[Command]
name = "InGameMovesList"
command = s, s
[Command]
name = "Ryu"
command = x+a
[Command]
name = "push"
command = x+y
time = 1
[Command]
name = "push"
command = x+z
time = 1
[Command]
name = "push"
command = y+z
time = 1
[Command]
name = "throw1"
command = a+x
time = 1
[Command]
name = "throw2"
command = b+y
time = 1
[Command]
name = "gokusatsu"
command = x, x, F, a, z
time = 40
[Command]
name = "Hyper02"
command = ~D, DB, B, x+y
[Command]
name = "windup"
command =~D, DB , B, a
[Command]
name = "windup"
command =~D, DB , B, b
[Command]
name = "windup"
command =~D, DB , B, c
[Command]
name = "holdpunch"
command = /a
[Command]
name = "holdpunch"
command = /b
[Command]
name = "holdpunch"
command = /c
[Command]
name = "Motorcycle"
command = ~20$B, F, x
time = 15
[Command]
name = "Motorcycle"
command = ~20$B, F, y
time = 15
[Command]
name = "Motorcycle"
command = ~20$B, F, z
time = 15
[Command]
name = "Cannonball"
command = ~20$B, F, a
time = 15
[Command]
name = "Cannonball"
command = ~20$B, F, b
time = 15
[Command]
name = "Cannonball"
command = ~20$B, F, c
time = 15
[Command]
name = "Messatsuha"
command = ~D, DB, B, x+y
[Command]
name = "Messatsuha"
command = ~D, DB, B, y+z
[Command]
name = "Messatsuha"
command = ~D, DB, B, x+z
[Command]
name = "Shinryuu"
command = ~D, DF, F, a+b
[Command]
name = "Shinryuu"
command = ~D, DF, F, b+c
[Command]
name = "Shinryuu"
command = ~D, DF, F, a+c
[Command]
name = "MGH"
command = ~D,DF,F, x+y
[Command]
name = "Shinkuuha"
command = ~D,DF, F, x+y+z
[Command]
name = "Shinkuuha"
command = ~D,DF, F, y+z
[Command]
name = "Shinkuuha"
command = ~D,DF, F, x+z
[Command]
name = "Shinkuutatsu"
command = ~D, DB, B, a+b
[Command]
name = "Shinkuutatsu"
command = ~D, DB, B, b+c
[Command]
name = "Shinkuutatsu"
command = ~D, DB, B, a+c
[Command]
name = "ashura_1"
command = ~B, D,DB, x+y
[Command]
name = "ashura_1"
command = ~B, D,DB, y+z
[Command]
name = "ashura_1"
command = ~B, D,DB, x+z
[Command]
name = "ashura_2"
command = ~B, D,DB, a+b
[Command]
name = "ashura_2"
command = ~B, D,DB, b+c
[Command]
name = "ashura_2"
command = ~B, D,DB, a+c
[Command]
name = "ashura_3"
command = ~F, D,DF, x+y
[Command]
name = "ashura_3"
command = ~F, D,DF, y+z
[Command]
name = "ashura_3"
command = ~F, D,DF, x+z
[Command]
name = "ashura_4"
command = ~F, D,DF, a+b
[Command]
name = "ashura_4"
command = ~F, D,DF, b+c
[Command]
name = "ashura_4"
command = ~F, D,DF, a+c
[Command]
name = "kuujin_a"
command = ~D,DF, F, a
[Command]
name = "kuujin_b"
command = ~D,DF, F, b
[Command]
name = "kuujin_c"
command = ~D,DF, F, c
[Command]
name = "Rassen"
command = ~D,DF, F, a+b
[Command]
name = "Rassen"
command = ~D,DF, F, b+c
[Command]
name = "Rassen"
command = ~D,DF, F, a+c
[Command]
name = "Shouryuu_x"
command = ~D,DB, B, x
[Command]
name = "Shouryuu_y"
command = ~D,DB, B, y
[Command]
name = "Shouryuu_z"
command = ~D,DB, B, z
[Command]
name = "DashAttackQ"
command = ~F, F, a
[Command]
name = "DashAttackM"
command = ~F, F, b
[Command]
name = "DashAttackS"
command = ~F, F, c
[Command]
name = "DashAttackA"
command = ~F, F, a+b+c
[command]
name = "spin1"
command = ~D,DF,F,a
[Command]
name = "spin2"
command = ~D,DF,F,b
[Command]
name = "spin3"
command = ~D,DF,F,c
[command]
name = "fb1"
command = ~D,DF,F, x
[command]
name = "fb2"
command = ~D,DF,F, y
[command]
name = "fb3"
command = ~D,DF,F, z
[Command]
name = "sonic"
command = ~F, D , DF, x
[Command]
name = "sonic"
command = ~F, D , DF, y
[Command]
name = "sonic"
command = ~F, D , DF, z
[Command]
name = "Fire"
command = ~D,DF,F, a+b
[command]
name = "SJump"
command = ~D, U
time = 10
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "fwd+b"
command = /$F,b
time = 1
[Command]
name = "fwd+y"
command = /$F,y
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
[Command]
name = "u"
command = $U
time = 1
[Command]
name = "d"
command = $D
time = 1
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Statedef -1]
;---------------------------------------------------------------------------
