateno = 220) && (movecontact) ;trigger5 = (stateno = 230) && (movecontact) ;trigger6 = Var(5) != 1 ;trigger6 = (stateno = 240) && (movecontact) ;trigger7 = Var(5) = 1 ;trigger7 = (stateno = 240) && (movecontact) ;trigger8 = (stateno = 250) && (movecontact) ;trigger9 = (stateno = 400) && (movecontact) ;trigger10 = (stateno = 410) && (movecontact) ;trigger11 = (stateno = 420) && (movecontact) ;trigger12 = (stateno = 430) && (movecontact) ;trigger13 = (stateno = 440) && (movecontact) ;trigger14 = (stateno = 450) && (movecontact) ;DELETE FROM HERE???? ^^^^^^^^^^^^^^^^^^^^^^^^^^ [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" trigger1 = (StateType != A) && (Ctrl) [State -1, em p饐 type = ChangeState value = 4000 triggerall = command = "push" triggerall = statetype = S trigger1 = stateno = [150,153] [State -1, agachado] type = ChangeState value = 4001 triggerall = command = "push" triggerall = statetype = C trigger1 = stateno = [150,153] [State -1, no ar] type = ChangeState value = 4002 triggerall = command = "push" triggerall = statetype = A trigger1 = stateno = [154,155] ;--------------------------------------------------------------------------- ; Extra Basics ;--------------------------------------------------------------------------- [State -1, Spinning Throw] type = ChangeState value = 800 trigger1 = (Command = "throw1") || (Command = "throw2") trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 100 trigger1 = command = "holdfwd" ;-------------------------------------------- [State -1, Roll Recover Foward] type = ChangeState value = 7700 triggerall = command = "holdfwd" triggerall = time = 1 trigger1 = (stateno = 5120) && (alive = 1) [State -1, Roll Recover Back] type = ChangeState value = 7705 triggerall = command = "holdback" triggerall = time = 1 trigger1 = (stateno = 5120) && (alive = 1) ;-------------------------------------------- [State -1, Dash Foward] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, Dash Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------- [State -1, SuperJump] type = ChangeState value = 7200 triggerall = Command = "SJump" trigger1 = (statetype = S) && (ctrl) ;-------------------------------------------- [State -1, SuperJump] type = ChangeState value = 7200 trigger1 = (stateno = 420) && (movehit) && (command = "holdup") ;--------------------------------------------------------------------------- ; BASICS ;--------------------------------------------------------------------------- [State -1, Jumping Quick Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 1701) && (movecontact) [State -1, Jumping Medium Punch] type = ChangeState value = 610 triggerall = Var(5) = 0 triggerall = command = "y" triggerall = stateno != 610 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (movecontact) trigger3 = (stateno = 630) && (movecontact) trigger4 = (stateno = 645) && (movecontact) [State -1, Jumping Strong Punch] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (movecontact) trigger3 = Var(5) = 0 trigger3 = (stateno = 610) && (movecontact) trigger4 = (stateno = 630) && (movecontact) trigger5 = Var(5) != 1 trigger5 = (stateno = 640) && (movecontact) trigger6 = Var(5) = 1 trigger6 = (stateno = 646) && (movecontact) trigger7 = (stateno = 645) && (movecontact) [State -1, Jumping Quick Kick] type = ChangeState value = 630 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (movecontact) trigger3 = (stateno = 1701) && (movecontact) [State -1, Jumping Medium Kick] type = ChangeState value = 640 triggerall = Var(5) != 1 triggerall = command = "b" triggerall = stateno != 640 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (movecontact) trigger3 = (stateno = 610) && (movecontact) trigger4 = (stateno = 630) && (movecontact) trigger5 = (stateno = 645) && (movecontact) [State -1, Jumping Strong Kick] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (movecontact) trigger3 = (stateno = 610) && (movecontact) trigger4 = (stateno = 630) && (movecontact) trigger5 = Var(5) != 1 trigger5 = (stateno = 640) && (movecontact) trigger6 = Var(5) = 1 trigger6 = (stateno = 646) && (movecontact) trigger7 =(stateno = 