- Images
The author has experimented with a number of mechanics on this character such as floating during air combos, as well as a juggle system that in the first release enforced juggling with a different move to prevent single move loops. The innovations coupled with the general creativity in part of the movelist made Segalow one of The_None's more acclaimed characters. The coding tricks used for this character were later utilized in many of the author's future creations, some of them receiving further development (the aformentioned system would later evolve into an "every single move in themselves can only be juggled into once" system that started with Dee Bee Kaw).
Movelist:
Special Techniques:
-Guard Cancel Attack: Y+B (Needs at least 500 of power)
-Sidestep: X+A
-> Nigh Punch: Any Punch
Command Moves:
-Leap Shoulder Attack (O): F+X
-Hop Low Kick (L): F+A
-PUNCHFULLOFRAEG: Any Punch while Running at high enough velocity
-"Could be even higher": On air, U+B
-Crossup Huh: On air, B+B
Throws (To be inputed in close proximity of the opponent):
-Public Enemy (U): (B/F)+Y
-Don't rush blindly (U): (B/F)+B
-Air Throw (U): On air, (B/F)+Y/B
Specials:
-MatadoroSlip (X): QCF+K
-Genocide Plasma Cutter (X) (FP) (MA): HCB+K
-SUCKer Punch (X): QCB+P
-> Not what I've meant : Any kick during non-EX versions
-Scary Approach (X) (FP): QCF+P
-> Throw Up: X
-> Throw To The Other Side : Y
-> Knee: A
-> Slam: B
-> Launcher Kick: UF+A (Not yet implemented)
-> Just Put Me Down! (EX Version only): D,D (Can be done only once in a combo)
DMs (Needs at least 1000 of power):
-No Holds Barred Beatdown (FP): QCFx2+P
-Saber Throw (FP): QCBx2+P
-> Throws straight forward by default.
-> Throw up : hold up when he's about to throw
-> Throw diagonally up : hold up-forward when he's about to throw
-D...d R....r: QCBx2+K
-Serpent's Infernal Rapture : QCFx2+K
SDM (Needs at least 2000 of power):
-Send in the clones (FP): QCFx2+2P
-LightningSaber Throw (FP): QCBx2+2P
HSDM (Needs at least 3000 of power):
-A day in post-ACTA life (U): HCB+2P
-> A final day, to be exact: With the oponent facing backwards
BLAM (Needs at least 3500 of power, and less than 1/3rd of health):
-????: Not yet implemented
Notes:
-(X): EX-able (press two respective buttons at the same time. Needs at least 500 of power)
-(O): Overhead Attack
-(L): Low Attack
-(U): Unblockable Attack
-(FP): Fatality Potential, provided the opponent has the appropriate animations
-(MA): Can be done mid-air
"I'd also like to mention that his Lazlow/Ray Park portraits and Seth voiceset were supposed to be tentative, but these eventually stuck. These are also responsible for the Segalow name I've been given by Vans, when I started developing the character he was just named "Not Rugal" until I've been given the final name".