; Hypers
;---------------------------------------------------------------------------
[State -1, Hyper - Combustion]
type = ChangeState
value = 4400
triggerall = command = "Fire"&&power>=1000
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,499])
trigger3 = (stateno = [1000,1999])
;---------------------------------------------
[State -1, Hyper - Charging Star]
type = ChangeState
value = 3900
triggerall = command = "Hyper02"
triggerall = power >= 1000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SA, NA) && MoveContact
trigger3 = (stateno = [1400,1420]) && MoveContact
;---------------------------------------------
[State -1, Hyper - Air Charging Star]
type = ChangeState
value = 3879
triggerall = (var(0)<=0)
triggerall = command = "Rassen"
triggerall = power >= 1000
trigger1 = Statetype = A & ctrl
trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact)
;---------------------------------------------
[State -1, Hyper - Pile-Driver]
type = ChangeState
value = 3050
triggerall = command = "MGH"
Triggerall = stateno !=1002
triggerall = statetype != A
triggerall = power >=1000
triggerall = stateno !=9000
trigger1 = ctrl
;---------------------------------------------
[State -1, ---mark for delete 1]
type = ChangeState
value = 1600
triggerall = Var(5) = 2
triggerall = (Command = "ashura_1" && Facing = 1) || (Command = "ashura_3" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 1]
type = ChangeState
value = 1600
triggerall = Var(5) = 2
triggerall = (Command = "ashura_1" && Facing = 1) || (Command = "ashura_3" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 2]
type = ChangeState
value = 1620
triggerall = Var(5) = 2
triggerall = (Command = "ashura_2" && Facing = 1) || (Command = "ashura_4" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 2]
type = ChangeState
value = 1620
triggerall = Var(5) = 2
triggerall = (Command = "ashura_2" && Facing = 1) || (Command = "ashura_4" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 3]
type = ChangeState
value = 1640
triggerall = Var(5) = 2
triggerall = (Command = "ashura_3" && Facing = 1) || (Command = "ashura_1" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 3]
type = ChangeState
value = 1640
triggerall = Var(5) = 2
triggerall = (Command = "ashura_3" && Facing = 1) || (Command = "ashura_1" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 4]
type = ChangeState
value = 1660
triggerall = Var(5) = 2
triggerall = (Command = "ashura_4" && Facing = 1) || (Command = "ashura_2" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
[State -1, ---mark for delete 4]
type = ChangeState
value = 1660
triggerall = Var(5) = 2
triggerall = (Command = "ashura_4" && Facing = 1) || (Command = "ashura_2" && Facing = -1)
triggerall = StateType != A
triggerall = stateno != [1000,1699]
trigger1 = Ctrl = 1 && statetype != A
;---------------------------------------------------------------------------
; Specials
;---------------------------------------------------------------------------
[State -1, Special - Fireball]
type = ChangeState
value = 1700
triggerall = (Command = "fb1") || (Command = "fb2")|| (Command = "fb3")
triggerall = command != "MGH"
trigger1 = (statetype = s) && ctrl
[State -1, Special - Air Fireball]
type = ChangeState
value = 1701
triggerall = (Command = "fb1") || (Command = "fb2")|| (Command = "fb3")
triggerall = command != "MGH"
trigger1 = (statetype = a) && ctrl
;---------------------------------------------
[State -1, Special - Sonic Knuckles]
type = ChangeState
value = 2200
triggerall = command = "sonic"
triggerall = command != "Rassen"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 245 && MoveContact
;---------------------------------------------
[State -1, Special - Motorcycle]
Type = Changestate
value = 1800
triggerall = command = "Motorcycle"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210 && MoveContact
trigger3 = stateno = 220 && MoveContact
trigger4 = stateno = 240 && MoveContact