645) && (movecontact) trigger8=(stateno = 620) && (movecontact) [State -1, Crouching Quick Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (Var(5) = 0) && (stateno = [100,102]) trigger3 = (Var(5) = 0) && (stateno = 105) trigger4 = (Var(5) = 1) && (stateno = 7888) trigger5 = (Var(5) = 1) && (stateno = 7889) trigger6 = (Var(5) = 2) && (stateno = 108) trigger7 = (Var(5) = 2) && (stateno = 109) [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 230) && (movecontact) trigger4 = (stateno = 400) && (movecontact) trigger5 = (stateno = 430) && (movecontact) trigger6 = (Var(5) = 0) && (stateno = [100,102]) trigger7 = (Var(5) = 0) && (stateno = 105) trigger8 = (Var(5) = 1) && (stateno = 7888) trigger9 = (Var(5) = 1) && (stateno = 7889) trigger10 = (Var(5) = 2) && (stateno = 108) trigger11 = (Var(5) = 2) && (stateno = 109) [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 230) && (movecontact) trigger5 = (stateno = 240) && (movecontact) trigger6 = (stateno = 400) && (movecontact) trigger7 = (stateno = 410) && (movecontact) trigger8 = (stateno = 430) && (movecontact) trigger9 = Var(5) != 1 trigger9 = (stateno = 440) && (movecontact) trigger10 = Var(5) = 1 trigger10 = (stateno = 445) && (movecontact) trigger11 = (Var(5) = 0) && (stateno = [100,102]) trigger12 = (Var(5) = 0) && (stateno = 105) trigger13 = (Var(5) = 1) && (stateno = 7888) trigger14 = (Var(5) = 1) && (stateno = 7889) trigger15 = (Var(5) = 2) && (stateno = 108) trigger16 = (Var(5) = 2) && (stateno = 109) trigger17 = (stateno = 215) && (movecontact) [State -1, Crouching Quick Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 400) && (movecontact) trigger4 = (Var(5) = 0) && (stateno = [100,102]) trigger5 = (Var(5) = 0) && (stateno = 105) trigger6 = (Var(5) = 1) && (stateno = 7888) trigger7 = (Var(5) = 1) && (stateno = 7889) trigger8 = (Var(5) = 2) && (stateno = 108) trigger9 = (Var(5) = 2) && (stateno = 109) [State -1, Crouching Medium Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 230) && (movecontact) trigger5 = (stateno = 400) && (movecontact) trigger6 = (stateno = 410) && (movecontact) trigger7 = (stateno = 430) && (movecontact) trigger8 = (Var(5) = 0) && (stateno = [100,102]) trigger9 = (Var(5) = 0) && (stateno = 105) trigger10 = (Var(5) = 1) && (stateno = 7888) trigger11 = (Var(5) = 1) && (stateno = 7889) trigger12 = (Var(5) = 2) && (stateno = 108) trigger13 = (Var(5) = 2) && (stateno = 109) trigger14 = (stateno = 215) && (movecontact) [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 230) && (movecontact) trigger5 = Var(5) != 1 trigger5 = (stateno = 240) && (movecontact) trigger6 = Var(5) = 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = (stateno = 400) && (movecontact) trigger8 = (stateno = 410) && (movecontact) trigger9 = (stateno = 430) && (movecontact) trigger10 = (stateno = 440) && (movecontact) trigger11 = (Var(5) = 0) && (stateno = [100,102]) trigger12 = (Var(5) = 0) && (stateno = 105) trigger13 = (Var(5) = 1) && (stateno = 7888) trigger14 = (Var(5) = 1) && (stateno = 7889) trigger15 = (Var(5) = 2) && (stateno = 108) trigger16 = (Var(5) = 2) && (stateno = 109) trigger17 = (stateno = 215) && (movecontact) trigger18 = (stateno = 420) && (movecontact) trigger19 = (stateno = 220) && (movecontact) [State -1, Standing Quick Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (Var(5) = 0) && (stateno = [100,102]) trigger3 = (Var(5) = 0) && (stateno = 105) trigger4 = (Var(5) = 1) && (stateno = 7888) trigger5 = (Var(5) = 1) && (stateno = 7889) trigger6 = (Var(5) = 2) && (stateno = 108) trigger7 = (Var(5) = 2) && (stateno = 109) trigger8 = (stateno = 400) && (movecontact) [State -1, Standing Medium Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 230) && (movecontact) trigger4 = (stateno = 400) && (movecontact) trigger5 = (stateno = 430) && (movecontact) trigger6 = (stateno = 410) && (movecontact) trigger7 = (Var(5) = 0) && (stateno = [100,102]) trigger8 = (Var(5) = 0) && (stateno = 105) trigger9 = (Var(5) = 1) && (stateno = 7888) trigger10 = (Var(5) = 1) && (stateno = 7889) trigger11 = (Var(5) = 2) && (stateno = 108) trigger12 = (Var(5) = 2) && (stateno = 109) [State -1, Standing Medium Punch 2] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = Time > 9 trigger3 = stateno = 210 trigger3 = movecontact [State -1, Standing Medium Punch 2] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger3 = stateno != 215 trigger2 = prevstateno = 210 trigger2 = Time < 75 trigger2 = stateno != 215 trigger3 = prevstateno = 210 trigger3 = movecontact [State -1, Standing Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 230) && (movecontact) trigger5 = Var(5) != 1 trigger5 = (stateno = 240) && (movecontact) trigger6 = Var(5) = 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = (stateno = 400) && (movecontact) trigger8 = (stateno = 410) && (movecontact) trigger9 = (stateno = 430) && (movecontact) trigger10 = (stateno = 440) && (movecontact) trigger11 = (stateno = 215) && (movecontact) trigger14 = (stateno = 420) && (movecontact) trigger15 = (Var(5) = 0) && (stateno = [100,102]) trigger16 = (Var(5) = 0) && (stateno = 105) trigger17 = Var(5) = 1 trigger17 = (stateno = 700) && (movecontact) trigger17 = Var(5) != 1 trigger18 = (stateno = 701) && (movecontact) trigger19 = Var(5) != 1 trigger19 = (stateno = 702) && (movecontact) trigger20 = (Var(5) = 1) && (stateno = 7888) trigger21 = (Var(5) = 1) && (stateno = 7889) trigger22 = (Var(5) = 2) && (stateno = 108) trigger23 = (Var(5) = 2) && (stateno = 109) trigger24 = (stateno = 420) && (movecontact) [State -1, Standing Quick Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "windup" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 400) && (movecontact) trigger4 = (Var(5) = 0) && (stateno = [100,102]) trigger5 = (Var(5) = 0) && (stateno = 105) trigger6 = (Var(5) = 1) && (stateno = 7888) trigger7 = (Var(5) = 1) && (stateno = 7889) trigger8 = (Var(5) = 2) && (stateno = 108) trigger9 = (Var(5) = 2) && (stateno = 109) trigger10 = (stateno = 430) && (movecontact) [State -1, Standing Medium Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "windup" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 400) && (movecontact) trigger4 = (Var(5) = 0) && (stateno = [100,102]) trigger5 = (Var(5) = 0) && (stateno = 105) trigger6 = (Var(5) = 1) && (stateno = 7888) trigger7 = (Var(5) = 1) && (stateno = 7889) trigger8 = (Var(5) = 2) && (stateno = 108) trigger9 = (Var(5) = 2) && (stateno = 109) trigger10 = (stateno = 210) && (movecontact) trigger11 = (stateno = 215) && (movecontact) trigger12 = (stateno = 230) && (movecontact) trigger13 = (stateno = 410) && (movecontact) trigger14 = (stateno = 430) && (movecontact) trigger15 = (stateno = 440) && (movecontact) [State -1, Standing Strong Kick] ;triggerall = command != "holdpunch" type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "windup" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) trigger3 = (stateno = 210) && (movecontact) trigger4 = (stateno = 230) && (movecontact) trigger5 = Var(5) != 1 trigger5 = (stateno = 240) && (movecontact) trigger6 = Var(5) = 1 trigger6 = (stateno = 240) && (movecontact) trigger7 = (stateno = 400) && (movecontact) trigger8 = (stateno = 410) && (movecontact) trigger9 = (stateno = 430) && (movecontact) trigger10 = (stateno = 440) && (movecontact) trigger11 = (stateno = 220) && (movecontact) trigger12 = (stateno = 420) && (movecontact) trigger13 = (Var(5) = 0) && (stateno = [100,102]) trigger14 = (Var(5) = 0) && (stateno = 105) trigger15 = Var(5) = 1 trigger15 = (stateno = 700) && (movecontact) trigger16 = Var(5) != 1 trigger16 = (stateno = 701) && (movecontact) trigger17 = Var(5) != 1 trigger17 = (stateno = 702) && (movecontact) trigger18 = (Var(5) = 1) && (stateno = 7888) trigger19 = (Var(5) = 1) && (stateno = 7889) trigger20 = (Var(5) = 2) && (stateno = 108) trigger21 = (Var(5) = 2) && (stateno = 109) trigger22 = (stateno = 215) && (movecontact) trigger23 = (stateno = 450) && (movecontact) ;--------------------------------------------------------------------------- [State -1, In Game Moves List] type = ChangeState value = 98765432101 trigger1 = command = "InGameMovesList" ;---------------------------------------------------------------------------
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