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Segalow

Characters Segalow 0.88; 2011/16/10

Images
Segalow is a semi-original character conceived by The_None in late 2009. Made as a response to a notorious author known as EvilSlayerX5, the character is a custom Rugal Bernstein edit that is designed to diverge in moveset from the base character as much as the author could with the relatively creative use of the sprites. He can be distinguishable from the other variations on Rugal with edited sprites that present him as clean shaven and with both eyes healthy.

The author has experimented with a number of mechanics on this character such as floating during air combos, as well as a juggle system that in the first release enforced juggling with a different move to prevent single move loops. The innovations coupled with the general creativity in part of the movelist made Segalow one of The_None's more acclaimed characters. The coding tricks used for this character were later utilized in many of the author's future creations, some of them receiving further development (the aformentioned system would later evolve into an "every single move in themselves can only be juggled into once" system that started with Dee Bee Kaw).

-------------------
Movelist:

Special Techniques:
-Guard Cancel Attack: Y+B (Needs at least 500 of power)
-Sidestep: X+A
-> Nigh Punch: Any Punch

Command Moves:
-Leap Shoulder Attack (O): F+X
-Hop Low Kick (L): F+A
-PUNCHFULLOFRAEG: Any Punch while Running at high enough velocity
-"Could be even higher": On air, U+B
-Crossup Huh: On air, B+B

Throws (To be inputed in close proximity of the opponent):
-Public Enemy (U): (B/F)+Y
-Don't rush blindly (U): (B/F)+B
-Air Throw (U): On air, (B/F)+Y/B

Specials:
-MatadoroSlip (X): QCF+K
-Genocide Plasma Cutter (X) (FP) (MA): HCB+K
-SUCKer Punch (X): QCB+P
-> Not what I've meant : Any kick during non-EX versions
-Scary Approach (X) (FP): QCF+P
-> Throw Up: X
-> Throw To The Other Side : Y
-> Knee: A
-> Slam: B
-> Launcher Kick: UF+A (Not yet implemented)
-> Just Put Me Down! (EX Version only): D,D (Can be done only once in a combo)

DMs (Needs at least 1000 of power):
-No Holds Barred Beatdown (FP): QCFx2+P
-Saber Throw (FP): QCBx2+P
-> Throws straight forward by default.
-> Throw up : hold up when he's about to throw
-> Throw diagonally up : hold up-forward when he's about to throw
-D...d R....r: QCBx2+K
-Serpent's Infernal Rapture : QCFx2+K

SDM (Needs at least 2000 of power):
-Send in the clones (FP): QCFx2+2P
-LightningSaber Throw (FP): QCBx2+2P

HSDM (Needs at least 3000 of power):
-A day in post-ACTA life (U): HCB+2P
-> A final day, to be exact: With the oponent facing backwards

BLAM (Needs at least 3500 of power, and less than 1/3rd of health):
-????: Not yet implemented


Notes:
-(X): EX-able (press two respective buttons at the same time. Needs at least 500 of power)
-(O): Overhead Attack
-(L): Low Attack
-(U): Unblockable Attack
-(FP): Fatality Potential, provided the opponent has the appropriate animations
-(MA): Can be done mid-air

"So anyway, as far as I remember it was probably a combination of boredom and an idea to take a piss out of this one guy named EvilSlayerX5. He was a guy who attempted to "experiment" with fighting game design by taking few characters (notably Rugal) into whatever hugely flawed playstyles he put them into, like a Kain Heinlein recolor whose special moves required a mana that has to be manually charged (and the guy had the audacity to call his stuff original when this kind of stuff was sort of done before as far as Art of Fighting). The way this guy reacted to criticism (from the playstyles, through move setups, even few aesthethic choices like the ugly looking hitsparks or palettes severly lacking in contrast) was legendary: he basically labeled his critics as being some kind of govermental/corporate sockpuppets out to get him, and his bias against both traditionally accepted fighting game conventions and ESPECIALLY fighting game companies was pretty well known. For all of his extremely smug attitude about how "original" his characters were, I decided it would be fun to try to prove him wrong by beating at one of his own games by taking a character (Rugal in this case), making a non-palette based aesthethic change to make him visually stand out among fellow Rugal edits (shaving his facial hair and giving him both healthy eyes in this case) and experimenting with the use of his pre-existing spritesets to make the most "unRugally" Rugal edit as I could. I'm not sure did ESX5 himself has ever taken a look at my effort, but whatever the case, for me it was worth it considering a number of tricks I've employed during the development of this character marked him as sort of a breakthrough".

"I'd also like to mention that his Lazlow/Ray Park portraits and Seth voiceset were supposed to be tentative, but these eventually stuck. These are also responsible for the Segalow name I've been given by Vans, when I started developing the character he was just named "Not Rugal" until I've been given the final name".
Author
R0Cky4rest
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