trigger5 = stateno = 250 && MoveContact
;---------------------------------------------
[State -1, Special - Cannonball]
type = ChangeState
value = 1404 + ifelse(command = "b" ,1 , ifelse(command="c", 2, 0))
triggerall = Var(5) != 1
triggerall = (StateType = S) || (Statetype = A)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "Cannonball"
trigger1 = ctrl
trigger2 = command = "Cannonball"
trigger2 = ctrl
;---------------------------------------------
[State -1, Special - Dash Attack, Quick]
type = ChangeState
value = 1200
triggerall = Var(5) != 1
triggerall = command = "DashAttackQ"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = (Var(5) = 0) && (stateno = [100,102])
trigger18 = (Var(5) = 0) && (stateno = 105)
trigger19 = (Var(5) = 2) && (stateno = [108,109])
[State -1, Special - Dash Attack, Medium]
type = ChangeState
value = 1210
triggerall = Var(5) != 1
triggerall = command = "DashAttackM"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = (Var(5) = 0) && (stateno = [100,102])
trigger18 = (Var(5) = 0) && (stateno = 105)
trigger19 = (Var(5) = 2) && (stateno = [108,109])
[State -1, Special - Dash Attack, Strong]
type = ChangeState
value = 1220
triggerall = Var(5) != 1
triggerall = command = "DashAttackS"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = (Var(5) = 0) && (stateno = [100,102])
trigger18 = (Var(5) = 0) && (stateno = 105)
trigger19 = (Var(5) = 2) && (stateno = [108,109])
[State -1, Special - Dash Attack, All]
type = ChangeState
value = 1230
triggerall = Var(5) != 1
triggerall = command = "DashAttackA"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;--------------------------------------------------------------------------
[State -1, Special - Wind-Up Punch, Wind]
type = ChangeState
value = 1810
triggerall = statetype !=A && command = "windup"
trigger1 = ctrl
[State -1, Special - Wind-Up Punch, Punch]
type = ChangeState
value = 1823
triggerall = command = "windup"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && MoveContact
trigger3 = stateno = 210 && MoveContact
trigger4 = stateno = 230 && MoveContact
trigger5 = stateno = 420 && MoveContact
trigger6 = stateno = 250 && MoveContact
;---------------------------------------------
[State -1, Special - Twister, Quick]
type = ChangeState
value = 1221
triggerall = Var(5) != 1
triggerall = (StateType = S) || (Statetype = A)
trigger1 = command = "spin1"
trigger1 = ctrl
trigger2 = (command = "a") ;&& (movecontact)
trigger2 = (stateno = 1227) || (stateno = 1226)
[State -1, Special - Twister, Medium]
type = ChangeState
value = 1222
triggerall = Var(5) != 1
triggerall = (StateType = S) || (Statetype = A)
trigger1 = command = "spin2"
trigger1 = ctrl
trigger2 = command = "b" ;&& (movecontact)
trigger2 = stateno = 1227
[State -1, Special - Twister, Strong]
type = ChangeState
value = 1223
triggerall = Var(5) != 1
triggerall = (StateType = S) || (Statetype = A)
triggerall = command = "spin3"
trigger1 = ctrl
;---------------------------------------------
[State -1, Test these Dashes - Modo Ken]
type = ChangeState
value = 1250
triggerall = Var(5) = 1
triggerall = command = "DashAttackQ"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Test these Dashes - Modo Ken]
type = ChangeState
value = 1260
triggerall = Var(5) = 1
triggerall = command = "DashAttackM"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Test these Dashes - modo Ken]
type = ChangeState
value = 1270
triggerall = Var(5) = 1
triggerall = command = "DashAttackS"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
[State -1, Shun-Goku-Satsu]
type = ChangeState
value = 3800
triggerall = Command = "gokusatsu" && Var(5) = 2
triggerall = (Power = 3000) && (RoundState = 2)
trigger1 = (StateType != A) && (Hitdefattr = SC, SA) && (movecontact)
trigger2 = (StateNo = 200) || (StateNo = 220) || (StateNo = 230)
[State -1, Shinryuu-Ken]
type = ChangeState
value = 3100
triggerall = RoundState = 2
triggerall = command = "Shinryuu"
triggerall = power >= 1000
triggerall = Var(5) = 1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Shinkuu Tatsumaki Senpuu Kyaku]
type = ChangeState
value = 3400
triggerall = command = "Shinkuutatsu"
triggerall = power >= 1000
triggerall = Var(5) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Messatsu Gou-Shouryuu]
type = ChangeState
value = 3610
triggerall = command = "Shinkuuha"
triggerall = power >= 1000
triggerall = Var(5) = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Shouryuu-Reppa]
type = ChangeState
value = 3600
triggerall = command = "Shinkuuha"
triggerall = power >= 1000
triggerall = Var(5) = 1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Tenma Gou-Zankuu]
type = ChangeState
value = 3700
triggerall = Var(5) = 2
triggerall = Command = "Shinkuuha"
trigger1 = (statetype = A) && (ctrl)
trigger2 = (stateno = 600) && (movecontact) && (p2statetype = A)
trigger3 = (stateno = 620) && (movecontact) && (p2statetype = A)
trigger4 = (stateno = 630) && (movecontact) && (p2statetype = A)
trigger5 = (stateno = 640) && (movecontact) && (p2statetype = A)
trigger6 = (stateno = 645) && (movecontact) && (p2statetype = A)
trigger7 = (stateno = 650) && (movecontact) && (p2statetype = A)
trigger8 = (stateno = 1420) && (movecontact) && (p2statetype = A)
trigger9 = (stateno = 1421) && (movecontact) && (p2statetype = A)
trigger10 = (stateno = 1422) && (movecontact) && (p2statetype = A)
trigger11 = (stateno = 1300) && (movecontact) && (p2statetype = A)
trigger12 = (stateno = 1310) && (movecontact) && (p2statetype = A)
trigger13 = (stateno = 1320) && (movecontact) && (p2statetype = A)
[State -1, Messatsu Gou-Rassen]
type = Null
value = 3300
triggerall = command = "Rassen"
triggerall = power >= 1000
triggerall = Var(5) = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Shippuu Jinray-Kyaku]
type = ChangeState
value = 3200
triggerall = command = "Shinkuutatsu"
triggerall = power >= 1000
triggerall = Var(5) = 1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
[State -1, Ryu]
type = ChangeState
value = 9003
triggerall = (Command = "Ryu") && (Var(5) != 0)
triggerall = Power >= 1000
trigger1 = (StateType = S) && (Ctrl)
[State -1, Tenma Kuujin Kyaku]
type = ChangeState
value = 1500
triggerall = Var(5) = 2
triggerall = (Command = "kuujin_a") || (Command = "kuujin_b") || (Command = "kuujin_c")
trigger1 = (statetype = A) && (ctrl)
trigger2 = (stateno = 600) && (movecontact) && (p2statetype = A)
trigger3 = (stateno = 620) && (movecontact) && (p2statetype = A)
trigger4 = (stateno = 630) && (movecontact) && (p2statetype = A)
trigger5 = (stateno = 640) && (movecontact) && (p2statetype = A)
trigger6 = (stateno = 645) && (movecontact) && (p2statetype = A)
trigger7 = (stateno = 650) && (movecontact) && (p2statetype = A)
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Shouryuu-Ken fraco - Ryu]
type = ChangeState
value = 1100
triggerall = Var(5) = 0
triggerall = command = "Shouryuu_x"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = stateno = [100,102]
trigger18 = stateno = 105
[State -1, Shouryuu-Ken m馘io - Ryu]
type = ChangeState
value = 1100
triggerall = Var(5) = 0
triggerall = command = "Shouryuu_y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = stateno = [100,102]
trigger18 = stateno = 105
[State -1, Shouryuu-Ken forte - Ryu]
type = ChangeState
value = 1100
triggerall = Var(5) = 0
triggerall = command = "Shouryuu_z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = (stateno = 701) && (movecontact)
trigger16 = (stateno = 702) && (movecontact)
trigger17 = stateno = [100,102]
trigger18 = stateno = 105
[State -1, Shouryuu-Ken fraco - Ken]
type = ChangeState
value = 1120
triggerall = Var(5) = 1
triggerall = command = "Shouryuu_x"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Shouryuu-Ken m馘io - Ken]
type = ChangeState
value = 1121
triggerall = Var(5) = 1
triggerall = command = "Shouryuu_y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Shouryuu-Ken forte - Ken]
type = ChangeState
value = 1122
triggerall = Var(5) = 1
triggerall = command = "Shouryuu_z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = Var(5) = 1
trigger8 = (stateno = 255) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 7888
trigger16 = stateno = 7889
;trigger17 = (stateno = 700) && (movecontact)
[State -1, Gou Shouryuu-Ken fraco]
type = ChangeState
value = 1130
triggerall = Var(5) = 2
triggerall = command = "Shouryuu_x"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 108
trigger16 = stateno = 109
trigger17 = (stateno = 701) && (movecontact)
trigger18 = (stateno = 702) && (movecontact)
[State -1, Gou Shouryuu-Ken m馘io]
type = ChangeState
value = 1131
triggerall = Var(5) = 2
triggerall = command = "Shouryuu_y"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 108
trigger16 = stateno = 109
trigger17 = (stateno = 701) && (movecontact)
trigger18 = (stateno = 702) && (movecontact)
[State -1, Gou Shouryuu-Ken forte]
type = ChangeState
value = 1132
triggerall = Var(5) = 2
triggerall = command = "Shouryuu_z"
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 220) && (movecontact)
trigger5 = (stateno = 230) && (movecontact)
trigger6 = Var(5) != 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = Var(5) = 1
trigger7 = (stateno = 240) && (movecontact)
trigger8 = (stateno = 250) && (movecontact)
trigger9 = (stateno = 400) && (movecontact)
trigger10 = (stateno = 410) && (movecontact)
trigger11 = (stateno = 420) && (movecontact)
trigger12 = (stateno = 430) && (movecontact)
trigger13 = (stateno = 440) && (movecontact)
trigger14 = (stateno = 450) && (movecontact)
trigger15 = stateno = 108
trigger16 = stateno = 109
trigger17 = (stateno = 701) && (movecontact)
trigger18 = (stateno = 702) && (movecontact)
;[State -1, Hadou-Ken fraco]
;type = ChangeState
;value = 1000
;triggerall = command = "hadouken_x"
;triggerall = command != "holddown"
;triggerall = NumProjID(1010) = 0
;trigger1 = statetype = S
;trigger1 = ctrl
;trigger2 = (stateno = 200) && (movecontact)
;trigger3 = (stateno = 210) && (movecontact)
;trigger4 = (stateno = 220) && (movecontact)
;trigger5 = (stateno = 230) && (movecontact)
;trigger6 = Var(5) != 1
;trigger6 = (stateno = 240) && (movecontact)
;trigger7 = Var(5) = 1
;trigger7 = (stateno = 240) && (movecontact)
;trigger8 = (stateno = 250) && (movecontact)
;trigger9 = (stateno = 400) && (movecontact)
;trigger10 = (stateno = 410) && (movecontact)
;trigger11 = (stateno = 420) && (movecontact)
;trigger12 = (stateno = 430) && (movecontact)
;trigger13 = (stateno = 440) && (movecontact)
;trigger14 = (stateno = 450) && (movecontact)
;[State -1, Hadou-Ken m馘io]
;type = ChangeState
;value = 1001
;triggerall = command = "hadouken_y"
;triggerall = command != "holddown"
;triggerall = NumProjID(1010) = 0
;trigger1 = statetype = S
;trigger1 = ctrl
;trigger2 = (stateno = 200) && (movecontact)
;trigger3 = (stateno = 210) && (movecontact)
;trigger4 = (stateno = 220) && (movecontact)
;trigger5 = (stateno = 230) && (movecontact)
;trigger6 = Var(5) != 1
;trigger6 = (stateno = 240) && (movecontact)
;trigger7 = Var(5) = 1
;trigger7 = (stateno = 240) && (movecontact)
;trigger8 = (stateno = 250) && (movecontact)
;trigger9 = (stateno = 400) && (movecontact)
;trigger10 = (stateno = 410) && (movecontact)
;trigger11 = (stateno = 420) && (movecontact)
;trigger12 = (stateno = 430) && (movecontact)
;trigger13 = (stateno = 440) && (movecontact)
;trigger14 = (stateno = 450) && (movecontact)
;[State -1, Hadou-Ken forte]
;type = ChangeState
;value = 1002
;triggerall = command = "hadouken_z"
;triggerall = command != "holddown"
;triggerall = NumProjID(1010) = 0
;trigger1 = statetype = S
;trigger1 = ctrl
;trigger2 = (stateno = 200) && (movecontact)
;trigger3 = (stateno = 210) && (movecontact)
;trigger4 = (stateno = 220) && (movecontact)
;trigger5 = (stateno = 230) && (movecontact)
;trigger6 = Var(5) != 1
;trigger6 = (stateno = 240) && (movecontact)
;trigger7 = Var(5) = 1
;trigger7 = (stateno = 240) && (movecontact)
;trigger8 = (stateno = 250) && (movecontact)
;trigger9 = (stateno = 400) && (movecontact)
;trigger10 = (stateno = 410) && (movecontact)
;trigger11 = (stateno = 420) && (movecontact)
;trigger12 = (stateno = 430) && (movecontact)
;trigger13 = (stateno = 440) && (movecontact)
;trigger14 = (stateno = 450) && (movecontact)
;DELETE FROM HERE???? ^^^^^^^^^^^^^^^^^^^^^^^^^^
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = (StateType != A) && (Ctrl)
[State -1, em p饐
type = ChangeState
value = 4000
triggerall = command = "push"
triggerall = statetype = S
trigger1 = stateno = [150,153]
[State -1, agachado]
type = ChangeState
value = 4001
triggerall = command = "push"
triggerall = statetype = C
trigger1 = stateno = [150,153]
[State -1, no ar]
type = ChangeState
value = 4002
triggerall = command = "push"
triggerall = statetype = A
trigger1 = stateno = [154,155]
;---------------------------------------------------------------------------
; Extra Basics
;---------------------------------------------------------------------------
[State -1, Spinning Throw]
type = ChangeState
value = 800
trigger1 = (Command = "throw1") || (Command = "throw2")
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100
trigger1 = command = "holdfwd"
;--------------------------------------------
[State -1, Roll Recover Foward]
type = ChangeState
value = 7700
triggerall = command = "holdfwd"
triggerall = time = 1
trigger1 = (stateno = 5120) && (alive = 1)
[State -1, Roll Recover Back]
type = ChangeState
value = 7705
triggerall = command = "holdback"
triggerall = time = 1
trigger1 = (stateno = 5120) && (alive = 1)
;--------------------------------------------
[State -1, Dash Foward]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Dash Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;--------------------------------------------
[State -1, SuperJump]
type = ChangeState
value = 7200
triggerall = Command = "SJump"
trigger1 = (statetype = S) && (ctrl)
;--------------------------------------------
[State -1, SuperJump]
type = ChangeState
value = 7200
trigger1 = (stateno = 420) && (movehit) && (command = "holdup")
;---------------------------------------------------------------------------
; BASICS
;---------------------------------------------------------------------------
[State -1, Jumping Quick Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 1701) && (movecontact)
[State -1, Jumping Medium Punch]
type = ChangeState
value = 610
triggerall = Var(5) = 0
triggerall = command = "y"
triggerall = stateno != 610
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (movecontact)
trigger3 = (stateno = 630) && (movecontact)
trigger4 = (stateno = 645) && (movecontact)
[State -1, Jumping Strong Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (movecontact)
trigger3 = Var(5) = 0
trigger3 = (stateno = 610) && (movecontact)
trigger4 = (stateno = 630) && (movecontact)
trigger5 = Var(5) != 1
trigger5 = (stateno = 640) && (movecontact)
trigger6 = Var(5) = 1
trigger6 = (stateno = 646) && (movecontact)
trigger7 = (stateno = 645) && (movecontact)
[State -1, Jumping Quick Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (movecontact)
trigger3 = (stateno = 1701) && (movecontact)
[State -1, Jumping Medium Kick]
type = ChangeState
value = 640
triggerall = Var(5) != 1
triggerall = command = "b"
triggerall = stateno != 640
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (movecontact)
trigger3 = (stateno = 610) && (movecontact)
trigger4 = (stateno = 630) && (movecontact)
trigger5 = (stateno = 645) && (movecontact)
[State -1, Jumping Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (movecontact)
trigger3 = (stateno = 610) && (movecontact)
trigger4 = (stateno = 630) && (movecontact)
trigger5 = Var(5) != 1
trigger5 = (stateno = 640) && (movecontact)
trigger6 = Var(5) = 1
trigger6 = (stateno = 646) && (movecontact)
trigger7 =(stateno = 645) && (movecontact)
trigger8=(stateno = 620) && (movecontact)
[State -1, Crouching Quick Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Var(5) = 0) && (stateno = [100,102])
trigger3 = (Var(5) = 0) && (stateno = 105)
trigger4 = (Var(5) = 1) && (stateno = 7888)
trigger5 = (Var(5) = 1) && (stateno = 7889)
trigger6 = (Var(5) = 2) && (stateno = 108)
trigger7 = (Var(5) = 2) && (stateno = 109)
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 230) && (movecontact)
trigger4 = (stateno = 400) && (movecontact)
trigger5 = (stateno = 430) && (movecontact)
trigger6 = (Var(5) = 0) && (stateno = [100,102])
trigger7 = (Var(5) = 0) && (stateno = 105)
trigger8 = (Var(5) = 1) && (stateno = 7888)
trigger9 = (Var(5) = 1) && (stateno = 7889)
trigger10 = (Var(5) = 2) && (stateno = 108)
trigger11 = (Var(5) = 2) && (stateno = 109)
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 230) && (movecontact)
trigger5 = (stateno = 240) && (movecontact)
trigger6 = (stateno = 400) && (movecontact)
trigger7 = (stateno = 410) && (movecontact)
trigger8 = (stateno = 430) && (movecontact)
trigger9 = Var(5) != 1
trigger9 = (stateno = 440) && (movecontact)
trigger10 = Var(5) = 1
trigger10 = (stateno = 445) && (movecontact)
trigger11 = (Var(5) = 0) && (stateno = [100,102])
trigger12 = (Var(5) = 0) && (stateno = 105)
trigger13 = (Var(5) = 1) && (stateno = 7888)
trigger14 = (Var(5) = 1) && (stateno = 7889)
trigger15 = (Var(5) = 2) && (stateno = 108)
trigger16 = (Var(5) = 2) && (stateno = 109)
trigger17 = (stateno = 215) && (movecontact)
[State -1, Crouching Quick Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 400) && (movecontact)
trigger4 = (Var(5) = 0) && (stateno = [100,102])
trigger5 = (Var(5) = 0) && (stateno = 105)
trigger6 = (Var(5) = 1) && (stateno = 7888)
trigger7 = (Var(5) = 1) && (stateno = 7889)
trigger8 = (Var(5) = 2) && (stateno = 108)
trigger9 = (Var(5) = 2) && (stateno = 109)
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 230) && (movecontact)
trigger5 = (stateno = 400) && (movecontact)
trigger6 = (stateno = 410) && (movecontact)
trigger7 = (stateno = 430) && (movecontact)
trigger8 = (Var(5) = 0) && (stateno = [100,102])
trigger9 = (Var(5) = 0) && (stateno = 105)
trigger10 = (Var(5) = 1) && (stateno = 7888)
trigger11 = (Var(5) = 1) && (stateno = 7889)
trigger12 = (Var(5) = 2) && (stateno = 108)
trigger13 = (Var(5) = 2) && (stateno = 109)
trigger14 = (stateno = 215) && (movecontact)
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 230) && (movecontact)
trigger5 = Var(5) != 1
trigger5 = (stateno = 240) && (movecontact)
trigger6 = Var(5) = 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = (stateno = 400) && (movecontact)
trigger8 = (stateno = 410) && (movecontact)
trigger9 = (stateno = 430) && (movecontact)
trigger10 = (stateno = 440) && (movecontact)
trigger11 = (Var(5) = 0) && (stateno = [100,102])
trigger12 = (Var(5) = 0) && (stateno = 105)
trigger13 = (Var(5) = 1) && (stateno = 7888)
trigger14 = (Var(5) = 1) && (stateno = 7889)
trigger15 = (Var(5) = 2) && (stateno = 108)
trigger16 = (Var(5) = 2) && (stateno = 109)
trigger17 = (stateno = 215) && (movecontact)
trigger18 = (stateno = 420) && (movecontact)
trigger19 = (stateno = 220) && (movecontact)
[State -1, Standing Quick Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Var(5) = 0) && (stateno = [100,102])
trigger3 = (Var(5) = 0) && (stateno = 105)
trigger4 = (Var(5) = 1) && (stateno = 7888)
trigger5 = (Var(5) = 1) && (stateno = 7889)
trigger6 = (Var(5) = 2) && (stateno = 108)
trigger7 = (Var(5) = 2) && (stateno = 109)
trigger8 = (stateno = 400) && (movecontact)
[State -1, Standing Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 230) && (movecontact)
trigger4 = (stateno = 400) && (movecontact)
trigger5 = (stateno = 430) && (movecontact)
trigger6 = (stateno = 410) && (movecontact)
trigger7 = (Var(5) = 0) && (stateno = [100,102])
trigger8 = (Var(5) = 0) && (stateno = 105)
trigger9 = (Var(5) = 1) && (stateno = 7888)
trigger10 = (Var(5) = 1) && (stateno = 7889)
trigger11 = (Var(5) = 2) && (stateno = 108)
trigger12 = (Var(5) = 2) && (stateno = 109)
[State -1, Standing Medium Punch 2]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = Time > 9
trigger3 = stateno = 210
trigger3 = movecontact
[State -1, Standing Medium Punch 2]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger3 = stateno != 215
trigger2 = prevstateno = 210
trigger2 = Time < 75
trigger2 = stateno != 215
trigger3 = prevstateno = 210
trigger3 = movecontact
[State -1, Standing Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 230) && (movecontact)
trigger5 = Var(5) != 1
trigger5 = (stateno = 240) && (movecontact)
trigger6 = Var(5) = 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = (stateno = 400) && (movecontact)
trigger8 = (stateno = 410) && (movecontact)
trigger9 = (stateno = 430) && (movecontact)
trigger10 = (stateno = 440) && (movecontact)
trigger11 = (stateno = 215) && (movecontact)
trigger14 = (stateno = 420) && (movecontact)
trigger15 = (Var(5) = 0) && (stateno = [100,102])
trigger16 = (Var(5) = 0) && (stateno = 105)
trigger17 = Var(5) = 1
trigger17 = (stateno = 700) && (movecontact)
trigger17 = Var(5) != 1
trigger18 = (stateno = 701) && (movecontact)
trigger19 = Var(5) != 1
trigger19 = (stateno = 702) && (movecontact)
trigger20 = (Var(5) = 1) && (stateno = 7888)
trigger21 = (Var(5) = 1) && (stateno = 7889)
trigger22 = (Var(5) = 2) && (stateno = 108)
trigger23 = (Var(5) = 2) && (stateno = 109)
trigger24 = (stateno = 420) && (movecontact)
[State -1, Standing Quick Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "windup"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 400) && (movecontact)
trigger4 = (Var(5) = 0) && (stateno = [100,102])
trigger5 = (Var(5) = 0) && (stateno = 105)
trigger6 = (Var(5) = 1) && (stateno = 7888)
trigger7 = (Var(5) = 1) && (stateno = 7889)
trigger8 = (Var(5) = 2) && (stateno = 108)
trigger9 = (Var(5) = 2) && (stateno = 109)
trigger10 = (stateno = 430) && (movecontact)
[State -1, Standing Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "windup"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 400) && (movecontact)
trigger4 = (Var(5) = 0) && (stateno = [100,102])
trigger5 = (Var(5) = 0) && (stateno = 105)
trigger6 = (Var(5) = 1) && (stateno = 7888)
trigger7 = (Var(5) = 1) && (stateno = 7889)
trigger8 = (Var(5) = 2) && (stateno = 108)
trigger9 = (Var(5) = 2) && (stateno = 109)
trigger10 = (stateno = 210) && (movecontact)
trigger11 = (stateno = 215) && (movecontact)
trigger12 = (stateno = 230) && (movecontact)
trigger13 = (stateno = 410) && (movecontact)
trigger14 = (stateno = 430) && (movecontact)
trigger15 = (stateno = 440) && (movecontact)
[State -1, Standing Strong Kick] ;triggerall = command != "holdpunch"
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "windup"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 210) && (movecontact)
trigger4 = (stateno = 230) && (movecontact)
trigger5 = Var(5) != 1
trigger5 = (stateno = 240) && (movecontact)
trigger6 = Var(5) = 1
trigger6 = (stateno = 240) && (movecontact)
trigger7 = (stateno = 400) && (movecontact)
trigger8 = (stateno = 410) && (movecontact)
trigger9 = (stateno = 430) && (movecontact)
trigger10 = (stateno = 440) && (movecontact)
trigger11 = (stateno = 220) && (movecontact)
trigger12 = (stateno = 420) && (movecontact)
trigger13 = (Var(5) = 0) && (stateno = [100,102])
trigger14 = (Var(5) = 0) && (stateno = 105)
trigger15 = Var(5) = 1
trigger15 = (stateno = 700) && (movecontact)
trigger16 = Var(5) != 1
trigger16 = (stateno = 701) && (movecontact)
trigger17 = Var(5) != 1
trigger17 = (stateno = 702) && (movecontact)
trigger18 = (Var(5) = 1) && (stateno = 7888)
trigger19 = (Var(5) = 1) && (stateno = 7889)
trigger20 = (Var(5) = 2) && (stateno = 108)
trigger21 = (Var(5) = 2) && (stateno = 109)
trigger22 = (stateno = 215) && (movecontact)
trigger23 = (stateno = 450) && (movecontact)
;---------------------------------------------------------------------------
[State -1, In Game Moves List]
type = ChangeState
value = 98765432101
trigger1 = command = "InGameMovesList"
;---------------------------------------------------------------------------